Files
LimbusStaticData/Story/Effect/P11113.json
T
2026-07-20 17:19:20 +07:00

438 lines
6.3 KiB
JSON

{
"dataList": [
{
"id": 0,
"cg": "11113_normal",
"bgm": "Observe_Not_See"
},
{
"id": 1
},
{
"id": 2
},
{
"id": 3,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 4,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 5,
"soundeffect": "SFX_Baduk_Table_Hit"
},
{
"id": 6
},
{
"id": 7
},
{
"id": 8
},
{
"id": 9,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 10
},
{
"id": 11
},
{
"id": 12,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 13,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 14
},
{
"id": 15,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 16,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 17
},
{
"id": 18
},
{
"id": 19
},
{
"id": 20,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 21,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 22,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 23
},
{
"id": 24,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 25,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 26,
"soundeffect": "SFX_Cloth_Rubbed_Move"
},
{
"id": 27
},
{
"id": 28,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 29,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 30
},
{
"id": 31
},
{
"id": 32,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 33,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 34
},
{
"id": 35,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 36,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 37
},
{
"id": 38,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 39
},
{
"id": 40,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 41
},
{
"id": 42
},
{
"id": 43
},
{
"id": 44,
"cg": "black:FadeIn",
"bgm": "Observe_Not_See:50",
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 45,
"bgm": "Observe_Not_See:10"
},
{
"id": 46,
"bgm": "Observe_Not_See:0"
},
{
"id": 47
},
{
"id": 48,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 49,
"cg": "11113_gacksung:FadeIn",
"bgm": "Examiner",
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 50,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 51
},
{
"id": 52
},
{
"id": 53
},
{
"id": 54,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 55
},
{
"id": 56,
"soundeffect": "SFX_Small_Metal_Click"
},
{
"id": 57,
"soundeffect": "SFX_Run_For_Attack"
},
{
"id": 58
},
{
"id": 59
},
{
"id": 60
},
{
"id": 61,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 62
},
{
"id": 63,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 64,
"soundeffect": "SFX_T_Tele_1"
},
{
"id": 65,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 66
},
{
"id": 67
},
{
"id": 68,
"soundeffect": "BodyFallHeavy"
},
{
"id": 69,
"soundeffect": "SFX_Human_Fall_Lot"
},
{
"id": 70
},
{
"id": 71
},
{
"id": 72
},
{
"id": 73,
"soundeffect": "SFX_Leather_Crumble_Hard"
},
{
"id": 74
},
{
"id": 75,
"soundeffect": "SFX_T_Tele_2"
},
{
"id": 76,
"soundeffect": "SFX_T_Tele_1"
},
{
"id": 77
},
{
"id": 78
},
{
"id": 79,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 80,
"soundeffect": "SFX_Baduk_Table_Tap"
},
{
"id": 81
},
{
"id": 82
},
{
"id": 83
},
{
"id": 84,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 85,
"soundeffect": "SFX_Small_Metal_Clank"
},
{
"id": 86
},
{
"id": 87,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 88,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 89,
"soundeffect": "SFX_Cotton_Crumble_Light"
},
{
"id": 90,
"soundeffect": "SFX_Leather_Crumble_Hard"
},
{
"id": 91
},
{
"id": 92,
"soundeffect": "SFX_T_Tele_1"
},
{
"id": 93
},
{
"id": 94
},
{
"id": 95,
"soundeffect": "SFX_Stretch_HardGrab, SFX_Run_For_Attack"
},
{
"id": 96,
"soundeffect": "SFX_Grab_Small"
},
{
"id": 97
},
{
"id": 98,
"soundeffect": "SFX_Metalarm"
},
{
"id": 99,
"soundeffect": "SFX_Jean_Crumble_Hard"
},
{
"id": 100,
"soundeffect": "SFX_Machine_Move_Light"
},
{
"id": 101,
"soundeffect": "SFX_T_Hang_Machine"
},
{
"id": 102
},
{
"id": 103,
"soundeffect": "SFX_Baduk_Table_Tap"
},
{
"id": 104
},
{
"id": 105,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 106
},
{
"id": 107
},
{
"id": 108,
"soundeffect": "SFX_Machine_Grab"
},
{
"id": 109,
"soundeffect": "SFX_Speak_Too_Slow"
},
{
"id": 110,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 111
},
{
"id": 112,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 113,
"soundeffect": "SFX_T_Hang_Machine"
},
{
"id": 114
},
{
"id": 115,
"soundeffect": "SFX_Mace_Ground"
},
{
"id": 116,
"soundeffect": "BodyFallHeavy"
},
{
"id": 117,
"cg": "black:FadeIn"
},
{
"id": 118
},
{
"id": 119
},
{
"id": 120
}
]
}