Files
LimbusStaticData/Story/Effect/P11216.json
T
2026-07-20 17:19:20 +07:00

671 lines
10 KiB
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{
"dataList": [
{
"id": 0,
"bg": "blackbg",
"bgm": "Backstreet_LOR"
},
{
"id": 1
},
{
"id": 2
},
{
"id": 3
},
{
"id": 4,
"cg": "11216_normal:FadeIn_Continue",
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 5,
"effect": "CustomCamShake:[15][6][0.3]",
"soundeffect": "SFX_Ceramic_Cup_Down"
},
{
"id": 6
},
{
"id": 7
},
{
"id": 8
},
{
"id": 9
},
{
"id": 10
},
{
"id": 11,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 12
},
{
"id": 13,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 14,
"cg": "11216_normal:FadeOut"
},
{
"id": 15,
"cg": "11216_gacksung:FadeIn_Continue, halfblack:FadeIn_Continue",
"soundeffect": "SFX_Sip_1"
},
{
"id": 16,
"cg": "11216_gacksung:FadeOut"
},
{
"id": 17,
"cg": "halfblack:FadeOut"
},
{
"id": 18,
"cg": "11216_normal:FadeIn_Continue",
"soundeffect": "SFX_Ceramic_Cup_Down"
},
{
"id": 19,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 20
},
{
"id": 21,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 22
},
{
"id": 23,
"soundeffect": "SFX_Sip_2"
},
{
"id": 24
},
{
"id": 25,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 26,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 27
},
{
"id": 28,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 29
},
{
"id": 30
},
{
"id": 31
},
{
"id": 32
},
{
"id": 33
},
{
"id": 34,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 35
},
{
"id": 36,
"effect": "CustomCamShake:[35][4][0.3]",
"soundeffect": "SFX_Leather_Crumble_Hard"
},
{
"id": 37,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 38
},
{
"id": 39,
"soundeffect": "SFX_Big_Chair_Squeak"
},
{
"id": 40,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 41
},
{
"id": 42,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 43,
"cg": "11216_normal:FadeOut"
},
{
"id": 44
},
{
"id": 45,
"cg": "11216_gacksung:FadeIn_Continue",
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 46
},
{
"id": 47
},
{
"id": 48,
"soundeffect": "SFX_Hair_Care_3"
},
{
"id": 49
},
{
"id": 50,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 51
},
{
"id": 52,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 53,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 54,
"soundeffect": "SFX_Cloth_Rubbed_Move"
},
{
"id": 55
},
{
"id": 56,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 57,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 58
},
{
"id": 59
},
{
"id": 60
},
{
"id": 61,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 62,
"cg": "11216_gacksung:FadeOut",
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:on:duration=0",
"bgm": "Backstreet_LOR:60"
},
{
"id": 63,
"bgm": "Backstreet_LOR:20"
},
{
"id": 64,
"bgm": "Backstreet_LOR:0"
},
{
"id": 65,
"bgm": "War",
"soundeffect": "SFX_Fog_War_2:loop, SFX_Jean_Crumble_Hard, SFX_Run_For_Attack"
},
{
"id": 66,
"soundeffect": "SFX_Run_Wood_B"
},
{
"id": 67,
"soundeffect": "SFX_Run_dirt_C"
},
{
"id": 68,
"soundeffect": "SFX_Bow_Shot_2, SFX_Blood_Splatter"
},
{
"id": 69,
"soundeffect": "SFX_HardPunch_2, SFX_Blood_Splash:delay=0.2, SFX_LCE_Fire_1:delay=0.2"
},
{
"id": 70,
"soundeffect": "SFX_LCE_Fire_3"
},
{
"id": 71,
"soundeffect": "SFX_Metal_Shring"
},
{
"id": 72
},
{
"id": 73,
"cg": "11216_gacksung:FadeIn_Continue",
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 74
},
{
"id": 75
},
{
"id": 76
},
{
"id": 77
},
{
"id": 78
},
{
"id": 79,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 80
},
{
"id": 81
},
{
"id": 82,
"soundeffect": "SFX_Black_Fire_Burn"
},
{
"id": 83
},
{
"id": 84
},
{
"id": 85
},
{
"id": 86,
"soundeffect": "SFX_Blood_Straw"
},
{
"id": 87
},
{
"id": 88
},
{
"id": 89
},
{
"id": 90
},
{
"id": 91,
"effect": "CustomCamShake:[30][15][0.3]",
"soundeffect": "SFX_Jean_Crumble_Hard, SFX_Run_For_Attack"
},
{
"id": 92,
"soundeffect": "SFX_Parry_Middle"
},
{
"id": 93
},
{
"id": 94,
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 95,
"soundeffect": "SFX_Bow_Shot_2, SFX_Blood_Straw, SFX_Blood_Splash:delay=0.25"
},
{
"id": 96
},
{
"id": 97,
"soundeffect": "SFX_Execution_5"
},
{
"id": 98
},
{
"id": 99,
"soundeffect": "SFX_Execution_8"
},
{
"id": 100,
"soundeffect": "SFX_Blood_Splash, SFX_Blood_Splatter"
},
{
"id": 101,
"soundeffect": "SFX_Human_Fall_2"
},
{
"id": 102,
"effect": "CustomCamShake:[10][25][0.2]",
"soundeffect": "SFX_Run_For_Attack"
},
{
"id": 103
},
{
"id": 104
},
{
"id": 105,
"effect": "CustomCamShake:[10][25][0.5]",
"soundeffect": "SFX_Metal_Shring, SFX_Black_Fire_Burn"
},
{
"id": 106
},
{
"id": 107,
"soundeffect": "SFX_Leather_Crumble_Hard"
},
{
"id": 108
},
{
"id": 109
},
{
"id": 110,
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 111,
"soundeffect": "SFX_Run_For_Attack"
},
{
"id": 112
},
{
"id": 113
},
{
"id": 114
},
{
"id": 115
},
{
"id": 116
},
{
"id": 117
},
{
"id": 118,
"soundeffect": "SFX_Parry_Middle"
},
{
"id": 119,
"cg": "halfblack:FadeIn_Continue",
"soundeffect": "SFX_Blood_Splash, SFX_Cow_Fall:delay=0.2"
},
{
"id": 120,
"cg": "fov_01 : FadeIn_Continue",
"soundeffect": "SFX_Execution_9"
},
{
"id": 121,
"cg": "fov_02 : FadeIn_Continue",
"soundeffect": "SFX_Human_Fall_2"
},
{
"id": 122,
"cg": "fov_03 : FadeIn_Continue",
"soundeffect": "SFX_Body_Fall_Mud"
},
{
"id": 123,
"cg": "11216_gacksung : FadeOut",
"soundeffect": "SFX_Walk_Iron_Once, SFX_Fog_War_2:end"
},
{
"id": 124,
"effect": "ClosedEyes:mode=on:duration=1.5"
},
{
"id": 125
},
{
"id": 126
},
{
"id": 127
},
{
"id": 128
},
{
"id": 129,
"soundeffect": "SFX_Rope_Hard"
},
{
"id": 130,
"effect": "Blur:duration=0.3:amount=5:iterations=20",
"soundeffect": "SFX_Aura_Charge_1"
},
{
"id": 131,
"cg": "11216_gacksung : FadeIn_Continue : [0~5]",
"effect": "ClosedEyes:mode=off:duration=4, Blur:duration=2:amount=0",
"soundeffect": "SFX_Salva_Attack"
},
{
"id": 132
},
{
"id": 133
},
{
"id": 134,
"soundeffect": "SFX_Bow_Shot_2, SFX_Blood_Straw, SFX_Blood_Splash:delay=0.25"
},
{
"id": 135
},
{
"id": 136
},
{
"id": 137,
"soundeffect": "SFX_Cow_Fall"
},
{
"id": 138
},
{
"id": 139
},
{
"id": 140
},
{
"id": 141,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 142
},
{
"id": 143,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 144
},
{
"id": 145,
"bgm": "War:0",
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 146,
"soundeffect": "SFX_Cigar_Fire"
},
{
"id": 147
},
{
"id": 148,
"bgm": "Thumbs_Down:30"
},
{
"id": 149,
"bgm": "Thumbs_Down:60"
},
{
"id": 150,
"bgm": "Thumbs_Down:100",
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 151,
"soundeffect": "SFX_Revolver_Recharge"
},
{
"id": 152
},
{
"id": 153
},
{
"id": 154
},
{
"id": 155,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 156,
"cg": "11216_gacksung:FadeOut"
},
{
"id": 157
},
{
"id": 158
},
{
"id": 159,
"bgm": "Thumbs_Down:70"
},
{
"id": 160,
"bgm": "Thumbs_Down:35"
},
{
"id": 161,
"bgm": "Thumbs_Down:0"
},
{
"id": 162,
"effect": "Spine:name=Ch9_Fx_Story_Film_Grain:off:duration=0",
"bgm": "Backstreet_LOR:30"
},
{
"id": 163,
"bgm": "Backstreet_LOR:70",
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 164,
"cg": "11216_normal:FadeIn_Continue",
"bgm": "Backstreet_LOR:100"
},
{
"id": 165,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 166
},
{
"id": 167,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 168,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 169,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 170
},
{
"id": 171,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 172
},
{
"id": 173,
"soundeffect": "SFX_Paper_Handle"
},
{
"id": 174
},
{
"id": 175,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 176
},
{
"id": 177
},
{
"id": 178,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 179,
"cg": "11216_normal:FadeOut"
},
{
"id": 180,
"soundeffect": "SFX_Paper_Multi_2"
}
]
}