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https://github.com/MikuLeaks/MikuSB.git
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I rewrote House_Request based on the code provided by undownding.
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@@ -0,0 +1,90 @@
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using MikuSB.Proto;
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using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
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[HouseFunc("UnLockWaterGunGameItem")]
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public class UnLockWaterGunGameItem : IHouseFuncHandler
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{
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private const uint HouseHotSpringInfoStart = 15000;
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private const uint WaterGunItemCollectBegin = 17;
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public async Task Handle(Connection connection, string param)
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{
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var sync = new NtfSyncPlayer();
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if (root["tbItem"] is JsonArray items)
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{
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var touched = new Dictionary<uint, uint>();
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foreach (var node in items)
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{
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var itemId = HouseJson.ToInt(node);
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if (itemId is < 0 or > 60) continue;
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var offset = itemId / 30;
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var bit = itemId % 30;
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var sid = HouseHotSpringInfoStart + WaterGunItemCollectBegin + (uint)offset;
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var cur = touched.TryGetValue(sid, out var existing)
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? existing
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: HouseAttr.Read(connection.Player!, sid);
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touched[sid] = cur | (1u << bit);
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}
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foreach (var (sid, value) in touched)
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await HouseAttr.SetAsync(connection, sid, value, sync);
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}
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
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}
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}
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[HouseFunc("RouletteEnd")]
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public class RouletteEnd : IHouseFuncHandler
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{
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private const uint HouseHotSpringInfoStart = 15000;
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private const uint MaxRoundsInWaterGun = 16;
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private const uint HasCompleteGameGuide = 19;
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private const uint HotSpringGirlInfoStart = 15100;
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private const uint HotSpringGirlAttrCount = 10;
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private const uint HotSpringGirlHasCompleteStory = 1;
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private const int RoulettePlayModePlot = 1;
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private const int RoulettePlayModeEndless = 2;
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private const int RouletteEndReasonSuccess = 0;
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private const int RouletteTutorialGirlId = 5;
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public async Task Handle(Connection connection, string param)
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{
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var modeType = HouseJson.NumField(root, "ModeType");
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var girlId = HouseJson.NumField(root, "GirlId");
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var isSuccess = HouseJson.NumField(root, "IsSuccess");
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var rounds = HouseJson.NumField(root, "Rounds");
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var sync = new NtfSyncPlayer();
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if (isSuccess == RouletteEndReasonSuccess)
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{
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if (modeType == RoulettePlayModePlot && girlId > 0)
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{
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await HouseAttr.SetAsync(
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connection,
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HotSpringGirlInfoStart + (uint)(girlId * (int)HotSpringGirlAttrCount) + HotSpringGirlHasCompleteStory,
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1,
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sync);
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if (girlId == RouletteTutorialGirlId)
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await HouseAttr.SetAsync(connection, HouseHotSpringInfoStart + HasCompleteGameGuide, 1, sync);
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}
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else if (modeType == RoulettePlayModeEndless && rounds > 0)
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{
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var sid = HouseHotSpringInfoStart + MaxRoundsInWaterGun;
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var prev = HouseAttr.Read(connection.Player!, sid);
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if ((uint)rounds > prev)
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await HouseAttr.SetAsync(connection, sid, (uint)rounds, sync);
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}
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}
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
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}
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}
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