mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 04:03:58 +00:00
I rewrote House_Request based on the code provided by undownding.
This commit is contained in:
@@ -3,39 +3,26 @@ using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
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// ArcadeGameEnterMainUI
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// Returns all girl IDs (1-25) as unlocked, and syncs TeachMode + EndlessMode attrs.
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[HouseFunc("ArcadeGameEnterMainUI")]
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public class ArcadeGameEnterMainUI : IHouseFuncHandler
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{
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private const uint ArcadeGid = 101;
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private const uint EndlessModeStateSid = 18000 + 5;
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private const uint TeachModeConditionSid = 18000 + 36 + 8;
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private static readonly int[] ArcadeUnlockedGirlList = [1, 5, 13, 23, 10];
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public async Task Handle(Connection connection, string param)
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{
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var girlList = new JsonArray();
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for (int i = 1; i <= 25; i++) girlList.Add(i);
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var unlockGirls = new JsonArray();
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foreach (var girlId in ArcadeUnlockedGirlList)
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unlockGirls.Add(girlId);
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var rsp = new JsonObject
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{
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["FuncName"] = "ArcadeGameEnterMainUI",
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["tbUnlockGirlList"] = girlList
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["tbUnlockGirlList"] = unlockGirls,
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["FuncName"] = "ArcadeGameEnterMainUI"
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};
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
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sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
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const uint endlessAllUnlocked = 0x3FFFFFE;
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sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
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sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
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}
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}
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// ArcadeGameEnter — returns a random seed for level generation.
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[HouseFunc("ArcadeGameEnter")]
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public class ArcadeGameEnter : IHouseFuncHandler
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{
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@@ -48,50 +35,203 @@ public class ArcadeGameEnter : IHouseFuncHandler
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["FuncName"] = "ArcadeGameEnter",
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["nSeed"] = Random.Next(1, 1_000_000_000)
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};
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
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}
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}
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// ArcadeGameSettlement — acknowledges round end; nAddExp=0 on private server.
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[HouseFunc("ArcadeGameSettlement")]
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public class ArcadeGameSettlement : IHouseFuncHandler
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{
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private const uint HouseArcadeInfoStart = 18000;
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private const uint ArcadeAttrExpOffset = 2;
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private const uint ArcadeAttrEndlessScoreOffset = 4;
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private const uint ArcadeAttrGirlEndlessModeStateOffset = 5;
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private const uint ArcadeAttrGirlNormalModeStateOffset = 10;
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private const uint ArcadeAttrGirlNormalModeStateEndOffset = 35;
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private const uint ArcadeAttrConditionValStartOffset = 36;
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private const uint ArcadeAttrConditionValEndOffset = 55;
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private const uint ArcadeAttrPropUseStartOffset = 56;
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private const uint ArcadeAttrPropUseEndOffset = 250;
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private const int ArcadeGameModeNormal = 1;
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private const int ArcadeGameModeEndless = 2;
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject { ["FuncName"] = "ArcadeGameSettlement", ["nAddExp"] = 0 };
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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var modeType = HouseJson.NumField(root, "nModeType");
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var finishRound = Math.Max(0, HouseJson.NumField(root, "nFinishRound"));
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var maxScore = Math.Max(0, HouseJson.NumField(root, "nMaxScore"));
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if (root["tbConditionVal"] is JsonArray conditions)
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{
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foreach (var conditionNode in conditions)
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{
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if (conditionNode is not JsonArray condition || condition.Count < 2) continue;
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var id = HouseJson.ToInt(condition[0]);
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var value = Math.Max(0, HouseJson.ToInt(condition[1]));
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if (id < 0) continue;
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var sid = HouseArcadeInfoStart + ArcadeAttrConditionValStartOffset + (uint)id;
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if (sid > HouseArcadeInfoStart + ArcadeAttrConditionValEndOffset) continue;
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var prev = HouseAttr.Read(player, sid);
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if ((uint)value > prev)
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await HouseAttr.SetAsync(connection, sid, (uint)value, sync);
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}
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}
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if (root["tbPropUse"] is JsonArray propUses)
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{
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var slotStart = HouseArcadeInfoStart + ArcadeAttrPropUseStartOffset;
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var slotEnd = HouseArcadeInfoStart + ArcadeAttrPropUseEndOffset;
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var slotState = new Dictionary<uint, ArcadePropUseSlot>();
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var emptySlots = new Queue<uint>();
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for (uint sid = slotStart; sid <= slotEnd; sid++)
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{
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var value = HouseAttr.Read(player, sid);
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if (value == 0)
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{
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emptySlots.Enqueue(sid);
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continue;
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}
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slotState[sid] = new ArcadePropUseSlot
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{
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Type = (byte)(value & 0xff),
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Id = (byte)((value >> 8) & 0xff),
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Count = (ushort)((value >> 16) & 0xffff)
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};
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}
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foreach (var propUseNode in propUses)
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{
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if (propUseNode is not JsonArray propUse || propUse.Count < 3) continue;
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var type = HouseJson.ToInt(propUse[0]) & 0xff;
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var id = HouseJson.ToInt(propUse[1]) & 0xff;
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var count = HouseJson.ToInt(propUse[2]);
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if (count <= 0) continue;
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uint? foundSid = null;
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foreach (var (sid, slot) in slotState)
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{
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if (slot.Type == type && slot.Id == id)
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{
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foundSid = sid;
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break;
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}
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}
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if (foundSid != null)
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{
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var slot = slotState[foundSid.Value];
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slot.Count = (ushort)Math.Min(0xffff, slot.Count + count);
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slotState[foundSid.Value] = slot;
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await HouseAttr.SetAsync(connection, foundSid.Value, HouseAttr.PackArcadePropUse(slot.Type, slot.Id, slot.Count), sync);
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}
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else if (emptySlots.Count > 0)
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{
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var sid = emptySlots.Dequeue();
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var packedCount = (ushort)Math.Min(0xffff, count);
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slotState[sid] = new ArcadePropUseSlot { Type = type, Id = id, Count = packedCount };
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await HouseAttr.SetAsync(connection, sid, HouseAttr.PackArcadePropUse(type, id, packedCount), sync);
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}
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}
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}
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var girlList = root["tbGirlDataList"] as JsonArray;
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var nAddExp = 0;
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if (modeType == ArcadeGameModeNormal)
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{
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if (girlList != null)
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{
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foreach (var girlNode in girlList)
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{
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var girlId = HouseJson.ToInt(girlNode);
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if (girlId <= 0) continue;
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var sid = HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateOffset + (uint)girlId;
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if (sid > HouseArcadeInfoStart + ArcadeAttrGirlNormalModeStateEndOffset) continue;
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var prev = HouseAttr.Read(player, sid);
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await HouseAttr.SetAsync(connection, sid, prev + (uint)finishRound, sync);
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}
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}
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nAddExp = finishRound * 10;
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}
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else if (modeType == ArcadeGameModeEndless)
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{
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var scoreSid = HouseArcadeInfoStart + ArcadeAttrEndlessScoreOffset;
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var prevScore = HouseAttr.Read(player, scoreSid);
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if ((uint)maxScore > prevScore)
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await HouseAttr.SetAsync(connection, scoreSid, (uint)maxScore, sync);
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var bitsSid = HouseArcadeInfoStart + ArcadeAttrGirlEndlessModeStateOffset;
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var bits = HouseAttr.Read(player, bitsSid);
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var originalBits = bits;
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if (girlList != null)
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{
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foreach (var girlNode in girlList)
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{
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var girlId = HouseJson.ToInt(girlNode);
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if (girlId is > 0 and < 31)
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bits |= 1u << girlId;
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}
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}
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if (bits != originalBits)
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await HouseAttr.SetAsync(connection, bitsSid, bits, sync);
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nAddExp = maxScore / 10;
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}
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if (nAddExp > 0)
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{
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var expSid = HouseArcadeInfoStart + ArcadeAttrExpOffset;
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var prevExp = HouseAttr.Read(player, expSid);
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await HouseAttr.SetAsync(connection, expSid, prevExp + (uint)nAddExp, sync);
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}
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var rsp = new JsonObject
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{
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["nAddExp"] = nAddExp,
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["FuncName"] = "ArcadeGameSettlement"
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};
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
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}
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private struct ArcadePropUseSlot
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{
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public int Type { get; set; }
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public int Id { get; set; }
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public ushort Count { get; set; }
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}
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}
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// ArcadeGameLogSettlement — acknowledges log upload (no client data required).
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[HouseFunc("ArcadeGameLogSettlement")]
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public class ArcadeGameLogSettlement : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
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}
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}
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// ArcadeGameGetLevelReward — UI refresh only on client side.
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[HouseFunc("ArcadeGameGetLevelReward")]
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public class ArcadeGameGetLevelReward : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetLevelReward" };
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
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}
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}
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// ArcadeGameGetAchReward — UI refresh only on client side.
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[HouseFunc("ArcadeGameGetAchReward")]
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public class ArcadeGameGetAchReward : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetAchReward" };
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
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}
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}
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@@ -0,0 +1,113 @@
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using MikuSB.Proto;
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using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
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[HouseFunc("GirlRegister")]
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public class GirlRegister : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var girlId = HouseJson.NumField(root, "GirlId");
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var sync = new NtfSyncPlayer();
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if (girlId > 0)
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await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
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}
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}
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[HouseFunc("SetBedroomGirlId")]
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public class SetBedroomGirlId : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var bedroomId = HouseJson.NumField(root, "BedroomId");
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var girlId = HouseJson.NumField(root, "GirlId");
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var sync = new NtfSyncPlayer();
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if (bedroomId > 0 && girlId > 0)
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await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, bedroomId, sync);
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
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}
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}
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[HouseFunc("GirlRoomChange")]
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public class GirlRoomChange : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var girlId = HouseJson.NumField(root, "GirlId");
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var roomId = HouseJson.NumField(root, "RoomId");
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var oldRoomId = girlId > 0 ? (int)HouseAttr.Read(connection.Player!, HouseAttr.GirlRoomNumSid(girlId)) : 0;
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var sync = new NtfSyncPlayer();
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if (girlId > 0 && roomId > 0)
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await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, roomId, sync);
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var rsp = new JsonObject
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{
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["FuncName"] = "GirlRoomChangeSuccess",
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["GirlId"] = girlId,
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["OldRoomId"] = oldRoomId,
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["NewRoomId"] = roomId
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};
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
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}
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}
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[HouseFunc("GirlLeaveRoom")]
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public class GirlLeaveRoom : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var bedroomId = HouseJson.NumField(root, "BedroomId");
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var girlId = HouseJson.NumField(root, "GirlId");
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var sync = new NtfSyncPlayer();
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if (bedroomId > 0 && girlId > 0)
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{
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await HouseAttr.SetAsync(connection, HouseAttr.BedroomSlotSid(bedroomId), 0, sync);
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await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
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}
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
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}
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}
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[HouseFunc("ExchangeRoomGirl")]
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public class ExchangeRoomGirl : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var roomId1 = HouseJson.NumField(root, "RoomId1");
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var roomId2 = HouseJson.NumField(root, "RoomId2");
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var sync = new NtfSyncPlayer();
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if (roomId1 > 0 && roomId2 > 0 && roomId1 != roomId2)
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{
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var slot1 = HouseAttr.BedroomSlotSid(roomId1);
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var slot2 = HouseAttr.BedroomSlotSid(roomId2);
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var girl1 = HouseAttr.Read(connection.Player!, slot1);
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var girl2 = HouseAttr.Read(connection.Player!, slot2);
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await HouseAttr.SetAsync(connection, slot1, girl2, sync);
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await HouseAttr.SetAsync(connection, slot2, girl1, sync);
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if (girl1 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl1), (uint)roomId2, sync);
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if (girl2 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl2), (uint)roomId1, sync);
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}
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
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}
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}
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@@ -0,0 +1,29 @@
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
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[HouseFunc("SetGroupFurIndex")]
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public class SetGroupFurIndex : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var areaId = HouseJson.NumField(root, "AreaId");
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var groupId = HouseJson.NumField(root, "GroupId");
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var index = HouseJson.NumField(root, "Index");
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var sync = new NtfSyncPlayer();
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if (areaId > 0 && groupId is >= 1 and <= 10)
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{
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var sid = (uint)(areaId * 50 + 20);
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var prev = HouseAttr.Read(connection.Player!, sid);
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var shift = (groupId - 1) * 3;
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var mask = ~(0b111u << shift);
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var next = (prev & mask) | (((uint)index & 0b111u) << shift);
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await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
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}
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await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
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}
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}
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@@ -0,0 +1,60 @@
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using MikuSB.Proto;
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using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
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[HouseFunc("SetPlayerRingInfo")]
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public class SetPlayerRingInfo : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var root = HouseJson.ParseObject(param);
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if (root == null) return;
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var ringId = HouseJson.NumField(root, "RingId");
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var ringPos = HouseJson.NumField(root, "RingPos");
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var ringOffset = HouseJson.NumField(root, "RingOffset");
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var sync = new NtfSyncPlayer();
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if (ringPos is >= 1 and <= 10 && ringOffset is >= 0 and <= 2)
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{
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var sid = HouseAttr.PlayerRingInfoSidBase + (uint)ringPos;
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var prev = HouseAttr.Read(connection.Player!, sid);
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var shift = ringOffset * 10;
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var mask = ~(0x3ffu << shift);
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var next = (prev & mask) | (((uint)ringId & 0x3ffu) << shift);
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await HouseAttr.SetAsync(connection, sid, next, sync, deleteIfZero: true, sendImmediate: true);
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}
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||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("ReadGirlLoveStory")]
|
||||
public class ReadGirlLoveStory : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var root = HouseJson.ParseObject(param);
|
||||
if (root == null) return;
|
||||
|
||||
var girlId = HouseJson.NumField(root, "GirlId");
|
||||
var index = HouseJson.NumField(root, "Index");
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (girlId > 0 && index is >= 0 and <= 30)
|
||||
{
|
||||
var sid = (uint)(girlId * 50 + 2);
|
||||
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||
var next = prev | (1u << index);
|
||||
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
|
||||
}
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["GirlId"] = girlId,
|
||||
["Index"] = index,
|
||||
["tbReward"] = new JsonArray(),
|
||||
["FuncName"] = "ReadGirlLoveStorySuccess"
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
|
||||
[HouseFunc("UnLockWaterGunGameItem")]
|
||||
public class UnLockWaterGunGameItem : IHouseFuncHandler
|
||||
{
|
||||
private const uint HouseHotSpringInfoStart = 15000;
|
||||
private const uint WaterGunItemCollectBegin = 17;
|
||||
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var root = HouseJson.ParseObject(param);
|
||||
if (root == null) return;
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (root["tbItem"] is JsonArray items)
|
||||
{
|
||||
var touched = new Dictionary<uint, uint>();
|
||||
foreach (var node in items)
|
||||
{
|
||||
var itemId = HouseJson.ToInt(node);
|
||||
if (itemId is < 0 or > 60) continue;
|
||||
var offset = itemId / 30;
|
||||
var bit = itemId % 30;
|
||||
var sid = HouseHotSpringInfoStart + WaterGunItemCollectBegin + (uint)offset;
|
||||
var cur = touched.TryGetValue(sid, out var existing)
|
||||
? existing
|
||||
: HouseAttr.Read(connection.Player!, sid);
|
||||
touched[sid] = cur | (1u << bit);
|
||||
}
|
||||
|
||||
foreach (var (sid, value) in touched)
|
||||
await HouseAttr.SetAsync(connection, sid, value, sync);
|
||||
}
|
||||
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("RouletteEnd")]
|
||||
public class RouletteEnd : IHouseFuncHandler
|
||||
{
|
||||
private const uint HouseHotSpringInfoStart = 15000;
|
||||
private const uint MaxRoundsInWaterGun = 16;
|
||||
private const uint HasCompleteGameGuide = 19;
|
||||
private const uint HotSpringGirlInfoStart = 15100;
|
||||
private const uint HotSpringGirlAttrCount = 10;
|
||||
private const uint HotSpringGirlHasCompleteStory = 1;
|
||||
private const int RoulettePlayModePlot = 1;
|
||||
private const int RoulettePlayModeEndless = 2;
|
||||
private const int RouletteEndReasonSuccess = 0;
|
||||
private const int RouletteTutorialGirlId = 5;
|
||||
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var root = HouseJson.ParseObject(param);
|
||||
if (root == null) return;
|
||||
|
||||
var modeType = HouseJson.NumField(root, "ModeType");
|
||||
var girlId = HouseJson.NumField(root, "GirlId");
|
||||
var isSuccess = HouseJson.NumField(root, "IsSuccess");
|
||||
var rounds = HouseJson.NumField(root, "Rounds");
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
if (isSuccess == RouletteEndReasonSuccess)
|
||||
{
|
||||
if (modeType == RoulettePlayModePlot && girlId > 0)
|
||||
{
|
||||
await HouseAttr.SetAsync(
|
||||
connection,
|
||||
HotSpringGirlInfoStart + (uint)(girlId * (int)HotSpringGirlAttrCount) + HotSpringGirlHasCompleteStory,
|
||||
1,
|
||||
sync);
|
||||
if (girlId == RouletteTutorialGirlId)
|
||||
await HouseAttr.SetAsync(connection, HouseHotSpringInfoStart + HasCompleteGameGuide, 1, sync);
|
||||
}
|
||||
else if (modeType == RoulettePlayModeEndless && rounds > 0)
|
||||
{
|
||||
var sid = HouseHotSpringInfoStart + MaxRoundsInWaterGun;
|
||||
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||
if ((uint)rounds > prev)
|
||||
await HouseAttr.SetAsync(connection, sid, (uint)rounds, sync);
|
||||
}
|
||||
}
|
||||
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
|
||||
@@ -9,14 +8,26 @@ public class ChangeNpcSuit : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
|
||||
var root = HouseJson.ParseObject(param);
|
||||
if (root == null) return;
|
||||
|
||||
var npcId = HouseJson.NumField(root, "NpcId");
|
||||
var suitId = HouseJson.NumField(root, "SuitId");
|
||||
var sync = new NtfSyncPlayer();
|
||||
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 7), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ChangeNpcSuitSuccess",
|
||||
["NpcId"] = req?.NpcId ?? 0,
|
||||
["SuitId"] = req?.SuitId ?? 0
|
||||
["NpcId"] = npcId,
|
||||
["SuitId"] = suitId,
|
||||
["npcSuit"] = new JsonObject
|
||||
{
|
||||
["NpcId"] = npcId,
|
||||
["SuitId"] = suitId
|
||||
},
|
||||
["FuncName"] = "ChangeNpcSuitSuccess"
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,14 +36,45 @@ public class ChangeNpcSuitByAreaId : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
|
||||
var rsp = new JsonObject
|
||||
var root = HouseJson.ParseObject(param);
|
||||
if (root == null) return;
|
||||
|
||||
var npcId = HouseJson.NumField(root, "NpcId");
|
||||
var areaId = HouseJson.NumField(root, "AreaId");
|
||||
var suitId = HouseJson.NumField(root, "SuitId");
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
if (npcId > 0 && areaId > 0)
|
||||
{
|
||||
["FuncName"] = "ChangeNpcSuitByAreaIdRsp",
|
||||
["NpcId"] = req?.NpcId ?? 0,
|
||||
["SuitId"] = req?.SuitId ?? 0
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
uint[] slotSids = Enumerable.Range(24, 6).Select(i => (uint)(npcId * 50 + i)).ToArray();
|
||||
uint? chosenSid = null;
|
||||
foreach (var sid in slotSids)
|
||||
{
|
||||
if ((HouseAttr.Read(connection.Player!, sid) & 0xffffu) == (uint)areaId)
|
||||
{
|
||||
chosenSid = sid;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (chosenSid == null)
|
||||
{
|
||||
foreach (var sid in slotSids)
|
||||
{
|
||||
if (HouseAttr.Read(connection.Player!, sid) == 0)
|
||||
{
|
||||
chosenSid = sid;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
chosenSid ??= slotSids[0];
|
||||
var packed = (((uint)suitId & 0xffffu) << 16) | ((uint)areaId & 0xffffu);
|
||||
await HouseAttr.SetAsync(connection, chosenSid.Value, packed, sync, sendImmediate: true);
|
||||
}
|
||||
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,19 +83,15 @@ public class ChangeGirlBeachSuitId : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ChangeGirlBeachSuitIdSuccess",
|
||||
["NpcId"] = req?.NpcId ?? 0,
|
||||
["SuitId"] = req?.SuitId ?? 0
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
var root = HouseJson.ParseObject(param);
|
||||
if (root == null) return;
|
||||
|
||||
var npcId = HouseJson.NumField(root, "NpcId");
|
||||
var suitId = HouseJson.NumField(root, "SuitId");
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (npcId > 0)
|
||||
await HouseAttr.SetAsync(connection, (uint)(npcId * 50 + 8), (uint)Math.Max(0, suitId), sync, sendImmediate: true);
|
||||
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class NpcSuitParam
|
||||
{
|
||||
[JsonPropertyName("NpcId")] public int NpcId { get; set; }
|
||||
[JsonPropertyName("SuitId")] public int SuitId { get; set; }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,180 @@
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
|
||||
internal static class HouseRequestScript
|
||||
{
|
||||
internal static readonly Dictionary<string, string> FuncNameMap = new()
|
||||
{
|
||||
["ChangeGirlBeachSuitId"] = "ChangeGirlBeachSuitIdSuccess",
|
||||
["ChangeNpcSuitByAreaId"] = "ChangeNpcSuitByAreaIdRsp",
|
||||
["SetGroupFurIndex"] = "SetGroupFurSuccess",
|
||||
["RouletteEnd"] = "RouletteEndRsp",
|
||||
["UnLockWaterGunGameItem"] = "UnLockWaterGunGameItemRsp",
|
||||
["ChangeNpcSuit"] = "ChangeNpcSuitSuccess",
|
||||
["GiveGiftToArea"] = "GiveGiftToAreaSuccess",
|
||||
["BuyRefreshMapTimes"] = "BuyRefreshMapTimesSuccess",
|
||||
["CompleteHousePuzzleTask"] = "CompleteHousePuzzleTaskSuccess",
|
||||
["CompleteStarWishTask"] = "CompleteStarWishTaskSuccess",
|
||||
["SetPlayerRingInfo"] = "SetPlayerRingInfoSuccess",
|
||||
["ReadGirlLoveStory"] = "ReadGirlLoveStorySuccess",
|
||||
["GirlRoomChange"] = "GirlRoomChangeSuccess",
|
||||
["GirlRegister"] = "GirlRegisterSuccess"
|
||||
};
|
||||
|
||||
internal static string Synthesize(JsonObject request)
|
||||
{
|
||||
var funcName = request["FuncName"]?.GetValue<string>();
|
||||
var response = CreateSuccessObject();
|
||||
foreach (var (key, value) in request)
|
||||
{
|
||||
if (key is "FuncName" or "tblog")
|
||||
continue;
|
||||
|
||||
response[key] = value?.DeepClone();
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(funcName))
|
||||
response["FuncName"] = FuncNameMap.TryGetValue(funcName, out var renamed) ? renamed : funcName;
|
||||
|
||||
return response.ToJsonString();
|
||||
}
|
||||
|
||||
internal static string Success(JsonObject? extra = null) => CreateSuccessObject(extra).ToJsonString();
|
||||
|
||||
internal static JsonObject CreateSuccessObject(JsonObject? extra = null)
|
||||
{
|
||||
var response = new JsonObject
|
||||
{
|
||||
["bSuccess"] = true,
|
||||
["nResult"] = 0
|
||||
};
|
||||
|
||||
if (extra != null)
|
||||
{
|
||||
foreach (var (key, value) in extra)
|
||||
response[key] = value?.DeepClone();
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class HouseJson
|
||||
{
|
||||
internal static JsonObject? ParseObject(string json)
|
||||
{
|
||||
try
|
||||
{
|
||||
return JsonNode.Parse(json) as JsonObject;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
internal static int NumField(JsonObject? obj, string name) => ToInt(obj?[name]);
|
||||
|
||||
internal static int ToInt(JsonNode? node)
|
||||
{
|
||||
if (node == null) return 0;
|
||||
try
|
||||
{
|
||||
if (node is JsonValue value)
|
||||
{
|
||||
if (value.TryGetValue<int>(out var i)) return i;
|
||||
if (value.TryGetValue<uint>(out var u)) return unchecked((int)u);
|
||||
if (value.TryGetValue<long>(out var l)) return unchecked((int)l);
|
||||
if (value.TryGetValue<string>(out var s) && int.TryParse(s, out var parsed)) return parsed;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class HouseAttr
|
||||
{
|
||||
internal const uint Gid = 101;
|
||||
internal const uint BedroomStartSid = 2550;
|
||||
internal const uint BedroomRegisteredNoRoom = 100;
|
||||
internal const uint PlayerRingInfoSidBase = 3174;
|
||||
|
||||
internal static uint Read(PlayerInstance player, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
|
||||
return attr?.Val ?? 0;
|
||||
}
|
||||
|
||||
internal static async Task SetAsync(
|
||||
Connection connection,
|
||||
uint sid,
|
||||
uint value,
|
||||
NtfSyncPlayer sync,
|
||||
bool deleteIfZero = false,
|
||||
bool sendImmediate = false)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == Gid && x.Sid == sid);
|
||||
if (value == 0 && deleteIfZero)
|
||||
{
|
||||
if (attr != null)
|
||||
player.Data.Attrs.Remove(attr);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr { Gid = Gid, Sid = sid };
|
||||
player.Data.Attrs.Add(attr);
|
||||
}
|
||||
attr.Val = value;
|
||||
}
|
||||
|
||||
sync.Custom[player.ToPackedAttrKey(Gid, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(Gid, sid)] = value;
|
||||
if (sendImmediate)
|
||||
await player.SendPacket(CmdIds.NtfSetAttr, new NtfSetAttr { Gid = Gid, Sid = sid, Val = value });
|
||||
}
|
||||
|
||||
internal static uint BedroomSlotSid(int roomId) => BedroomStartSid + (uint)roomId;
|
||||
|
||||
internal static uint GirlRoomNumSid(int girlId) => (uint)(girlId * 50 + 1);
|
||||
|
||||
internal static async Task MoveGirlIntoRoomAsync(Connection connection, int girlId, int roomId, NtfSyncPlayer sync)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var oldRoom = (int)Read(player, GirlRoomNumSid(girlId));
|
||||
var targetSlotSid = BedroomSlotSid(roomId);
|
||||
var oldSlotSid = oldRoom is >= 1 and < 100 ? BedroomSlotSid(oldRoom) : 0;
|
||||
var occupant = Read(player, targetSlotSid);
|
||||
|
||||
await SetAsync(connection, targetSlotSid, (uint)girlId, sync);
|
||||
await SetAsync(connection, GirlRoomNumSid(girlId), (uint)roomId, sync);
|
||||
|
||||
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
|
||||
await SetAsync(connection, oldSlotSid, 0, sync);
|
||||
|
||||
if (occupant > 0 && occupant != (uint)girlId)
|
||||
{
|
||||
if (oldRoom is >= 1 and < 100 && oldRoom != roomId)
|
||||
{
|
||||
await SetAsync(connection, oldSlotSid, occupant, sync);
|
||||
await SetAsync(connection, GirlRoomNumSid((int)occupant), (uint)oldRoom, sync);
|
||||
}
|
||||
else
|
||||
{
|
||||
await SetAsync(connection, GirlRoomNumSid((int)occupant), BedroomRegisteredNoRoom, sync);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static uint PackArcadePropUse(int type, int id, ushort count) =>
|
||||
(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
|
||||
// GameEnterMainUI (Throw) — tblockGirlList empty = no blocked girls.
|
||||
[HouseFunc("GameEnterMainUI")]
|
||||
public class ThrowGameEnterMainUI : IHouseFuncHandler
|
||||
{
|
||||
@@ -13,21 +13,28 @@ public class ThrowGameEnterMainUI : IHouseFuncHandler
|
||||
["FuncName"] = "GameEnterMainUI",
|
||||
["tblockGirlList"] = new JsonArray()
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("ThrowGameTutorialFinish")]
|
||||
public class ThrowGameTutorialFinish : IHouseFuncHandler
|
||||
{
|
||||
private const uint HouseBeachInfoStart = 17000;
|
||||
private const uint ThrowGameTutorialOffset = 10;
|
||||
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ThrowGameTutorialFinish" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
var root = HouseJson.ParseObject(param);
|
||||
if (root == null) return;
|
||||
|
||||
var index = Math.Max(0, HouseJson.NumField(root, "Index"));
|
||||
var sync = new NtfSyncPlayer();
|
||||
await HouseAttr.SetAsync(connection, HouseBeachInfoStart + ThrowGameTutorialOffset + (uint)index, 1, sync);
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||
}
|
||||
}
|
||||
|
||||
// ThrowGameEnter — returns nSeed for level generation.
|
||||
[HouseFunc("ThrowGameEnter")]
|
||||
public class ThrowGameEnter : IHouseFuncHandler
|
||||
{
|
||||
@@ -40,18 +47,52 @@ public class ThrowGameEnter : IHouseFuncHandler
|
||||
["FuncName"] = "ThrowGameEnter",
|
||||
["nSeed"] = Random.Next(1, 1_000_000_000)
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||
}
|
||||
}
|
||||
|
||||
// ThrowGameSettlement — nAddExp=0 on private server.
|
||||
[HouseFunc("ThrowGameSettlement")]
|
||||
public class ThrowGameSettlement : IHouseFuncHandler
|
||||
{
|
||||
private const uint HouseBeachInfoStart = 17000;
|
||||
private const uint ThrowGameChallengePointsOffset = 2;
|
||||
private const uint ThrowGameUnlockDrinkStartOffset = 50;
|
||||
private const int ThrowGameModeChallenge = 2;
|
||||
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ThrowGameSettlement", ["nAddExp"] = 0 };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
var root = HouseJson.ParseObject(param);
|
||||
if (root == null) return;
|
||||
|
||||
var modeType = HouseJson.NumField(root, "nModeType");
|
||||
var score = Math.Max(0, HouseJson.NumField(root, "nScore"));
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (root["tbUnlockDrink"] is JsonObject unlockDrink && unlockDrink["nDrinkIDs"] is JsonArray drinks)
|
||||
{
|
||||
foreach (var drinkNode in drinks)
|
||||
{
|
||||
var drinkId = HouseJson.ToInt(drinkNode);
|
||||
if (drinkId <= 0) continue;
|
||||
var sid = HouseBeachInfoStart + ThrowGameUnlockDrinkStartOffset + (uint)drinkId;
|
||||
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||
await HouseAttr.SetAsync(connection, sid, prev + 1, sync);
|
||||
}
|
||||
}
|
||||
|
||||
if (modeType == ThrowGameModeChallenge && score > 0)
|
||||
{
|
||||
var sid = HouseBeachInfoStart + ThrowGameChallengePointsOffset;
|
||||
var prev = HouseAttr.Read(connection.Player!, sid);
|
||||
if ((uint)score > prev)
|
||||
await HouseAttr.SetAsync(connection, sid, (uint)score, sync);
|
||||
}
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["nAddExp"] = score,
|
||||
["FuncName"] = "ThrowGameSettlement"
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +102,7 @@ public class ThrowGameGetLevelReward : IHouseFuncHandler
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetLevelReward" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,6 +112,6 @@ public class ThrowGameGetAchReward : IHouseFuncHandler
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetAchReward" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
@@ -30,8 +29,9 @@ public class House_Request : ICallGSHandler
|
||||
return;
|
||||
}
|
||||
|
||||
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
|
||||
var root = HouseJson.ParseObject(param);
|
||||
if (root == null) return;
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user