Files
MikuSB/GameServer/Server/CallGS/Handlers/House/House_Func/HouseBedroom.cs

114 lines
4.3 KiB
C#

using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("GirlRegister")]
public class GirlRegister : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var girlId = HouseJson.NumField(root, "GirlId");
var sync = new NtfSyncPlayer();
if (girlId > 0)
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("SetBedroomGirlId")]
public class SetBedroomGirlId : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var bedroomId = HouseJson.NumField(root, "BedroomId");
var girlId = HouseJson.NumField(root, "GirlId");
var sync = new NtfSyncPlayer();
if (bedroomId > 0 && girlId > 0)
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, bedroomId, sync);
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("GirlRoomChange")]
public class GirlRoomChange : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var girlId = HouseJson.NumField(root, "GirlId");
var roomId = HouseJson.NumField(root, "RoomId");
var oldRoomId = girlId > 0 ? (int)HouseAttr.Read(connection.Player!, HouseAttr.GirlRoomNumSid(girlId)) : 0;
var sync = new NtfSyncPlayer();
if (girlId > 0 && roomId > 0)
await HouseAttr.MoveGirlIntoRoomAsync(connection, girlId, roomId, sync);
var rsp = new JsonObject
{
["FuncName"] = "GirlRoomChangeSuccess",
["GirlId"] = girlId,
["OldRoomId"] = oldRoomId,
["NewRoomId"] = roomId
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
}
[HouseFunc("GirlLeaveRoom")]
public class GirlLeaveRoom : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var bedroomId = HouseJson.NumField(root, "BedroomId");
var girlId = HouseJson.NumField(root, "GirlId");
var sync = new NtfSyncPlayer();
if (bedroomId > 0 && girlId > 0)
{
await HouseAttr.SetAsync(connection, HouseAttr.BedroomSlotSid(bedroomId), 0, sync);
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("ExchangeRoomGirl")]
public class ExchangeRoomGirl : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var roomId1 = HouseJson.NumField(root, "RoomId1");
var roomId2 = HouseJson.NumField(root, "RoomId2");
var sync = new NtfSyncPlayer();
if (roomId1 > 0 && roomId2 > 0 && roomId1 != roomId2)
{
var slot1 = HouseAttr.BedroomSlotSid(roomId1);
var slot2 = HouseAttr.BedroomSlotSid(roomId2);
var girl1 = HouseAttr.Read(connection.Player!, slot1);
var girl2 = HouseAttr.Read(connection.Player!, slot2);
await HouseAttr.SetAsync(connection, slot1, girl2, sync);
await HouseAttr.SetAsync(connection, slot2, girl1, sync);
if (girl1 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl1), (uint)roomId2, sync);
if (girl2 > 0) await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid((int)girl2), (uint)roomId1, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}