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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 02:43:57 +00:00
VirCapture fix EXP
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@@ -12,6 +12,7 @@ public class MonsterCardExcel : ExcelResource
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[JsonProperty("Color")] public uint Color { get; set; }
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[JsonProperty("RikiId")] public uint RikiId { get; set; }
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[JsonProperty("CostValue")] public uint CostValue { get; set; }
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[JsonProperty("Exp")] public uint Exp { get; set; }
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[JsonIgnore]
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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@@ -6,8 +6,10 @@ namespace MikuSB.Data.Excel;
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public class VirCaptureLevelListExcel : ExcelResource
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{
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[JsonProperty("Level")] public uint Level { get; set; }
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[JsonProperty("Exp")] public uint Exp { get; set; }
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[JsonProperty("Num")] public uint Num { get; set; }
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[JsonProperty("MaxCost")] public uint MaxCost { get; set; }
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[JsonProperty("ExpUp")] public double ExpUp { get; set; }
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public override uint GetId() => Level;
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@@ -9,6 +9,7 @@ public class VirCaptureTimeExcel : ExcelResource
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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[JsonProperty("CaptureRegionId")] public List<uint> CaptureRegionId { get; set; } = [];
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[JsonProperty("MaxExp")] public uint MaxExp { get; set; }
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public override uint GetId() => Id;
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@@ -11,6 +11,14 @@ namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
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[CallGSApi("VirCaptureLevel_SaveCapture")]
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public class VirCaptureLevel_SaveCapture : ICallGSHandler
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{
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private const uint VirCaptureGroupId = 128;
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private const uint CurExpSid = 2;
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private const uint CurLevelSid = 3;
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private const uint BagNumSid = 5;
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private const uint DailyExpSid = 8;
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private const uint ColorMaxStartSid = 11;
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private const uint RikiGroupId = 135;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<VirCaptureSaveCaptureParam>(param);
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@@ -50,6 +58,7 @@ public class VirCaptureLevel_SaveCapture : ICallGSHandler
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sync.Items.Add(grantedItem.ToProto());
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SyncVirCaptureCounters(player, grantedItem.TemplateId, sync);
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ApplyCaptureExp(player, grantedItem.TemplateId, sync);
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DatabaseHelper.SaveDatabaseType(player.Data);
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DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
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@@ -68,17 +77,22 @@ public class VirCaptureLevel_SaveCapture : ICallGSHandler
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private static void SyncVirCaptureCounters(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
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{
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var bagCount = (uint)player.InventoryManager.InventoryData.Items.Values.Count(x => x.ItemType == ItemTypeEnum.TYPE_MONSTER_CARD);
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VirCaptureStateHelper.SetUnsignedAttr(player, 5, bagCount, sync);
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VirCaptureStateHelper.SetUnsignedAttr(player, BagNumSid, bagCount, sync);
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if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.RikiId == 0)
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return;
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var rikiAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == 135 && x.Sid == monsterCard.RikiId);
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var colorSid = ColorMaxStartSid + Math.Max(0u, monsterCard.Color - 1u);
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var colorAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == colorSid);
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var nextColorValue = (colorAttr?.Val ?? 0) + 1;
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VirCaptureStateHelper.SetUnsignedAttr(player, colorSid, nextColorValue, sync);
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var rikiAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == RikiGroupId && x.Sid == monsterCard.RikiId);
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if (rikiAttr == null)
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{
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rikiAttr = new Database.Player.PlayerAttr
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{
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Gid = 135,
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Gid = RikiGroupId,
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Sid = monsterCard.RikiId,
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Val = 0
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};
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@@ -86,8 +100,115 @@ public class VirCaptureLevel_SaveCapture : ICallGSHandler
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}
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rikiAttr.Val += 1;
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sync.Custom[player.ToPackedAttrKey(135, monsterCard.RikiId)] = rikiAttr.Val;
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sync.Custom[player.ToShiftedAttrKey(135, monsterCard.RikiId)] = rikiAttr.Val;
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sync.Custom[player.ToPackedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
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sync.Custom[player.ToShiftedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
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}
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private static void ApplyCaptureExp(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
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{
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if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.Exp == 0)
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return;
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var curLevelAttr = GetOrCreateVirCaptureAttr(player, CurLevelSid);
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var curExpAttr = GetOrCreateVirCaptureAttr(player, CurExpSid);
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var dailyExpAttr = GetOrCreateVirCaptureAttr(player, DailyExpSid);
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var maxLevel = GameData.VirCaptureLevelListData.Count == 0 ? 1u : GameData.VirCaptureLevelListData.Keys.Max();
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var curLevel = Math.Max(1u, curLevelAttr.Val);
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if (curLevel >= maxLevel)
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return;
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var baseExp = monsterCard.Exp;
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if (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var currentLevelCfg) && currentLevelCfg.ExpUp > 1d)
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baseExp = (uint)Math.Floor(baseExp * currentLevelCfg.ExpUp);
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var maxDailyExp = ResolveCurrentAct(player)?.MaxExp ?? 0u;
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if (maxDailyExp > 0 && dailyExpAttr.Val >= maxDailyExp)
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return;
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var gainExp = baseExp;
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if (maxDailyExp > 0)
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gainExp = Math.Min(gainExp, maxDailyExp - dailyExpAttr.Val);
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if (gainExp == 0)
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return;
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dailyExpAttr.Val += gainExp;
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SyncVirCaptureAttr(player, DailyExpSid, dailyExpAttr.Val, sync);
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var pendingExp = curExpAttr.Val + gainExp;
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while (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var levelCfg) && curLevel < maxLevel)
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{
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if (pendingExp < levelCfg.Exp)
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break;
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pendingExp -= levelCfg.Exp;
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curLevel++;
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}
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curLevelAttr.Val = curLevel;
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curExpAttr.Val = curLevel >= maxLevel
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? GameData.VirCaptureLevelListData.GetValueOrDefault(maxLevel)?.Exp ?? pendingExp
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: pendingExp;
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SyncVirCaptureAttr(player, CurLevelSid, curLevelAttr.Val, sync);
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SyncVirCaptureAttr(player, CurExpSid, curExpAttr.Val, sync);
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}
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private static Database.Player.PlayerAttr GetOrCreateVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new Database.Player.PlayerAttr
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{
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Gid = VirCaptureGroupId,
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Sid = sid,
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Val = 0
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};
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player.Data.Attrs.Add(attr);
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return attr;
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}
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private static void SyncVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
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{
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sync.Custom[player.ToPackedAttrKey(VirCaptureGroupId, sid)] = value;
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sync.Custom[player.ToShiftedAttrKey(VirCaptureGroupId, sid)] = value;
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}
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private static MikuSB.Data.Excel.VirCaptureTimeExcel? ResolveCurrentAct(MikuSB.GameServer.Game.Player.PlayerInstance player)
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{
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var actId = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == 1)?.Val ?? 0;
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if (actId > 0 && GameData.VirCaptureTimeData.TryGetValue(actId, out var act))
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return act;
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var now = DateTime.Now;
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return GameData.VirCaptureTimeData.Values
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.Select(x => new { Config = x, Start = ParseConfigTime(x.StartTime), End = ParseConfigTime(x.EndTime) })
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.Where(x => x.Start.HasValue && x.End.HasValue && x.Start <= now && now < x.End)
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.OrderBy(x => x.Start)
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.Select(x => x.Config)
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.FirstOrDefault();
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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System.Globalization.CultureInfo.InvariantCulture,
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System.Globalization.DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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}
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