mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 13:23:58 +00:00
more House_Func
This commit is contained in:
@@ -0,0 +1,97 @@
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
|
||||
// ArcadeGameEnterMainUI
|
||||
// Returns all girl IDs (1-25) as unlocked, and syncs TeachMode + EndlessMode attrs.
|
||||
[HouseFunc("ArcadeGameEnterMainUI")]
|
||||
public class ArcadeGameEnterMainUI : IHouseFuncHandler
|
||||
{
|
||||
private const uint ArcadeGid = 101;
|
||||
private const uint EndlessModeStateSid = 18000 + 5;
|
||||
private const uint TeachModeConditionSid = 18000 + 36 + 8;
|
||||
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var girlList = new JsonArray();
|
||||
for (int i = 1; i <= 25; i++) girlList.Add(i);
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ArcadeGameEnterMainUI",
|
||||
["tbUnlockGirlList"] = girlList
|
||||
};
|
||||
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
||||
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
||||
const uint endlessAllUnlocked = 0x3FFFFFE;
|
||||
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
||||
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
||||
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
|
||||
}
|
||||
}
|
||||
|
||||
// ArcadeGameEnter — returns a random seed for level generation.
|
||||
[HouseFunc("ArcadeGameEnter")]
|
||||
public class ArcadeGameEnter : IHouseFuncHandler
|
||||
{
|
||||
private static readonly Random Random = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ArcadeGameEnter",
|
||||
["nSeed"] = Random.Next(1, 1_000_000_000)
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
// ArcadeGameSettlement — acknowledges round end; nAddExp=0 on private server.
|
||||
[HouseFunc("ArcadeGameSettlement")]
|
||||
public class ArcadeGameSettlement : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameSettlement", ["nAddExp"] = 0 };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
// ArcadeGameLogSettlement — acknowledges log upload (no client data required).
|
||||
[HouseFunc("ArcadeGameLogSettlement")]
|
||||
public class ArcadeGameLogSettlement : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
// ArcadeGameGetLevelReward — UI refresh only on client side.
|
||||
[HouseFunc("ArcadeGameGetLevelReward")]
|
||||
public class ArcadeGameGetLevelReward : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetLevelReward" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
// ArcadeGameGetAchReward — UI refresh only on client side.
|
||||
[HouseFunc("ArcadeGameGetAchReward")]
|
||||
public class ArcadeGameGetAchReward : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameGetAchReward" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
|
||||
[HouseFunc("ChangeNpcSuit")]
|
||||
public class ChangeNpcSuit : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ChangeNpcSuitSuccess",
|
||||
["NpcId"] = req?.NpcId ?? 0,
|
||||
["SuitId"] = req?.SuitId ?? 0
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("ChangeNpcSuitByAreaId")]
|
||||
public class ChangeNpcSuitByAreaId : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ChangeNpcSuitByAreaIdRsp",
|
||||
["NpcId"] = req?.NpcId ?? 0,
|
||||
["SuitId"] = req?.SuitId ?? 0
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("ChangeGirlBeachSuitId")]
|
||||
public class ChangeGirlBeachSuitId : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<NpcSuitParam>(param);
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ChangeGirlBeachSuitIdSuccess",
|
||||
["NpcId"] = req?.NpcId ?? 0,
|
||||
["SuitId"] = req?.SuitId ?? 0
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class NpcSuitParam
|
||||
{
|
||||
[JsonPropertyName("NpcId")] public int NpcId { get; set; }
|
||||
[JsonPropertyName("SuitId")] public int SuitId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
|
||||
// PubGameEnter — returns nSeed for client-side game initialization.
|
||||
[HouseFunc("PubGameEnter")]
|
||||
public class PubGameEnter : IHouseFuncHandler
|
||||
{
|
||||
private static readonly Random Random = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "PubGameEnter",
|
||||
["nSeed"] = Random.Next(1, 1_000_000_000),
|
||||
["nModeType"] = 1,
|
||||
["bIsGuide"] = false,
|
||||
["bHasTry"] = false
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("PubGameMulExit")]
|
||||
public class PubGameMulExit : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "PubGameMulExit" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
// PubGameSettlement — nAddExp=0 on private server.
|
||||
[HouseFunc("PubGameSettlement")]
|
||||
public class PubGameSettlement : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "PubGameSettlement", ["nAddExp"] = 0 };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("PubGameGetReward")]
|
||||
public class PubGameGetReward : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "PubGameGetReward" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("PubGameGetAchReward")]
|
||||
public class PubGameGetAchReward : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "PubGameGetAchReward" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("PubGameAchievementFinish")]
|
||||
public class PubGameAchievementFinish : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "PubGameAchievementFinish" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
|
||||
// GameEnterMainUI (Throw) — tblockGirlList empty = no blocked girls.
|
||||
[HouseFunc("GameEnterMainUI")]
|
||||
public class ThrowGameEnterMainUI : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "GameEnterMainUI",
|
||||
["tblockGirlList"] = new JsonArray()
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("ThrowGameTutorialFinish")]
|
||||
public class ThrowGameTutorialFinish : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ThrowGameTutorialFinish" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
// ThrowGameEnter — returns nSeed for level generation.
|
||||
[HouseFunc("ThrowGameEnter")]
|
||||
public class ThrowGameEnter : IHouseFuncHandler
|
||||
{
|
||||
private static readonly Random Random = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ThrowGameEnter",
|
||||
["nSeed"] = Random.Next(1, 1_000_000_000)
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
// ThrowGameSettlement — nAddExp=0 on private server.
|
||||
[HouseFunc("ThrowGameSettlement")]
|
||||
public class ThrowGameSettlement : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ThrowGameSettlement", ["nAddExp"] = 0 };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("ThrowGameGetLevelReward")]
|
||||
public class ThrowGameGetLevelReward : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetLevelReward" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
[HouseFunc("ThrowGameGetAchReward")]
|
||||
public class ThrowGameGetAchReward : IHouseFuncHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetAchReward" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
|
||||
public class HouseFuncAttribute(string funcName) : Attribute
|
||||
{
|
||||
public string FuncName { get; } = funcName;
|
||||
}
|
||||
|
||||
public interface IHouseFuncHandler
|
||||
{
|
||||
Task Handle(Connection connection, string param);
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using MikuSB.Proto;
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -8,93 +8,30 @@ namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||
[CallGSApi("House_Request")]
|
||||
public class House_Request : ICallGSHandler
|
||||
{
|
||||
private static readonly Random Random = new();
|
||||
private static readonly Dictionary<string, IHouseFuncHandler> Handlers = [];
|
||||
|
||||
// GID for all house/arcade attributes
|
||||
private const uint ArcadeGid = 101;
|
||||
// HouseStorage.HouseArcadeStart = 18000
|
||||
// Attr_GirlEndlessModeState = 5 → SID 18005
|
||||
// ConditionType.TeachMode = 8, Attr_ConditionValStart = 36 → SID 18000+36+8 = 18044
|
||||
private const uint EndlessModeStateSid = 18000 + 5;
|
||||
private const uint TeachModeConditionSid = 18000 + 36 + 8; // = 18044
|
||||
static House_Request()
|
||||
{
|
||||
foreach (var type in Assembly.GetExecutingAssembly().GetTypes())
|
||||
{
|
||||
foreach (var attr in type.GetCustomAttributes<HouseFuncAttribute>())
|
||||
Handlers[attr.FuncName] = (IHouseFuncHandler)Activator.CreateInstance(type)!;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
|
||||
if (req?.FuncName == null) return;
|
||||
|
||||
switch (req.FuncName)
|
||||
if (Handlers.TryGetValue(req.FuncName, out var handler))
|
||||
{
|
||||
case "ArcadeGameEnterMainUI":
|
||||
await HandleArcadeGameEnterMainUI(connection);
|
||||
break;
|
||||
case "ArcadeGameEnter":
|
||||
await HandleArcadeGameEnter(connection);
|
||||
break;
|
||||
case "ArcadeGameSettlement":
|
||||
await HandleArcadeGameSettlement(connection);
|
||||
break;
|
||||
case "ArcadeGameLogSettlement":
|
||||
await HandleArcadeGameLogSettlement(connection);
|
||||
break;
|
||||
default:
|
||||
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
|
||||
break;
|
||||
await handler.Handle(connection, param);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task HandleArcadeGameEnterMainUI(Connection connection)
|
||||
{
|
||||
var girlList = new JsonArray();
|
||||
for (int i = 1; i <= 25; i++)
|
||||
girlList.Add(i);
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ArcadeGameEnterMainUI",
|
||||
["tbUnlockGirlList"] = girlList
|
||||
};
|
||||
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
||||
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
||||
|
||||
// Bits 1-25 set → all girls have endless mode unlocked
|
||||
const uint endlessAllUnlocked = 0x3FFFFFE; // bits 1-25
|
||||
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
||||
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
||||
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static async Task HandleArcadeGameEnter(Connection connection)
|
||||
{
|
||||
var seed = Random.Next(1, 1_000_000_000);
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ArcadeGameEnter",
|
||||
["nSeed"] = seed
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
|
||||
private static async Task HandleArcadeGameSettlement(Connection connection)
|
||||
{
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["FuncName"] = "ArcadeGameSettlement",
|
||||
["nAddExp"] = 0
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
}
|
||||
|
||||
private static async Task HandleArcadeGameLogSettlement(Connection connection)
|
||||
{
|
||||
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
|
||||
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user