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more House_Func
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using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
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// GameEnterMainUI (Throw) — tblockGirlList empty = no blocked girls.
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[HouseFunc("GameEnterMainUI")]
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public class ThrowGameEnterMainUI : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject
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{
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["FuncName"] = "GameEnterMainUI",
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["tblockGirlList"] = new JsonArray()
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};
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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}
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}
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[HouseFunc("ThrowGameTutorialFinish")]
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public class ThrowGameTutorialFinish : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject { ["FuncName"] = "ThrowGameTutorialFinish" };
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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}
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}
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// ThrowGameEnter — returns nSeed for level generation.
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[HouseFunc("ThrowGameEnter")]
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public class ThrowGameEnter : IHouseFuncHandler
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{
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private static readonly Random Random = new();
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject
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{
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["FuncName"] = "ThrowGameEnter",
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["nSeed"] = Random.Next(1, 1_000_000_000)
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};
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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}
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}
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// ThrowGameSettlement — nAddExp=0 on private server.
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[HouseFunc("ThrowGameSettlement")]
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public class ThrowGameSettlement : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject { ["FuncName"] = "ThrowGameSettlement", ["nAddExp"] = 0 };
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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}
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}
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[HouseFunc("ThrowGameGetLevelReward")]
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public class ThrowGameGetLevelReward : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetLevelReward" };
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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}
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}
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[HouseFunc("ThrowGameGetAchReward")]
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public class ThrowGameGetAchReward : IHouseFuncHandler
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{
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public async Task Handle(Connection connection, string param)
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{
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var rsp = new JsonObject { ["FuncName"] = "ThrowGameGetAchReward" };
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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}
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}
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