more House_Func

This commit is contained in:
Kei-Luna
2026-05-03 13:42:09 +09:00
parent 1fce4ca2e6
commit 4dc28ae423
6 changed files with 333 additions and 78 deletions

View File

@@ -1,4 +1,4 @@
using MikuSB.Proto;
using System.Reflection;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
@@ -8,93 +8,30 @@ namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[CallGSApi("House_Request")]
public class House_Request : ICallGSHandler
{
private static readonly Random Random = new();
private static readonly Dictionary<string, IHouseFuncHandler> Handlers = [];
// GID for all house/arcade attributes
private const uint ArcadeGid = 101;
// HouseStorage.HouseArcadeStart = 18000
// Attr_GirlEndlessModeState = 5 → SID 18005
// ConditionType.TeachMode = 8, Attr_ConditionValStart = 36 → SID 18000+36+8 = 18044
private const uint EndlessModeStateSid = 18000 + 5;
private const uint TeachModeConditionSid = 18000 + 36 + 8; // = 18044
static House_Request()
{
foreach (var type in Assembly.GetExecutingAssembly().GetTypes())
{
foreach (var attr in type.GetCustomAttributes<HouseFuncAttribute>())
Handlers[attr.FuncName] = (IHouseFuncHandler)Activator.CreateInstance(type)!;
}
}
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
if (req?.FuncName == null) return;
switch (req.FuncName)
if (Handlers.TryGetValue(req.FuncName, out var handler))
{
case "ArcadeGameEnterMainUI":
await HandleArcadeGameEnterMainUI(connection);
break;
case "ArcadeGameEnter":
await HandleArcadeGameEnter(connection);
break;
case "ArcadeGameSettlement":
await HandleArcadeGameSettlement(connection);
break;
case "ArcadeGameLogSettlement":
await HandleArcadeGameLogSettlement(connection);
break;
default:
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
break;
await handler.Handle(connection, param);
return;
}
}
private static async Task HandleArcadeGameEnterMainUI(Connection connection)
{
var girlList = new JsonArray();
for (int i = 1; i <= 25; i++)
girlList.Add(i);
var rsp = new JsonObject
{
["FuncName"] = "ArcadeGameEnterMainUI",
["tbUnlockGirlList"] = girlList
};
var player = connection.Player!;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
// Bits 1-25 set → all girls have endless mode unlocked
const uint endlessAllUnlocked = 0x3FFFFFE; // bits 1-25
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
}
private static async Task HandleArcadeGameEnter(Connection connection)
{
var seed = Random.Next(1, 1_000_000_000);
var rsp = new JsonObject
{
["FuncName"] = "ArcadeGameEnter",
["nSeed"] = seed
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
}
private static async Task HandleArcadeGameSettlement(Connection connection)
{
var rsp = new JsonObject
{
["FuncName"] = "ArcadeGameSettlement",
["nAddExp"] = 0
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
}
private static async Task HandleArcadeGameLogSettlement(Connection connection)
{
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
}
}