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https://github.com/MikuLeaks/MikuSB.git
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more House_Func
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@@ -1,4 +1,4 @@
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using MikuSB.Proto;
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using System.Reflection;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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@@ -8,93 +8,30 @@ namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
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[CallGSApi("House_Request")]
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public class House_Request : ICallGSHandler
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{
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private static readonly Random Random = new();
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private static readonly Dictionary<string, IHouseFuncHandler> Handlers = [];
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// GID for all house/arcade attributes
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private const uint ArcadeGid = 101;
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// HouseStorage.HouseArcadeStart = 18000
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// Attr_GirlEndlessModeState = 5 → SID 18005
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// ConditionType.TeachMode = 8, Attr_ConditionValStart = 36 → SID 18000+36+8 = 18044
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private const uint EndlessModeStateSid = 18000 + 5;
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private const uint TeachModeConditionSid = 18000 + 36 + 8; // = 18044
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static House_Request()
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{
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foreach (var type in Assembly.GetExecutingAssembly().GetTypes())
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{
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foreach (var attr in type.GetCustomAttributes<HouseFuncAttribute>())
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Handlers[attr.FuncName] = (IHouseFuncHandler)Activator.CreateInstance(type)!;
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}
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}
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
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if (req?.FuncName == null) return;
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switch (req.FuncName)
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if (Handlers.TryGetValue(req.FuncName, out var handler))
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{
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case "ArcadeGameEnterMainUI":
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await HandleArcadeGameEnterMainUI(connection);
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break;
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case "ArcadeGameEnter":
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await HandleArcadeGameEnter(connection);
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break;
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case "ArcadeGameSettlement":
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await HandleArcadeGameSettlement(connection);
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break;
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case "ArcadeGameLogSettlement":
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await HandleArcadeGameLogSettlement(connection);
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break;
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default:
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var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
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await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
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break;
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await handler.Handle(connection, param);
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return;
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}
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}
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private static async Task HandleArcadeGameEnterMainUI(Connection connection)
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{
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var girlList = new JsonArray();
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for (int i = 1; i <= 25; i++)
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girlList.Add(i);
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var rsp = new JsonObject
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{
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["FuncName"] = "ArcadeGameEnterMainUI",
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["tbUnlockGirlList"] = girlList
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};
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
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sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
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// Bits 1-25 set → all girls have endless mode unlocked
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const uint endlessAllUnlocked = 0x3FFFFFE; // bits 1-25
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sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
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sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
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}
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private static async Task HandleArcadeGameEnter(Connection connection)
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{
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var seed = Random.Next(1, 1_000_000_000);
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var rsp = new JsonObject
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{
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["FuncName"] = "ArcadeGameEnter",
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["nSeed"] = seed
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};
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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}
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private static async Task HandleArcadeGameSettlement(Connection connection)
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{
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var rsp = new JsonObject
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{
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["FuncName"] = "ArcadeGameSettlement",
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["nAddExp"] = 0
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};
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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}
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private static async Task HandleArcadeGameLogSettlement(Connection connection)
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{
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var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
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await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
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var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
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await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
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}
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}
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