mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 04:03:58 +00:00
add support card giveall command
NOTE: need to delete old database because im moving support card to different column
This commit is contained in:
@@ -17,6 +17,9 @@ public class InventoryData : BaseDatabaseDataHelper
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
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[SugarColumn(IsJson = true)]
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public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
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}
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public class BaseGameItemInfo
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@@ -72,7 +75,8 @@ public class GameWeaponInfo : GrowableItemInfo
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};
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return proto;
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}
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}public class GameSkinInfo : BaseGameItemInfo
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}
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public class GameSkinInfo : BaseGameItemInfo
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{
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public uint SkinType { get; set; }
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public override Item ToProto()
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@@ -87,4 +91,27 @@ public class GameWeaponInfo : GrowableItemInfo
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proto.Slots[11] = SkinType;
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return proto;
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}
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}
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public class GameSupportCardInfo : BaseGameItemInfo
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{
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public uint AffixId { get; set; }
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public override Item ToProto()
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{
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var proto = new Item
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{
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Id = UniqueId,
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Template = TemplateId,
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Count = ItemCount,
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Flag = (uint)Flag,
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Enhance = new Enhance
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{
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Level = Level,
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Exp = Exp
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}
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};
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proto.Slots[1] = AffixId;
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return proto;
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}
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}
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@@ -35,6 +35,8 @@ public class ServerTextCHS
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/// </summary>
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public class WordTextCHS
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{
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public string SupportCard => "支援卡";
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public string Weapon => "武器";
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public string Rank => "星魂";
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public string Avatar => "角色";
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public string Material => "材料";
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@@ -232,11 +234,12 @@ public class GirlTextCHS
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/// </summary>
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public class GiveAllTextCHS
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{
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public string Desc => "给玩家所有物品\n" +
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"备注: -1 代表全部";
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public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>";
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public string WeaponNotFound => "找不到武器!";
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public string WeaponAdded => "已添加 {0} 把武器给玩家!";
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public string Desc => "给予玩家所有物品\n" +
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"注意:-1 表示全部";
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public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等级>\n" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等级>";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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}
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#endregion
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@@ -35,6 +35,8 @@ public class ServerTextCHT
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/// </summary>
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public class WordTextCHT
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{
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public string SupportCard => "支援卡";
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public string Weapon => "武器";
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public string Rank => "星魂";
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public string Avatar => "角色";
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public string Material => "材料";
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@@ -232,11 +234,12 @@ public class GirlTextCHT
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/// </summary>
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public class GiveAllTextCHT
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{
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public string Desc => "給玩家所有物品\n" +
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"備註: -1 代表全部";
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public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>";
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public string WeaponNotFound => "找不到武器!";
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public string WeaponAdded => "已添加 {0} 把武器給玩家!";
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public string Desc => "給予玩家所有物品\n" +
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"注意:-1 表示全部";
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public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>";
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public string NotFound => "未找到 {0}!";
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public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
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}
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#endregion
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@@ -38,7 +38,7 @@ public class WordTextEN
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public string Star => "Star";
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public string Valk => "Valkyrie";
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public string Material => "Material";
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public string Stigmata => "Stigmata";
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public string SupportCard => "Support Card";
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public string Weapon => "Weapon";
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public string Banner => "Gacha";
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public string Activity => "Activity";
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@@ -203,9 +203,10 @@ public class GiveAllTextEN
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{
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public string Desc => "Give all items to player\n"+
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"Note: -1 means all";
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public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>";
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public string WeaponNotFound => "Weapon not found!";
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public string WeaponAdded => "Added {0} weapon(s) to player!";
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public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>\n" +
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"Usage: /giveall card <detail/-1> -p<particular> -l<level>";
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public string NotFound => "{0} not found!";
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public string GiveAllItems => "Added {0} {1} to player!";
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}
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#endregion
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@@ -36,12 +36,48 @@ public class CommandGiveAll : ICommands
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var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
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if (weapon == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponNotFound"));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Weapon")));
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return;
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}
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weapons.Add(weapon);
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}
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if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponAdded", weapons.Count.ToString()));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
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}
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[CommandMethod("card")]
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public async ValueTask GiveAllSupportCard(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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var detail = arg.GetInt(0);
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var player = arg.Target!.Player!;
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List<GameSupportCardInfo> supportCards = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.SupportCardData)
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{
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var supportCard = await player.InventoryManager!
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.AddSupportCardItem(config.Detail, config.Particular, config.Level, (uint)level, false);
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if (supportCard != null) supportCards.Add(supportCard);
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}
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}
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else
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{
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var supportCard = await player.InventoryManager!.AddSupportCardItem((uint)detail, (uint)particular, 1, (uint)level, false);
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if (supportCard == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.SupportCard")));
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return;
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}
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supportCards.Add(supportCard);
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}
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if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
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}
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}
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@@ -110,26 +110,44 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return arInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, bool sendPacket = true)
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public async ValueTask<GameSupportCardInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, uint cardLevel = 1, bool sendPacket = true)
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{
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const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT;
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var spCard = GameData.SupportCardData.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (spCard == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var info = new BaseGameItemInfo
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cardLevel = Math.Clamp(cardLevel, 1, spCard.MaxLevel);
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var info = new GameSupportCardInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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ItemCount = 1,
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Level = cardLevel,
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};
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InventoryData.Items[info.UniqueId] = info;
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InventoryData.SupportCards[info.UniqueId] = info;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
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return info;
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}
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public GameSupportCardInfo? GetSupportCardItem(uint uniqueId)
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{
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return InventoryData.SupportCards.GetValueOrDefault(uniqueId);
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}
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public GameSupportCardInfo? GetSupportCardByTemplateId(ulong templateId)
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{
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return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameSupportCardInfo? GetSupportCardItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
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@@ -66,10 +66,6 @@ public class PlayerInstance(PlayerGameData data)
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{
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await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level, sendPacket:false);
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}
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foreach (var sc in GameData.SupportCardData)
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{
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await InventoryManager.AddSupportCardItem(sc.Detail, sc.Particular, sc.Level, sendPacket: false);
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}
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foreach (var supplies in GameData.AllSuppliesData)
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{
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await InventoryManager.AddSuppliesItem(supplies, 90000, false);
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@@ -53,6 +53,21 @@ public class PacketNtfCallScript : BasePacket
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SetData(proto);
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}
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public PacketNtfCallScript(List<GameSupportCardInfo> cards) : base(CmdIds.NtfScript)
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{
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var proto = new NtfCallScript
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{
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Api = "",
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Arg = "{}",
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ExtraSync = new NtfSyncPlayer
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{
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Items = { cards.Select(x => x.ToProto()) }
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}
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};
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SetData(proto);
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}
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public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
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{
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var proto = new NtfCallScript
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@@ -65,6 +80,7 @@ public class PacketNtfCallScript : BasePacket
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foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
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foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
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foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
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foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
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proto.ExtraSync = extraSync;
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SetData(proto);
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}
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