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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 09:03:58 +00:00
add support card giveall command
NOTE: need to delete old database because im moving support card to different column
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@@ -36,12 +36,48 @@ public class CommandGiveAll : ICommands
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var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
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if (weapon == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponNotFound"));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Weapon")));
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return;
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}
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weapons.Add(weapon);
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}
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if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponAdded", weapons.Count.ToString()));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
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}
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[CommandMethod("card")]
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public async ValueTask GiveAllSupportCard(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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if (await arg.GetOption('l') is not int level) return;
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var detail = arg.GetInt(0);
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var player = arg.Target!.Player!;
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List<GameSupportCardInfo> supportCards = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.SupportCardData)
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{
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var supportCard = await player.InventoryManager!
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.AddSupportCardItem(config.Detail, config.Particular, config.Level, (uint)level, false);
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if (supportCard != null) supportCards.Add(supportCard);
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}
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}
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else
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{
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var supportCard = await player.InventoryManager!.AddSupportCardItem((uint)detail, (uint)particular, 1, (uint)level, false);
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if (supportCard == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.SupportCard")));
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return;
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}
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supportCards.Add(supportCard);
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}
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if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
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}
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}
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@@ -110,26 +110,44 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
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return arInfo;
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}
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public async ValueTask<BaseGameItemInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, bool sendPacket = true)
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public async ValueTask<GameSupportCardInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, uint cardLevel = 1, bool sendPacket = true)
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{
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const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT;
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var spCard = GameData.SupportCardData.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
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if (spCard == null) return null;
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
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var info = new BaseGameItemInfo
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cardLevel = Math.Clamp(cardLevel, 1, spCard.MaxLevel);
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var info = new GameSupportCardInfo
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{
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TemplateId = templateId,
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UniqueId = InventoryData.NextUniqueUid++,
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ItemType = genre,
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ItemCount = 1
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ItemCount = 1,
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Level = cardLevel,
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};
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InventoryData.Items[info.UniqueId] = info;
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InventoryData.SupportCards[info.UniqueId] = info;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
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return info;
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}
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public GameSupportCardInfo? GetSupportCardItem(uint uniqueId)
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{
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return InventoryData.SupportCards.GetValueOrDefault(uniqueId);
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}
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public GameSupportCardInfo? GetSupportCardByTemplateId(ulong templateId)
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{
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return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public GameSupportCardInfo? GetSupportCardItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
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return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
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}
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public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
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{
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if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
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@@ -66,10 +66,6 @@ public class PlayerInstance(PlayerGameData data)
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{
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await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level, sendPacket:false);
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}
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foreach (var sc in GameData.SupportCardData)
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{
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await InventoryManager.AddSupportCardItem(sc.Detail, sc.Particular, sc.Level, sendPacket: false);
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}
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foreach (var supplies in GameData.AllSuppliesData)
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{
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await InventoryManager.AddSuppliesItem(supplies, 90000, false);
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@@ -53,6 +53,21 @@ public class PacketNtfCallScript : BasePacket
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SetData(proto);
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}
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public PacketNtfCallScript(List<GameSupportCardInfo> cards) : base(CmdIds.NtfScript)
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{
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var proto = new NtfCallScript
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{
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Api = "",
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Arg = "{}",
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ExtraSync = new NtfSyncPlayer
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{
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Items = { cards.Select(x => x.ToProto()) }
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}
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};
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SetData(proto);
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}
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public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
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{
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var proto = new NtfCallScript
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@@ -65,6 +80,7 @@ public class PacketNtfCallScript : BasePacket
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foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
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foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
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foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
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foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
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proto.ExtraSync = extraSync;
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SetData(proto);
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}
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