add support card giveall command

NOTE: need to delete old database because im moving support card to different column
This commit is contained in:
Naruse
2026-04-28 23:08:23 +08:00
parent 069ee6aa2a
commit 5f0de1a9f0
8 changed files with 127 additions and 27 deletions

View File

@@ -110,26 +110,44 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return arInfo;
}
public async ValueTask<BaseGameItemInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, bool sendPacket = true)
public async ValueTask<GameSupportCardInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, uint cardLevel = 1, bool sendPacket = true)
{
const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT;
var spCard = GameData.SupportCardData.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (spCard == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
var info = new BaseGameItemInfo
cardLevel = Math.Clamp(cardLevel, 1, spCard.MaxLevel);
var info = new GameSupportCardInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre,
ItemCount = 1
ItemCount = 1,
Level = cardLevel,
};
InventoryData.Items[info.UniqueId] = info;
InventoryData.SupportCards[info.UniqueId] = info;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
return info;
}
public GameSupportCardInfo? GetSupportCardItem(uint uniqueId)
{
return InventoryData.SupportCards.GetValueOrDefault(uniqueId);
}
public GameSupportCardInfo? GetSupportCardByTemplateId(ulong templateId)
{
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameSupportCardInfo? GetSupportCardItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;