Add character & inventory manager

This commit is contained in:
Naruse
2026-04-21 14:39:26 +08:00
parent c98fa7efa6
commit 7a8cab5723
16 changed files with 558 additions and 53 deletions

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@@ -14,6 +14,7 @@ public class HttpServerConfig
public string BindAddress { get; set; } = "0.0.0.0";
public string PublicAddress { get; set; } = "127.0.0.1";
public int Port { get; set; } = 21500;
public bool EnableLog { get; set; } = true;
public string GetDisplayAddress()
{

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@@ -0,0 +1,31 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("card.json")]
public class CardExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public uint Icon { get; set; }
public uint InitBreak { get; set; }
public int BreakMatID { get; set; }
public int LevelLimitID { get; set; }
public int GrowupID { get; set; }
public int AppearID { get; set; }
public List<uint> DefaultWeaponGPDL { get; set; } = [];
[JsonProperty("profile")] public List<List<int>> Profile { get; set; } = [];
public List<List<int>> Pieces { get; set; } = [];
public List<int> Attribute { get; set; } = [];
public override uint GetId()
{
return Icon;
}
public override void Loaded()
{
GameData.CardData.Add(Icon, this);
}
}

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@@ -0,0 +1,24 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("card_skin.json")]
public class CardSkinExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public uint Icon { get; set; }
public int AppearID { get; set; }
[JsonProperty("profile")] public List<List<int>> Profile { get; set; } = [];
public override uint GetId()
{
return Icon;
}
public override void Loaded()
{
GameData.CardSkinData.Add(Icon, this);
}
}

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@@ -0,0 +1,29 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("weapon.json")]
public class WeaponExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public int Class { get; set; }
public uint Icon { get; set; }
public int EvolutionMatID { get; set; }
public int BreakMatID { get; set; }
public int LevelLimitID { get; set; }
public int BreakLimitID { get; set; }
public int AppearID { get; set; }
public List<int> DefaultSkillID { get; set; } = [];
public List<int> WeaponPartsLimit { get; set; } = [];
public string I18n { get; set; } = "";
public override uint GetId()
{
return (uint)I18n.GetHashCode();
}
public override void Loaded()
{
GameData.WeaponData.Add(GetId(), this);
}
}

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@@ -1,5 +1,19 @@
namespace MikuSB.Data;
using MikuSB.Data.Excel;
namespace MikuSB.Data;
public static class GameData
{
public static Dictionary<uint, CardExcel> CardData { get; private set; } = [];
public static Dictionary<uint, WeaponExcel> WeaponData { get; private set; } = [];
public static Dictionary<uint, CardSkinExcel> CardSkinData { get; private set; } = [];
}
public static class GameResourceTemplateId
{
public static ulong FromGdpl(uint genre, uint detail, uint particular, uint level) =>
((ulong)genre << 48) | ((ulong)detail << 32) | ((ulong)particular << 16) | level;
public static ulong FromGdpl(IReadOnlyList<uint> gdpl) =>
gdpl.Count >= 4 ? FromGdpl(gdpl[0], gdpl[1], gdpl[2], gdpl[3]) : 0;
}

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@@ -0,0 +1,50 @@
using MikuSB.Proto;
using SqlSugar;
namespace MikuSB.Database.Character;
[SugarTable("character_data")]
public class CharacterData : BaseDatabaseDataHelper
{
[SugarColumn(IsJson = true)] public List<CharacterInfo> Characters { get; set; } = [];
public uint NextCharacterGuid { get; set; } = 0;
}
public class CharacterInfo
{
public uint Guid { get; set; }
public ulong TemplateId { get; set; }
public uint Level { get; set; }
public int Exp { get; set; }
public uint Break { get; set; }
public int Evolue { get; set; }
public int Trust { get; set; }
public uint WeaponUniqueId { get; set; }
public uint SkinId { get; set; }
[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
[SugarColumn(IsJson = true)] public List<uint> Spines { get; set; } = [];
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
public long Timestamp { get; set; }
public uint Count { get; set; } = 1;
public Item ToProto()
{
var proto = new Item
{
Id = Guid,
Template = TemplateId,
Count = Count,
Enhance = new Enhance
{
Level = Level,
Break = Break
}
};
proto.Slots[4] = WeaponUniqueId;
proto.Slots[5] = SkinId;
return proto;
}
}

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@@ -0,0 +1,71 @@
using MikuSB.Proto;
using SqlSugar;
namespace MikuSB.Database.Inventory;
[SugarTable("inventory_data")]
public class InventoryData : BaseDatabaseDataHelper
{
public uint NextUniqueUid { get; set; } = 100000;
[SugarColumn(IsJson = true)]
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
}
public abstract class BaseGameItemInfo
{
public uint UniqueId { get; set; }
public ulong TemplateId { get; set; }
public uint ItemCount { get; set; }
}
public abstract class GrowableItemInfo : BaseGameItemInfo
{
public bool IsLocked { get; set; }
public uint Level { get; set; }
public uint Exp { get; set; }
public uint EquipAvatarId { get; set; }
}
public class GameWeaponInfo : GrowableItemInfo
{
public Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Enhance = new Enhance
{
Level = Level
}
};
return proto;
}
}
public class GameSkinInfo : BaseGameItemInfo
{
public uint Level { get; set; }
public Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Enhance = new Enhance
{
Level = Level
}
};
return proto;
}
}

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@@ -1,5 +1,6 @@
using MikuSB.Util.Extensions;
using SqlSugar;
using MikuSB.Proto;
namespace MikuSB.Database.Player;
@@ -12,61 +13,18 @@ public class PlayerGameData : BaseDatabaseDataHelper
public int Exp { get; set; } = 0;
public long RegisterTime { get; set; } = Extensions.GetUnixSec();
public long LastActiveTime { get; set; }
[SugarColumn(IsJson = true)] public List<PlayerAttrs> Attrs { get; set; } = [];
public Sex Gender { get; set; } = Sex.Female;
[SugarColumn(IsJson = true)] public List<PlayerAttr> Attrs { get; set; } = [];
public static PlayerGameData? GetPlayerByUid(long uid)
{
var result = DatabaseHelper.GetInstance<PlayerGameData>((int)uid);
return result;
}
public Proto.Player ToProto()
{
var proto = new Proto.Player
{
Pid = (ulong)Uid,
Account = Name,
Name = Name,
Level = Level,
};
foreach (var x in Attrs)
{
uint gid = x.Gid;
uint sid = x.Sid;
uint val = x.Val;
if (gid == 0)
{
proto.Attrs[sid] = val;
continue;
}
proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
}
return proto;
}
private static uint ToPackedAttrKey(uint gid, uint sid)
{
if (gid == 0)
return sid;
return (gid * 10000) + sid;
}
private static uint ToShiftedAttrKey(uint gid, uint sid)
{
if (gid == 0)
return sid;
return (gid << 16) | sid;
}
}
public class PlayerAttrs
public class PlayerAttr
{
public uint Gid { get; set; }
public uint Sid { get; set; }

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@@ -0,0 +1,28 @@
namespace MikuSB.Enums.Item;
public enum ItemTypeEnum
{
TYPE_CARD = 1, // 角色卡
TYPE_WEAPON = 2, // 武器卡
TYPE_SUPPORT = 3, // 后勤卡
TYPE_USEABLE = 4, // 可使用道具
TYPE_SUPPLIES = 5, // 消耗类道具
TYPE_WEAPON_PART = 6, // 武器配件
TYPE_CARD_SKIN = 7, // 角色皮肤
TYPE_HOUSE = 8, // 宿舍家具
TYPE_PROFILE = 9, // 头像
TYPE_FRAME = 10, // 头像框
TYPE_BADGE = 11, // 勋章
TYPE_COVER = 12, // 封面
TYPE_NAMECARD = 13, // 名片
TYPE_EXPRESSION = 14, // 表情
TYPE_BUBBLE = 15, // 聊天气泡
TYPE_ANALYST = 16, // 墨镜分析员
TYPE_WEAPON_SKIN = 17, //武器皮肤
TYPE_MONSTER_CARD = 18, //怪物卡
TYPE_MANIFESTATION = 19, //角色皮肤互动场景道具
TYPE_CARD_SKIN_PART = 20, //角色皮肤部件
TYPE_MAIN_SCENE = 21, //主界面场景道具
TYPE_AR = 24, //AR道具
TYPE_CALL = 25, //电话陪伴道具
}