Add character & inventory manager

This commit is contained in:
Naruse
2026-04-21 14:39:26 +08:00
parent c98fa7efa6
commit 7a8cab5723
16 changed files with 558 additions and 53 deletions

View File

@@ -0,0 +1,29 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("weapon.json")]
public class WeaponExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public int Class { get; set; }
public uint Icon { get; set; }
public int EvolutionMatID { get; set; }
public int BreakMatID { get; set; }
public int LevelLimitID { get; set; }
public int BreakLimitID { get; set; }
public int AppearID { get; set; }
public List<int> DefaultSkillID { get; set; } = [];
public List<int> WeaponPartsLimit { get; set; } = [];
public string I18n { get; set; } = "";
public override uint GetId()
{
return (uint)I18n.GetHashCode();
}
public override void Loaded()
{
GameData.WeaponData.Add(GetId(), this);
}
}