add weapon skin & command for it

This commit is contained in:
Naruse
2026-04-28 23:48:14 +08:00
parent 5f0de1a9f0
commit 8d6e0d7638
9 changed files with 138 additions and 3 deletions

View File

@@ -80,4 +80,38 @@ public class CommandGiveAll : ICommands
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
}
[CommandMethod("weaponskin")]
public async ValueTask GiveAllWeaponSkin(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<BaseGameItemInfo> weaponSkins = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.WeaponSkinData.Values)
{
var weaponSkin = await player.InventoryManager!
.AddWeaponSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, 1, false);
if (weaponSkin != null) weaponSkins.Add(weaponSkin);
}
}
else
{
var weaponSkin = await player.InventoryManager!.AddWeaponSkinItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail, (uint)particular, 1, false);
if (weaponSkin == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponSkin")));
return;
}
weaponSkins.Add(weaponSkin);
}
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
}
}

View File

@@ -216,4 +216,26 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return itemInfo;
}
public async ValueTask<BaseGameItemInfo?> AddWeaponSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_WEAPON_SKIN) return null;
var skinData = GameData.WeaponSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (skinData == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
var skinInfo = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = ItemTypeEnum.TYPE_WEAPON_SKIN,
ItemCount = 1
};
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
return skinInfo;
}
}

View File

@@ -0,0 +1,47 @@
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlWeaponSkin_Change")]
public class GirlWeaponSkin_Change : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<GirlWeaponSkinParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{}");
return;
}
var player = connection.Player!;
var cardData = player.CharacterManager.GetCharacterByGUID(req.CardId);
if (cardData == null) return;
var skinData = player.InventoryManager.GetNormalItem(req.SkinId);
if (skinData == null)
{
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{\"err\":\"error.BadParam\"}");
return;
}
cardData.WeaponSkinId = req.SkinId;
var sync = new NtfSyncPlayer
{
Items = { cardData.ToProto() }
};
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{}", sync);
}
}
internal sealed class GirlWeaponSkinParam
{
[JsonPropertyName("nCardId")]
public uint CardId { get; set; }
[JsonPropertyName("nSkinId")]
public uint SkinId { get; set; }
}