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add weapon skin & command for it
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@@ -80,4 +80,38 @@ public class CommandGiveAll : ICommands
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
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}
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[CommandMethod("weaponskin")]
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public async ValueTask GiveAllWeaponSkin(CommandArg arg)
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{
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if (!await arg.CheckOnlineTarget()) return;
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if (await arg.GetOption('p') is not int particular) return;
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var detail = arg.GetInt(0);
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var player = arg.Target!.Player!;
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List<BaseGameItemInfo> weaponSkins = [];
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if (detail == -1)
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{
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// add all
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foreach (var config in GameData.WeaponSkinData.Values)
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{
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var weaponSkin = await player.InventoryManager!
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.AddWeaponSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, 1, false);
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if (weaponSkin != null) weaponSkins.Add(weaponSkin);
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}
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}
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else
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{
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var weaponSkin = await player.InventoryManager!.AddWeaponSkinItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail, (uint)particular, 1, false);
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if (weaponSkin == null)
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{
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponSkin")));
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return;
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}
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weaponSkins.Add(weaponSkin);
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}
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if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
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await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
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I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
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}
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}
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