/debug Multiple languages

Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
lvjia
2026-04-28 13:09:34 +08:00
parent 57ce0e183b
commit f6204134a9
4 changed files with 63 additions and 6 deletions

View File

@@ -121,6 +121,7 @@ public class CommandTextCHS
public HelpTextCHS Help { get; } = new();
public GirlTextCHS Girl { get; } = new();
public GiveAllTextCHS GiveAll { get; } = new();
public DebugTextCHS Debug { get; } = new();
}
#endregion
@@ -237,6 +238,21 @@ public class GiveAllTextCHS
public string WeaponAdded => "已添加 {0} 把武器给玩家!";
}
/// <summary>
/// path: Game.Command.Debug
/// </summary>
public class DebugTextCHS
{
public string Desc => "调试包输出开关";
public string Usage => "用法: /debug [on|off|simple|detail|file]";
public string Enabled => "已启用调试包输出。";
public string Disabled => "已禁用调试包输出。";
public string SimpleEnabled => "已启用简单调试包输出。";
public string DetailEnabled => "已启用详细调试包输出。";
public string FileEnabled => "个人调试文件输出已启用。";
public string FileDisabled => "个人调试文件输出已禁用。";
}
#endregion
#endregion

View File

@@ -121,6 +121,7 @@ public class CommandTextCHT
public HelpTextCHT Help { get; } = new();
public GirlTextCHT Girl { get; } = new();
public GiveAllTextCHT GiveAll { get; } = new();
public DebugTextCHT Debug { get; } = new();
}
#endregion
@@ -237,6 +238,21 @@ public class GiveAllTextCHT
public string WeaponAdded => "已添加 {0} 把武器給玩家!";
}
/// <summary>
/// path: Game.Command.Debug
/// </summary>
public class DebugTextCHT
{
public string Desc => "切換調試封包輸出";
public string Usage => "用法: /debug [on|off|simple|detail|file]";
public string Enabled => "已啟用調試封包輸出。";
public string Disabled => "已停用調試封包輸出。";
public string SimpleEnabled => "已啟用簡易調試封包輸出。";
public string DetailEnabled => "已啟用詳細調試封包輸出。";
public string FileEnabled => "個人調試檔案輸出已啟用。";
public string FileDisabled => "個人調試檔案輸出已停用。";
}
#endregion
#endregion

View File

@@ -83,6 +83,7 @@ public class CommandTextEN
public HelpTextEN Help { get; } = new();
public GirlTextEN Girl { get; } = new();
public GiveAllTextEN GiveAll { get; } = new();
public DebugTextEN Debug { get; } = new();
}
#endregion
@@ -206,6 +207,21 @@ public class GiveAllTextEN
public string WeaponAdded => "Added {0} weapon(s) to player!";
}
/// <summary>
/// path: Game.Command.Debug
/// </summary>
public class DebugTextEN
{
public string Desc => "Toggle debug packet output";
public string Usage => "Usage: /debug [on|off|simple|detail|file]";
public string Enabled => "Debug packet output enabled.";
public string Disabled => "Debug packet output disabled.";
public string SimpleEnabled => "Simple debug packet output enabled.";
public string DetailEnabled => "Detailed debug packet output enabled.";
public string FileEnabled => "Personal debug file output enabled.";
public string FileDisabled => "Personal debug file output disabled.";
}
#endregion
#endregion

View File

@@ -1,6 +1,7 @@
using MikuSB.Configuration;
using MikuSB.Enums.Player;
using MikuSB.Util;
using MikuSB.Internationalization;
namespace MikuSB.GameServer.Command.Commands;
@@ -19,7 +20,7 @@ public class CommandDebug : ICommands
"on" => EnableDebug(serverOption),
"off" => DisableDebug(serverOption),
"simple" => EnableSimpleDebug(serverOption),
"detail" => EnableDebug(serverOption),
"detail" => EnableDetailDebug(serverOption),
"file" => ToggleDebugFile(serverOption),
_ => "Usage: /debug [on|off|simple|detail|file]"
};
@@ -33,13 +34,13 @@ public class CommandDebug : ICommands
serverOption.EnableDebug = true;
serverOption.DebugMessage = true;
serverOption.DebugDetailMessage = true;
return "Debug packet output enabled.";
return I18NManager.Translate("Game.Command.Debug.Enabled");
}
private static string DisableDebug(ServerOption serverOption)
{
serverOption.EnableDebug = false;
return "Debug packet output disabled.";
return I18NManager.Translate("Game.Command.Debug.Disabled");
}
private static string EnableSimpleDebug(ServerOption serverOption)
@@ -47,14 +48,22 @@ public class CommandDebug : ICommands
serverOption.EnableDebug = true;
serverOption.DebugMessage = true;
serverOption.DebugDetailMessage = false;
return "Simple debug packet output enabled.";
return I18NManager.Translate("Game.Command.Debug.SimpleEnabled");
}
private static string EnableDetailDebug(ServerOption serverOption)
{
serverOption.EnableDebug = true;
serverOption.DebugMessage = true;
serverOption.DebugDetailMessage = true;
return I18NManager.Translate("Game.Command.Debug.DetailEnabled");
}
private static string ToggleDebugFile(ServerOption serverOption)
{
serverOption.SavePersonalDebugFile = !serverOption.SavePersonalDebugFile;
return serverOption.SavePersonalDebugFile
? "Personal debug file output enabled."
: "Personal debug file output disabled.";
? I18NManager.Translate("Game.Command.Debug.FileEnabled")
: I18NManager.Translate("Game.Command.Debug.FileDisabled");
}
}