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Adds a dailybuff to Paradox.
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18
Common/Data/Excel/Rogue3DDailyBuffExcel.cs
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18
Common/Data/Excel/Rogue3DDailyBuffExcel.cs
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@@ -0,0 +1,18 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dailybuff.json")]
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public class Rogue3DDailyBuffExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("GroupID")] public uint GroupId { get; set; }
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[JsonProperty("ScoreBuffID")] public uint ScoreBuffId { get; set; }
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.Rogue3DDailyBuffData[Id] = this;
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}
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}
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@@ -18,6 +18,7 @@ public static class GameData
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DSeasonExcel> Rogue3DSeasonData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
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public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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