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4 Commits
1051de8dcf
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v4.0
| Author | SHA1 | Date | |
|---|---|---|---|
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589f7d6340 | ||
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196b03718c | ||
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b916ab5dfc | ||
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1dca65f91a |
57
Common/Data/Excel/ClimbTowerTimeExcel.cs
Normal file
57
Common/Data/Excel/ClimbTowerTimeExcel.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using Newtonsoft.Json;
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||||
using Newtonsoft.Json.Linq;
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||||
using System.Globalization;
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||||
|
||||
namespace MikuSB.Data.Excel;
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||||
|
||||
[ResourceEntity("challenge/climbtower/climb_tower_time.json")]
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||||
public class ClimbTowerTimeExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public uint ID { get; set; }
|
||||
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
||||
[JsonProperty("Level1")] public List<List<uint>> Level1 { get; set; } = [];
|
||||
[JsonProperty("Level2")] public JToken? Level2Raw { get; set; }
|
||||
|
||||
public override uint GetId() => ID;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.ClimbTowerTimeData[ID] = this;
|
||||
}
|
||||
|
||||
public IReadOnlyList<IReadOnlyList<uint>> GetLevelGroups(int type)
|
||||
{
|
||||
if (type == 1)
|
||||
return Level1;
|
||||
|
||||
if (Level2Raw == null)
|
||||
return [];
|
||||
|
||||
if (Level2Raw.Type == JTokenType.Array)
|
||||
{
|
||||
return Level2Raw
|
||||
.Children()
|
||||
.OfType<JArray>()
|
||||
.Select(x => (IReadOnlyList<uint>)x.Values<uint>().ToList())
|
||||
.ToList();
|
||||
}
|
||||
|
||||
if (Level2Raw.Type == JTokenType.Object)
|
||||
{
|
||||
return Level2Raw
|
||||
.Children<JProperty>()
|
||||
.Select(x => new
|
||||
{
|
||||
Key = uint.TryParse(x.Name, CultureInfo.InvariantCulture, out var key) ? key : 0u,
|
||||
Value = x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u
|
||||
})
|
||||
.Where(x => x.Key > 0 && x.Value > 0)
|
||||
.OrderBy(x => x.Key)
|
||||
.Select(x => (IReadOnlyList<uint>)new List<uint> { x.Key, x.Value })
|
||||
.ToList();
|
||||
}
|
||||
|
||||
return [];
|
||||
}
|
||||
}
|
||||
20
Common/Data/Excel/TowerLevelExcel.cs
Normal file
20
Common/Data/Excel/TowerLevelExcel.cs
Normal file
@@ -0,0 +1,20 @@
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using Newtonsoft.Json;
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||||
|
||||
namespace MikuSB.Data.Excel;
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[ResourceEntity("challenge/climbtower/level.json")]
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public class TowerLevelExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint ID { get; set; }
|
||||
[JsonProperty("MapID")] public uint MapID { get; set; }
|
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[JsonProperty("FightID")] public uint FightID { get; set; }
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[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
|
||||
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
|
||||
|
||||
public override uint GetId() => ID;
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||||
|
||||
public override void Loaded()
|
||||
{
|
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GameData.TowerLevelData[ID] = this;
|
||||
}
|
||||
}
|
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@@ -33,6 +33,8 @@ public static class GameData
|
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public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
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public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
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public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
|
||||
public static Dictionary<uint, ClimbTowerTimeExcel> ClimbTowerTimeData { get; private set; } = [];
|
||||
public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
|
||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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||||
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@@ -3,6 +3,7 @@ using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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using MikuSB.GameServer.Game.BossPvp;
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using MikuSB.Proto;
|
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using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
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|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
|
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|
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@@ -56,6 +57,13 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
||||
return response;
|
||||
}
|
||||
|
||||
if (string.Equals(sCmd, "TowerLevel_LevelSettlement", StringComparison.Ordinal))
|
||||
{
|
||||
var (response, sync) = TowerLevel_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||
extraSync = sync;
|
||||
return response;
|
||||
}
|
||||
|
||||
return tbParam?.DeepClone() ?? new JsonObject();
|
||||
}
|
||||
}
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||||
|
||||
@@ -0,0 +1,10 @@
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||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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||||
|
||||
[CallGSApi("ExtendFightDynamicLog")]
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||||
public class ExtendFightDynamicLog : ICallGSHandler
|
||||
{
|
||||
public Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
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||||
10
GameServer/Server/CallGS/Handlers/Misc/ExtendFightLog.cs
Normal file
10
GameServer/Server/CallGS/Handlers/Misc/ExtendFightLog.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("ExtendFightLog")]
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||||
public class ExtendFightLog : ICallGSHandler
|
||||
{
|
||||
public Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
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||||
using MikuSB.Data;
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||||
using MikuSB.Data.Excel;
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||||
using MikuSB.Database;
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||||
using MikuSB.Database.Player;
|
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using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("ClimbTowerLogic_CheckCycleLevel")]
|
||||
public class ClimbTowerLogic_CheckCycleLevel : ICallGSHandler
|
||||
{
|
||||
private const uint TowerGroupId = 3;
|
||||
private const uint TimeSubId = 1;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var current = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||
if (current == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var currentTimeId = GetAttr(player.Data, TowerGroupId, TimeSubId);
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (currentTimeId != current.ID)
|
||||
{
|
||||
ResetTowerAttrs(player, sync);
|
||||
SetAttr(player.Data, TowerGroupId, TimeSubId, current.ID, sync, player);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
}
|
||||
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_CheckCycleLevel", $$"""{"timeID":{{current.ID}}}""", sync);
|
||||
}
|
||||
|
||||
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||
{
|
||||
var parsed = configs
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||
if (latestStarted != null)
|
||||
return latestStarted.Config;
|
||||
|
||||
return parsed.FirstOrDefault()?.Config;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
System.Globalization.DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static uint GetAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
return data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||
}
|
||||
|
||||
private static void ResetTowerAttrs(PlayerInstance player, NtfSyncPlayer sync)
|
||||
{
|
||||
var towerAttrs = player.Data.Attrs
|
||||
.Where(x => x.Gid == TowerGroupId)
|
||||
.ToList();
|
||||
|
||||
foreach (var attr in towerAttrs)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = 0;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = 0;
|
||||
}
|
||||
|
||||
player.Data.Attrs.RemoveAll(x => x.Gid == TowerGroupId);
|
||||
}
|
||||
|
||||
private static void SetAttr(PlayerGameData data, uint gid, uint sid, uint value, NtfSyncPlayer sync, PlayerInstance player)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
}
|
||||
|
||||
attr.Val = value;
|
||||
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,219 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("ClimbTowerLogic_RecordProgres")]
|
||||
public class ClimbTowerLogic_RecordProgres : ICallGSHandler
|
||||
{
|
||||
private const uint TowerGroupId = 3;
|
||||
private const uint BasicProgressSid = 2;
|
||||
private const uint AdvancedProgressSid = 3;
|
||||
private const uint LevelStateSidBase = 10000;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<ClimbTowerRecordProgressParam>(param);
|
||||
if (req == null || req.LevelId == 0 || req.Area <= 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||
if (cycle == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var towerType = ResolveTowerType(cycle, (uint)req.LevelId);
|
||||
if (towerType == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
var levelStateSid = LevelStateSidBase + (uint)req.LevelId;
|
||||
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
|
||||
levelState.Val = MergeAreaStars(levelState.Val, req.Area, req.StarMask);
|
||||
SyncAttr(sync, player, levelState);
|
||||
|
||||
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
|
||||
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
|
||||
progressAttr.Val = req.Area >= 3 ? 0u : PackProgress((uint)req.LevelId, (uint)(req.Area + 1));
|
||||
SyncAttr(sync, player, progressAttr);
|
||||
|
||||
if (req.RoleHP.Count > 0 || req.TeamEnergy.HasValue)
|
||||
{
|
||||
SaveRoleState(player, sync, towerType, req.RoleHP, req.TeamEnergy.GetValueOrDefault());
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
await CallGSRouter.SendScript(connection, "ClimbTowerLogic_RecordProgres", "{}", sync);
|
||||
}
|
||||
|
||||
private static void SaveRoleState(
|
||||
PlayerInstance player,
|
||||
NtfSyncPlayer sync,
|
||||
int towerType,
|
||||
List<List<int>> roleHp,
|
||||
int teamEnergy)
|
||||
{
|
||||
var slotStart = towerType == 2 ? 4u : 1u;
|
||||
|
||||
for (var slot = slotStart; slot < slotStart + 3; slot++)
|
||||
{
|
||||
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
|
||||
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
|
||||
templateAttr.Val = 0;
|
||||
hpAttr.Val = 0;
|
||||
SyncAttr(sync, player, templateAttr);
|
||||
SyncAttr(sync, player, hpAttr);
|
||||
}
|
||||
|
||||
for (var i = 0; i < Math.Min(roleHp.Count, 3); i++)
|
||||
{
|
||||
var row = roleHp[i];
|
||||
if (row == null || row.Count < 2)
|
||||
continue;
|
||||
|
||||
var slot = slotStart + (uint)i;
|
||||
var templateAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10);
|
||||
var hpAttr = GetOrCreateAttr(player.Data, TowerGroupId, slot * 10 + 1);
|
||||
templateAttr.Val = (uint)Math.Max(0, row[0]);
|
||||
hpAttr.Val = (uint)Math.Max(0, row[1]);
|
||||
SyncAttr(sync, player, templateAttr);
|
||||
SyncAttr(sync, player, hpAttr);
|
||||
}
|
||||
|
||||
var energyAttr = GetOrCreateAttr(player.Data, TowerGroupId, slotStart * 10 + 2);
|
||||
energyAttr.Val = (uint)Math.Max(0, teamEnergy);
|
||||
SyncAttr(sync, player, energyAttr);
|
||||
}
|
||||
|
||||
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
|
||||
{
|
||||
var areaIndex = Math.Clamp(area, 1, 3) - 1;
|
||||
var result = currentValue;
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
if (((starMask >> i) & 1) == 0)
|
||||
continue;
|
||||
|
||||
var bitIndex = areaIndex * 3 + i;
|
||||
result |= 1u << bitIndex;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static uint PackProgress(uint levelId, uint area) => (area << 24) | (levelId & 0x00FF_FFFF);
|
||||
|
||||
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
|
||||
{
|
||||
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
|
||||
return 1;
|
||||
|
||||
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
|
||||
return 2;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
|
||||
{
|
||||
return groups.Any(group => group.Any(id => id == levelId));
|
||||
}
|
||||
|
||||
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||
{
|
||||
var parsed = configs
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||
if (latestStarted != null)
|
||||
return latestStarted.Config;
|
||||
|
||||
return parsed.FirstOrDefault()?.Config;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
System.Globalization.DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ClimbTowerRecordProgressParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nArea")]
|
||||
public int Area { get; set; }
|
||||
|
||||
[JsonPropertyName("nStar")]
|
||||
public int StarMask { get; set; }
|
||||
|
||||
[JsonPropertyName("tbRoleHP")]
|
||||
public List<List<int>> RoleHP { get; set; } = [];
|
||||
|
||||
[JsonPropertyName("nTeamEnergy")]
|
||||
public int? TeamEnergy { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using MikuSB.Data;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("TowerLevel_EnterLevel")]
|
||||
public class TowerLevel_EnterLevel : ICallGSHandler
|
||||
{
|
||||
private static readonly Random Random = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<TowerLevelEnterLevelParam>(param);
|
||||
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.TowerLevelData.ContainsKey((uint)req.LevelId))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
|
||||
await CallGSRouter.SendScript(connection, "TowerLevel_EnterLevel", rsp);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class TowerLevelEnterLevelParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nTeamID")]
|
||||
public int TeamId { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.Util;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
|
||||
[CallGSApi("TowerLevel_LevelSettlement")]
|
||||
public class TowerLevel_LevelSettlement : ICallGSHandler
|
||||
{
|
||||
private static readonly Logger Logger = new("Tower");
|
||||
private const uint TowerGroupId = 3;
|
||||
private const uint LaunchPassGroupId = 22;
|
||||
private const uint BasicProgressSid = 2;
|
||||
private const uint AdvancedProgressSid = 3;
|
||||
private const uint LevelStateSidBase = 10000;
|
||||
private const int FinalArea = 3;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||
await CallGSRouter.SendScript(connection, "TowerLevel_LevelSettlement", response.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||
{
|
||||
var req = tbParam?.Deserialize<TowerLevelSettlementParam>();
|
||||
if (req == null || req.TowerId == 0 || req.LevelId == 0)
|
||||
{
|
||||
Logger.Error($"Invalid tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
|
||||
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||
}
|
||||
|
||||
var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
|
||||
if (cycle == null)
|
||||
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||
|
||||
var towerType = ResolveTowerType(cycle, (uint)req.TowerId);
|
||||
if (towerType == 0)
|
||||
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
var levelStateSid = LevelStateSidBase + (uint)req.TowerId;
|
||||
var levelState = GetOrCreateAttr(player.Data, TowerGroupId, levelStateSid);
|
||||
levelState.Val = MergeAreaStars(levelState.Val, FinalArea, req.StarMask);
|
||||
SyncAttr(sync, player, levelState);
|
||||
|
||||
var progressSid = towerType == 1 ? BasicProgressSid : AdvancedProgressSid;
|
||||
var progressAttr = GetOrCreateAttr(player.Data, TowerGroupId, progressSid);
|
||||
progressAttr.Val = 0;
|
||||
SyncAttr(sync, player, progressAttr);
|
||||
|
||||
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
|
||||
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
|
||||
SyncAttr(sync, player, passAttr);
|
||||
|
||||
Logger.Info(
|
||||
$"Tower settlement saved. uid={player.Uid} towerId={req.TowerId} levelId={req.LevelId} starMask={req.StarMask} " +
|
||||
$"towerStateSid={levelStateSid} towerStateVal={levelState.Val} progressSid={progressSid} passVal={passAttr.Val}");
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
return (new JsonObject(), sync);
|
||||
}
|
||||
|
||||
private static uint MergeAreaStars(uint currentValue, int area, int starMask)
|
||||
{
|
||||
var areaIndex = Math.Clamp(area, 1, 3) - 1;
|
||||
var result = currentValue;
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
if (((starMask >> i) & 1) == 0)
|
||||
continue;
|
||||
|
||||
var bitIndex = areaIndex * 3 + i;
|
||||
result |= 1u << bitIndex;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static int ResolveTowerType(ClimbTowerTimeExcel cycle, uint levelId)
|
||||
{
|
||||
if (ContainsLevel(cycle.GetLevelGroups(1), levelId))
|
||||
return 1;
|
||||
|
||||
if (ContainsLevel(cycle.GetLevelGroups(2), levelId))
|
||||
return 2;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static bool ContainsLevel(IEnumerable<IReadOnlyList<uint>> groups, uint levelId)
|
||||
{
|
||||
return groups.Any(group => group.Any(id => id == levelId));
|
||||
}
|
||||
|
||||
private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
|
||||
{
|
||||
var parsed = configs
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
|
||||
if (latestStarted != null)
|
||||
return latestStarted.Config;
|
||||
|
||||
return parsed.FirstOrDefault()?.Config;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
System.Globalization.DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(MikuSB.Proto.NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class TowerLevelSettlementParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nTowerID")]
|
||||
public int TowerId { get; set; }
|
||||
|
||||
[JsonPropertyName("nStar")]
|
||||
public int StarMask { get; set; }
|
||||
}
|
||||
@@ -1 +1 @@
|
||||
v=3.9
|
||||
v=4.0
|
||||
Reference in New Issue
Block a user