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5 Commits

Author SHA1 Message Date
Kei-Luna
0e62fcc9b2 v 1.1 2026-04-28 16:29:57 +09:00
Kei-Luna
f4ad74e00d Keep username changes 2026-04-28 16:12:27 +09:00
Kei-Luna
ccdfbee828 Implemented a level-up for SupporterCards. 2026-04-28 16:12:02 +09:00
Kei-Luna
5d0f587fb9 Support cards can now be equipped. 2026-04-28 15:37:44 +09:00
Kei-Luna
94f972ff82 add all support card 2026-04-28 15:23:42 +09:00
12 changed files with 347 additions and 11 deletions

View File

@@ -0,0 +1,32 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("support_card.json")]
public class SupportCardExcel : ExcelResource
{
public uint Genre { get; set; }
public uint Detail { get; set; }
public uint Particular { get; set; }
public uint Level { get; set; }
public uint Icon { get; set; }
public uint ProvideExp { get; set; }
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
public uint MaxLevel => LevelLimitId switch
{
1007 => 10,
1008 => 13,
1009 => 16,
_ => 10
};
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
public override uint GetId() => Icon;
public override void Loaded()
{
GameData.SupportCardData.Add(this);
}
}

View File

@@ -18,6 +18,7 @@ public static class GameData
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
}
public static class GameResourceTemplateId

View File

@@ -28,6 +28,8 @@ public class CharacterInfo
[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
[SugarColumn(IsJson = true)] public List<uint> Spines { get; set; } = [];
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
// Key = EqSlot (= support card Detail), Value = support card UniqueId
[SugarColumn(IsJson = true)] public Dictionary<uint, uint> SupportSlots { get; set; } = [];
public long Timestamp { get; set; }
public uint Count { get; set; } = 1;
@@ -55,6 +57,8 @@ public class CharacterInfo
proto.Slots[4] = WeaponUniqueId;
proto.Slots[5] = SkinId;
foreach (var (slot, uid) in SupportSlots)
proto.Slots[slot] = uid;
return proto;
}

View File

@@ -26,24 +26,29 @@ public class BaseGameItemInfo
public uint ItemCount { get; set; }
public ItemTypeEnum ItemType { get; set; }
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
public uint Level { get; set; }
public uint Exp { get; set; }
public virtual Item ToProto()
{
return new Item
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Flag = (uint)Flag
};
if (Level > 0 || Exp > 0)
proto.Enhance = new Enhance { Level = Level, Exp = Exp };
return proto;
}
}
public abstract class GrowableItemInfo : BaseGameItemInfo
{
public bool IsLocked { get; set; }
public uint Level { get; set; }
public uint Exp { get; set; }
public new uint Level { get; set; }
public new uint Exp { get; set; }
public uint Break { get; set; }
public uint EquipAvatarId { get; set; }
}

View File

@@ -7,6 +7,8 @@ namespace MikuSB.Database.Player;
[SugarTable("Player")]
public class PlayerGameData : BaseDatabaseDataHelper
{
public const string DefaultDisplayName = "Miku";
public string? Name { get; set; } = "";
public string? Signature { get; set; } = "MikuPS";
public uint Level { get; set; } = 100;
@@ -25,13 +27,30 @@ public class PlayerGameData : BaseDatabaseDataHelper
return result;
}
public static string NormalizeDisplayName(string? name)
{
var normalized = name?.Trim();
return string.IsNullOrWhiteSpace(normalized) ? DefaultDisplayName : normalized;
}
public bool EnsureDisplayName()
{
var normalized = NormalizeDisplayName(Name);
if (string.Equals(Name, normalized, StringComparison.Ordinal))
return false;
Name = normalized;
return true;
}
public PlayerProfile ToProfileProto()
{
var displayName = NormalizeDisplayName(Name);
var proto = new PlayerProfile
{
Pid = (uint)Uid,
Account = Name,
Name = Name,
Account = displayName,
Name = displayName,
Level = Level,
Sex = Gender,
Sign = Signature,

View File

@@ -110,6 +110,26 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return arInfo;
}
public async ValueTask<BaseGameItemInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
var info = new BaseGameItemInfo
{
TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre,
ItemCount = 1
};
InventoryData.Items[info.UniqueId] = info;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
return info;
}
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{
if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;

View File

@@ -43,7 +43,7 @@ public class PlayerInstance(PlayerGameData data)
{
// new player
IsNewPlayer = true;
Data.Name = AccountData.GetAccountByUid(uid)?.Username;
Data.Name = PlayerGameData.NormalizeDisplayName(AccountData.GetAccountByUid(uid)?.Username);
DatabaseHelper.CreateInstance(Data);
@@ -66,6 +66,10 @@ public class PlayerInstance(PlayerGameData data)
{
await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level, sendPacket:false);
}
foreach (var sc in GameData.SupportCardData)
{
await InventoryManager.AddSupportCardItem(sc.Detail, sc.Particular, sc.Level, sendPacket: false);
}
foreach (var supplies in GameData.AllSuppliesData)
{
await InventoryManager.AddSuppliesItem(supplies, 90000, false);
@@ -134,6 +138,7 @@ public class PlayerInstance(PlayerGameData data)
public async ValueTask OnEnterGame()
{
if (!Initialized) await InitialPlayerManager();
Data.EnsureDisplayName();
await CharacterManager.RepairCharacterWeapons();
await EnsureSupplies();
}
@@ -225,12 +230,13 @@ public class PlayerInstance(PlayerGameData data)
public Proto.Player ToPlayerProto()
{
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
var proto = new Proto.Player
{
Pid = (ulong)Data.Uid,
Account = Data.Name,
Provider = Data.Name,
Name = Data.Name,
Account = displayName,
Provider = displayName,
Name = displayName,
Level = Data.Level,
Sex = Data.Gender,
Vigor = Data.Vigor,
@@ -259,6 +265,11 @@ public class PlayerInstance(PlayerGameData data)
return proto;
}
public void SetDisplayName(string? name)
{
Data.Name = PlayerGameData.NormalizeDisplayName(name);
}
public void SetShowItem(int index, ulong itemId)
{
if (index <= 0)

View File

@@ -0,0 +1,70 @@
using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_Equip")]
public class SupporterCard_Equip : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<SupporterCardEquipParam>(param);
if (req == null || req.CardId == 0 || req.SupportCardUid == 0)
{
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
return;
}
var slot = (uint)req.EqSlot;
// If an existing card is equipped in this slot and bForce is false, ask for confirmation
if (!req.Force && req.CurrentEquippedUid != 0 && card.SupportSlots.TryGetValue(slot, out var existing) && existing != 0)
{
await CallGSRouter.SendScript(connection, "Logistics_Confirm", "{}");
return;
}
// Perform equip
card.SupportSlots[slot] = (uint)req.SupportCardUid;
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var sync = new NtfSyncPlayer();
sync.Items.Add(card.ToProto());
// Req_EquipChange (no Model) → Logistics_Change; Req_Equip (has Model) → Logistics_Equip
var responseApi = string.IsNullOrEmpty(req.Model) ? "Logistics_Change" : "Logistics_Equip";
await CallGSRouter.SendScript(connection, responseApi, "{}", sync);
}
}
internal sealed class SupporterCardEquipParam
{
[JsonPropertyName("EqId")]
public int CardId { get; set; }
[JsonPropertyName("beEqId")]
public int SupportCardUid { get; set; }
[JsonPropertyName("EqSlot")]
public int EqSlot { get; set; }
[JsonPropertyName("BEqId")]
public int CurrentEquippedUid { get; set; }
[JsonPropertyName("bForce")]
public bool Force { get; set; }
[JsonPropertyName("Model")]
public string? Model { get; set; }
}

View File

@@ -0,0 +1,119 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
[CallGSApi("SupporterCard_Upgrade")]
public class SupporterCard_Upgrade : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<SupporterCardUpgradeParam>(param);
if (req == null || req.SupportCardUid == 0 || req.Materials == null || req.Materials.Count == 0)
{
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
return;
}
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
if (supportCard == null)
{
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
return;
}
var supportCardExcel = GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == supportCard.TemplateId);
var maxLevel = supportCardExcel?.MaxLevel ?? 10;
// Validate all materials exist with sufficient count
foreach (var mat in req.Materials)
{
var item = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)mat.Id);
if (item == null || item.ItemCount < mat.Num)
{
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
return;
}
}
// Consume materials and accumulate exp
var syncItems = new List<Item>();
uint gainedExp = 0;
foreach (var mat in req.Materials)
{
var item = player.InventoryManager.InventoryData.Items[(uint)mat.Id];
// Look up ProvideExp: check SupportCardData first, then SuppliesData
uint provideExp = 0;
var scExcel = GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == item.TemplateId);
if (scExcel != null)
provideExp = scExcel.ProvideExp;
else if (GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supExcel))
provideExp = supExcel.ProvideExp;
gainedExp += provideExp * (uint)mat.Num;
item.ItemCount -= (uint)mat.Num;
var proto = item.ToProto();
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
proto.Count = 0;
}
syncItems.Add(proto);
}
// Apply exp and level up
supportCard.Exp += gainedExp;
while (supportCard.Level < maxLevel)
{
var expNeeded = GetExpNeeded(supportCard.Level + 1);
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
supportCard.Exp -= expNeeded;
supportCard.Level++;
}
if (supportCard.Level >= maxLevel)
{
supportCard.Exp = 0;
supportCard.Level = maxLevel;
}
syncItems.Add(supportCard.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}", sync);
}
private static uint GetExpNeeded(uint level)
{
if (GameData.UpgradeExpData.TryGetValue((int)level, out var row))
return row.SusNeedExp;
return 0;
}
}
internal sealed class SupporterCardUpgradeParam
{
[JsonPropertyName("Id")]
public int SupportCardUid { get; set; }
[JsonPropertyName("tbMaterials")]
public List<UpgradeMaterial> Materials { get; set; } = [];
}
internal sealed class UpgradeMaterial
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("Num")]
public uint Num { get; set; }
}

View File

@@ -43,6 +43,8 @@ public class HandlerReqLogin : Handler
connection.State = SessionStateEnum.WAITING_FOR_LOGIN;
var pd = DatabaseHelper.GetInstance<PlayerGameData>(account.Uid);
connection.Player = pd == null ? new PlayerInstance(account.Uid) : new PlayerInstance(pd);
if (connection.Player.Data.EnsureDisplayName())
DatabaseHelper.UpdateInstance(connection.Player.Data);
connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{account.Uid}/",
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");

View File

@@ -1,4 +1,6 @@
using MikuSB.Proto;
using Google.Protobuf;
using MikuSB.Database;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
@@ -7,6 +9,57 @@ public class HandlerReqRename : Handler
{
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
{
var player = connection.Player;
if (player != null)
{
var requestedName = ParseDisplayName(data);
player.SetDisplayName(requestedName);
DatabaseHelper.UpdateInstance(player.Data);
await player.OnHeartBeat();
}
await connection.SendPacket(CmdIds.RspRename);
}
private static string? ParseDisplayName(byte[] data)
{
if (data.Length == 0)
return null;
try
{
var input = new CodedInputStream(data);
while (!input.IsAtEnd)
{
var tag = input.ReadTag();
if (tag == 0)
break;
if (WireFormat.GetTagWireType(tag) == WireFormat.WireType.LengthDelimited)
{
var value = input.ReadString();
if (!string.IsNullOrWhiteSpace(value))
return value;
}
else
{
input.SkipLastField();
}
}
}
catch
{
// Fall back to raw UTF-8 payload handling below.
}
try
{
var rawText = System.Text.Encoding.UTF8.GetString(data).Trim('\0', ' ', '\r', '\n', '\t');
return string.IsNullOrWhiteSpace(rawText) ? null : rawText;
}
catch
{
return null;
}
}
}

View File

@@ -1 +1 @@
v=1.0
v=1.1