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4 Commits
2047758c18
...
v4.3
| Author | SHA1 | Date | |
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e4fb4d7722 | ||
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6bc9090c89 | ||
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bc69a072e1 | ||
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2f1b6d35da |
89
Common/Data/Excel/FishingFoodExcel.cs
Normal file
89
Common/Data/Excel/FishingFoodExcel.cs
Normal file
@@ -0,0 +1,89 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/fishing/food.json")]
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public class FishingFoodExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("FoodType")] public JToken? FoodTypeRaw { get; set; }
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[JsonProperty("NeedItem")] public JToken? NeedItemRaw { get; set; }
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||||||
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[JsonProperty("CreateItems")] public JToken? CreateItemsRaw { get; set; }
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[JsonProperty("EffectTime")] public JToken? EffectTimeRaw { get; set; }
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[JsonProperty("FishingLevel")] public JToken? FishingLevelRaw { get; set; }
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[JsonProperty("SeasonId")] public JToken? SeasonIdRaw { get; set; }
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[JsonProperty("BaitNum")] public JToken? BaitNumRaw { get; set; }
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[JsonProperty("FoodArea")] public JToken? FoodAreaRaw { get; set; }
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[JsonIgnore] public uint FoodType => ReadUInt(FoodTypeRaw);
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[JsonIgnore] public uint EffectTime => ReadUInt(EffectTimeRaw);
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[JsonIgnore] public uint FishingLevel => ReadUInt(FishingLevelRaw);
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[JsonIgnore] public uint SeasonId => ReadUInt(SeasonIdRaw);
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||||||
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[JsonIgnore] public List<List<uint>> NeedItem => ReadNestedUIntList(NeedItemRaw);
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||||||
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[JsonIgnore] public List<uint> CreateItems => ReadUIntList(CreateItemsRaw);
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[JsonIgnore] public List<uint> BaitNum => ReadUIntList(BaitNumRaw);
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[JsonIgnore] public List<uint> FoodArea => ReadUIntList(FoodAreaRaw);
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public override uint GetId() => Id;
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||||||
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public override void Loaded()
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||||||
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{
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GameData.FishingFoodData[Id] = this;
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}
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||||||
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||||||
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private static int ReadInt(JToken? token)
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||||||
|
{
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if (token == null)
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return 0;
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||||||
|
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||||||
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return token.Type switch
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||||||
|
{
|
||||||
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JTokenType.Integer => token.Value<int>(),
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||||||
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JTokenType.Float => (int)token.Value<decimal>(),
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||||||
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JTokenType.String when int.TryParse(token.Value<string>(), out var value) => value,
|
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_ => 0
|
||||||
|
};
|
||||||
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}
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||||||
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|
||||||
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private static uint ReadUInt(JToken? token)
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||||||
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{
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var value = ReadInt(token);
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return value > 0 ? (uint)value : 0;
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||||||
|
}
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||||||
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|
||||||
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private static List<uint> ReadUIntList(JToken? token)
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||||||
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{
|
||||||
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if (token is not JArray array)
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||||||
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return [];
|
||||||
|
|
||||||
|
var result = new List<uint>(array.Count);
|
||||||
|
foreach (var item in array)
|
||||||
|
{
|
||||||
|
var value = ReadUInt(item);
|
||||||
|
if (value > 0)
|
||||||
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result.Add(value);
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||||||
|
}
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||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
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private static List<List<uint>> ReadNestedUIntList(JToken? token)
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||||||
|
{
|
||||||
|
if (token is not JArray array)
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||||||
|
return [];
|
||||||
|
|
||||||
|
var result = new List<List<uint>>(array.Count);
|
||||||
|
foreach (var row in array.OfType<JArray>())
|
||||||
|
{
|
||||||
|
var values = new List<uint>(row.Count);
|
||||||
|
foreach (var item in row)
|
||||||
|
{
|
||||||
|
values.Add(ReadUInt(item));
|
||||||
|
}
|
||||||
|
result.Add(values);
|
||||||
|
}
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||||||
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|
||||||
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return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -12,6 +12,7 @@ public class MonsterCardExcel : ExcelResource
|
|||||||
[JsonProperty("Color")] public uint Color { get; set; }
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[JsonProperty("Color")] public uint Color { get; set; }
|
||||||
[JsonProperty("RikiId")] public uint RikiId { get; set; }
|
[JsonProperty("RikiId")] public uint RikiId { get; set; }
|
||||||
[JsonProperty("CostValue")] public uint CostValue { get; set; }
|
[JsonProperty("CostValue")] public uint CostValue { get; set; }
|
||||||
|
[JsonProperty("Exp")] public uint Exp { get; set; }
|
||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
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@@ -6,8 +6,10 @@ namespace MikuSB.Data.Excel;
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public class VirCaptureLevelListExcel : ExcelResource
|
public class VirCaptureLevelListExcel : ExcelResource
|
||||||
{
|
{
|
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[JsonProperty("Level")] public uint Level { get; set; }
|
[JsonProperty("Level")] public uint Level { get; set; }
|
||||||
|
[JsonProperty("Exp")] public uint Exp { get; set; }
|
||||||
[JsonProperty("Num")] public uint Num { get; set; }
|
[JsonProperty("Num")] public uint Num { get; set; }
|
||||||
[JsonProperty("MaxCost")] public uint MaxCost { get; set; }
|
[JsonProperty("MaxCost")] public uint MaxCost { get; set; }
|
||||||
|
[JsonProperty("ExpUp")] public double ExpUp { get; set; }
|
||||||
|
|
||||||
public override uint GetId() => Level;
|
public override uint GetId() => Level;
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ public class VirCaptureTimeExcel : ExcelResource
|
|||||||
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||||
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
||||||
[JsonProperty("CaptureRegionId")] public List<uint> CaptureRegionId { get; set; } = [];
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[JsonProperty("CaptureRegionId")] public List<uint> CaptureRegionId { get; set; } = [];
|
||||||
|
[JsonProperty("MaxExp")] public uint MaxExp { get; set; }
|
||||||
|
|
||||||
public override uint GetId() => Id;
|
public override uint GetId() => Id;
|
||||||
|
|
||||||
|
|||||||
44
Common/Data/Excel/VirCaptureTowerExcel.cs
Normal file
44
Common/Data/Excel/VirCaptureTowerExcel.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace MikuSB.Data.Excel;
|
||||||
|
|
||||||
|
[ResourceEntity("dlc/vircapture/tower.json")]
|
||||||
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public class VirCaptureTowerExcel : ExcelResource
|
||||||
|
{
|
||||||
|
[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
[JsonProperty("Condition")] public JToken? ConditionRaw { get; set; }
|
||||||
|
[JsonProperty("MapID")] public uint MapId { get; set; }
|
||||||
|
[JsonProperty("TrialCard")] public List<uint> TrialCard { get; set; } = [];
|
||||||
|
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
|
||||||
|
|
||||||
|
[JsonIgnore]
|
||||||
|
public Dictionary<int, uint> Condition { get; } = [];
|
||||||
|
|
||||||
|
public override uint GetId() => Id;
|
||||||
|
|
||||||
|
public override void Loaded()
|
||||||
|
{
|
||||||
|
Condition.Clear();
|
||||||
|
if (ConditionRaw is JObject obj)
|
||||||
|
{
|
||||||
|
foreach (var property in obj.Properties())
|
||||||
|
{
|
||||||
|
if (!int.TryParse(property.Name, out var key))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
uint value = 0;
|
||||||
|
if (property.Value.Type == JTokenType.Integer)
|
||||||
|
value = property.Value.Value<uint>();
|
||||||
|
else if (property.Value.Type == JTokenType.String &&
|
||||||
|
uint.TryParse(property.Value.Value<string>(), out var parsed))
|
||||||
|
value = parsed;
|
||||||
|
|
||||||
|
if (value > 0)
|
||||||
|
Condition[key] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
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GameData.VirCaptureTowerData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -56,6 +56,8 @@ public static class GameData
|
|||||||
public static Dictionary<uint, VirCaptureCaptureRegionExcel> VirCaptureCaptureRegionData { get; private set; } = [];
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public static Dictionary<uint, VirCaptureCaptureRegionExcel> VirCaptureCaptureRegionData { get; private set; } = [];
|
||||||
public static Dictionary<uint, VirCaptureLevelListExcel> VirCaptureLevelListData { get; private set; } = [];
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public static Dictionary<uint, VirCaptureLevelListExcel> VirCaptureLevelListData { get; private set; } = [];
|
||||||
public static Dictionary<ulong, MonsterCardExcel> MonsterCardData { get; private set; } = [];
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public static Dictionary<ulong, MonsterCardExcel> MonsterCardData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, FishingFoodExcel> FishingFoodData { get; private set; } = [];
|
||||||
|
public static Dictionary<uint, VirCaptureTowerExcel> VirCaptureTowerData { get; private set; } = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GameResourceTemplateId
|
public static class GameResourceTemplateId
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using System.Text.Json.Serialization;
|
|||||||
using MikuSB.GameServer.Game.BossPvp;
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using MikuSB.GameServer.Game.BossPvp;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||||
|
using MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
|
||||||
|
|
||||||
@@ -72,6 +73,13 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
|||||||
return response;
|
return response;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (string.Equals(sCmd, "VirCaptureTower_LevelSettlement", StringComparison.Ordinal))
|
||||||
|
{
|
||||||
|
var (response, sync) = VirCaptureTower_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||||
|
extraSync = sync;
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
return tbParam?.DeepClone() ?? new JsonObject();
|
return tbParam?.DeepClone() ?? new JsonObject();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,245 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Data.Excel;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Inventory;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Fishing;
|
||||||
|
|
||||||
|
[CallGSApi("FishingServer_ConvertFood")]
|
||||||
|
public class FishingServer_ConvertFood : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint FishingGroupId = 32;
|
||||||
|
private const uint CashGroupId = 1;
|
||||||
|
private const uint FoodBaseSid = 30000;
|
||||||
|
private const uint FoodAvaTimeSubType = 1;
|
||||||
|
private const uint ExploreAvaTimeSubType = 2;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<FishingConvertFoodParam>(param);
|
||||||
|
if (req == null || req.FoodId <= 0 || req.Num <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.FishingFoodData.TryGetValue((uint)req.FoodId, out var food))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var count = Math.Max(1u, req.Num);
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
if (!HasEnoughMaterials(player.InventoryManager.InventoryData, food.NeedItem, count) ||
|
||||||
|
!HasEnoughCash(player.Data, food.BaitNum, count))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"tip.girlcard_cmd_err\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ConsumeMaterials(player.InventoryManager.InventoryData, food.NeedItem, count, sync.Items);
|
||||||
|
ConsumeCash(player, food.BaitNum, count, sync);
|
||||||
|
|
||||||
|
var response = new JsonObject
|
||||||
|
{
|
||||||
|
["nFoodID"] = req.FoodId
|
||||||
|
};
|
||||||
|
|
||||||
|
switch (food.FoodType)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
ApplyFoodDuration(player, food, FoodAvaTimeSubType, count, sync);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
var rewards = await CreateItemsAsync(player, sync, food.CreateItems, count);
|
||||||
|
response["tbBait"] = rewards;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
ApplyFoodDuration(player, food, ExploreAvaTimeSubType, count, sync);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", "{\"sError\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "FishingServer_ConvertFood", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HasEnoughMaterials(InventoryData inventory, IEnumerable<List<uint>> costs, uint multiplier)
|
||||||
|
{
|
||||||
|
foreach (var cost in costs)
|
||||||
|
{
|
||||||
|
if (cost.Count < 5)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl(cost[0], cost[1], cost[2], cost[3]);
|
||||||
|
var item = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
var needCount = checked(cost[4] * multiplier);
|
||||||
|
if (item == null || item.ItemCount < needCount)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ConsumeMaterials(InventoryData inventory, IEnumerable<List<uint>> costs, uint multiplier, ICollection<Item> syncItems)
|
||||||
|
{
|
||||||
|
foreach (var cost in costs)
|
||||||
|
{
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl(cost[0], cost[1], cost[2], cost[3]);
|
||||||
|
var item = inventory.Items.Values.First(x => x.TemplateId == templateId);
|
||||||
|
var needCount = checked(cost[4] * multiplier);
|
||||||
|
item.ItemCount -= needCount;
|
||||||
|
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
inventory.Items.Remove(item.UniqueId);
|
||||||
|
var proto = item.ToProto();
|
||||||
|
proto.Count = 0;
|
||||||
|
syncItems.Add(proto);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
syncItems.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HasEnoughCash(PlayerGameData data, IReadOnlyList<uint> baitNum, uint multiplier)
|
||||||
|
{
|
||||||
|
if (baitNum.Count < 2)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
var moneyType = baitNum[0];
|
||||||
|
var need = checked(baitNum[1] * multiplier);
|
||||||
|
var sid = moneyType * 2 + 1;
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == CashGroupId && x.Sid == sid);
|
||||||
|
return (attr?.Val ?? 0) >= need;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ConsumeCash(MikuSB.GameServer.Game.Player.PlayerInstance player, IReadOnlyList<uint> baitNum, uint multiplier, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
if (baitNum.Count < 2)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var moneyType = baitNum[0];
|
||||||
|
var sid = moneyType * 2 + 1;
|
||||||
|
var need = checked(baitNum[1] * multiplier);
|
||||||
|
var attr = GetOrCreateAttr(player.Data, CashGroupId, sid);
|
||||||
|
attr.Val -= need;
|
||||||
|
SyncAttr(player, sync, attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyFoodDuration(MikuSB.GameServer.Game.Player.PlayerInstance player, FishingFoodExcel food, uint subType, uint count, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var sid = FoodBaseSid + food.Id * 10 + subType;
|
||||||
|
var attr = GetOrCreateAttr(player.Data, FishingGroupId, sid);
|
||||||
|
var now = (uint)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||||
|
var startTime = Math.Max(attr.Val, now);
|
||||||
|
attr.Val = checked(startTime + food.EffectTime * count);
|
||||||
|
SyncAttr(player, sync, attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task<JsonArray> CreateItemsAsync(MikuSB.GameServer.Game.Player.PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> createItem, uint multiplier)
|
||||||
|
{
|
||||||
|
var rewards = new JsonArray();
|
||||||
|
if (createItem.Count < 5)
|
||||||
|
return rewards;
|
||||||
|
|
||||||
|
var itemType = (ItemTypeEnum)createItem[0];
|
||||||
|
var detail = createItem[1];
|
||||||
|
var particular = createItem[2];
|
||||||
|
var level = createItem[3];
|
||||||
|
var totalCount = checked(createItem[4] * multiplier);
|
||||||
|
|
||||||
|
switch (itemType)
|
||||||
|
{
|
||||||
|
case ItemTypeEnum.TYPE_SUPPLIES:
|
||||||
|
{
|
||||||
|
var templateId = (uint)GameResourceTemplateId.FromGdpl(createItem[0], detail, particular, level);
|
||||||
|
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
|
||||||
|
{
|
||||||
|
var item = await player.InventoryManager.AddSuppliesItem(supplies, totalCount, sendPacket: false);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case ItemTypeEnum.TYPE_USEABLE:
|
||||||
|
{
|
||||||
|
var item = AddOtherItem(player.InventoryManager.InventoryData, detail, particular, level, totalCount);
|
||||||
|
if (item != null)
|
||||||
|
sync.Items.Add(item.ToProto());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rewards.Add(new JsonArray((int)createItem[0], (int)detail, (int)particular, (int)level, (int)totalCount));
|
||||||
|
return rewards;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint detail, uint particular, uint level, uint count)
|
||||||
|
{
|
||||||
|
var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
|
||||||
|
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
|
||||||
|
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
if (existing != null)
|
||||||
|
{
|
||||||
|
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
|
||||||
|
return existing;
|
||||||
|
}
|
||||||
|
|
||||||
|
var item = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = inventory.NextUniqueUid++,
|
||||||
|
ItemType = ItemTypeEnum.TYPE_USEABLE,
|
||||||
|
ItemCount = Math.Min(count, maxCount)
|
||||||
|
};
|
||||||
|
inventory.Items[item.UniqueId] = item;
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class FishingConvertFoodParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nFoodID")]
|
||||||
|
public int FoodId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nNum")]
|
||||||
|
public uint Num { get; set; }
|
||||||
|
}
|
||||||
@@ -11,6 +11,14 @@ namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
|||||||
[CallGSApi("VirCaptureLevel_SaveCapture")]
|
[CallGSApi("VirCaptureLevel_SaveCapture")]
|
||||||
public class VirCaptureLevel_SaveCapture : ICallGSHandler
|
public class VirCaptureLevel_SaveCapture : ICallGSHandler
|
||||||
{
|
{
|
||||||
|
private const uint VirCaptureGroupId = 128;
|
||||||
|
private const uint CurExpSid = 2;
|
||||||
|
private const uint CurLevelSid = 3;
|
||||||
|
private const uint BagNumSid = 5;
|
||||||
|
private const uint DailyExpSid = 8;
|
||||||
|
private const uint ColorMaxStartSid = 11;
|
||||||
|
private const uint RikiGroupId = 135;
|
||||||
|
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
var req = JsonSerializer.Deserialize<VirCaptureSaveCaptureParam>(param);
|
var req = JsonSerializer.Deserialize<VirCaptureSaveCaptureParam>(param);
|
||||||
@@ -50,6 +58,7 @@ public class VirCaptureLevel_SaveCapture : ICallGSHandler
|
|||||||
|
|
||||||
sync.Items.Add(grantedItem.ToProto());
|
sync.Items.Add(grantedItem.ToProto());
|
||||||
SyncVirCaptureCounters(player, grantedItem.TemplateId, sync);
|
SyncVirCaptureCounters(player, grantedItem.TemplateId, sync);
|
||||||
|
ApplyCaptureExp(player, grantedItem.TemplateId, sync);
|
||||||
|
|
||||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
@@ -68,17 +77,22 @@ public class VirCaptureLevel_SaveCapture : ICallGSHandler
|
|||||||
private static void SyncVirCaptureCounters(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
|
private static void SyncVirCaptureCounters(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
|
||||||
{
|
{
|
||||||
var bagCount = (uint)player.InventoryManager.InventoryData.Items.Values.Count(x => x.ItemType == ItemTypeEnum.TYPE_MONSTER_CARD);
|
var bagCount = (uint)player.InventoryManager.InventoryData.Items.Values.Count(x => x.ItemType == ItemTypeEnum.TYPE_MONSTER_CARD);
|
||||||
VirCaptureStateHelper.SetUnsignedAttr(player, 5, bagCount, sync);
|
VirCaptureStateHelper.SetUnsignedAttr(player, BagNumSid, bagCount, sync);
|
||||||
|
|
||||||
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.RikiId == 0)
|
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.RikiId == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var rikiAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == 135 && x.Sid == monsterCard.RikiId);
|
var colorSid = ColorMaxStartSid + Math.Max(0u, monsterCard.Color - 1u);
|
||||||
|
var colorAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == colorSid);
|
||||||
|
var nextColorValue = (colorAttr?.Val ?? 0) + 1;
|
||||||
|
VirCaptureStateHelper.SetUnsignedAttr(player, colorSid, nextColorValue, sync);
|
||||||
|
|
||||||
|
var rikiAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == RikiGroupId && x.Sid == monsterCard.RikiId);
|
||||||
if (rikiAttr == null)
|
if (rikiAttr == null)
|
||||||
{
|
{
|
||||||
rikiAttr = new Database.Player.PlayerAttr
|
rikiAttr = new Database.Player.PlayerAttr
|
||||||
{
|
{
|
||||||
Gid = 135,
|
Gid = RikiGroupId,
|
||||||
Sid = monsterCard.RikiId,
|
Sid = monsterCard.RikiId,
|
||||||
Val = 0
|
Val = 0
|
||||||
};
|
};
|
||||||
@@ -86,8 +100,115 @@ public class VirCaptureLevel_SaveCapture : ICallGSHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
rikiAttr.Val += 1;
|
rikiAttr.Val += 1;
|
||||||
sync.Custom[player.ToPackedAttrKey(135, monsterCard.RikiId)] = rikiAttr.Val;
|
sync.Custom[player.ToPackedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
|
||||||
sync.Custom[player.ToShiftedAttrKey(135, monsterCard.RikiId)] = rikiAttr.Val;
|
sync.Custom[player.ToShiftedAttrKey(RikiGroupId, monsterCard.RikiId)] = rikiAttr.Val;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyCaptureExp(MikuSB.GameServer.Game.Player.PlayerInstance player, ulong templateId, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
if (!GameData.MonsterCardData.TryGetValue(templateId, out var monsterCard) || monsterCard.Exp == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var curLevelAttr = GetOrCreateVirCaptureAttr(player, CurLevelSid);
|
||||||
|
var curExpAttr = GetOrCreateVirCaptureAttr(player, CurExpSid);
|
||||||
|
var dailyExpAttr = GetOrCreateVirCaptureAttr(player, DailyExpSid);
|
||||||
|
|
||||||
|
var maxLevel = GameData.VirCaptureLevelListData.Count == 0 ? 1u : GameData.VirCaptureLevelListData.Keys.Max();
|
||||||
|
var curLevel = Math.Max(1u, curLevelAttr.Val);
|
||||||
|
if (curLevel >= maxLevel)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var baseExp = monsterCard.Exp;
|
||||||
|
if (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var currentLevelCfg) && currentLevelCfg.ExpUp > 1d)
|
||||||
|
baseExp = (uint)Math.Floor(baseExp * currentLevelCfg.ExpUp);
|
||||||
|
|
||||||
|
var maxDailyExp = ResolveCurrentAct(player)?.MaxExp ?? 0u;
|
||||||
|
if (maxDailyExp > 0 && dailyExpAttr.Val >= maxDailyExp)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var gainExp = baseExp;
|
||||||
|
if (maxDailyExp > 0)
|
||||||
|
gainExp = Math.Min(gainExp, maxDailyExp - dailyExpAttr.Val);
|
||||||
|
|
||||||
|
if (gainExp == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
dailyExpAttr.Val += gainExp;
|
||||||
|
SyncVirCaptureAttr(player, DailyExpSid, dailyExpAttr.Val, sync);
|
||||||
|
|
||||||
|
var pendingExp = curExpAttr.Val + gainExp;
|
||||||
|
while (GameData.VirCaptureLevelListData.TryGetValue(curLevel, out var levelCfg) && curLevel < maxLevel)
|
||||||
|
{
|
||||||
|
if (pendingExp < levelCfg.Exp)
|
||||||
|
break;
|
||||||
|
|
||||||
|
pendingExp -= levelCfg.Exp;
|
||||||
|
curLevel++;
|
||||||
|
}
|
||||||
|
|
||||||
|
curLevelAttr.Val = curLevel;
|
||||||
|
curExpAttr.Val = curLevel >= maxLevel
|
||||||
|
? GameData.VirCaptureLevelListData.GetValueOrDefault(maxLevel)?.Exp ?? pendingExp
|
||||||
|
: pendingExp;
|
||||||
|
|
||||||
|
SyncVirCaptureAttr(player, CurLevelSid, curLevelAttr.Val, sync);
|
||||||
|
SyncVirCaptureAttr(player, CurExpSid, curExpAttr.Val, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Database.Player.PlayerAttr GetOrCreateVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new Database.Player.PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = VirCaptureGroupId,
|
||||||
|
Sid = sid,
|
||||||
|
Val = 0
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncVirCaptureAttr(MikuSB.GameServer.Game.Player.PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(VirCaptureGroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(VirCaptureGroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static MikuSB.Data.Excel.VirCaptureTimeExcel? ResolveCurrentAct(MikuSB.GameServer.Game.Player.PlayerInstance player)
|
||||||
|
{
|
||||||
|
var actId = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == 1)?.Val ?? 0;
|
||||||
|
if (actId > 0 && GameData.VirCaptureTimeData.TryGetValue(actId, out var act))
|
||||||
|
return act;
|
||||||
|
|
||||||
|
var now = DateTime.Now;
|
||||||
|
return GameData.VirCaptureTimeData.Values
|
||||||
|
.Select(x => new { Config = x, Start = ParseConfigTime(x.StartTime), End = ParseConfigTime(x.EndTime) })
|
||||||
|
.Where(x => x.Start.HasValue && x.End.HasValue && x.Start <= now && now < x.End)
|
||||||
|
.OrderBy(x => x.Start)
|
||||||
|
.Select(x => x.Config)
|
||||||
|
.FirstOrDefault();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DateTime? ParseConfigTime(string? raw)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(raw))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var normalized = raw.Trim().Trim('[', ']');
|
||||||
|
if (normalized.Length != 12)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return DateTime.TryParseExact(
|
||||||
|
normalized,
|
||||||
|
"yyyyMMddHHmm",
|
||||||
|
System.Globalization.CultureInfo.InvariantCulture,
|
||||||
|
System.Globalization.DateTimeStyles.None,
|
||||||
|
out var value)
|
||||||
|
? value
|
||||||
|
: null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,79 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureTower_EnterLevel")]
|
||||||
|
public class VirCaptureTower_EnterLevel : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint VirCaptureGroupId = 128;
|
||||||
|
private const uint VirCaptureLevelSid = 3;
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<VirCaptureTowerEnterLevelParam>(param);
|
||||||
|
if (req == null || req.LevelId <= 0 || req.TeamId <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!GameData.VirCaptureTowerData.TryGetValue((uint)req.LevelId, out var levelCfg))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
if (!CheckConditions(player.Data, levelCfg.Condition))
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"tip.LevelLocked\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool CheckConditions(PlayerGameData data, IReadOnlyDictionary<int, uint> conditions)
|
||||||
|
{
|
||||||
|
foreach (var (key, value) in conditions)
|
||||||
|
{
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
if (data.Level < value)
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
var pass = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == value)?.Val ?? 0;
|
||||||
|
if (pass == 0)
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 20:
|
||||||
|
{
|
||||||
|
var virLevel = data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == VirCaptureLevelSid)?.Val ?? 0;
|
||||||
|
if (virLevel < value)
|
||||||
|
return false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureTowerEnterLevelParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nTeamID")]
|
||||||
|
public int TeamId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using MikuSB.Util;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||||
|
|
||||||
|
[CallGSApi("VirCaptureTower_LevelSettlement")]
|
||||||
|
public class VirCaptureTower_LevelSettlement : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint LaunchLevelStateGroupId = 21;
|
||||||
|
private const uint LaunchPassGroupId = 22;
|
||||||
|
private const uint PassedFlagBit = 1u << 8;
|
||||||
|
private static readonly Logger Logger = new("VirCaptureTower");
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||||
|
await CallGSRouter.SendScript(connection, "VirCaptureTower_LevelSettlement", response.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||||
|
{
|
||||||
|
var req = tbParam?.Deserialize<VirCaptureTowerSettlementParam>();
|
||||||
|
if (req == null || req.LevelId == 0)
|
||||||
|
{
|
||||||
|
Logger.Error($"Invalid vircapture tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
|
||||||
|
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||||
|
}
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
var levelStateAttr = GetOrCreateAttr(player.Data, LaunchLevelStateGroupId, (uint)req.LevelId);
|
||||||
|
levelStateAttr.Val |= MergeStarMask(req.StarMask) | PassedFlagBit;
|
||||||
|
SyncAttr(sync, player, levelStateAttr);
|
||||||
|
|
||||||
|
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
|
||||||
|
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
|
||||||
|
SyncAttr(sync, player, passAttr);
|
||||||
|
|
||||||
|
Logger.Info(
|
||||||
|
$"VirCaptureTower settlement saved. uid={player.Uid} levelId={req.LevelId} starMask={req.StarMask} " +
|
||||||
|
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
return (new JsonObject(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint MergeStarMask(int starMask)
|
||||||
|
{
|
||||||
|
uint result = 0;
|
||||||
|
for (var i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
if (((starMask >> i) & 1) != 0)
|
||||||
|
result |= 1u << i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||||
|
{
|
||||||
|
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||||
|
if (attr != null)
|
||||||
|
return attr;
|
||||||
|
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid
|
||||||
|
};
|
||||||
|
data.Attrs.Add(attr);
|
||||||
|
return attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class VirCaptureTowerSettlementParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int LevelId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nStar")]
|
||||||
|
public int StarMask { get; set; }
|
||||||
|
}
|
||||||
@@ -1 +1 @@
|
|||||||
v=4.2
|
v=4.3
|
||||||
Reference in New Issue
Block a user