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a9b57fc1b7
| Author | SHA1 | Date | |
|---|---|---|---|
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a9b57fc1b7 | ||
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63dc993614 |
76
Common/Data/Excel/IbGoodsExcel.cs
Normal file
76
Common/Data/Excel/IbGoodsExcel.cs
Normal file
@@ -0,0 +1,76 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("purchase/ibgoods.json")]
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public class IbGoodsExcel : ExcelResource
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{
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[JsonProperty("GoodsId")] private JToken? GoodsIdRaw { get; set; }
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[JsonProperty("Type")] private JToken? TypeRaw { get; set; }
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[JsonProperty("PreId")] private JToken? PreIdRaw { get; set; }
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[JsonProperty("LimitTimes")] private JToken? LimitTimesRaw { get; set; }
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[JsonProperty("Item")] private JToken? ItemRaw { get; set; }
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[JsonProperty("Cost")] private JToken? CostRaw { get; set; }
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[JsonProperty("Cost2")] private JToken? Cost2Raw { get; set; }
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[JsonProperty("PcId")] public string PcId { get; set; } = "";
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[JsonProperty("IosId")] public string IosId { get; set; } = "";
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[JsonProperty("AndroidId")] public string AndroidId { get; set; } = "";
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public override uint GetId() => GoodsId;
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public override void Loaded()
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{
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GameData.IbGoodsData[GoodsId] = this;
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}
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[JsonIgnore]
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public uint GoodsId => ReadUInt(GoodsIdRaw);
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||||
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||||
[JsonIgnore]
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public int Type => (int)ReadUInt(TypeRaw);
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||||
|
||||
[JsonIgnore]
|
||||
public uint PreId => ReadUInt(PreIdRaw);
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||||
|
||||
[JsonIgnore]
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public uint LimitTimes => ReadUInt(LimitTimesRaw);
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||||
|
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[JsonIgnore]
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public List<uint> Item => ReadUIntList(ItemRaw);
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||||
|
||||
[JsonIgnore]
|
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public List<uint> Cost => ReadUIntList(CostRaw);
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||||
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[JsonIgnore]
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public List<uint> Cost2 => ReadUIntList(Cost2Raw);
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public string GetProductId() =>
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!string.IsNullOrWhiteSpace(PcId) ? PcId :
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!string.IsNullOrWhiteSpace(AndroidId) ? AndroidId :
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IosId;
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private static uint ReadUInt(JToken? token)
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{
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if (token == null || token.Type is JTokenType.Null or JTokenType.Undefined)
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return 0;
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||||
|
||||
if (token.Type == JTokenType.Integer)
|
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return token.Value<uint>();
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||||
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if (token.Type == JTokenType.String && uint.TryParse(token.Value<string>(), out var value))
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return value;
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return 0;
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||||
}
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private static List<uint> ReadUIntList(JToken? token)
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||||
{
|
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if (token is not JArray array)
|
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return [];
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return array
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.Select(entry => entry.Type == JTokenType.Integer ? entry.Value<uint>() : 0u)
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.ToList();
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}
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}
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@@ -10,8 +10,17 @@ public class OtherItemExcel : ExcelResource
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public uint Detail { get; set; }
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public uint Particular { get; set; }
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public uint Level { get; set; }
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public string LuaType { get; set; } = "";
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[JsonProperty("UseMode")] public JToken? UseModeRaw { get; set; }
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[JsonProperty("Param1")] public JToken? Param1Raw { get; set; }
|
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[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
|
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[JsonIgnore]
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public uint UseMode => ReadUInt(UseModeRaw);
|
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[JsonIgnore]
|
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public uint Param1 => ReadUInt(Param1Raw);
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[JsonIgnore]
|
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public uint GMnum => ReadUInt(GMnumRaw);
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||||
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@@ -61,6 +61,7 @@ public static class GameData
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public static Dictionary<uint, DreamCardActivityExcel> DreamCardActivityData { get; private set; } = [];
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public static Dictionary<uint, DlcActivityExcel> DlcActivityData { get; private set; } = [];
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public static Dictionary<uint, BattlePassTimeExcel> BattlePassTimeData { get; private set; } = [];
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public static Dictionary<uint, IbGoodsExcel> IbGoodsData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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@@ -205,6 +205,8 @@ public class PlayerInstance(PlayerGameData data)
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Pid = (ulong)Data.Uid,
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Account = displayName,
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Provider = displayName,
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Channel = "gm",
|
||||
Subchannel = "gm",
|
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Name = displayName,
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Level = Data.Level,
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Sex = Data.Gender,
|
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@@ -242,6 +244,11 @@ public class PlayerInstance(PlayerGameData data)
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proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
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}
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foreach (var (key, value) in BuildMoneySync())
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{
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proto.Money[key] = value;
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}
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proto.ShowItems.AddRange(Data.ShowItems);
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||||
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return proto;
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@@ -295,6 +302,24 @@ public class PlayerInstance(PlayerGameData data)
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return (gid << 16) | sid;
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}
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public Dictionary<string, int> BuildMoneySync()
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{
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var currentMoney = (int)Math.Min(int.MaxValue, GetAttrValue(1, 3));
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var sync = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase)
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{
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["."] = currentMoney,
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["gm.gm"] = currentMoney,
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["jinshan.jinshan"] = currentMoney,
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["pc_jinshan.pc_jinshan"] = currentMoney
|
||||
};
|
||||
return sync;
|
||||
}
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||||
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private uint GetAttrValue(uint gid, uint sid)
|
||||
{
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return Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
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}
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public void BuildPlayerAttr(bool additional = false)
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{
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var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
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@@ -445,4 +470,4 @@ public class PlayerInstance(PlayerGameData data)
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yield return (132, 1, 0);
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}
|
||||
#endregion
|
||||
}
|
||||
}
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59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
Normal file
59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
|
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using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
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||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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||||
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||||
[CallGSApi("Adjust_Record")]
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||||
public class Adjust_Record : ICallGSHandler
|
||||
{
|
||||
private const uint GroupId = 107;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<AdjustRecordParam>(param);
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||||
if (req == null || req.Type == 0)
|
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{
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||||
await CallGSRouter.SendScript(connection, "Adjust_Record", "null");
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return;
|
||||
}
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||||
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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||||
var attr = GetOrCreateAttr(player, req.Type);
|
||||
|
||||
if (attr.Val == 0)
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{
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||||
attr.Val = 1;
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||||
sync.Custom[player.ToPackedAttrKey(GroupId, req.Type)] = 1;
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sync.Custom[player.ToShiftedAttrKey(GroupId, req.Type)] = 1;
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DatabaseHelper.SaveDatabaseType(player.Data);
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}
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await CallGSRouter.SendScript(connection, "Adjust_Record", "null", sync);
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}
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private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr != null)
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return attr;
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||||
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||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = GroupId,
|
||||
Sid = sid
|
||||
};
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player.Data.Attrs.Add(attr);
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return attr;
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||||
}
|
||||
}
|
||||
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internal sealed class AdjustRecordParam
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{
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[JsonPropertyName("nType")]
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public uint Type { get; set; }
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}
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451
GameServer/Server/CallGS/Handlers/Shop/IBLogic_BuyGoods.cs
Normal file
451
GameServer/Server/CallGS/Handlers/Shop/IBLogic_BuyGoods.cs
Normal file
@@ -0,0 +1,451 @@
|
||||
using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Database.Player;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Globalization;
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using System.Text.Json;
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||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Shop;
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|
||||
[CallGSApi("IBLogic_BuyGoods")]
|
||||
public class IBLogic_BuyGoods : ICallGSHandler
|
||||
{
|
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private const uint BuyGroupId = 26;
|
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private const uint RedGroupId = 113;
|
||||
private const uint CashGroupId = 1;
|
||||
private const uint BattlePassGroupId = 25;
|
||||
private const uint BattlePassCurIdSid = 1;
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private const uint BattlePassStatusSid = 2;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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||||
{
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var req = JsonSerializer.Deserialize<IbBuyGoodsParam>(param);
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||||
var player = connection.Player!;
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if (req?.Type == 3 && req.GoodsId > 0 && req.Count > 0)
|
||||
{
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await HandleBattlePassPurchase(connection, player, req);
|
||||
return;
|
||||
}
|
||||
|
||||
if (req == null ||
|
||||
req.GoodsId == 0 ||
|
||||
req.Count == 0 ||
|
||||
!GameData.IbGoodsData.TryGetValue(req.GoodsId, out var goods))
|
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{
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await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
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if (goods.LimitTimes > 0)
|
||||
{
|
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var buyAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
|
||||
if (buyAttr.Val >= goods.LimitTimes)
|
||||
{
|
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await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", "{\"sErr\":\"tip.Mall_Limit_Buy\"}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var rewardItems = BuildRewardItems(goods, req);
|
||||
if (rewardItems.Count == 0)
|
||||
{
|
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await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
foreach (var reward in rewardItems)
|
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await GrantRewardAsync(player, sync, reward);
|
||||
|
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var buyCountAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
|
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buyCountAttr.Val += req.Count;
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SyncAttr(player, sync, buyCountAttr);
|
||||
|
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var redAttr = GetOrCreateAttr(player, RedGroupId, req.GoodsId);
|
||||
if (redAttr.Val == 0)
|
||||
{
|
||||
redAttr.Val = 1;
|
||||
SyncAttr(player, sync, redAttr);
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
|
||||
var responseGoods = new JsonArray();
|
||||
foreach (var reward in rewardItems)
|
||||
{
|
||||
var row = new JsonArray();
|
||||
foreach (var value in reward)
|
||||
row.Add((int)value);
|
||||
responseGoods.Add(row);
|
||||
}
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["nGoodsId"] = (int)req.GoodsId,
|
||||
["tbGoods"] = responseGoods
|
||||
};
|
||||
|
||||
var productId = goods.GetProductId();
|
||||
if (!string.IsNullOrWhiteSpace(productId))
|
||||
rsp["sProductId"] = productId;
|
||||
|
||||
var cost = req.Index == 2 ? goods.Cost2 : goods.Cost;
|
||||
if (cost.Count >= 2)
|
||||
rsp["nTotalPrice"] = (int)cost[1];
|
||||
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static async Task HandleBattlePassPurchase(Connection connection, PlayerInstance player, IbBuyGoodsParam req)
|
||||
{
|
||||
var sync = new NtfSyncPlayer();
|
||||
var battlePassId = ResolveCurrentBattlePassId();
|
||||
if (battlePassId > 0)
|
||||
{
|
||||
var curIdAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassCurIdSid);
|
||||
curIdAttr.Val = battlePassId;
|
||||
SyncAttr(player, sync, curIdAttr);
|
||||
}
|
||||
|
||||
var statusAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassStatusSid);
|
||||
if (statusAttr.Val < 2)
|
||||
{
|
||||
statusAttr.Val = 2;
|
||||
SyncAttr(player, sync, statusAttr);
|
||||
}
|
||||
|
||||
var buyCountAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
|
||||
buyCountAttr.Val += req.Count;
|
||||
SyncAttr(player, sync, buyCountAttr);
|
||||
|
||||
var redAttr = GetOrCreateAttr(player, RedGroupId, req.GoodsId);
|
||||
if (redAttr.Val == 0)
|
||||
{
|
||||
redAttr.Val = 1;
|
||||
SyncAttr(player, sync, redAttr);
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["nGoodsId"] = (int)req.GoodsId,
|
||||
["tbGoods"] = new JsonArray()
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static List<List<uint>> BuildRewardItems(IbGoodsExcel goods, IbBuyGoodsParam req)
|
||||
{
|
||||
var rewards = new List<List<uint>>();
|
||||
|
||||
if (goods.Item.Count >= 4)
|
||||
rewards.Add(WithCount(goods.Item, req.Count));
|
||||
|
||||
if (req.SelectItem1?.Count >= 4)
|
||||
rewards.Add(WithCount(req.SelectItem1, req.Count));
|
||||
|
||||
if (req.SelectItem2?.Count >= 4)
|
||||
rewards.Add(WithCount(req.SelectItem2, req.Count));
|
||||
|
||||
return rewards;
|
||||
}
|
||||
|
||||
private static List<uint> WithCount(IReadOnlyList<uint> item, uint buyCount)
|
||||
{
|
||||
var reward = item.Take(5).ToList();
|
||||
while (reward.Count < 5)
|
||||
reward.Add(1);
|
||||
|
||||
reward[4] = Math.Max(1u, reward[4]) * Math.Max(1u, buyCount);
|
||||
return reward;
|
||||
}
|
||||
|
||||
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
|
||||
{
|
||||
if (reward.Count < 5)
|
||||
return;
|
||||
|
||||
var itemType = (ItemTypeEnum)reward[0];
|
||||
var detail = reward[1];
|
||||
var particular = reward[2];
|
||||
var level = reward[3];
|
||||
var count = Math.Max(1u, reward[4]);
|
||||
|
||||
switch (itemType)
|
||||
{
|
||||
case ItemTypeEnum.TYPE_CARD:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
|
||||
if (character != null)
|
||||
sync.Items.Add(character.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_WEAPON:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (weapon != null)
|
||||
sync.Items.Add(weapon.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_SUPPORT:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
|
||||
if (support != null)
|
||||
sync.Items.Add(support.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_SUPPLIES:
|
||||
{
|
||||
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
|
||||
if (!GameData.SuppliesData.TryGetValue(templateId, out var supplies))
|
||||
break;
|
||||
|
||||
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_USEABLE:
|
||||
{
|
||||
if (!TryGrantCashBox(player, sync, detail, particular, level, count))
|
||||
{
|
||||
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_WEAPON_PART:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_CARD_SKIN:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_HOUSE:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_PROFILE:
|
||||
case ItemTypeEnum.TYPE_FRAME:
|
||||
case ItemTypeEnum.TYPE_BADGE:
|
||||
case ItemTypeEnum.TYPE_COVER:
|
||||
case ItemTypeEnum.TYPE_NAMECARD:
|
||||
case ItemTypeEnum.TYPE_EXPRESSION:
|
||||
case ItemTypeEnum.TYPE_BUBBLE:
|
||||
case ItemTypeEnum.TYPE_ANALYST:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_WEAPON_SKIN:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_MANIFESTATION:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_AR:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_CALL:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
|
||||
{
|
||||
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
|
||||
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||
return null;
|
||||
|
||||
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
|
||||
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
if (existing != null)
|
||||
{
|
||||
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
|
||||
return existing;
|
||||
}
|
||||
|
||||
var item = new BaseGameItemInfo
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = inventory.NextUniqueUid++,
|
||||
ItemType = ItemTypeEnum.TYPE_USEABLE,
|
||||
ItemCount = Math.Min(count, maxCount)
|
||||
};
|
||||
inventory.Items[item.UniqueId] = item;
|
||||
return item;
|
||||
}
|
||||
|
||||
private static bool TryGrantCashBox(PlayerInstance player, NtfSyncPlayer sync, uint detail, uint particular, uint level, uint count)
|
||||
{
|
||||
var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
|
||||
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||
return false;
|
||||
|
||||
uint moneyType = otherItem.LuaType switch
|
||||
{
|
||||
"money_box" => 1,
|
||||
"gold_box" => 2,
|
||||
"silver_box" => 3,
|
||||
"vigor_box" => 4,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
if (moneyType == 0 || otherItem.Param1 == 0)
|
||||
return false;
|
||||
|
||||
var amount = checked(otherItem.Param1 * count);
|
||||
var sid = moneyType * 2 + 1;
|
||||
var attr = GetOrCreateAttr(player, CashGroupId, sid);
|
||||
attr.Val += amount;
|
||||
SyncAttr(player, sync, attr);
|
||||
if (moneyType == 1)
|
||||
{
|
||||
foreach (var (key, value) in player.BuildMoneySync())
|
||||
sync.Money[key] = value;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static uint ResolveCurrentBattlePassId()
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
var parsed = GameData.BattlePassTimeData.Values
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config.Id;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
|
||||
return latestStarted?.Config.Id ?? 0;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
CultureInfo.InvariantCulture,
|
||||
DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class IbBuyGoodsParam
|
||||
{
|
||||
[JsonPropertyName("nType")]
|
||||
public int Type { get; set; }
|
||||
|
||||
[JsonPropertyName("nGoodsId")]
|
||||
public uint GoodsId { get; set; }
|
||||
|
||||
[JsonPropertyName("nCount")]
|
||||
public uint Count { get; set; }
|
||||
|
||||
[JsonPropertyName("nIndex")]
|
||||
public int Index { get; set; }
|
||||
|
||||
[JsonPropertyName("tbSelectItem1")]
|
||||
public List<uint>? SelectItem1 { get; set; }
|
||||
|
||||
[JsonPropertyName("tbSelectItem2")]
|
||||
public List<uint>? SelectItem2 { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Shop;
|
||||
|
||||
[CallGSApi("IBLogic_GoodsRedDot")]
|
||||
public class IBLogic_GoodsRedDot : ICallGSHandler
|
||||
{
|
||||
private const uint RedGroupId = 113;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<IbGoodsRedDotParam>(param);
|
||||
if (req?.GoodsIds == null || req.GoodsIds.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_GoodsRedDot", "null");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
var changed = false;
|
||||
|
||||
foreach (var goodsId in req.GoodsIds.Where(x => x > 0).Distinct())
|
||||
{
|
||||
var attr = GetOrCreateAttr(player, RedGroupId, goodsId);
|
||||
if (attr.Val > 0)
|
||||
continue;
|
||||
|
||||
attr.Val = 1;
|
||||
SyncAttr(player, sync, attr);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_GoodsRedDot", "null", sync);
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class IbGoodsRedDotParam
|
||||
{
|
||||
[JsonPropertyName("tbList")]
|
||||
public List<uint> GoodsIds { get; set; } = [];
|
||||
}
|
||||
@@ -126,6 +126,8 @@ public class PacketNtfCallScript : BasePacket
|
||||
sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
|
||||
sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
|
||||
}
|
||||
foreach (var (key, value) in Player.BuildMoneySync())
|
||||
sync.Money[key] = value;
|
||||
proto.ExtraSync = sync;
|
||||
|
||||
SetData(proto);
|
||||
|
||||
Reference in New Issue
Block a user