mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 10:03:57 +00:00
Compare commits
8 Commits
v4.3
...
a9b57fc1b7
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6497bb1c66 |
23
Common/Data/Excel/BattlePassTimeExcel.cs
Normal file
23
Common/Data/Excel/BattlePassTimeExcel.cs
Normal file
@@ -0,0 +1,23 @@
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||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
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|
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[ResourceEntity("battlepass/timelist.json")]
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public class BattlePassTimeExcel : ExcelResource
|
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{
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[JsonProperty("ID")] public uint Id { get; set; }
|
||||
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
||||
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
|
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[JsonProperty("BuyStartTime")] public string BuyStartTime { get; set; } = "";
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[JsonProperty("BuyEndTime")] public string BuyEndTime { get; set; } = "";
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[JsonProperty("Condition")] public string Condition { get; set; } = "";
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[JsonProperty("ExpStep")] public uint ExpStep { get; set; }
|
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[JsonProperty("MaxExPerWeek")] public uint MaxExPerWeek { get; set; }
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|
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public override uint GetId() => Id;
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|
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public override void Loaded()
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{
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GameData.BattlePassTimeData[Id] = this;
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}
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}
|
||||
21
Common/Data/Excel/DlcActivityExcel.cs
Normal file
21
Common/Data/Excel/DlcActivityExcel.cs
Normal file
@@ -0,0 +1,21 @@
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using Newtonsoft.Json;
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|
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/dlc_activities.json")]
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public class DlcActivityExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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[JsonProperty("EnterStartTime")] public string EnterStartTime { get; set; } = "";
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||||
[JsonProperty("CloseEndTime")] public string CloseEndTime { get; set; } = "";
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||||
[JsonProperty("Condition")] public string Condition { get; set; } = "";
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||||
|
||||
public override uint GetId() => Id;
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||||
|
||||
public override void Loaded()
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||||
{
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GameData.DlcActivityData[Id] = this;
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}
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}
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20
Common/Data/Excel/DreamCardActivityExcel.cs
Normal file
20
Common/Data/Excel/DreamCardActivityExcel.cs
Normal file
@@ -0,0 +1,20 @@
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using Newtonsoft.Json;
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|
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namespace MikuSB.Data.Excel;
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|
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[ResourceEntity("dlc/DreamCard/activity.json")]
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public class DreamCardActivityExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint ID { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
|
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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[JsonProperty("Condition")] public string Condition { get; set; } = "";
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[JsonProperty("LevelListID")] public List<uint> LevelListID { get; set; } = [];
|
||||
|
||||
public override uint GetId() => ID;
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|
||||
public override void Loaded()
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{
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GameData.DreamCardActivityData[ID] = this;
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}
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}
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76
Common/Data/Excel/IbGoodsExcel.cs
Normal file
76
Common/Data/Excel/IbGoodsExcel.cs
Normal file
@@ -0,0 +1,76 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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|
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namespace MikuSB.Data.Excel;
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[ResourceEntity("purchase/ibgoods.json")]
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public class IbGoodsExcel : ExcelResource
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{
|
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[JsonProperty("GoodsId")] private JToken? GoodsIdRaw { get; set; }
|
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[JsonProperty("Type")] private JToken? TypeRaw { get; set; }
|
||||
[JsonProperty("PreId")] private JToken? PreIdRaw { get; set; }
|
||||
[JsonProperty("LimitTimes")] private JToken? LimitTimesRaw { get; set; }
|
||||
[JsonProperty("Item")] private JToken? ItemRaw { get; set; }
|
||||
[JsonProperty("Cost")] private JToken? CostRaw { get; set; }
|
||||
[JsonProperty("Cost2")] private JToken? Cost2Raw { get; set; }
|
||||
[JsonProperty("PcId")] public string PcId { get; set; } = "";
|
||||
[JsonProperty("IosId")] public string IosId { get; set; } = "";
|
||||
[JsonProperty("AndroidId")] public string AndroidId { get; set; } = "";
|
||||
|
||||
public override uint GetId() => GoodsId;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.IbGoodsData[GoodsId] = this;
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public uint GoodsId => ReadUInt(GoodsIdRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public int Type => (int)ReadUInt(TypeRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public uint PreId => ReadUInt(PreIdRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public uint LimitTimes => ReadUInt(LimitTimesRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public List<uint> Item => ReadUIntList(ItemRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public List<uint> Cost => ReadUIntList(CostRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public List<uint> Cost2 => ReadUIntList(Cost2Raw);
|
||||
|
||||
public string GetProductId() =>
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!string.IsNullOrWhiteSpace(PcId) ? PcId :
|
||||
!string.IsNullOrWhiteSpace(AndroidId) ? AndroidId :
|
||||
IosId;
|
||||
|
||||
private static uint ReadUInt(JToken? token)
|
||||
{
|
||||
if (token == null || token.Type is JTokenType.Null or JTokenType.Undefined)
|
||||
return 0;
|
||||
|
||||
if (token.Type == JTokenType.Integer)
|
||||
return token.Value<uint>();
|
||||
|
||||
if (token.Type == JTokenType.String && uint.TryParse(token.Value<string>(), out var value))
|
||||
return value;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static List<uint> ReadUIntList(JToken? token)
|
||||
{
|
||||
if (token is not JArray array)
|
||||
return [];
|
||||
|
||||
return array
|
||||
.Select(entry => entry.Type == JTokenType.Integer ? entry.Value<uint>() : 0u)
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
@@ -10,8 +10,17 @@ public class OtherItemExcel : ExcelResource
|
||||
public uint Detail { get; set; }
|
||||
public uint Particular { get; set; }
|
||||
public uint Level { get; set; }
|
||||
public string LuaType { get; set; } = "";
|
||||
[JsonProperty("UseMode")] public JToken? UseModeRaw { get; set; }
|
||||
[JsonProperty("Param1")] public JToken? Param1Raw { get; set; }
|
||||
[JsonProperty("GMnum")] public JToken? GMnumRaw { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public uint UseMode => ReadUInt(UseModeRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public uint Param1 => ReadUInt(Param1Raw);
|
||||
|
||||
[JsonIgnore]
|
||||
public uint GMnum => ReadUInt(GMnumRaw);
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ public class VirCaptureLevelListExcel : ExcelResource
|
||||
[JsonProperty("Exp")] public uint Exp { get; set; }
|
||||
[JsonProperty("Num")] public uint Num { get; set; }
|
||||
[JsonProperty("MaxCost")] public uint MaxCost { get; set; }
|
||||
[JsonProperty("Rewards")] public List<List<uint>> Rewards { get; set; } = [];
|
||||
[JsonProperty("ExpUp")] public double ExpUp { get; set; }
|
||||
|
||||
public override uint GetId() => Level;
|
||||
|
||||
@@ -58,6 +58,10 @@ public static class GameData
|
||||
public static Dictionary<ulong, MonsterCardExcel> MonsterCardData { get; private set; } = [];
|
||||
public static Dictionary<uint, FishingFoodExcel> FishingFoodData { get; private set; } = [];
|
||||
public static Dictionary<uint, VirCaptureTowerExcel> VirCaptureTowerData { get; private set; } = [];
|
||||
public static Dictionary<uint, DreamCardActivityExcel> DreamCardActivityData { get; private set; } = [];
|
||||
public static Dictionary<uint, DlcActivityExcel> DlcActivityData { get; private set; } = [];
|
||||
public static Dictionary<uint, BattlePassTimeExcel> BattlePassTimeData { get; private set; } = [];
|
||||
public static Dictionary<uint, IbGoodsExcel> IbGoodsData { get; private set; } = [];
|
||||
}
|
||||
|
||||
public static class GameResourceTemplateId
|
||||
|
||||
@@ -205,6 +205,8 @@ public class PlayerInstance(PlayerGameData data)
|
||||
Pid = (ulong)Data.Uid,
|
||||
Account = displayName,
|
||||
Provider = displayName,
|
||||
Channel = "gm",
|
||||
Subchannel = "gm",
|
||||
Name = displayName,
|
||||
Level = Data.Level,
|
||||
Sex = Data.Gender,
|
||||
@@ -242,6 +244,11 @@ public class PlayerInstance(PlayerGameData data)
|
||||
proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
|
||||
}
|
||||
|
||||
foreach (var (key, value) in BuildMoneySync())
|
||||
{
|
||||
proto.Money[key] = value;
|
||||
}
|
||||
|
||||
proto.ShowItems.AddRange(Data.ShowItems);
|
||||
|
||||
return proto;
|
||||
@@ -295,6 +302,24 @@ public class PlayerInstance(PlayerGameData data)
|
||||
return (gid << 16) | sid;
|
||||
}
|
||||
|
||||
public Dictionary<string, int> BuildMoneySync()
|
||||
{
|
||||
var currentMoney = (int)Math.Min(int.MaxValue, GetAttrValue(1, 3));
|
||||
var sync = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
["."] = currentMoney,
|
||||
["gm.gm"] = currentMoney,
|
||||
["jinshan.jinshan"] = currentMoney,
|
||||
["pc_jinshan.pc_jinshan"] = currentMoney
|
||||
};
|
||||
return sync;
|
||||
}
|
||||
|
||||
private uint GetAttrValue(uint gid, uint sid)
|
||||
{
|
||||
return Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||
}
|
||||
|
||||
public void BuildPlayerAttr(bool additional = false)
|
||||
{
|
||||
var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
|
||||
@@ -445,4 +470,4 @@ public class PlayerInstance(PlayerGameData data)
|
||||
yield return (132, 1, 0);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Globalization;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.BattlePass;
|
||||
|
||||
[CallGSApi("BattlePassLogic_ClientRefresh")]
|
||||
public class BattlePassLogic_ClientRefresh : ICallGSHandler
|
||||
{
|
||||
private const uint GroupId = 25;
|
||||
private const uint CurIdSid = 1;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
var battlePass = ResolveCurrent(GameData.BattlePassTimeData.Values, now);
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
if (battlePass == null)
|
||||
{
|
||||
SetAttr(player, CurIdSid, 0, sync);
|
||||
await CallGSRouter.SendScript(connection, "BattlePassLogic_ClientRefresh", "{}", sync);
|
||||
return;
|
||||
}
|
||||
|
||||
SetAttr(player, CurIdSid, battlePass.Id, sync);
|
||||
|
||||
var response = new JsonObject
|
||||
{
|
||||
["nId"] = battlePass.Id,
|
||||
["nStartTime"] = ToUnixSeconds(ParseConfigTime(battlePass.StartTime)),
|
||||
["nEndTime"] = ToUnixSeconds(ParseConfigTime(battlePass.EndTime))
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "BattlePassLogic_ClientRefresh", response.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static BattlePassTimeExcel? ResolveCurrent(IEnumerable<BattlePassTimeExcel> configs, DateTime now)
|
||||
{
|
||||
var parsed = configs
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
|
||||
return latestStarted?.Config;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
CultureInfo.InvariantCulture,
|
||||
DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static long ToUnixSeconds(DateTime? value)
|
||||
{
|
||||
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
|
||||
}
|
||||
|
||||
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||
{
|
||||
var attr = GetOrCreateAttr(player, sid);
|
||||
if (attr.Val != value)
|
||||
{
|
||||
attr.Val = value;
|
||||
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = GroupId,
|
||||
Sid = sid
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
using MikuSB.GameServer.Game.BossPvp;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
|
||||
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
|
||||
using MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||
|
||||
@@ -80,6 +81,13 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
|
||||
return response;
|
||||
}
|
||||
|
||||
if (string.Equals(sCmd, "DreamCard_LevelSettlement", StringComparison.Ordinal))
|
||||
{
|
||||
var (response, sync) = DreamCard_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
|
||||
extraSync = sync;
|
||||
return response;
|
||||
}
|
||||
|
||||
return tbParam?.DeepClone() ?? new JsonObject();
|
||||
}
|
||||
|
||||
|
||||
112
GameServer/Server/CallGS/Handlers/DLC/DLCLogic_CheckOpenAct.cs
Normal file
112
GameServer/Server/CallGS/Handlers/DLC/DLCLogic_CheckOpenAct.cs
Normal file
@@ -0,0 +1,112 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Globalization;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.DLC;
|
||||
|
||||
[CallGSApi("DLCLogic_CheckOpenAct")]
|
||||
public class DLCLogic_CheckOpenAct : ICallGSHandler
|
||||
{
|
||||
private const uint GroupId = 15;
|
||||
private const uint ActIdSid = 1;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
var act = ResolveCurrent(GameData.DlcActivityData.Values, now);
|
||||
if (act == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", "{\"bOpen\":false}");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
SetAttr(player, ActIdSid, act.Id, sync);
|
||||
|
||||
var response = new JsonObject
|
||||
{
|
||||
["bOpen"] = true,
|
||||
["nId"] = act.Id,
|
||||
["nStartTime"] = ToUnixSeconds(ParseConfigTime(act.EnterStartTime)),
|
||||
["nEndTime"] = ToUnixSeconds(ParseConfigTime(act.CloseEndTime))
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", response.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static DlcActivityExcel? ResolveCurrent(IEnumerable<DlcActivityExcel> configs, DateTime now)
|
||||
{
|
||||
var parsed = configs
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.EnterStartTime),
|
||||
End = ParseConfigTime(x.CloseEndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
|
||||
return latestStarted?.Config;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
CultureInfo.InvariantCulture,
|
||||
DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static long ToUnixSeconds(DateTime? value)
|
||||
{
|
||||
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
|
||||
}
|
||||
|
||||
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||
{
|
||||
var attr = GetOrCreateAttr(player, sid);
|
||||
if (attr.Val != value)
|
||||
{
|
||||
attr.Val = value;
|
||||
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||
}
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = GroupId,
|
||||
Sid = sid
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using System.Globalization;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
|
||||
|
||||
[CallGSApi("DreamCard_CheckOpen")]
|
||||
public class DreamCard_CheckOpen : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
var ids = GameData.DreamCardActivityData.Values
|
||||
.Where(x => IsOpen(x, now))
|
||||
.OrderBy(x => x.ID)
|
||||
.Select(x => JsonValue.Create(x.ID))
|
||||
.ToArray();
|
||||
|
||||
var response = new JsonObject
|
||||
{
|
||||
["tbID"] = new JsonArray(ids)
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "DreamCard_CheckOpen", response.ToJsonString());
|
||||
}
|
||||
|
||||
private static bool IsOpen(DreamCardActivityExcel config, DateTime now)
|
||||
{
|
||||
var start = ParseConfigTime(config.StartTime);
|
||||
if (!start.HasValue || start > now)
|
||||
return false;
|
||||
|
||||
var end = ParseConfigTime(config.EndTime);
|
||||
if (end.HasValue && now >= end.Value)
|
||||
return false;
|
||||
|
||||
return string.IsNullOrWhiteSpace(config.Condition);
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
CultureInfo.InvariantCulture,
|
||||
DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,227 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Util;
|
||||
using System.Globalization;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
|
||||
|
||||
[CallGSApi("DreamCard_EnterLevel")]
|
||||
public class DreamCard_EnterLevel : ICallGSHandler
|
||||
{
|
||||
private static readonly Random Random = new();
|
||||
private static readonly Lazy<DreamCardLevelIndex?> LevelIndex = new(LoadLevelIndex);
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<DreamCardEnterLevelParam>(param);
|
||||
if (req == null || req.LevelId <= 0 || req.Diff <= 0 || req.Type is < 1 or > 3)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "DreamCard_EnterLevel", "null");
|
||||
return;
|
||||
}
|
||||
|
||||
var now = DateTime.Now;
|
||||
if (!IsAllowed(req, now))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "DreamCard_EnterLevel", "null");
|
||||
return;
|
||||
}
|
||||
|
||||
var response = new JsonObject
|
||||
{
|
||||
["nSeed"] = Random.Next(1, 1_000_000_000),
|
||||
["nID"] = req.LevelId,
|
||||
["nDiff"] = req.Diff,
|
||||
["nType"] = req.Type
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "DreamCard_EnterLevel", response.ToJsonString());
|
||||
}
|
||||
|
||||
private static bool IsAllowed(DreamCardEnterLevelParam req, DateTime now)
|
||||
{
|
||||
var index = LevelIndex.Value;
|
||||
if (index == null)
|
||||
return true;
|
||||
|
||||
return req.Type switch
|
||||
{
|
||||
1 => index.OpenOrdinaryLevelIds(now).Contains((uint)req.LevelId),
|
||||
2 => index.IsChallengeOpen((uint)req.LevelId, now),
|
||||
3 => index.IsEndlessOpen((uint)req.LevelId, now),
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
private static DreamCardLevelIndex? LoadLevelIndex()
|
||||
{
|
||||
try
|
||||
{
|
||||
var resourceRoot = ConfigManager.Config.Path.ResourcePath;
|
||||
var dreamCardRoot = Path.Combine(resourceRoot, "dlc", "DreamCard");
|
||||
|
||||
var ordinaryLevels = LoadJson<List<DreamCardOrdinaryLevelEntry>>(Path.Combine(dreamCardRoot, "levellist.json")) ?? [];
|
||||
var challengeLevels = LoadJson<List<DreamCardChallengeLevelEntry>>(Path.Combine(dreamCardRoot, "challenge.json")) ?? [];
|
||||
var endlessLevels = LoadJson<List<DreamCardEndlessLevelEntry>>(Path.Combine(dreamCardRoot, "endless.json")) ?? [];
|
||||
|
||||
return new DreamCardLevelIndex(ordinaryLevels, challengeLevels, endlessLevels);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static T? LoadJson<T>(string path)
|
||||
{
|
||||
if (!File.Exists(path))
|
||||
return default;
|
||||
|
||||
return JsonSerializer.Deserialize<T>(File.ReadAllText(path));
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class DreamCardEnterLevelParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nDiff")]
|
||||
public int Diff { get; set; }
|
||||
|
||||
[JsonPropertyName("nType")]
|
||||
public int Type { get; set; }
|
||||
|
||||
[JsonPropertyName("nRoleId")]
|
||||
public int RoleId { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class DreamCardLevelIndex
|
||||
{
|
||||
private readonly HashSet<uint> ordinaryLevelIds;
|
||||
private readonly Dictionary<uint, DreamCardChallengeLevelEntry> challengeLevels;
|
||||
private readonly Dictionary<uint, DreamCardEndlessLevelEntry> endlessLevels;
|
||||
|
||||
public DreamCardLevelIndex(
|
||||
IEnumerable<DreamCardOrdinaryLevelEntry> ordinaryLevels,
|
||||
IEnumerable<DreamCardChallengeLevelEntry> challengeLevels,
|
||||
IEnumerable<DreamCardEndlessLevelEntry> endlessLevels)
|
||||
{
|
||||
ordinaryLevelIds = ordinaryLevels
|
||||
.Where(x => x.LevelListId > 0)
|
||||
.Select(x => x.LevelListId)
|
||||
.ToHashSet();
|
||||
|
||||
this.challengeLevels = challengeLevels
|
||||
.Where(x => x.ChallengeId > 0)
|
||||
.GroupBy(x => x.ChallengeId)
|
||||
.ToDictionary(x => x.Key, x => x.First());
|
||||
|
||||
this.endlessLevels = endlessLevels
|
||||
.Where(x => x.EndlessId > 0)
|
||||
.GroupBy(x => x.EndlessId)
|
||||
.ToDictionary(x => x.Key, x => x.First());
|
||||
}
|
||||
|
||||
public HashSet<uint> OpenOrdinaryLevelIds(DateTime now)
|
||||
{
|
||||
var ids = new HashSet<uint>();
|
||||
foreach (var activity in GameData.DreamCardActivityData.Values)
|
||||
{
|
||||
if (!IsActivityOpen(activity, now))
|
||||
continue;
|
||||
|
||||
foreach (var id in activity.LevelListID)
|
||||
{
|
||||
if (ordinaryLevelIds.Contains(id))
|
||||
ids.Add(id);
|
||||
}
|
||||
}
|
||||
|
||||
return ids;
|
||||
}
|
||||
|
||||
public bool IsChallengeOpen(uint id, DateTime now)
|
||||
{
|
||||
return challengeLevels.TryGetValue(id, out var entry) && IsWithin(entry.StartTime, entry.EndTime, now);
|
||||
}
|
||||
|
||||
public bool IsEndlessOpen(uint id, DateTime now)
|
||||
{
|
||||
return endlessLevels.TryGetValue(id, out var entry) && IsWithin(entry.StartTime, entry.EndTime, now);
|
||||
}
|
||||
|
||||
private static bool IsActivityOpen(Data.Excel.DreamCardActivityExcel config, DateTime now)
|
||||
{
|
||||
var start = ParseConfigTime(config.StartTime);
|
||||
if (!start.HasValue || start > now)
|
||||
return false;
|
||||
|
||||
var end = ParseConfigTime(config.EndTime);
|
||||
if (end.HasValue && now >= end.Value)
|
||||
return false;
|
||||
|
||||
return string.IsNullOrWhiteSpace(config.Condition);
|
||||
}
|
||||
|
||||
private static bool IsWithin(string? startRaw, string? endRaw, DateTime now)
|
||||
{
|
||||
var start = ParseConfigTime(startRaw);
|
||||
if (!start.HasValue || now < start.Value)
|
||||
return false;
|
||||
|
||||
var end = ParseConfigTime(endRaw);
|
||||
return !end.HasValue || now < end.Value;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
CultureInfo.InvariantCulture,
|
||||
DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class DreamCardOrdinaryLevelEntry
|
||||
{
|
||||
[JsonPropertyName("LevelListID")]
|
||||
public uint LevelListId { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class DreamCardChallengeLevelEntry
|
||||
{
|
||||
[JsonPropertyName("ChallengeId")]
|
||||
public uint ChallengeId { get; set; }
|
||||
|
||||
[JsonPropertyName("StartTime")]
|
||||
public string StartTime { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("EndTime")]
|
||||
public string EndTime { get; set; } = "";
|
||||
}
|
||||
|
||||
internal sealed class DreamCardEndlessLevelEntry
|
||||
{
|
||||
[JsonPropertyName("EndlessID")]
|
||||
public uint EndlessId { get; set; }
|
||||
|
||||
[JsonPropertyName("StartTime")]
|
||||
public string StartTime { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("EndTime")]
|
||||
public string EndTime { get; set; } = "";
|
||||
}
|
||||
@@ -0,0 +1,281 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Globalization;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
|
||||
|
||||
[CallGSApi("DreamCard_LevelSettlement")]
|
||||
public class DreamCard_LevelSettlement : ICallGSHandler
|
||||
{
|
||||
private const uint LevelGroupId = 152;
|
||||
private const uint LevelSubNum = 10;
|
||||
private const int OrdinaryType = 1;
|
||||
private const int ChallengeType = 2;
|
||||
private const int EndlessType = 3;
|
||||
|
||||
private static readonly Lazy<DreamCardSettlementIndex?> SettlementIndex = new(LoadIndex);
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
|
||||
await CallGSRouter.SendScript(connection, "DreamCard_LevelSettlement", response.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
public static (JsonObject Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
|
||||
{
|
||||
var req = tbParam?.Deserialize<DreamCardLevelSettlementParam>();
|
||||
if (req == null || req.LevelId <= 0 || req.Diff <= 0 || req.Type is < OrdinaryType or > EndlessType)
|
||||
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
var response = new JsonObject
|
||||
{
|
||||
["nID"] = req.LevelId,
|
||||
["nDiff"] = req.Diff,
|
||||
["nType"] = req.Type
|
||||
};
|
||||
|
||||
switch (req.Type)
|
||||
{
|
||||
case OrdinaryType:
|
||||
HandleOrdinary(player, sync, response, req);
|
||||
break;
|
||||
case ChallengeType:
|
||||
HandleChallenge(player, sync, response, req);
|
||||
break;
|
||||
case EndlessType:
|
||||
HandleEndless(response, req);
|
||||
break;
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
return (response, sync);
|
||||
}
|
||||
|
||||
private static void HandleOrdinary(PlayerInstance player, NtfSyncPlayer sync, JsonObject response, DreamCardLevelSettlementParam req)
|
||||
{
|
||||
var baseSid = (uint)(LevelSubNum * req.LevelId);
|
||||
|
||||
var passAttr = GetOrCreateAttr(player.Data, LevelGroupId, baseSid + 1);
|
||||
passAttr.Val += 1;
|
||||
SyncAttr(sync, player, passAttr);
|
||||
|
||||
var diffAttr = GetOrCreateAttr(player.Data, LevelGroupId, baseSid + 2);
|
||||
diffAttr.Val = Math.Max(diffAttr.Val, (uint)req.Diff);
|
||||
SyncAttr(sync, player, diffAttr);
|
||||
|
||||
var starAttr = GetOrCreateAttr(player.Data, LevelGroupId, baseSid + 3);
|
||||
starAttr.Val = MergeDifficultyBits(starAttr.Val, req.Diff, req.StarValue);
|
||||
SyncAttr(sync, player, starAttr);
|
||||
|
||||
if (TryGetOrdinaryRewardId((uint)req.LevelId, (uint)req.Diff, out var rewardId) && rewardId > 0)
|
||||
response["nRewardID"] = rewardId;
|
||||
}
|
||||
|
||||
private static void HandleChallenge(PlayerInstance player, NtfSyncPlayer sync, JsonObject response, DreamCardLevelSettlementParam req)
|
||||
{
|
||||
var baseSid = (uint)(LevelSubNum * req.LevelId);
|
||||
var scoreSid = baseSid + (uint)req.Diff + 4;
|
||||
|
||||
var currentScore = (uint)Math.Max(0, req.Score);
|
||||
var scoreAttr = GetOrCreateAttr(player.Data, LevelGroupId, scoreSid);
|
||||
var newRecord = currentScore > scoreAttr.Val;
|
||||
scoreAttr.Val = Math.Max(scoreAttr.Val, currentScore);
|
||||
SyncAttr(sync, player, scoreAttr);
|
||||
|
||||
var challengePeriodId = ResolveCurrentChallengePeriodId(DateTime.Now);
|
||||
if (challengePeriodId > 0)
|
||||
{
|
||||
var periodAttr = GetOrCreateAttr(player.Data, LevelGroupId, 0);
|
||||
periodAttr.Val = challengePeriodId;
|
||||
SyncAttr(sync, player, periodAttr);
|
||||
}
|
||||
|
||||
response["NewRecord"] = newRecord;
|
||||
}
|
||||
|
||||
private static void HandleEndless(JsonObject response, DreamCardLevelSettlementParam req)
|
||||
{
|
||||
response["NewRecord"] = false;
|
||||
}
|
||||
|
||||
private static uint MergeDifficultyBits(uint currentValue, int diff, int starMask)
|
||||
{
|
||||
var bitStart = Math.Max(0, diff - 1) * 3;
|
||||
var result = currentValue;
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
if (((starMask >> i) & 1) == 0)
|
||||
continue;
|
||||
|
||||
result |= 1u << (bitStart + i);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool TryGetOrdinaryRewardId(uint levelId, uint diff, out uint rewardId)
|
||||
{
|
||||
rewardId = 0;
|
||||
var index = SettlementIndex.Value;
|
||||
if (index == null)
|
||||
return false;
|
||||
|
||||
return index.TryGetOrdinaryRewardId(levelId, diff, out rewardId);
|
||||
}
|
||||
|
||||
private static uint ResolveCurrentChallengePeriodId(DateTime now)
|
||||
{
|
||||
var index = SettlementIndex.Value;
|
||||
return index?.ResolveCurrentChallengePeriodId(now) ?? 0;
|
||||
}
|
||||
|
||||
private static DreamCardSettlementIndex? LoadIndex()
|
||||
{
|
||||
try
|
||||
{
|
||||
var root = Path.Combine(MikuSB.Util.ConfigManager.Config.Path.ResourcePath, "dlc", "DreamCard");
|
||||
var ordinaryLevels = LoadJson<List<DreamCardOrdinarySettlementEntry>>(Path.Combine(root, "levellist.json")) ?? [];
|
||||
var challengeTimes = LoadJson<List<DreamCardChallengeTimeEntry>>(Path.Combine(root, "chall_time.json")) ?? [];
|
||||
return new DreamCardSettlementIndex(ordinaryLevels, challengeTimes);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static T? LoadJson<T>(string path)
|
||||
{
|
||||
if (!File.Exists(path))
|
||||
return default;
|
||||
|
||||
return JsonSerializer.Deserialize<T>(File.ReadAllText(path));
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class DreamCardLevelSettlementParam
|
||||
{
|
||||
[JsonPropertyName("nID")]
|
||||
public int LevelId { get; set; }
|
||||
|
||||
[JsonPropertyName("nDiff")]
|
||||
public int Diff { get; set; }
|
||||
|
||||
[JsonPropertyName("nType")]
|
||||
public int Type { get; set; }
|
||||
|
||||
[JsonPropertyName("nStarValue")]
|
||||
public int StarValue { get; set; }
|
||||
|
||||
[JsonPropertyName("nScore")]
|
||||
public int Score { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class DreamCardSettlementIndex
|
||||
{
|
||||
private readonly Dictionary<(uint LevelId, uint Diff), uint> ordinaryRewardIds;
|
||||
private readonly List<DreamCardChallengeTimeEntry> challengeTimes;
|
||||
|
||||
public DreamCardSettlementIndex(
|
||||
IEnumerable<DreamCardOrdinarySettlementEntry> ordinaryLevels,
|
||||
IEnumerable<DreamCardChallengeTimeEntry> challengeTimes)
|
||||
{
|
||||
ordinaryRewardIds = ordinaryLevels
|
||||
.Where(x => x.LevelListId > 0 && x.HardStage > 0)
|
||||
.GroupBy(x => (x.LevelListId, x.HardStage))
|
||||
.ToDictionary(x => x.Key, x => x.First().RewardId);
|
||||
|
||||
this.challengeTimes = challengeTimes.ToList();
|
||||
}
|
||||
|
||||
public bool TryGetOrdinaryRewardId(uint levelId, uint diff, out uint rewardId)
|
||||
{
|
||||
return ordinaryRewardIds.TryGetValue((levelId, diff), out rewardId);
|
||||
}
|
||||
|
||||
public uint ResolveCurrentChallengePeriodId(DateTime now)
|
||||
{
|
||||
foreach (var entry in challengeTimes.OrderBy(x => x.ChallTimeId))
|
||||
{
|
||||
var start = ParseConfigTime(entry.StartTime);
|
||||
var end = ParseConfigTime(entry.EndTime);
|
||||
if (!start.HasValue || !end.HasValue)
|
||||
continue;
|
||||
|
||||
if (start.Value <= now && now < end.Value)
|
||||
return entry.ChallTimeId;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
CultureInfo.InvariantCulture,
|
||||
DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class DreamCardOrdinarySettlementEntry
|
||||
{
|
||||
[JsonPropertyName("LevelListID")]
|
||||
public uint LevelListId { get; set; }
|
||||
|
||||
[JsonPropertyName("HardStage")]
|
||||
public uint HardStage { get; set; }
|
||||
|
||||
[JsonPropertyName("RewardID")]
|
||||
public uint RewardId { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class DreamCardChallengeTimeEntry
|
||||
{
|
||||
[JsonPropertyName("ChallTimeID")]
|
||||
public uint ChallTimeId { get; set; }
|
||||
|
||||
[JsonPropertyName("StartTime")]
|
||||
public string StartTime { get; set; } = "";
|
||||
|
||||
[JsonPropertyName("EndTime")]
|
||||
public string EndTime { get; set; } = "";
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.DreamCard;
|
||||
|
||||
[CallGSApi("DreamCard_UpdateData")]
|
||||
public class DreamCard_UpdateData : ICallGSHandler
|
||||
{
|
||||
private const uint DataGroupId = 62;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
var dirty = false;
|
||||
|
||||
try
|
||||
{
|
||||
var entries = JsonSerializer.Deserialize<List<DreamCardUpdateDataEntry>>(param) ?? [];
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
if (entry.Id <= 0)
|
||||
continue;
|
||||
|
||||
var value = NormalizeJson(entry.Data);
|
||||
player.SetStrAttr(DataGroupId, (uint)entry.Id, value);
|
||||
sync.CustomStr[player.ToShiftedAttrKey(DataGroupId, (uint)entry.Id)] = value;
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Ignore malformed payloads so the client-side save queue can continue.
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
await CallGSRouter.SendScript(connection, "DreamCard_UpdateData", "{}", sync);
|
||||
}
|
||||
|
||||
private static string NormalizeJson(JsonElement data)
|
||||
{
|
||||
return data.ValueKind == JsonValueKind.Undefined
|
||||
? "null"
|
||||
: data.GetRawText();
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class DreamCardUpdateDataEntry
|
||||
{
|
||||
[JsonPropertyName("id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("data")]
|
||||
public JsonElement Data { get; set; }
|
||||
}
|
||||
59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
Normal file
59
GameServer/Server/CallGS/Handlers/Misc/Adjust_Record.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("Adjust_Record")]
|
||||
public class Adjust_Record : ICallGSHandler
|
||||
{
|
||||
private const uint GroupId = 107;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<AdjustRecordParam>(param);
|
||||
if (req == null || req.Type == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Adjust_Record", "null");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
var attr = GetOrCreateAttr(player, req.Type);
|
||||
|
||||
if (attr.Val == 0)
|
||||
{
|
||||
attr.Val = 1;
|
||||
sync.Custom[player.ToPackedAttrKey(GroupId, req.Type)] = 1;
|
||||
sync.Custom[player.ToShiftedAttrKey(GroupId, req.Type)] = 1;
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
}
|
||||
|
||||
await CallGSRouter.SendScript(connection, "Adjust_Record", "null", sync);
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = GroupId,
|
||||
Sid = sid
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class AdjustRecordParam
|
||||
{
|
||||
[JsonPropertyName("nType")]
|
||||
public uint Type { get; set; }
|
||||
}
|
||||
451
GameServer/Server/CallGS/Handlers/Shop/IBLogic_BuyGoods.cs
Normal file
451
GameServer/Server/CallGS/Handlers/Shop/IBLogic_BuyGoods.cs
Normal file
@@ -0,0 +1,451 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Globalization;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Shop;
|
||||
|
||||
[CallGSApi("IBLogic_BuyGoods")]
|
||||
public class IBLogic_BuyGoods : ICallGSHandler
|
||||
{
|
||||
private const uint BuyGroupId = 26;
|
||||
private const uint RedGroupId = 113;
|
||||
private const uint CashGroupId = 1;
|
||||
private const uint BattlePassGroupId = 25;
|
||||
private const uint BattlePassCurIdSid = 1;
|
||||
private const uint BattlePassStatusSid = 2;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<IbBuyGoodsParam>(param);
|
||||
var player = connection.Player!;
|
||||
if (req?.Type == 3 && req.GoodsId > 0 && req.Count > 0)
|
||||
{
|
||||
await HandleBattlePassPurchase(connection, player, req);
|
||||
return;
|
||||
}
|
||||
|
||||
if (req == null ||
|
||||
req.GoodsId == 0 ||
|
||||
req.Count == 0 ||
|
||||
!GameData.IbGoodsData.TryGetValue(req.GoodsId, out var goods))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (goods.LimitTimes > 0)
|
||||
{
|
||||
var buyAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
|
||||
if (buyAttr.Val >= goods.LimitTimes)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", "{\"sErr\":\"tip.Mall_Limit_Buy\"}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var rewardItems = BuildRewardItems(goods, req);
|
||||
if (rewardItems.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
foreach (var reward in rewardItems)
|
||||
await GrantRewardAsync(player, sync, reward);
|
||||
|
||||
var buyCountAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
|
||||
buyCountAttr.Val += req.Count;
|
||||
SyncAttr(player, sync, buyCountAttr);
|
||||
|
||||
var redAttr = GetOrCreateAttr(player, RedGroupId, req.GoodsId);
|
||||
if (redAttr.Val == 0)
|
||||
{
|
||||
redAttr.Val = 1;
|
||||
SyncAttr(player, sync, redAttr);
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
|
||||
var responseGoods = new JsonArray();
|
||||
foreach (var reward in rewardItems)
|
||||
{
|
||||
var row = new JsonArray();
|
||||
foreach (var value in reward)
|
||||
row.Add((int)value);
|
||||
responseGoods.Add(row);
|
||||
}
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["nGoodsId"] = (int)req.GoodsId,
|
||||
["tbGoods"] = responseGoods
|
||||
};
|
||||
|
||||
var productId = goods.GetProductId();
|
||||
if (!string.IsNullOrWhiteSpace(productId))
|
||||
rsp["sProductId"] = productId;
|
||||
|
||||
var cost = req.Index == 2 ? goods.Cost2 : goods.Cost;
|
||||
if (cost.Count >= 2)
|
||||
rsp["nTotalPrice"] = (int)cost[1];
|
||||
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static async Task HandleBattlePassPurchase(Connection connection, PlayerInstance player, IbBuyGoodsParam req)
|
||||
{
|
||||
var sync = new NtfSyncPlayer();
|
||||
var battlePassId = ResolveCurrentBattlePassId();
|
||||
if (battlePassId > 0)
|
||||
{
|
||||
var curIdAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassCurIdSid);
|
||||
curIdAttr.Val = battlePassId;
|
||||
SyncAttr(player, sync, curIdAttr);
|
||||
}
|
||||
|
||||
var statusAttr = GetOrCreateAttr(player, BattlePassGroupId, BattlePassStatusSid);
|
||||
if (statusAttr.Val < 2)
|
||||
{
|
||||
statusAttr.Val = 2;
|
||||
SyncAttr(player, sync, statusAttr);
|
||||
}
|
||||
|
||||
var buyCountAttr = GetOrCreateAttr(player, BuyGroupId, req.GoodsId);
|
||||
buyCountAttr.Val += req.Count;
|
||||
SyncAttr(player, sync, buyCountAttr);
|
||||
|
||||
var redAttr = GetOrCreateAttr(player, RedGroupId, req.GoodsId);
|
||||
if (redAttr.Val == 0)
|
||||
{
|
||||
redAttr.Val = 1;
|
||||
SyncAttr(player, sync, redAttr);
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["nGoodsId"] = (int)req.GoodsId,
|
||||
["tbGoods"] = new JsonArray()
|
||||
};
|
||||
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_BuyGoods", rsp.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static List<List<uint>> BuildRewardItems(IbGoodsExcel goods, IbBuyGoodsParam req)
|
||||
{
|
||||
var rewards = new List<List<uint>>();
|
||||
|
||||
if (goods.Item.Count >= 4)
|
||||
rewards.Add(WithCount(goods.Item, req.Count));
|
||||
|
||||
if (req.SelectItem1?.Count >= 4)
|
||||
rewards.Add(WithCount(req.SelectItem1, req.Count));
|
||||
|
||||
if (req.SelectItem2?.Count >= 4)
|
||||
rewards.Add(WithCount(req.SelectItem2, req.Count));
|
||||
|
||||
return rewards;
|
||||
}
|
||||
|
||||
private static List<uint> WithCount(IReadOnlyList<uint> item, uint buyCount)
|
||||
{
|
||||
var reward = item.Take(5).ToList();
|
||||
while (reward.Count < 5)
|
||||
reward.Add(1);
|
||||
|
||||
reward[4] = Math.Max(1u, reward[4]) * Math.Max(1u, buyCount);
|
||||
return reward;
|
||||
}
|
||||
|
||||
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
|
||||
{
|
||||
if (reward.Count < 5)
|
||||
return;
|
||||
|
||||
var itemType = (ItemTypeEnum)reward[0];
|
||||
var detail = reward[1];
|
||||
var particular = reward[2];
|
||||
var level = reward[3];
|
||||
var count = Math.Max(1u, reward[4]);
|
||||
|
||||
switch (itemType)
|
||||
{
|
||||
case ItemTypeEnum.TYPE_CARD:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
|
||||
if (character != null)
|
||||
sync.Items.Add(character.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_WEAPON:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (weapon != null)
|
||||
sync.Items.Add(weapon.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_SUPPORT:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
|
||||
if (support != null)
|
||||
sync.Items.Add(support.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_SUPPLIES:
|
||||
{
|
||||
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
|
||||
if (!GameData.SuppliesData.TryGetValue(templateId, out var supplies))
|
||||
break;
|
||||
|
||||
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_USEABLE:
|
||||
{
|
||||
if (!TryGrantCashBox(player, sync, detail, particular, level, count))
|
||||
{
|
||||
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_WEAPON_PART:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_CARD_SKIN:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_HOUSE:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_PROFILE:
|
||||
case ItemTypeEnum.TYPE_FRAME:
|
||||
case ItemTypeEnum.TYPE_BADGE:
|
||||
case ItemTypeEnum.TYPE_COVER:
|
||||
case ItemTypeEnum.TYPE_NAMECARD:
|
||||
case ItemTypeEnum.TYPE_EXPRESSION:
|
||||
case ItemTypeEnum.TYPE_BUBBLE:
|
||||
case ItemTypeEnum.TYPE_ANALYST:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_WEAPON_SKIN:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_MANIFESTATION:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_AR:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_CALL:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
|
||||
{
|
||||
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
|
||||
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||
return null;
|
||||
|
||||
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
|
||||
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
if (existing != null)
|
||||
{
|
||||
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
|
||||
return existing;
|
||||
}
|
||||
|
||||
var item = new BaseGameItemInfo
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = inventory.NextUniqueUid++,
|
||||
ItemType = ItemTypeEnum.TYPE_USEABLE,
|
||||
ItemCount = Math.Min(count, maxCount)
|
||||
};
|
||||
inventory.Items[item.UniqueId] = item;
|
||||
return item;
|
||||
}
|
||||
|
||||
private static bool TryGrantCashBox(PlayerInstance player, NtfSyncPlayer sync, uint detail, uint particular, uint level, uint count)
|
||||
{
|
||||
var templateId = (uint)GameResourceTemplateId.FromGdpl((uint)ItemTypeEnum.TYPE_USEABLE, detail, particular, level);
|
||||
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||
return false;
|
||||
|
||||
uint moneyType = otherItem.LuaType switch
|
||||
{
|
||||
"money_box" => 1,
|
||||
"gold_box" => 2,
|
||||
"silver_box" => 3,
|
||||
"vigor_box" => 4,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
if (moneyType == 0 || otherItem.Param1 == 0)
|
||||
return false;
|
||||
|
||||
var amount = checked(otherItem.Param1 * count);
|
||||
var sid = moneyType * 2 + 1;
|
||||
var attr = GetOrCreateAttr(player, CashGroupId, sid);
|
||||
attr.Val += amount;
|
||||
SyncAttr(player, sync, attr);
|
||||
if (moneyType == 1)
|
||||
{
|
||||
foreach (var (key, value) in player.BuildMoneySync())
|
||||
sync.Money[key] = value;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static uint ResolveCurrentBattlePassId()
|
||||
{
|
||||
var now = DateTime.Now;
|
||||
var parsed = GameData.BattlePassTimeData.Values
|
||||
.Select(x => new
|
||||
{
|
||||
Config = x,
|
||||
Start = ParseConfigTime(x.StartTime),
|
||||
End = ParseConfigTime(x.EndTime)
|
||||
})
|
||||
.Where(x => x.Start.HasValue && x.End.HasValue)
|
||||
.OrderBy(x => x.Start)
|
||||
.ToList();
|
||||
|
||||
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
|
||||
if (current != null)
|
||||
return current.Config.Id;
|
||||
|
||||
var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
|
||||
return latestStarted?.Config.Id ?? 0;
|
||||
}
|
||||
|
||||
private static DateTime? ParseConfigTime(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return null;
|
||||
|
||||
var normalized = raw.Trim().Trim('[', ']');
|
||||
if (normalized.Length != 12)
|
||||
return null;
|
||||
|
||||
return DateTime.TryParseExact(
|
||||
normalized,
|
||||
"yyyyMMddHHmm",
|
||||
CultureInfo.InvariantCulture,
|
||||
DateTimeStyles.None,
|
||||
out var value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class IbBuyGoodsParam
|
||||
{
|
||||
[JsonPropertyName("nType")]
|
||||
public int Type { get; set; }
|
||||
|
||||
[JsonPropertyName("nGoodsId")]
|
||||
public uint GoodsId { get; set; }
|
||||
|
||||
[JsonPropertyName("nCount")]
|
||||
public uint Count { get; set; }
|
||||
|
||||
[JsonPropertyName("nIndex")]
|
||||
public int Index { get; set; }
|
||||
|
||||
[JsonPropertyName("tbSelectItem1")]
|
||||
public List<uint>? SelectItem1 { get; set; }
|
||||
|
||||
[JsonPropertyName("tbSelectItem2")]
|
||||
public List<uint>? SelectItem2 { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Shop;
|
||||
|
||||
[CallGSApi("IBLogic_GoodsRedDot")]
|
||||
public class IBLogic_GoodsRedDot : ICallGSHandler
|
||||
{
|
||||
private const uint RedGroupId = 113;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<IbGoodsRedDotParam>(param);
|
||||
if (req?.GoodsIds == null || req.GoodsIds.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_GoodsRedDot", "null");
|
||||
return;
|
||||
}
|
||||
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
var changed = false;
|
||||
|
||||
foreach (var goodsId in req.GoodsIds.Where(x => x > 0).Distinct())
|
||||
{
|
||||
var attr = GetOrCreateAttr(player, RedGroupId, goodsId);
|
||||
if (attr.Val > 0)
|
||||
continue;
|
||||
|
||||
attr.Val = 1;
|
||||
SyncAttr(player, sync, attr);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
await CallGSRouter.SendScript(connection, "IBLogic_GoodsRedDot", "null", sync);
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint gid, uint sid)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
player.Data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, PlayerAttr attr)
|
||||
{
|
||||
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class IbGoodsRedDotParam
|
||||
{
|
||||
[JsonPropertyName("tbList")]
|
||||
public List<uint> GoodsIds { get; set; } = [];
|
||||
}
|
||||
@@ -0,0 +1,292 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
|
||||
|
||||
[CallGSApi("VirCapture_GetLevelAward")]
|
||||
public class VirCapture_GetLevelAward : ICallGSHandler
|
||||
{
|
||||
private const uint VirCaptureGroupId = 128;
|
||||
private const uint CurLevelSid = 3;
|
||||
private const uint LevelAwardFlagStartSid = 101;
|
||||
private const uint LevelAwardFlagEndSid = 120;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<VirCaptureGetLevelAwardParam>(param);
|
||||
if (req == null || req.IdList == null || req.IdList.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "VirCapture_GetLevelAward", "{\"tbAwardList\":[]}");
|
||||
return;
|
||||
}
|
||||
|
||||
var curLevel = player.Data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == CurLevelSid)?.Val ?? 0;
|
||||
var requestedLevels = req.IdList
|
||||
.Where(x => x > 0)
|
||||
.Select(x => (uint)x)
|
||||
.Distinct()
|
||||
.OrderBy(x => x)
|
||||
.ToList();
|
||||
|
||||
var claimLevels = requestedLevels
|
||||
.Where(level => level <= curLevel && CanClaimLevel(player.Data, level))
|
||||
.ToList();
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
var responseAwards = new JsonArray();
|
||||
|
||||
foreach (var level in claimLevels)
|
||||
{
|
||||
if (!GameData.VirCaptureLevelListData.TryGetValue(level, out var levelCfg) ||
|
||||
levelCfg.Rewards.Count == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
SetClaimed(player, sync, level);
|
||||
|
||||
foreach (var reward in levelCfg.Rewards)
|
||||
{
|
||||
if (reward.Count < 5)
|
||||
continue;
|
||||
|
||||
await GrantRewardAsync(player, sync, reward);
|
||||
responseAwards.Add(new JsonArray(
|
||||
(int)reward[0],
|
||||
(int)reward[1],
|
||||
(int)reward[2],
|
||||
(int)reward[3],
|
||||
(int)reward[4]));
|
||||
}
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
|
||||
var rsp = new JsonObject
|
||||
{
|
||||
["tbAwardList"] = responseAwards
|
||||
};
|
||||
await CallGSRouter.SendScript(connection, "VirCapture_GetLevelAward", rsp.ToJsonString(), sync);
|
||||
}
|
||||
|
||||
private static bool CanClaimLevel(PlayerGameData data, uint level)
|
||||
{
|
||||
var sid = GetLevelAwardSid(level);
|
||||
if (sid < LevelAwardFlagStartSid || sid > LevelAwardFlagEndSid)
|
||||
return false;
|
||||
|
||||
var pos = GetLevelAwardBit(level);
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == sid);
|
||||
return ((attr?.Val ?? 0) & (1u << pos)) == 0;
|
||||
}
|
||||
|
||||
private static void SetClaimed(PlayerInstance player, NtfSyncPlayer sync, uint level)
|
||||
{
|
||||
var sid = GetLevelAwardSid(level);
|
||||
var pos = GetLevelAwardBit(level);
|
||||
var attr = GetOrCreateAttr(player.Data, VirCaptureGroupId, sid);
|
||||
attr.Val |= 1u << pos;
|
||||
sync.Custom[player.ToPackedAttrKey(VirCaptureGroupId, sid)] = attr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(VirCaptureGroupId, sid)] = attr.Val;
|
||||
}
|
||||
|
||||
private static uint GetLevelAwardSid(uint level) => LevelAwardFlagStartSid + (level / 30);
|
||||
|
||||
private static int GetLevelAwardBit(uint level) => (int)(level % 30);
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid,
|
||||
Val = 0
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
|
||||
{
|
||||
var itemType = (ItemTypeEnum)reward[0];
|
||||
var detail = reward[1];
|
||||
var particular = reward[2];
|
||||
var level = reward[3];
|
||||
var count = Math.Max(1u, reward[4]);
|
||||
|
||||
switch (itemType)
|
||||
{
|
||||
case ItemTypeEnum.TYPE_CARD:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
|
||||
if (character != null)
|
||||
sync.Items.Add(character.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_WEAPON:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (weapon != null)
|
||||
sync.Items.Add(weapon.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_SUPPORT:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
|
||||
if (support != null)
|
||||
sync.Items.Add(support.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_SUPPLIES:
|
||||
{
|
||||
var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
|
||||
if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
|
||||
{
|
||||
var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_USEABLE:
|
||||
{
|
||||
var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_WEAPON_PART:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_CARD_SKIN:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_HOUSE:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_PROFILE:
|
||||
case ItemTypeEnum.TYPE_FRAME:
|
||||
case ItemTypeEnum.TYPE_BADGE:
|
||||
case ItemTypeEnum.TYPE_COVER:
|
||||
case ItemTypeEnum.TYPE_NAMECARD:
|
||||
case ItemTypeEnum.TYPE_EXPRESSION:
|
||||
case ItemTypeEnum.TYPE_BUBBLE:
|
||||
case ItemTypeEnum.TYPE_ANALYST:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_WEAPON_SKIN:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_MANIFESTATION:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_CARD_SKIN_PART:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_AR:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
case ItemTypeEnum.TYPE_CALL:
|
||||
for (var i = 0u; i < count; i++)
|
||||
{
|
||||
var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
|
||||
if (item != null)
|
||||
sync.Items.Add(item.ToProto());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
|
||||
{
|
||||
var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
|
||||
if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
|
||||
return null;
|
||||
|
||||
var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
|
||||
var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
if (existing != null)
|
||||
{
|
||||
existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
|
||||
return existing;
|
||||
}
|
||||
|
||||
var item = new BaseGameItemInfo
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = inventory.NextUniqueUid++,
|
||||
ItemType = ItemTypeEnum.TYPE_USEABLE,
|
||||
ItemCount = Math.Min(count, maxCount)
|
||||
};
|
||||
inventory.Items[item.UniqueId] = item;
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class VirCaptureGetLevelAwardParam
|
||||
{
|
||||
[JsonPropertyName("nId")]
|
||||
public int ActId { get; set; }
|
||||
|
||||
[JsonPropertyName("tbIdList")]
|
||||
public List<int> IdList { get; set; } = [];
|
||||
}
|
||||
@@ -126,6 +126,8 @@ public class PacketNtfCallScript : BasePacket
|
||||
sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
|
||||
sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
|
||||
}
|
||||
foreach (var (key, value) in Player.BuildMoneySync())
|
||||
sync.Money[key] = value;
|
||||
proto.ExtraSync = sync;
|
||||
|
||||
SetData(proto);
|
||||
|
||||
@@ -1 +1 @@
|
||||
v=4.3
|
||||
v=4.4
|
||||
Reference in New Issue
Block a user