mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 05:23:59 +00:00
Compare commits
14 Commits
5aa5ef92d0
...
v3.4
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5a8e45a44c | ||
|
|
def4b8ae68 | ||
|
|
686794a68c | ||
|
|
3bc30812aa | ||
|
|
f8f7311997 | ||
|
|
e628a010be | ||
|
|
738a7d4e14 | ||
|
|
0058ba0db6 | ||
|
|
46d945f3ce | ||
|
|
e5ecdc7f2a | ||
|
|
30c52b6aa8 | ||
|
|
3ffb7ebf29 | ||
|
|
400db16f39 | ||
|
|
42b1ad1024 |
46
Common/Data/Excel/GachaExcel.cs
Normal file
46
Common/Data/Excel/GachaExcel.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using MikuSB.Util;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("gacha/gacha.json")]
|
||||
public class GachaExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
public List<string>? Pool { get; set; }
|
||||
public uint Probability { get; set; }
|
||||
public uint ProbabilityTen { get; set; }
|
||||
public JToken? ProtectNum { get; set; }
|
||||
public JToken? UpNum { get; set; }
|
||||
public uint? ProtectTag { get; set; }
|
||||
public uint? ProtectType { get; set; }
|
||||
public JToken? ProtectCount { get; set; }
|
||||
public uint? UpSelect { get; set; }
|
||||
|
||||
public override uint GetId() => ID;
|
||||
public override void Loaded() => GameData.GachaData[ID] = this;
|
||||
|
||||
public override void AfterAllDone()
|
||||
{
|
||||
foreach (var poolName in Pool ?? [])
|
||||
{
|
||||
if (GameData.GachaPoolData.ContainsKey(poolName)) continue;
|
||||
var path = ConfigManager.Config.Path.ResourcePath + "/gacha/pool/" + poolName + ".json";
|
||||
if (!File.Exists(path)) continue;
|
||||
var json = File.ReadAllText(path);
|
||||
var items = JsonConvert.DeserializeObject<List<GachaPoolItem>>(json) ?? [];
|
||||
GameData.GachaPoolData[poolName] = items;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GachaPoolItem
|
||||
{
|
||||
public int ID { get; set; }
|
||||
public int Rarity { get; set; }
|
||||
public List<uint> GDPL { get; set; } = [];
|
||||
public int Weight { get; set; }
|
||||
public int? UPTag { get; set; }
|
||||
public int? UPSelectTag { get; set; }
|
||||
}
|
||||
18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
18
Common/Data/Excel/GachaProbabilityExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("gacha/probability.json")]
|
||||
public class GachaProbabilityExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
public int Rarity1 { get; set; }
|
||||
public int Rarity2 { get; set; }
|
||||
public int Rarity3 { get; set; }
|
||||
public int Rarity4 { get; set; }
|
||||
public int Rarity5 { get; set; }
|
||||
public int Rarity6 { get; set; }
|
||||
|
||||
public int[] Weights => [Rarity1, Rarity2, Rarity3, Rarity4, Rarity5, Rarity6];
|
||||
|
||||
public override uint GetId() => ID;
|
||||
public override void Loaded() => GameData.GachaProbabilityData[ID] = this;
|
||||
}
|
||||
27
Common/Data/Excel/SupportAffixExcel.cs
Normal file
27
Common/Data/Excel/SupportAffixExcel.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("item/support/affix.json")]
|
||||
public class SupportAffixExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public int Id { get; set; }
|
||||
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
|
||||
|
||||
public int TierCount =>
|
||||
ExtraData
|
||||
.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
|
||||
.Select(x => x.Value)
|
||||
.OfType<JObject>()
|
||||
.Select(x => x.Count)
|
||||
.DefaultIfEmpty(0)
|
||||
.Max();
|
||||
|
||||
public override uint GetId() => (uint)Id;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.SupportAffixData[Id] = this;
|
||||
}
|
||||
}
|
||||
35
Common/Data/Excel/SupportAffixPoolExcel.cs
Normal file
35
Common/Data/Excel/SupportAffixPoolExcel.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("item/support/affix_pool.json")]
|
||||
public class SupportAffixPoolExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public int Id { get; set; }
|
||||
public List<int> AffixGroup1 { get; set; } = [];
|
||||
public int Weight1 { get; set; }
|
||||
public List<int> AffixGroup2 { get; set; } = [];
|
||||
public int Weight2 { get; set; }
|
||||
public List<int> AffixGroup3 { get; set; } = [];
|
||||
public int Weight3 { get; set; }
|
||||
public List<int> AffixGroup4 { get; set; } = [];
|
||||
public int Weight4 { get; set; }
|
||||
|
||||
public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
|
||||
{
|
||||
get
|
||||
{
|
||||
if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
|
||||
if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
|
||||
if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
|
||||
if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
|
||||
}
|
||||
}
|
||||
|
||||
public override uint GetId() => (uint)Id;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.SupportAffixPoolData[Id] = this;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
@@ -11,7 +12,12 @@ public class SupportCardExcel : ExcelResource
|
||||
public uint Level { get; set; }
|
||||
public uint Icon { get; set; }
|
||||
public uint ProvideExp { get; set; }
|
||||
public uint Color { get; set; }
|
||||
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
|
||||
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
|
||||
[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
|
||||
[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
|
||||
[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
|
||||
|
||||
public uint MaxLevel => LevelLimitId switch
|
||||
{
|
||||
@@ -21,6 +27,19 @@ public class SupportCardExcel : ExcelResource
|
||||
_ => 10
|
||||
};
|
||||
|
||||
public int InitialAffixCount => Color >= 5 ? 2 : 1;
|
||||
|
||||
public int TotalAffixCount => Color >= 5 ? 3 : 2;
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
|
||||
|
||||
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
||||
|
||||
public override uint GetId() => Icon;
|
||||
@@ -29,4 +48,23 @@ public class SupportCardExcel : ExcelResource
|
||||
{
|
||||
GameData.SupportCardData.Add(this);
|
||||
}
|
||||
|
||||
private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
|
||||
{
|
||||
if (token is not JArray array)
|
||||
return [];
|
||||
|
||||
return array.Select(x => x.Value<uint>()).ToArray();
|
||||
}
|
||||
|
||||
private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
|
||||
{
|
||||
if (token is not JArray outer)
|
||||
return [];
|
||||
|
||||
var result = new List<IReadOnlyList<uint>>();
|
||||
foreach (var entry in outer.OfType<JArray>())
|
||||
result.Add(entry.Select(x => x.Value<uint>()).ToArray());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("item/support/fixed.json")]
|
||||
public class SupportFixedExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public int Id { get; set; }
|
||||
public int Num { get; set; }
|
||||
public List<uint> Item { get; set; } = [];
|
||||
|
||||
public override uint GetId() => (uint)Id;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.SupportFixedData[Id] = this;
|
||||
}
|
||||
}
|
||||
@@ -23,6 +23,9 @@ public static class GameData
|
||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
||||
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
|
||||
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
|
||||
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
|
||||
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
|
||||
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
|
||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||
@@ -32,6 +35,9 @@ public static class GameData
|
||||
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
|
||||
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
|
||||
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
|
||||
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
|
||||
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
|
||||
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
|
||||
}
|
||||
|
||||
public static class GameResourceTemplateId
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.Proto;
|
||||
using SqlSugar;
|
||||
|
||||
@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
|
||||
public uint NextUniqueUid { get; set; } = 100000;
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
|
||||
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
|
||||
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
|
||||
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
|
||||
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
|
||||
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
|
||||
}
|
||||
|
||||
public class BaseGameItemInfo
|
||||
@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
|
||||
public class GameWeaponInfo : GrowableItemInfo
|
||||
{
|
||||
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
|
||||
Evolue = Evolue
|
||||
}
|
||||
};
|
||||
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
|
||||
foreach (var (slot, uid) in PartSlots)
|
||||
proto.Slots[slot] = uid;
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
public class GameSkinInfo : BaseGameItemInfo
|
||||
{
|
||||
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||
public uint SkinType { get; set; }
|
||||
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
@@ -97,15 +101,17 @@ public class GameSkinInfo : BaseGameItemInfo
|
||||
Flag = (uint)Flag,
|
||||
};
|
||||
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
|
||||
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
|
||||
foreach (var (slot, uid) in PartSlots)
|
||||
proto.Slots[slot] = uid;
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class GameSupportCardInfo : BaseGameItemInfo
|
||||
{
|
||||
public uint AffixId { get; set; }
|
||||
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
|
||||
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
@@ -120,6 +126,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
|
||||
Exp = Exp
|
||||
}
|
||||
};
|
||||
proto.Enhance.Affixs.AddRange(Affixs);
|
||||
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
|
||||
return proto;
|
||||
}
|
||||
|
||||
@@ -222,9 +222,16 @@ public class HelpTextCHS
|
||||
public class AccountTextCHS
|
||||
{
|
||||
public string Desc => "管理 SDK 登录使用的账号映射";
|
||||
public string Usage => "用法: /account create <邮箱> <UID>";
|
||||
public string Usage =>
|
||||
"用法: /account create <邮箱> <UID>\n" +
|
||||
"用法: /account delete <邮箱|UID>\n" +
|
||||
"用法: /account list";
|
||||
public string Created => "已创建账号映射: {0} -> UID {1}";
|
||||
public string CreateFailed => "创建账号映射失败: {0}";
|
||||
public string Deleted => "已删除账号映射: {0} -> UID {1}";
|
||||
public string DeleteFailed => "删除账号映射失败: {0}";
|
||||
public string DeleteOnline => "账号在线时无法删除: {0} -> UID {1}";
|
||||
public string NotFound => "未找到账号: {0}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -222,9 +222,16 @@ public class HelpTextCHT
|
||||
public class AccountTextCHT
|
||||
{
|
||||
public string Desc => "管理 SDK 登入使用的帳號映射";
|
||||
public string Usage => "用法: /account create <郵箱> <UID>";
|
||||
public string Usage =>
|
||||
"用法: /account create <郵箱> <UID>\n" +
|
||||
"用法: /account delete <郵箱|UID>\n" +
|
||||
"用法: /account list";
|
||||
public string Created => "已建立帳號映射: {0} -> UID {1}";
|
||||
public string CreateFailed => "建立帳號映射失敗: {0}";
|
||||
public string Deleted => "已刪除帳號映射: {0} -> UID {1}";
|
||||
public string DeleteFailed => "刪除帳號映射失敗: {0}";
|
||||
public string DeleteOnline => "帳號在線時無法刪除: {0} -> UID {1}";
|
||||
public string NotFound => "未找到帳號: {0}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -188,9 +188,16 @@ public class HelpTextEN
|
||||
public class AccountTextEN
|
||||
{
|
||||
public string Desc => "Manage account mappings for SDK logins";
|
||||
public string Usage => "Usage: /account create <email> <uid>";
|
||||
public string Usage =>
|
||||
"Usage: /account create <email> <uid>\n" +
|
||||
"Usage: /account delete <email|uid>\n" +
|
||||
"Usage: /account list";
|
||||
public string Created => "Created account mapping: {0} -> UID {1}";
|
||||
public string CreateFailed => "Failed to create account mapping: {0}";
|
||||
public string Deleted => "Deleted account mapping: {0} -> UID {1}";
|
||||
public string DeleteFailed => "Failed to delete account mapping: {0}";
|
||||
public string DeleteOnline => "Cannot delete account while online: {0} -> UID {1}";
|
||||
public string NotFound => "Account not found: {0}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -19,6 +19,11 @@ public static class ConfigManager
|
||||
//LoadHotfixData();
|
||||
}
|
||||
|
||||
public static void SaveConfig()
|
||||
{
|
||||
SaveData(Config, ConfigFilePath);
|
||||
}
|
||||
|
||||
private static void LoadConfigData()
|
||||
{
|
||||
var file = new FileInfo(ConfigFilePath);
|
||||
@@ -43,9 +48,26 @@ public static class ConfigManager
|
||||
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
|
||||
}
|
||||
|
||||
Config.Loader.Arguments = NormalizeLoaderArguments(Config.Loader.Arguments);
|
||||
SaveData(Config, ConfigFilePath);
|
||||
}
|
||||
|
||||
private static string[] NormalizeLoaderArguments(string[]? arguments)
|
||||
{
|
||||
var result = new List<string>(arguments ?? []);
|
||||
var userDataDirectory = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "Client_User_Data"));
|
||||
Directory.CreateDirectory(userDataDirectory);
|
||||
|
||||
var userDirArgument = $"-userdir={userDataDirectory}";
|
||||
var existingIndex = result.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
|
||||
if (existingIndex >= 0)
|
||||
result[existingIndex] = userDirArgument;
|
||||
else
|
||||
result.Add(userDirArgument);
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
private static void LoadHotfixData()
|
||||
{
|
||||
var file = new FileInfo(HotfixFilePath);
|
||||
|
||||
@@ -2,6 +2,7 @@ using MikuSB.Database;
|
||||
using MikuSB.Database.Account;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Internationalization;
|
||||
using MikuSB.GameServer.Server;
|
||||
using System.Text;
|
||||
|
||||
namespace MikuSB.GameServer.Command.Commands;
|
||||
@@ -37,6 +38,42 @@ public class CommandAccount : ICommands
|
||||
}
|
||||
}
|
||||
|
||||
[CommandMethod("delete")]
|
||||
public async ValueTask Delete(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckArgCnt(1))
|
||||
return;
|
||||
|
||||
var identifier = arg.Args[0].Trim();
|
||||
var account = int.TryParse(identifier, out var uid) && uid > 0
|
||||
? AccountData.GetAccountByUid(uid)
|
||||
: AccountData.GetAccountByUserName(identifier);
|
||||
|
||||
if (account == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.NotFound", identifier));
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Listener.GetActiveConnection(account.Uid) != null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteOnline", account.Username,
|
||||
account.Uid.ToString()));
|
||||
return;
|
||||
}
|
||||
|
||||
AccountData.DeleteAccount(account.Uid);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Deleted", account.Username,
|
||||
account.Uid.ToString()));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteFailed", ex.Message));
|
||||
}
|
||||
}
|
||||
|
||||
[CommandMethod("list")]
|
||||
public async ValueTask List(CommandArg arg)
|
||||
{
|
||||
|
||||
@@ -4,6 +4,7 @@ using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.GameServer.Server.Packet.Send.Misc;
|
||||
|
||||
namespace MikuSB.GameServer.Game.Inventory;
|
||||
@@ -135,7 +136,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
ItemType = genre,
|
||||
ItemCount = 1,
|
||||
Level = cardLevel,
|
||||
AffixId = 0,
|
||||
};
|
||||
|
||||
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
|
||||
for (int i = 0; i < affixCount && i < spCard.AffixPool.Count; i++)
|
||||
{
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
|
||||
if (affixId == 0) continue;
|
||||
SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
|
||||
}
|
||||
|
||||
InventoryData.SupportCards[info.UniqueId] = info;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
|
||||
|
||||
50
GameServer/Game/Support/SupportAffixService.cs
Normal file
50
GameServer/Game/Support/SupportAffixService.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using MikuSB.Data;
|
||||
|
||||
namespace MikuSB.GameServer.Game.Support;
|
||||
|
||||
public static class SupportAffixService
|
||||
{
|
||||
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
|
||||
{
|
||||
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
|
||||
return (0, 0);
|
||||
|
||||
var groups = pool.Groups.ToList();
|
||||
if (groups.Count == 0)
|
||||
return (0, 0);
|
||||
|
||||
var totalWeight = groups.Sum(x => x.Weight);
|
||||
var roll = Random.Shared.Next(totalWeight);
|
||||
var cumulative = 0;
|
||||
var selectedAffixs = groups[0].Affixs;
|
||||
|
||||
foreach (var (affixIds, weight) in groups)
|
||||
{
|
||||
cumulative += weight;
|
||||
if (roll < cumulative)
|
||||
{
|
||||
selectedAffixs = affixIds;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedAffixs.Count == 0)
|
||||
return (0, 0);
|
||||
|
||||
var excluded = excludedAffixIds?.ToHashSet() ?? [];
|
||||
var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
|
||||
if (candidates.Count == 0)
|
||||
candidates = selectedAffixs.ToList();
|
||||
|
||||
var affixId = candidates[Random.Shared.Next(candidates.Count)];
|
||||
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
|
||||
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
|
||||
return ((uint)affixId, tier);
|
||||
}
|
||||
|
||||
public static uint GenerateTier(uint affixId)
|
||||
{
|
||||
var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
|
||||
return (uint)(Random.Shared.Next(tierCount) + 1);
|
||||
}
|
||||
}
|
||||
70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using MikuSB.Database.Inventory;
|
||||
|
||||
namespace MikuSB.GameServer.Game.Support;
|
||||
|
||||
public static class SupportAffixStateService
|
||||
{
|
||||
public const int PairSize = 2;
|
||||
public const int MaxLogicalSlots = 5;
|
||||
public const int ActiveThirdAffixSlot = 3;
|
||||
public const int PendingMaxAffixSlot = 4;
|
||||
public const int PendingInitialAffixSlot = 5;
|
||||
|
||||
public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
|
||||
{
|
||||
var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
|
||||
while (card.Affixs.Count < minCount)
|
||||
card.Affixs.Add(0);
|
||||
}
|
||||
|
||||
public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
|
||||
{
|
||||
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
|
||||
return (0, 0);
|
||||
|
||||
var index = (logicalSlot - 1) * PairSize;
|
||||
if (card.Affixs.Count <= index + 1)
|
||||
return (0, 0);
|
||||
|
||||
return (card.Affixs[index], card.Affixs[index + 1]);
|
||||
}
|
||||
|
||||
public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
|
||||
{
|
||||
var (affixId, tier) = GetAffix(card, logicalSlot);
|
||||
return affixId > 0 && tier > 0;
|
||||
}
|
||||
|
||||
public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
|
||||
{
|
||||
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
|
||||
return;
|
||||
|
||||
EnsureCapacity(card, logicalSlot);
|
||||
var index = (logicalSlot - 1) * PairSize;
|
||||
card.Affixs[index] = affixId;
|
||||
card.Affixs[index + 1] = tier;
|
||||
}
|
||||
|
||||
public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
|
||||
{
|
||||
SetAffix(card, logicalSlot, 0, 0);
|
||||
}
|
||||
|
||||
public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
|
||||
{
|
||||
var (affixId, tier) = GetAffix(card, fromSlot);
|
||||
SetAffix(card, toSlot, affixId, tier);
|
||||
}
|
||||
|
||||
public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
|
||||
{
|
||||
return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
|
||||
}
|
||||
|
||||
public static void NormalizePendingState(GameSupportCardInfo card)
|
||||
{
|
||||
if (!HasAffix(card, PendingInitialAffixSlot))
|
||||
card.AffixId = 0;
|
||||
}
|
||||
}
|
||||
552
GameServer/Server/CallGS/Handlers/Gacha/Gacha_Launch.cs
Normal file
552
GameServer/Server/CallGS/Handlers/Gacha/Gacha_Launch.cs
Normal file
@@ -0,0 +1,552 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.Proto;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
|
||||
|
||||
[CallGSApi("Gacha_Launch")]
|
||||
public class Gacha_Launch : ICallGSHandler
|
||||
{
|
||||
private const uint GachaGid = 5;
|
||||
private const uint GachaSgid = 42;
|
||||
private const uint SidTotalTime = 1;
|
||||
private const uint SidDailyTotalTime = 2;
|
||||
private const uint Interval = 10;
|
||||
private const uint SidTimeInheritStart = 20000;
|
||||
private const uint SidTimeNotInheritStart = 10;
|
||||
private const uint SidAddTimeItem = 1;
|
||||
private const uint SidAddTimeProb = 2;
|
||||
private const uint SidAddProtectType = 3;
|
||||
private const uint SidAddTotalTime = 7;
|
||||
private const int UpSelectIndex = 0;
|
||||
private const int UpSelectGetFlagIndex = 1;
|
||||
private static readonly Random Rng = new();
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<GachaLaunchParam>(param);
|
||||
if (req == null || req.NId == 0 || req.NTime is not (1 or 10))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var poolNames = (gachaCfg.Pool ?? [])
|
||||
.Where(GameData.GachaPoolData.ContainsKey)
|
||||
.ToList();
|
||||
var allPoolItems = poolNames
|
||||
.SelectMany(p => GameData.GachaPoolData[p])
|
||||
.ToList();
|
||||
|
||||
if (allPoolItems.Count == 0 || !GameData.GachaProbabilityData.TryGetValue(gachaCfg.Probability, out var baseProbCfg))
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var pityState = LoadPityState(player, gachaCfg);
|
||||
var upSelectState = LoadUpSelectState(player, gachaCfg);
|
||||
var config = BuildRuntimeConfig(gachaCfg, poolNames);
|
||||
var awards = new List<List<uint>>();
|
||||
var tbNew = new List<int>();
|
||||
var tbTrigger = new List<bool>();
|
||||
var syncItems = new List<Item>();
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
for (int i = 0; i < req.NTime; i++)
|
||||
{
|
||||
var forceTopUp = config.UpTarget != null && pityState.ProtectType == 2;
|
||||
var hitHardPity = config.ProtectThreshold > 0 && pityState.ItemCount + 1 >= config.ProtectThreshold;
|
||||
var useTenGuarantee = gachaCfg.ProbabilityTen != 0
|
||||
&& pityState.TenCount + 1 >= 10
|
||||
&& !HasGuaranteedTenRarity(config, awards);
|
||||
|
||||
GachaProbabilityExcel probCfg = baseProbCfg;
|
||||
if (useTenGuarantee && GameData.GachaProbabilityData.TryGetValue(gachaCfg.ProbabilityTen, out var tenProbCfg))
|
||||
probCfg = tenProbCfg;
|
||||
|
||||
GachaPoolItem? item;
|
||||
bool trigger = false;
|
||||
|
||||
if (hitHardPity)
|
||||
{
|
||||
item = PickGuaranteedItem(gachaCfg, config, preferUp: forceTopUp);
|
||||
trigger = item != null;
|
||||
}
|
||||
else
|
||||
{
|
||||
var rarity = RollRarity(probCfg);
|
||||
item = forceTopUp && config.UpTarget != null && rarity >= config.TopRarity
|
||||
? PickGuaranteedItem(gachaCfg, config, preferUp: true)
|
||||
: PickItem(allPoolItems, rarity);
|
||||
trigger = forceTopUp && item != null && config.UpTarget != null && item.Rarity == config.UpTarget.Rarity;
|
||||
}
|
||||
|
||||
if (item != null && upSelectState.SelectedItem != null && item.Rarity >= config.TopRarity)
|
||||
{
|
||||
bool forceSelected = upSelectState.GuaranteedNext;
|
||||
bool shouldSelect = forceSelected || Rng.Next(100) < 50;
|
||||
if (shouldSelect)
|
||||
{
|
||||
var selectedItem = FindExactItem(allPoolItems, upSelectState.SelectedItem);
|
||||
if (selectedItem != null && selectedItem.Rarity >= config.TopRarity)
|
||||
item = selectedItem;
|
||||
}
|
||||
}
|
||||
|
||||
if (item == null || item.GDPL.Count < 4)
|
||||
{
|
||||
tbTrigger.Add(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
var g = item.GDPL[0];
|
||||
var d = item.GDPL[1];
|
||||
var p = item.GDPL[2];
|
||||
var l = item.GDPL[3];
|
||||
|
||||
awards.Add([g, d, p, l]);
|
||||
tbTrigger.Add(trigger);
|
||||
|
||||
UpdatePityState(pityState, config, item);
|
||||
UpdateUpSelectState(upSelectState, config, item);
|
||||
|
||||
var itemType = (ItemTypeEnum)g;
|
||||
switch (itemType)
|
||||
{
|
||||
case ItemTypeEnum.TYPE_CARD:
|
||||
{
|
||||
var alreadyOwned = player.CharacterManager.GetCharacterGDPL(itemType, (int)d, (int)p) != null;
|
||||
if (!alreadyOwned)
|
||||
{
|
||||
var charInfo = await player.CharacterManager.AddCharacter(itemType, d, p, sendPacket: false);
|
||||
if (charInfo != null)
|
||||
{
|
||||
syncItems.Add(charInfo.ToProto());
|
||||
tbNew.Add(awards.Count);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_WEAPON:
|
||||
{
|
||||
var weaponInfo = await player.InventoryManager.AddWeaponItem(itemType, d, p, l, sendPacket: false);
|
||||
if (weaponInfo != null) syncItems.Add(weaponInfo.ToProto());
|
||||
break;
|
||||
}
|
||||
case ItemTypeEnum.TYPE_SUPPORT:
|
||||
{
|
||||
var cardInfo = await player.InventoryManager.AddSupportCardItem(d, p, l, sendPacket: false);
|
||||
if (cardInfo != null) syncItems.Add(cardInfo.ToProto());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (awards.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
SavePityState(player, gachaCfg, pityState, awards.Count, sync);
|
||||
SaveUpSelectState(player, gachaCfg, upSelectState, sync);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
|
||||
sync.Items.AddRange(syncItems);
|
||||
|
||||
var rsp = BuildResponse(req.NId, awards, tbNew, tbTrigger);
|
||||
await CallGSRouter.SendScript(connection, "Gacha_Launch", rsp, sync);
|
||||
}
|
||||
|
||||
private static bool HasGuaranteedTenRarity(GachaRuntimeConfig config, List<List<uint>> awards)
|
||||
{
|
||||
if (awards.Count == 0)
|
||||
return false;
|
||||
|
||||
int windowStart = awards.Count >= 9 ? awards.Count - 9 : 0;
|
||||
for (int i = windowStart; i < awards.Count; i++)
|
||||
{
|
||||
var award = awards[i];
|
||||
if (award.Count < 4)
|
||||
continue;
|
||||
|
||||
var template = FindPoolItemByGdpl(config.AllPoolItems, award);
|
||||
if (template != null && template.Rarity >= config.TenGuaranteeRarity)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static GachaPoolItem? FindPoolItemByGdpl(List<GachaPoolItem> pool, List<uint> gdpl) =>
|
||||
pool.FirstOrDefault(x =>
|
||||
x.GDPL.Count >= 4 &&
|
||||
x.GDPL[0] == gdpl[0] &&
|
||||
x.GDPL[1] == gdpl[1] &&
|
||||
x.GDPL[2] == gdpl[2] &&
|
||||
x.GDPL[3] == gdpl[3]);
|
||||
|
||||
private static GachaPoolItem? FindExactItem(List<GachaPoolItem> pool, uint[] gdpl) =>
|
||||
pool.FirstOrDefault(x =>
|
||||
x.GDPL.Count >= 4 &&
|
||||
x.GDPL[0] == gdpl[0] &&
|
||||
x.GDPL[1] == gdpl[1] &&
|
||||
x.GDPL[2] == gdpl[2] &&
|
||||
x.GDPL[3] == gdpl[3]);
|
||||
|
||||
private static GachaRuntimeConfig BuildRuntimeConfig(GachaExcel gachaCfg, List<string> poolNames)
|
||||
{
|
||||
var allPoolItems = poolNames.SelectMany(name => GameData.GachaPoolData[name]).ToList();
|
||||
var protectPools = ParsePoolRarities(gachaCfg.ProtectNum);
|
||||
var upTarget = ParseSinglePoolRarity(gachaCfg.UpNum);
|
||||
var topRarity = new[] { upTarget?.Rarity ?? 0 }.Concat(protectPools.Select(x => x.Rarity)).Max();
|
||||
if (topRarity <= 0)
|
||||
topRarity = allPoolItems.Count == 0 ? 0 : allPoolItems.Max(x => x.Rarity);
|
||||
|
||||
return new GachaRuntimeConfig
|
||||
{
|
||||
AllPoolItems = allPoolItems,
|
||||
ProtectThreshold = ParseThreshold(gachaCfg.ProtectNum),
|
||||
ProtectPools = protectPools,
|
||||
UpTarget = upTarget,
|
||||
TopRarity = topRarity,
|
||||
TenGuaranteeRarity = 4
|
||||
};
|
||||
}
|
||||
|
||||
private static int ParseThreshold(JToken? token)
|
||||
{
|
||||
if (token is not JArray arr || arr.Count == 0)
|
||||
return 0;
|
||||
|
||||
return arr[0]?.Value<int>() ?? 0;
|
||||
}
|
||||
|
||||
private static List<PoolRarityRef> ParsePoolRarities(JToken? token)
|
||||
{
|
||||
var result = new List<PoolRarityRef>();
|
||||
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entries)
|
||||
return result;
|
||||
|
||||
foreach (var entry in entries.OfType<JArray>())
|
||||
{
|
||||
if (entry.Count < 2)
|
||||
continue;
|
||||
|
||||
var poolName = entry[0]?.Value<string>();
|
||||
var rarity = entry[1]?.Value<int>() ?? 0;
|
||||
if (string.IsNullOrWhiteSpace(poolName) || rarity <= 0)
|
||||
continue;
|
||||
|
||||
result.Add(new PoolRarityRef(poolName, rarity));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static PoolRarityRef? ParseSinglePoolRarity(JToken? token)
|
||||
{
|
||||
if (token is not JArray arr || arr.Count < 2 || arr[1] is not JArray entry || entry.Count < 2)
|
||||
return null;
|
||||
|
||||
var poolName = entry[0]?.Value<string>();
|
||||
var rarity = entry[1]?.Value<int>() ?? 0;
|
||||
return string.IsNullOrWhiteSpace(poolName) || rarity <= 0 ? null : new PoolRarityRef(poolName, rarity);
|
||||
}
|
||||
|
||||
private static GachaPityState LoadPityState(PlayerInstance player, GachaExcel gachaCfg)
|
||||
{
|
||||
var baseSid = GetBaseSid(gachaCfg);
|
||||
return new GachaPityState
|
||||
{
|
||||
ItemCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeItem),
|
||||
TenCount = (int)GetAttr(player, GachaGid, baseSid + SidAddTimeProb),
|
||||
ProtectType = Math.Max(1, (int)GetAttr(player, GachaGid, baseSid + SidAddProtectType)),
|
||||
PoolTotalTime = (int)GetAttr(player, GachaGid, baseSid + SidAddTotalTime)
|
||||
};
|
||||
}
|
||||
|
||||
private static void SavePityState(PlayerInstance player, GachaExcel gachaCfg, GachaPityState state, int drawCount, NtfSyncPlayer sync)
|
||||
{
|
||||
var baseSid = GetBaseSid(gachaCfg);
|
||||
|
||||
SetAttr(player, sync, GachaGid, SidTotalTime, GetAttr(player, GachaGid, SidTotalTime) + (uint)drawCount);
|
||||
SetAttr(player, sync, GachaGid, SidDailyTotalTime, GetAttr(player, GachaGid, SidDailyTotalTime) + (uint)drawCount);
|
||||
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeItem, (uint)state.ItemCount);
|
||||
SetAttr(player, sync, GachaGid, baseSid + SidAddTimeProb, (uint)state.TenCount);
|
||||
SetAttr(player, sync, GachaGid, baseSid + SidAddProtectType, (uint)Math.Max(1, state.ProtectType));
|
||||
SetAttr(player, sync, GachaGid, baseSid + SidAddTotalTime, (uint)(state.PoolTotalTime + drawCount));
|
||||
}
|
||||
|
||||
private static GachaUpSelectState LoadUpSelectState(PlayerInstance player, GachaExcel gachaCfg)
|
||||
{
|
||||
if (gachaCfg.UpSelect != 1)
|
||||
return new GachaUpSelectState();
|
||||
|
||||
var raw = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaSgid && x.Sid == gachaCfg.ID)?.Val;
|
||||
if (string.IsNullOrWhiteSpace(raw))
|
||||
return new GachaUpSelectState();
|
||||
|
||||
try
|
||||
{
|
||||
var state = JArray.Parse(raw);
|
||||
uint[]? selected = null;
|
||||
if (state.Count > UpSelectIndex && state[UpSelectIndex] is JArray selectedArray && selectedArray.Count >= 4)
|
||||
{
|
||||
selected =
|
||||
[
|
||||
selectedArray[0]?.Value<uint>() ?? 0,
|
||||
selectedArray[1]?.Value<uint>() ?? 0,
|
||||
selectedArray[2]?.Value<uint>() ?? 0,
|
||||
selectedArray[3]?.Value<uint>() ?? 0
|
||||
];
|
||||
}
|
||||
|
||||
return new GachaUpSelectState
|
||||
{
|
||||
SelectedItem = selected,
|
||||
GuaranteedNext = state.Count > UpSelectGetFlagIndex && (state[UpSelectGetFlagIndex]?.Value<int>() ?? 0) == 1,
|
||||
RawState = state
|
||||
};
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new GachaUpSelectState();
|
||||
}
|
||||
}
|
||||
|
||||
private static void SaveUpSelectState(PlayerInstance player, GachaExcel gachaCfg, GachaUpSelectState state, NtfSyncPlayer sync)
|
||||
{
|
||||
if (gachaCfg.UpSelect != 1 || state.RawState == null)
|
||||
return;
|
||||
|
||||
EnsureArraySize(state.RawState, 2);
|
||||
state.RawState[UpSelectGetFlagIndex] = state.GuaranteedNext ? 1 : 0;
|
||||
|
||||
var value = state.RawState.ToString(Newtonsoft.Json.Formatting.None);
|
||||
player.SetStrAttr(GachaSgid, gachaCfg.ID, value);
|
||||
sync.CustomStr[player.ToShiftedAttrKey(GachaSgid, gachaCfg.ID)] = value;
|
||||
}
|
||||
|
||||
private static uint GetBaseSid(GachaExcel gachaCfg)
|
||||
{
|
||||
if (gachaCfg.ProtectTag.HasValue)
|
||||
return SidTimeInheritStart + (gachaCfg.ProtectTag.Value * Interval);
|
||||
|
||||
return SidTimeNotInheritStart + (gachaCfg.ID * Interval);
|
||||
}
|
||||
|
||||
private static uint GetAttr(PlayerInstance player, uint gid, uint sid) =>
|
||||
player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid)?.Val ?? 0;
|
||||
|
||||
private static void SetAttr(PlayerInstance player, NtfSyncPlayer sync, uint gid, uint sid, uint value)
|
||||
{
|
||||
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerAttr { Gid = gid, Sid = sid };
|
||||
player.Data.Attrs.Add(attr);
|
||||
}
|
||||
|
||||
attr.Val = value;
|
||||
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||
}
|
||||
|
||||
private static void UpdatePityState(GachaPityState state, GachaRuntimeConfig config, GachaPoolItem item)
|
||||
{
|
||||
if (item.Rarity >= config.TenGuaranteeRarity)
|
||||
state.TenCount = 0;
|
||||
else
|
||||
state.TenCount++;
|
||||
|
||||
if (item.Rarity >= config.TopRarity)
|
||||
{
|
||||
state.ItemCount = 0;
|
||||
if (config.UpTarget != null)
|
||||
state.ProtectType = IsFromPool(item, config.UpTarget) ? 1 : 2;
|
||||
else
|
||||
state.ProtectType = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
state.ItemCount++;
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateUpSelectState(GachaUpSelectState state, GachaRuntimeConfig config, GachaPoolItem item)
|
||||
{
|
||||
if (state.SelectedItem == null || item.Rarity < config.TopRarity)
|
||||
return;
|
||||
|
||||
state.GuaranteedNext = !MatchesGdpl(item, state.SelectedItem);
|
||||
}
|
||||
|
||||
private static bool MatchesGdpl(GachaPoolItem item, uint[] gdpl) =>
|
||||
item.GDPL.Count >= 4 &&
|
||||
item.GDPL[0] == gdpl[0] &&
|
||||
item.GDPL[1] == gdpl[1] &&
|
||||
item.GDPL[2] == gdpl[2] &&
|
||||
item.GDPL[3] == gdpl[3];
|
||||
|
||||
private static void EnsureArraySize(JArray state, int size)
|
||||
{
|
||||
while (state.Count < size)
|
||||
state.Add(JValue.CreateNull());
|
||||
}
|
||||
|
||||
private static bool IsFromPool(GachaPoolItem item, PoolRarityRef target) =>
|
||||
item.Rarity == target.Rarity &&
|
||||
GameData.GachaPoolData.TryGetValue(target.PoolName, out var pool) &&
|
||||
pool.Any(x => x.ID == item.ID);
|
||||
|
||||
private static int RollRarity(GachaProbabilityExcel prob)
|
||||
{
|
||||
var weights = prob.Weights;
|
||||
int total = weights.Sum();
|
||||
int roll = Rng.Next(total);
|
||||
int cumulative = 0;
|
||||
for (int i = 0; i < weights.Length; i++)
|
||||
{
|
||||
cumulative += weights[i];
|
||||
if (roll < cumulative)
|
||||
return i + 1;
|
||||
}
|
||||
|
||||
return 3;
|
||||
}
|
||||
|
||||
private static GachaPoolItem? PickGuaranteedItem(GachaExcel gachaCfg, GachaRuntimeConfig config, bool preferUp)
|
||||
{
|
||||
if (preferUp && config.UpTarget != null)
|
||||
{
|
||||
var upItem = PickItemFromPool(config.UpTarget.PoolName, config.UpTarget.Rarity);
|
||||
if (upItem != null)
|
||||
return upItem;
|
||||
}
|
||||
|
||||
foreach (var poolRef in config.ProtectPools)
|
||||
{
|
||||
var item = PickItemFromPool(poolRef.PoolName, poolRef.Rarity);
|
||||
if (item != null)
|
||||
return item;
|
||||
}
|
||||
|
||||
return PickItem(config.AllPoolItems, config.TopRarity);
|
||||
}
|
||||
|
||||
private static GachaPoolItem? PickItemFromPool(string poolName, int rarity)
|
||||
{
|
||||
if (!GameData.GachaPoolData.TryGetValue(poolName, out var pool))
|
||||
return null;
|
||||
|
||||
return PickItem(pool, rarity);
|
||||
}
|
||||
|
||||
private static GachaPoolItem? PickItem(List<GachaPoolItem> pool, int rarity)
|
||||
{
|
||||
var candidates = pool.Where(x => x.Rarity == rarity).ToList();
|
||||
if (candidates.Count == 0)
|
||||
{
|
||||
candidates = pool.Where(x => x.Rarity == rarity - 1).ToList();
|
||||
if (candidates.Count == 0)
|
||||
return pool.FirstOrDefault();
|
||||
}
|
||||
|
||||
int total = candidates.Sum(x => x.Weight);
|
||||
if (total <= 0)
|
||||
return candidates[Rng.Next(candidates.Count)];
|
||||
|
||||
int roll = Rng.Next(total);
|
||||
int cumulative = 0;
|
||||
foreach (var item in candidates)
|
||||
{
|
||||
cumulative += item.Weight;
|
||||
if (roll < cumulative)
|
||||
return item;
|
||||
}
|
||||
|
||||
return candidates.Last();
|
||||
}
|
||||
|
||||
private static string BuildResponse(int nId, List<List<uint>> awards, List<int> tbNew, List<bool> tbTrigger)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.Append("{\"nId\":");
|
||||
sb.Append(nId);
|
||||
sb.Append(",\"tbAwards\":[");
|
||||
for (int i = 0; i < awards.Count; i++)
|
||||
{
|
||||
if (i > 0)
|
||||
sb.Append(',');
|
||||
|
||||
sb.Append('[');
|
||||
sb.Append(string.Join(',', awards[i]));
|
||||
sb.Append(']');
|
||||
}
|
||||
|
||||
sb.Append("],\"nBoxCount\":0,\"tbNew\":[");
|
||||
sb.Append(string.Join(',', tbNew));
|
||||
sb.Append("],\"tbTrigger\":[");
|
||||
sb.Append(string.Join(',', tbTrigger.Select(b => b ? "true" : "false")));
|
||||
sb.Append("]}");
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GachaLaunchParam
|
||||
{
|
||||
[JsonPropertyName("nId")]
|
||||
public int NId { get; set; }
|
||||
|
||||
[JsonPropertyName("bPickUp")]
|
||||
public bool BPickUp { get; set; }
|
||||
|
||||
[JsonPropertyName("nTime")]
|
||||
public int NTime { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class GachaPityState
|
||||
{
|
||||
public int ItemCount { get; set; }
|
||||
public int TenCount { get; set; }
|
||||
public int ProtectType { get; set; } = 1;
|
||||
public int PoolTotalTime { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class GachaRuntimeConfig
|
||||
{
|
||||
public List<GachaPoolItem> AllPoolItems { get; set; } = [];
|
||||
public int ProtectThreshold { get; set; }
|
||||
public List<PoolRarityRef> ProtectPools { get; set; } = [];
|
||||
public PoolRarityRef? UpTarget { get; set; }
|
||||
public int TopRarity { get; set; }
|
||||
public int TenGuaranteeRarity { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class GachaUpSelectState
|
||||
{
|
||||
public uint[]? SelectedItem { get; set; }
|
||||
public bool GuaranteedNext { get; set; }
|
||||
public JArray? RawState { get; set; } = new();
|
||||
}
|
||||
|
||||
internal sealed record PoolRarityRef(string PoolName, int Rarity);
|
||||
82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
82
GameServer/Server/CallGS/Handlers/Gacha/Gacha_UpSelect.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Gacha;
|
||||
|
||||
[CallGSApi("Gacha_UpSelect")]
|
||||
public class Gacha_UpSelect : ICallGSHandler
|
||||
{
|
||||
private const uint GachaStrGid = 42;
|
||||
private const int UpSelectIndex = 0;
|
||||
private const int UpSelectGetFlagIndex = 1;
|
||||
private const int UpPickPoolIndex = 2;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<GachaUpSelectParam>(param);
|
||||
var player = connection.Player!;
|
||||
if (req == null || req.NId == 0 || req.Gdpl == null || req.Gdpl.Count < 4)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.GachaData.TryGetValue((uint)req.NId, out var gachaCfg) || gachaCfg.UpSelect != 1)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var valid = (gachaCfg.Pool ?? [])
|
||||
.Where(GameData.GachaPoolData.ContainsKey)
|
||||
.SelectMany(name => GameData.GachaPoolData[name])
|
||||
.Any(item =>
|
||||
item.UPSelectTag == 1 &&
|
||||
item.GDPL.Count >= 4 &&
|
||||
item.GDPL[0] == req.Gdpl[0] &&
|
||||
item.GDPL[1] == req.Gdpl[1] &&
|
||||
item.GDPL[2] == req.Gdpl[2] &&
|
||||
item.GDPL[3] == req.Gdpl[3]);
|
||||
|
||||
if (!valid)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var existing = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GachaStrGid && x.Sid == (uint)req.NId)?.Val;
|
||||
var state = string.IsNullOrWhiteSpace(existing) ? new JArray() : JArray.Parse(existing);
|
||||
|
||||
EnsureArraySize(state, 3);
|
||||
state[UpSelectIndex] = new JArray(req.Gdpl);
|
||||
state[UpSelectGetFlagIndex] = 0;
|
||||
if (state[UpPickPoolIndex] == null)
|
||||
state[UpPickPoolIndex] = 0;
|
||||
|
||||
player.SetStrAttr(GachaStrGid, (uint)req.NId, state.ToString(Newtonsoft.Json.Formatting.None));
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.CustomStr[player.ToShiftedAttrKey(GachaStrGid, (uint)req.NId)] = state.ToString(Newtonsoft.Json.Formatting.None);
|
||||
await CallGSRouter.SendScript(connection, "Gacha_UpSelect", "{}", sync);
|
||||
}
|
||||
|
||||
private static void EnsureArraySize(JArray state, int size)
|
||||
{
|
||||
while (state.Count < size)
|
||||
state.Add(JValue.CreateNull());
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GachaUpSelectParam
|
||||
{
|
||||
[JsonPropertyName("nId")]
|
||||
public int NId { get; set; }
|
||||
|
||||
[JsonPropertyName("gdpl")]
|
||||
public List<uint>? Gdpl { get; set; }
|
||||
}
|
||||
296
GameServer/Server/CallGS/Handlers/Girl/GirlCard_UpdateLevel.cs
Normal file
296
GameServer/Server/CallGS/Handlers/Girl/GirlCard_UpdateLevel.cs
Normal file
@@ -0,0 +1,296 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
|
||||
[CallGSApi("GirlCard_UpdateLevel")]
|
||||
public class GirlCard_UpdateLevel : ICallGSHandler
|
||||
{
|
||||
private const uint CashGroupId = 1;
|
||||
private const uint SilverMoneyType = 3;
|
||||
private const uint SilverSid = SilverMoneyType * 2 + 1;
|
||||
private const uint RoleMaxLevel = 80;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<GirlCardUpdateLevelParam>(param);
|
||||
if (req == null || req.Id == 0 || req.Materials == null || req.Materials.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var card = player.CharacterManager.GetCharacterByGUID((uint)req.Id);
|
||||
if (card == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
|
||||
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
|
||||
if (cardTemplate == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var levelCap = GetCardLevelCap(player.Data.Level, cardTemplate.LevelLimitID);
|
||||
if (levelCap == 0)
|
||||
{
|
||||
levelCap = card.Level;
|
||||
}
|
||||
|
||||
if (card.Level >= RoleMaxLevel)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.card_max_level\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var requestedMaterials = new Dictionary<uint, uint>();
|
||||
foreach (var row in req.Materials)
|
||||
{
|
||||
if (row == null || row.Id == 0 || row.Num == 0)
|
||||
continue;
|
||||
|
||||
requestedMaterials[(uint)row.Id] = requestedMaterials.GetValueOrDefault((uint)row.Id) + row.Num;
|
||||
}
|
||||
|
||||
if (requestedMaterials.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
ulong totalExp = 0;
|
||||
ulong totalSilverCost = 0;
|
||||
foreach (var (itemId, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.GetNormalItem(itemId);
|
||||
if (item == null || item.ItemCount < count)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supplies) || supplies.ProvideExp == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
totalExp += (ulong)supplies.ProvideExp * count;
|
||||
totalSilverCost += (ulong)supplies.ConsumeGold * count;
|
||||
}
|
||||
|
||||
var silverAttr = GetOrCreateAttr(player.Data, CashGroupId, SilverSid);
|
||||
if ((ulong)silverAttr.Val < totalSilverCost)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var syncItems = new List<Item>();
|
||||
foreach (var (itemId, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.GetNormalItem(itemId)!;
|
||||
item.ItemCount -= count;
|
||||
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
syncItems.Add(BuildRemovedProto(item));
|
||||
}
|
||||
else
|
||||
{
|
||||
syncItems.Add(item.ToProto());
|
||||
}
|
||||
}
|
||||
|
||||
silverAttr.Val -= checked((uint)totalSilverCost);
|
||||
|
||||
var (newLevel, newExp) = ApplyCardExp(card.Level, card.Exp, totalExp, levelCap);
|
||||
card.Level = newLevel;
|
||||
card.Exp = checked((int)newExp);
|
||||
syncItems.Add(card.ToProto());
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
sync.Custom[player.ToPackedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
|
||||
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "null", sync);
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid,
|
||||
Val = 0
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static Item BuildRemovedProto(BaseGameItemInfo item)
|
||||
{
|
||||
var proto = item.ToProto();
|
||||
proto.Count = 0;
|
||||
return proto;
|
||||
}
|
||||
|
||||
private static uint GetCardLevelCap(uint playerLevel, int levelLimitId)
|
||||
{
|
||||
var limits = LoadCardLevelLimit(levelLimitId);
|
||||
if (limits.Count == 0)
|
||||
return 0;
|
||||
|
||||
uint nearestAccountLevel = 0;
|
||||
uint nearestCardLevel = 0;
|
||||
|
||||
foreach (var (accountLevel, cardLevel) in limits)
|
||||
{
|
||||
if (accountLevel < playerLevel)
|
||||
{
|
||||
nearestAccountLevel = accountLevel;
|
||||
nearestCardLevel = cardLevel;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (accountLevel == playerLevel)
|
||||
return Math.Min(cardLevel, RoleMaxLevel);
|
||||
|
||||
var distance = accountLevel - nearestAccountLevel;
|
||||
if (distance == 0)
|
||||
return Math.Min(cardLevel, RoleMaxLevel);
|
||||
|
||||
var percent = (playerLevel - nearestAccountLevel) / (double)distance;
|
||||
var interpolated = (uint)Math.Floor(nearestCardLevel + ((cardLevel - nearestCardLevel) * percent));
|
||||
return Math.Min(interpolated, RoleMaxLevel);
|
||||
}
|
||||
|
||||
return Math.Min(nearestCardLevel, RoleMaxLevel);
|
||||
}
|
||||
|
||||
private static List<(uint AccountLevel, uint CardLevel)> LoadCardLevelLimit(int levelLimitId)
|
||||
{
|
||||
var path = Path.Combine(
|
||||
AppContext.BaseDirectory,
|
||||
"Resources",
|
||||
"item",
|
||||
"level_limit.json");
|
||||
|
||||
if (!File.Exists(path))
|
||||
return [];
|
||||
|
||||
using var doc = JsonDocument.Parse(File.ReadAllText(path));
|
||||
var result = new List<(uint AccountLevel, uint CardLevel)>();
|
||||
|
||||
foreach (var row in doc.RootElement.EnumerateArray())
|
||||
{
|
||||
if (!row.TryGetProperty("ID", out var idProp) || idProp.GetInt32() != levelLimitId)
|
||||
continue;
|
||||
|
||||
if (!row.TryGetProperty("Type", out var typeProp) || typeProp.GetInt32() != 1)
|
||||
continue;
|
||||
|
||||
if (!row.TryGetProperty("Limit", out var limitProp) || limitProp.ValueKind != JsonValueKind.Object)
|
||||
continue;
|
||||
|
||||
foreach (var property in limitProp.EnumerateObject())
|
||||
{
|
||||
if (!uint.TryParse(property.Name, out var accountLevel))
|
||||
continue;
|
||||
|
||||
uint cardLevel;
|
||||
if (property.Value.ValueKind == JsonValueKind.Number)
|
||||
{
|
||||
cardLevel = property.Value.GetUInt32();
|
||||
}
|
||||
else if (property.Value.ValueKind == JsonValueKind.String &&
|
||||
uint.TryParse(property.Value.GetString(), out var parsed))
|
||||
{
|
||||
cardLevel = parsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
result.Add((accountLevel, cardLevel));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
result.Sort((a, b) => a.AccountLevel.CompareTo(b.AccountLevel));
|
||||
return result;
|
||||
}
|
||||
|
||||
private static (uint Level, ulong Exp) ApplyCardExp(uint level, int currentExp, ulong addedExp, uint levelCap)
|
||||
{
|
||||
var destLevel = level == 0 ? 1u : level;
|
||||
var destExp = (ulong)Math.Max(0, currentExp) + addedExp;
|
||||
|
||||
if (levelCap > 0 && destLevel >= levelCap)
|
||||
return (destLevel, destExp);
|
||||
|
||||
while (destLevel < RoleMaxLevel)
|
||||
{
|
||||
var needExp = GetCardNeedExp(destLevel);
|
||||
if (needExp == 0 || destExp < needExp)
|
||||
break;
|
||||
|
||||
destExp -= needExp;
|
||||
destLevel++;
|
||||
|
||||
if (levelCap > 0 && destLevel >= levelCap)
|
||||
return (levelCap, destExp);
|
||||
}
|
||||
|
||||
return (destLevel, destExp);
|
||||
}
|
||||
|
||||
private static uint GetCardNeedExp(uint currentLevel)
|
||||
{
|
||||
if (GameData.UpgradeExpData.TryGetValue((int)currentLevel, out var row))
|
||||
return row.CardNeedExp;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GirlCardUpdateLevelParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("tbMaterials")]
|
||||
public List<GirlCardLevelMaterial> Materials { get; set; } = [];
|
||||
}
|
||||
|
||||
internal sealed class GirlCardLevelMaterial
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("Num")]
|
||||
public uint Num { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
internal static class SupporterCardAffixShared
|
||||
{
|
||||
public const uint BaseGid = 150;
|
||||
public const uint FixedResetSid = 1;
|
||||
|
||||
public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
|
||||
{
|
||||
return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
|
||||
}
|
||||
|
||||
public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
|
||||
}
|
||||
|
||||
public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
|
||||
}
|
||||
|
||||
public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var syncItems = new List<Item>();
|
||||
|
||||
foreach (var cost in costs)
|
||||
{
|
||||
if (cost.Count < 5)
|
||||
continue;
|
||||
|
||||
var templateId = GameResourceTemplateId.FromGdpl(cost);
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
if (item == null || item.ItemCount < cost[4])
|
||||
throw new InvalidOperationException("support affix material not enough");
|
||||
|
||||
item.ItemCount -= cost[4];
|
||||
var proto = item.ToProto();
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
proto.Count = 0;
|
||||
}
|
||||
syncItems.Add(proto);
|
||||
}
|
||||
|
||||
return syncItems;
|
||||
}
|
||||
|
||||
public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
|
||||
{
|
||||
var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
|
||||
return costs.All(cost =>
|
||||
{
|
||||
if (cost.Count < 5)
|
||||
return false;
|
||||
|
||||
var templateId = GameResourceTemplateId.FromGdpl(cost);
|
||||
var item = items.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
return item != null && item.ItemCount >= cost[4];
|
||||
});
|
||||
}
|
||||
|
||||
public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var attr = GetOrCreateAttr(player.Data, gid, sid);
|
||||
attr.Val = value;
|
||||
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||
}
|
||||
|
||||
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
|
||||
{
|
||||
var ignored = ignoreSlots.ToHashSet();
|
||||
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
|
||||
{
|
||||
if (ignored.Contains(slot))
|
||||
continue;
|
||||
|
||||
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
|
||||
if (affixId > 0)
|
||||
yield return affixId;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Save(Connection connection)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardIdParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardSelectParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("SelectNew")]
|
||||
public bool SelectNew { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardResetInitialParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("Index")]
|
||||
public int Index { get; set; }
|
||||
|
||||
[JsonPropertyName("FixedId")]
|
||||
public uint FixedId { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardSelectInitialParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("Index")]
|
||||
public int Index { get; set; }
|
||||
|
||||
[JsonPropertyName("SelectNew")]
|
||||
public bool SelectNew { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
|
||||
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_ReceiveFixedItem")]
|
||||
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||
var claimCount = attr.Val / (uint)fixedCfg.Num;
|
||||
if (claimCount == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
attr.Val %= (uint)fixedCfg.Num;
|
||||
|
||||
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
|
||||
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
|
||||
if (rewardItem == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (granted != null)
|
||||
sync.Items.Add(granted.ToProto());
|
||||
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
|
||||
var arg = new JsonObject
|
||||
{
|
||||
["tbRewards"] = new JsonArray(
|
||||
(int)fixedCfg.Item[0],
|
||||
(int)fixedCfg.Item[1],
|
||||
(int)fixedCfg.Item[2],
|
||||
(int)fixedCfg.Item[3],
|
||||
(int)(claimCount * fixedCfg.Item[4]))
|
||||
}.ToJsonString();
|
||||
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_ResetAffix")]
|
||||
public class SupporterCard_ResetAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var costs = new[] { excel.AffixCost };
|
||||
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
|
||||
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
|
||||
sync.Items.Add(card.ToProto());
|
||||
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_ResetInitialAffix")]
|
||||
public class SupporterCard_ResetInitialAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
await Reset(connection, param, fixedMode: false);
|
||||
}
|
||||
|
||||
internal static async Task Reset(Connection connection, string param, bool fixedMode)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
|
||||
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||
|
||||
uint affixId;
|
||||
uint tier;
|
||||
if (fixedMode && req.FixedId > 0)
|
||||
{
|
||||
affixId = req.FixedId;
|
||||
tier = SupportAffixService.GenerateTier(affixId);
|
||||
}
|
||||
else
|
||||
{
|
||||
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
|
||||
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
|
||||
}
|
||||
|
||||
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
|
||||
card.AffixId = (uint)req.Index;
|
||||
|
||||
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||
attr.Val += 1;
|
||||
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||
|
||||
sync.Items.Add(card.ToProto());
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_SelectAffix")]
|
||||
public class SupporterCard_SelectAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
|
||||
{
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
if (req!.SelectNew)
|
||||
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||
|
||||
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.Add(card.ToProto());
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_SelectInitialAffix")]
|
||||
public class SupporterCard_SelectInitialAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
|
||||
{
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
if (req.SelectNew)
|
||||
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
|
||||
|
||||
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
|
||||
card.AffixId = 0;
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.Add(card.ToProto());
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -19,7 +20,7 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
return;
|
||||
}
|
||||
|
||||
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
|
||||
var supportCard = player.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
if (supportCard == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||
@@ -68,10 +69,11 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
}
|
||||
|
||||
// Apply exp and level up
|
||||
if (supportCard.Level == 0) supportCard.Level = 1;
|
||||
supportCard.Exp += gainedExp;
|
||||
while (supportCard.Level < maxLevel)
|
||||
{
|
||||
var expNeeded = GetExpNeeded(supportCard.Level + 1);
|
||||
var expNeeded = GetExpNeeded(supportCard.Level);
|
||||
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
|
||||
supportCard.Exp -= expNeeded;
|
||||
supportCard.Level++;
|
||||
@@ -80,6 +82,21 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
{
|
||||
supportCard.Exp = 0;
|
||||
supportCard.Level = maxLevel;
|
||||
|
||||
// Unlock next affix slot when reaching max level for the first time
|
||||
if (supportCardExcel != null)
|
||||
{
|
||||
var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
|
||||
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
|
||||
var totalSlots = supportCardExcel.TotalAffixCount;
|
||||
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
|
||||
{
|
||||
var poolId = supportCardExcel.AffixPool[currentSlots];
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
|
||||
if (affixId > 0)
|
||||
SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
syncItems.Add(supportCard.ToProto());
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using MikuSB.Database.Character;
|
||||
using MikuSB.Database.Character;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.TcpSharp;
|
||||
|
||||
@@ -10,14 +12,14 @@ public class PacketNtfCallScript : BasePacket
|
||||
{
|
||||
public PacketNtfCallScript(List<CharacterInfo> characters) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { characters.Select(x => x.ToProto()) }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
SetData(proto);
|
||||
@@ -61,7 +63,7 @@ public class PacketNtfCallScript : BasePacket
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { cards.Select(x => x.ToProto()) }
|
||||
Items = { cards.Select(ToSupportCardProto) }
|
||||
}
|
||||
};
|
||||
|
||||
@@ -95,7 +97,7 @@ public class PacketNtfCallScript : BasePacket
|
||||
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
||||
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
|
||||
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(ToSupportCardProto(supportCard));
|
||||
proto.ExtraSync = extraSync;
|
||||
SetData(proto);
|
||||
}
|
||||
@@ -128,4 +130,12 @@ public class PacketNtfCallScript : BasePacket
|
||||
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
private static Item ToSupportCardProto(GameSupportCardInfo card)
|
||||
{
|
||||
SupportAffixStateService.NormalizePendingState(card);
|
||||
var proto = card.ToProto();
|
||||
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = SupportAffixStateService.GetVisibleInitialAffixIndex(card);
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -293,11 +293,14 @@ public sealed class LaunchOptions
|
||||
public static LaunchOptions FromConfig(IEnumerable<string>? extraGameArguments = null)
|
||||
{
|
||||
var config = ConfigManager.Config;
|
||||
var serverBaseDirectory = AppContext.BaseDirectory;
|
||||
var gamePath = ResolvePath(config.Loader.GamePath, AppContext.BaseDirectory);
|
||||
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, AppContext.BaseDirectory);
|
||||
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, serverBaseDirectory);
|
||||
var gameArgs = new List<string>(config.Loader.Arguments ?? []);
|
||||
if (extraGameArguments is not null)
|
||||
gameArgs.AddRange(extraGameArguments.Where(x => !string.IsNullOrWhiteSpace(x)));
|
||||
gameArgs = EnsureUserDirArgument(gameArgs, serverBaseDirectory);
|
||||
PersistResolvedArgumentsIfChanged(config, gameArgs);
|
||||
|
||||
var env = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
|
||||
if (config.Loader.SetAllProxy && config.Proxy.Enabled)
|
||||
@@ -330,6 +333,31 @@ public sealed class LaunchOptions
|
||||
};
|
||||
}
|
||||
|
||||
private static List<string> EnsureUserDirArgument(List<string> gameArgs, string baseDirectory)
|
||||
{
|
||||
var userDataDirectory = Path.GetFullPath(Path.Combine(baseDirectory, "Client_User_Data"));
|
||||
Directory.CreateDirectory(userDataDirectory);
|
||||
|
||||
var userDirArgument = $"-userdir={userDataDirectory}";
|
||||
var existingIndex = gameArgs.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
|
||||
if (existingIndex >= 0)
|
||||
gameArgs[existingIndex] = userDirArgument;
|
||||
else
|
||||
gameArgs.Add(userDirArgument);
|
||||
|
||||
return gameArgs;
|
||||
}
|
||||
|
||||
private static void PersistResolvedArgumentsIfChanged(Configuration.ConfigContainer config, List<string> gameArgs)
|
||||
{
|
||||
var currentArgs = config.Loader.Arguments ?? [];
|
||||
if (currentArgs.SequenceEqual(gameArgs, StringComparer.Ordinal))
|
||||
return;
|
||||
|
||||
config.Loader.Arguments = gameArgs.ToArray();
|
||||
ConfigManager.SaveConfig();
|
||||
}
|
||||
|
||||
private static string? ResolvePath(string? value, string baseDirectory)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(value))
|
||||
|
||||
@@ -22,16 +22,35 @@ public class LoaderManager : MikuSB
|
||||
public static void InitConfig()
|
||||
{
|
||||
// Initialize log
|
||||
var counter = 0;
|
||||
FileInfo file;
|
||||
while (true)
|
||||
var logDir = ConfigManager.Config.Path.LogPath;
|
||||
var logFile = new FileInfo(Path.Combine(logDir, "Server.log"));
|
||||
logFile.Directory?.Create();
|
||||
|
||||
if (logFile.Exists)
|
||||
{
|
||||
file = new FileInfo(ConfigManager.Config.Path.LogPath + $"/{DateTime.Now:yyyy-MM-dd}-{++counter}.log");
|
||||
if (file is not { Exists: false, Directory: not null }) continue;
|
||||
file.Directory.Create();
|
||||
break;
|
||||
// Read start time from first log line, fall back to file creation time
|
||||
DateTime logStartTime;
|
||||
try
|
||||
{
|
||||
var firstLine = File.ReadLines(logFile.FullName).FirstOrDefault() ?? "";
|
||||
// Format: [HH:mm:ss] ...
|
||||
var timeStr = firstLine.Length >= 10 ? firstLine[1..9] : "";
|
||||
var dateStr = logFile.CreationTime.ToString("yyyy-MM-dd");
|
||||
logStartTime = DateTime.TryParse($"{dateStr} {timeStr}", out var parsed)
|
||||
? parsed
|
||||
: logFile.CreationTime;
|
||||
}
|
||||
catch
|
||||
{
|
||||
logStartTime = logFile.CreationTime;
|
||||
}
|
||||
|
||||
var backupName = $"Server-backup-{logStartTime:yyyy.MM.dd-HH.mm.ss}.log";
|
||||
var backupFile = new FileInfo(Path.Combine(logDir, backupName));
|
||||
logFile.MoveTo(backupFile.FullName, overwrite: true);
|
||||
}
|
||||
Logger.SetLogFile(file);
|
||||
|
||||
Logger.SetLogFile(new FileInfo(Path.Combine(logDir, "Server.log")));
|
||||
|
||||
// Init all directories
|
||||
try
|
||||
|
||||
@@ -27,6 +27,7 @@ public class MikuSB
|
||||
var time = DateTime.Now;
|
||||
IConsole.InitConsole();
|
||||
LoaderManager.InitConfig();
|
||||
ShowAntiScamWarning();
|
||||
if (await UpdateService.TryStartSelfUpdateAsync())
|
||||
return;
|
||||
|
||||
@@ -65,6 +66,16 @@ public class MikuSB
|
||||
await ProcessExit(Volatile.Read(ref _exitCode));
|
||||
}
|
||||
|
||||
private static void ShowAntiScamWarning()
|
||||
{
|
||||
Logger.Warn("============================================================");
|
||||
Logger.Warn("MikuSB is completely free and open source.");
|
||||
Logger.Warn("If you paid anyone for this server, you were scammed.");
|
||||
Logger.Warn("Request a refund immediately and report the seller to us.");
|
||||
Logger.Warn("Discord: https://discord.gg/aMwCu9JyUR");
|
||||
Logger.Warn("============================================================");
|
||||
}
|
||||
|
||||
#region Exit
|
||||
|
||||
private static void RegisterExitEvent()
|
||||
@@ -109,4 +120,4 @@ public class MikuSB
|
||||
}
|
||||
|
||||
# endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,12 @@
|
||||
|
||||
日本語のドキュメントは [README_jp.md](README_jp.md) にあります。
|
||||
|
||||
## Scam Warning
|
||||
|
||||
MikuSB is completely free and open source.
|
||||
If anyone sold you this server or charged money to provide it, that was a scam.
|
||||
Request a refund immediately and report the seller to us on Discord with any relevant proof or purchase details.
|
||||
|
||||
## Overview
|
||||
|
||||
- `SdkServer`
|
||||
|
||||
@@ -7,6 +7,12 @@
|
||||
|
||||
English documentation is available in [README.md](README.md).
|
||||
|
||||
## 詐欺に関する警告
|
||||
|
||||
MikuSB は完全無料のオープンソースです。
|
||||
このサーバーを誰かから有料で販売された場合、それは詐欺です。
|
||||
すぐに返金を申請し、購入記録や証拠とあわせて Discord で私たちに通報してください。
|
||||
|
||||
## 概要
|
||||
|
||||
- `SdkServer`
|
||||
|
||||
@@ -270,13 +270,13 @@ public class RouteController : ControllerBase
|
||||
var finalEmail = email ?? form_email ?? await GetJsonBodyValue("email");
|
||||
if (!string.IsNullOrWhiteSpace(finalEmail))
|
||||
{
|
||||
var username = finalEmail.Split('@')[0];
|
||||
var accountData = AccountData.GetAccountByUserName(username);
|
||||
var normalizedEmail = finalEmail.Trim();
|
||||
var accountData = AccountData.GetAccountByEmail(normalizedEmail);
|
||||
if (accountData == null)
|
||||
{
|
||||
if (!ConfigManager.Config.ServerOption.AutoCreateUser) return BuildLoginFailedResponse("Account not found.");
|
||||
AccountData.CreateAccount(username, 0, "123456");
|
||||
accountData = AccountData.GetAccountByUserName(username)!;
|
||||
AccountData.CreateAccount(normalizedEmail, 0, "123456");
|
||||
accountData = AccountData.GetAccountByEmail(normalizedEmail)!;
|
||||
}
|
||||
|
||||
var finalUidValue = accountData.Uid.ToString();
|
||||
|
||||
@@ -1 +1 @@
|
||||
v=2.9
|
||||
v=3.4
|
||||
Reference in New Issue
Block a user