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2 Commits

Author SHA1 Message Date
Naruse
5f0de1a9f0 add support card giveall command
NOTE: need to delete old database because im moving support card to different column
2026-04-28 23:08:23 +08:00
Naruse
069ee6aa2a add girl neuronic command 2026-04-28 21:45:32 +08:00
9 changed files with 181 additions and 30 deletions

View File

@@ -17,6 +17,9 @@ public class InventoryData : BaseDatabaseDataHelper
[SugarColumn(IsJson = true)] [SugarColumn(IsJson = true)]
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
[SugarColumn(IsJson = true)]
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
} }
public class BaseGameItemInfo public class BaseGameItemInfo
@@ -72,7 +75,8 @@ public class GameWeaponInfo : GrowableItemInfo
}; };
return proto; return proto;
} }
}public class GameSkinInfo : BaseGameItemInfo }
public class GameSkinInfo : BaseGameItemInfo
{ {
public uint SkinType { get; set; } public uint SkinType { get; set; }
public override Item ToProto() public override Item ToProto()
@@ -87,4 +91,27 @@ public class GameWeaponInfo : GrowableItemInfo
proto.Slots[11] = SkinType; proto.Slots[11] = SkinType;
return proto; return proto;
} }
}
public class GameSupportCardInfo : BaseGameItemInfo
{
public uint AffixId { get; set; }
public override Item ToProto()
{
var proto = new Item
{
Id = UniqueId,
Template = TemplateId,
Count = ItemCount,
Flag = (uint)Flag,
Enhance = new Enhance
{
Level = Level,
Exp = Exp
}
};
proto.Slots[1] = AffixId;
return proto;
}
} }

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@@ -35,6 +35,8 @@ public class ServerTextCHS
/// </summary> /// </summary>
public class WordTextCHS public class WordTextCHS
{ {
public string SupportCard => "支援卡";
public string Weapon => "武器";
public string Rank => "星魂"; public string Rank => "星魂";
public string Avatar => "角色"; public string Avatar => "角色";
public string Material => "材料"; public string Material => "材料";
@@ -218,11 +220,13 @@ public class GirlTextCHS
public string Usage => public string Usage =>
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" + "用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"用法: /girl level <guid/-1> <level>"; "用法: /girl level <guid/-1> <level>\n" +
"用法: /girl neuronic <guid/-1> <level>";
public string NotFound => "角色不存在!"; public string NotFound => "角色不存在!";
public string Added => "已为玩家添加 {0} 个角色!"; public string Added => "已为玩家添加 {0} 个角色!";
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}"; public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}";
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}";
} }
/// <summary> /// <summary>
@@ -230,11 +234,12 @@ public class GirlTextCHS
/// </summary> /// </summary>
public class GiveAllTextCHS public class GiveAllTextCHS
{ {
public string Desc => "给玩家所有物品\n" + public string Desc => "给玩家所有物品\n" +
"备注: -1 表全部"; "注意:-1 表全部";
public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>"; public string Usage => "用法/giveall weapon <detail/-1> -p<特定> -l<等级>\n" +
public string WeaponNotFound => "找不到武器!"; "用法:/giveall card <detail/-1> -p<特定> -l<等级>";
public string WeaponAdded => "已添加 {0} 把武器给玩家"; public string NotFound => "未找到 {0}";
public string GiveAllItems => "已向玩家添加 {0} 个 {1}";
} }
#endregion #endregion

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@@ -35,6 +35,8 @@ public class ServerTextCHT
/// </summary> /// </summary>
public class WordTextCHT public class WordTextCHT
{ {
public string SupportCard => "支援卡";
public string Weapon => "武器";
public string Rank => "星魂"; public string Rank => "星魂";
public string Avatar => "角色"; public string Avatar => "角色";
public string Material => "材料"; public string Material => "材料";
@@ -218,11 +220,13 @@ public class GirlTextCHT
public string Usage => public string Usage =>
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" + "用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"用法: /girl level <guid/-1> <level>"; "用法: /girl level <guid/-1> <level>\n" +
"用法: /girl neuronic <guid/-1> <level>";
public string NotFound => "角色不存在!"; public string NotFound => "角色不存在!";
public string Added => "已為玩家新增 {0} 個角色!"; public string Added => "已為玩家新增 {0} 個角色!";
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}"; public string UpdateLevel => "已將 {1} 個角色等級設為 {0}";
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}";
} }
/// <summary> /// <summary>
@@ -230,11 +234,12 @@ public class GirlTextCHT
/// </summary> /// </summary>
public class GiveAllTextCHT public class GiveAllTextCHT
{ {
public string Desc => "給玩家所有物品\n" + public string Desc => "給玩家所有物品\n" +
"備註: -1 表全部"; "注意:-1 表全部";
public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>"; public string Usage => "用法/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
public string WeaponNotFound => "找不到武器!"; "用法:/giveall card <detail/-1> -p<特定> -l<等級>";
public string WeaponAdded => "已添加 {0} 把武器給玩家"; public string NotFound => "未找到 {0}";
public string GiveAllItems => "已向玩家添加 {0} 個 {1}";
} }
#endregion #endregion

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@@ -38,7 +38,7 @@ public class WordTextEN
public string Star => "Star"; public string Star => "Star";
public string Valk => "Valkyrie"; public string Valk => "Valkyrie";
public string Material => "Material"; public string Material => "Material";
public string Stigmata => "Stigmata"; public string SupportCard => "Support Card";
public string Weapon => "Weapon"; public string Weapon => "Weapon";
public string Banner => "Gacha"; public string Banner => "Gacha";
public string Activity => "Activity"; public string Activity => "Activity";
@@ -187,11 +187,13 @@ public class GirlTextEN
public string Usage => public string Usage =>
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" + "Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
"Usage: /girl level <guid/-1> <level>"; "Usage: /girl level <guid/-1> <level>\n" +
"Usage: /girl neuronic <guid/-1> <level>";
public string NotFound => "Character not found!"; public string NotFound => "Character not found!";
public string Added => "Granted {0} character(s) to player!"; public string Added => "Granted {0} character(s) to player!";
public string UpdateLevel => "Set {1} character(s) to level {0}!"; public string UpdateLevel => "Set {1} character(s) to level {0}!";
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
} }
/// <summary> /// <summary>
@@ -201,9 +203,10 @@ public class GiveAllTextEN
{ {
public string Desc => "Give all items to player\n"+ public string Desc => "Give all items to player\n"+
"Note: -1 means all"; "Note: -1 means all";
public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>"; public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>\n" +
public string WeaponNotFound => "Weapon not found!"; "Usage: /giveall card <detail/-1> -p<particular> -l<level>";
public string WeaponAdded => "Added {0} weapon(s) to player!"; public string NotFound => "{0} not found!";
public string GiveAllItems => "Added {0} {1} to player!";
} }
#endregion #endregion

View File

@@ -84,4 +84,49 @@ public class CommandGirl : ICommands
level.ToString(), level.ToString(),
girls.Count.ToString())); girls.Count.ToString()));
} }
[CommandMethod("neuronic")]
public async ValueTask UpdateNeuronicLevel(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (!await arg.CheckArgCnt(2)) return;
var guid = arg.GetInt(0);
var level = Math.Clamp(arg.GetInt(1), 0, 6);
var player = arg.Target!.Player!;
List<CharacterInfo> girls = [];
List<uint> spines = new List<uint>();
for (int i = 0; i < 6; i++)
spines.Add(i < level ? 511u : 0u);
uint proLevel = (uint)(spines.Count(x => x == 511) / 2);
if (guid == -1)
{
foreach (var girl in player.CharacterManager.CharacterData.Characters)
{
girl.Spines = spines;
girl.ProLevel = proLevel;
girls.Add(girl);
}
}
else
{
var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
if (girl == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
return;
}
girl.Spines = spines;
girl.ProLevel = proLevel;
girls.Add(girl);
}
if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateNeuronicLevel",
level.ToString(),
girls.Count.ToString()));
}
} }

View File

@@ -36,12 +36,48 @@ public class CommandGiveAll : ICommands
var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false); var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
if (weapon == null) if (weapon == null)
{ {
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponNotFound")); await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Weapon")));
return; return;
} }
weapons.Add(weapon); weapons.Add(weapon);
} }
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons)); if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponAdded", weapons.Count.ToString())); await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
}
[CommandMethod("card")]
public async ValueTask GiveAllSupportCard(CommandArg arg)
{
if (!await arg.CheckOnlineTarget()) return;
if (await arg.GetOption('p') is not int particular) return;
if (await arg.GetOption('l') is not int level) return;
var detail = arg.GetInt(0);
var player = arg.Target!.Player!;
List<GameSupportCardInfo> supportCards = [];
if (detail == -1)
{
// add all
foreach (var config in GameData.SupportCardData)
{
var supportCard = await player.InventoryManager!
.AddSupportCardItem(config.Detail, config.Particular, config.Level, (uint)level, false);
if (supportCard != null) supportCards.Add(supportCard);
}
}
else
{
var supportCard = await player.InventoryManager!.AddSupportCardItem((uint)detail, (uint)particular, 1, (uint)level, false);
if (supportCard == null)
{
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.SupportCard")));
return;
}
supportCards.Add(supportCard);
}
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
} }
} }

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@@ -110,26 +110,44 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
return arInfo; return arInfo;
} }
public async ValueTask<BaseGameItemInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, bool sendPacket = true) public async ValueTask<GameSupportCardInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, uint cardLevel = 1, bool sendPacket = true)
{ {
const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT; const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT;
var spCard = GameData.SupportCardData.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
if (spCard == null) return null;
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level); var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null; cardLevel = Math.Clamp(cardLevel, 1, spCard.MaxLevel);
var info = new GameSupportCardInfo
var info = new BaseGameItemInfo
{ {
TemplateId = templateId, TemplateId = templateId,
UniqueId = InventoryData.NextUniqueUid++, UniqueId = InventoryData.NextUniqueUid++,
ItemType = genre, ItemType = genre,
ItemCount = 1 ItemCount = 1,
Level = cardLevel,
}; };
InventoryData.Items[info.UniqueId] = info; InventoryData.SupportCards[info.UniqueId] = info;
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info])); if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
return info; return info;
} }
public GameSupportCardInfo? GetSupportCardItem(uint uniqueId)
{
return InventoryData.SupportCards.GetValueOrDefault(uniqueId);
}
public GameSupportCardInfo? GetSupportCardByTemplateId(ulong templateId)
{
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public GameSupportCardInfo? GetSupportCardItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
{
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
}
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true) public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
{ {
if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null; if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;

View File

@@ -66,10 +66,6 @@ public class PlayerInstance(PlayerGameData data)
{ {
await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level, sendPacket:false); await CharacterManager.AddCharacter((ItemTypeEnum)card.Genre, card.Detail, card.Particular, card.Level, sendPacket:false);
} }
foreach (var sc in GameData.SupportCardData)
{
await InventoryManager.AddSupportCardItem(sc.Detail, sc.Particular, sc.Level, sendPacket: false);
}
foreach (var supplies in GameData.AllSuppliesData) foreach (var supplies in GameData.AllSuppliesData)
{ {
await InventoryManager.AddSuppliesItem(supplies, 90000, false); await InventoryManager.AddSuppliesItem(supplies, 90000, false);

View File

@@ -53,6 +53,21 @@ public class PacketNtfCallScript : BasePacket
SetData(proto); SetData(proto);
} }
public PacketNtfCallScript(List<GameSupportCardInfo> cards) : base(CmdIds.NtfScript)
{
var proto = new NtfCallScript
{
Api = "",
Arg = "{}",
ExtraSync = new NtfSyncPlayer
{
Items = { cards.Select(x => x.ToProto()) }
}
};
SetData(proto);
}
public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript) public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
{ {
var proto = new NtfCallScript var proto = new NtfCallScript
@@ -65,6 +80,7 @@ public class PacketNtfCallScript : BasePacket
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto()); foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto()); foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto()); foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
proto.ExtraSync = extraSync; proto.ExtraSync = extraSync;
SetData(proto); SetData(proto);
} }