Compare commits

..

4 Commits

Author SHA1 Message Date
Kei-Luna
6f51e335de Update version.txt 2026-05-24 08:03:12 +09:00
Kei-Luna
e4398e17b4 Implement TowerEvent 2026-05-24 08:02:59 +09:00
Kei-Luna
bc399f6afe fix Chapter_DealLevelSettlement 2026-05-24 07:47:52 +09:00
Kei-Luna
4fdd093644 Lineups_Update 2026-05-24 07:44:10 +09:00
7 changed files with 211 additions and 2 deletions

View File

@@ -0,0 +1,20 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/tower_event/level.json")]
public class TowerEventLevelExcel : ExcelResource
{
[JsonProperty("ID")] public uint ID { get; set; }
[JsonProperty("MapID")] public uint MapID { get; set; }
[JsonProperty("FightID")] public uint FightID { get; set; }
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
[JsonProperty("ConsumeVigor")] public List<int> ConsumeVigor { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.TowerEventLevelData[ID] = this;
}
}

View File

@@ -38,6 +38,7 @@ public static class GameData
public static Dictionary<uint, Dictionary<int, ClimbTowerAwardExcel>> ClimbTowerAwardData { get; private set; } = [];
public static Dictionary<uint, ClimbTowerLevelOrderExcel> ClimbTowerLevelOrderData { get; private set; } = [];
public static Dictionary<uint, TowerLevelExcel> TowerLevelData { get; private set; } = [];
public static Dictionary<uint, TowerEventLevelExcel> TowerEventLevelData { get; private set; } = [];
public static Dictionary<uint, OtherItemExcel> OtherItemData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];

View File

@@ -45,7 +45,8 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam);
var normalized = NormalizeBossPvpSettlement(tbParam);
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, normalized);
extraSync = sync;
return response;
}
@@ -64,8 +65,31 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
return response;
}
if (string.Equals(sCmd, "TowerEventChapter_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = TowerEventChapter_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
return tbParam?.DeepClone() ?? new JsonObject();
}
private static JsonNode? NormalizeBossPvpSettlement(JsonNode? tbParam)
{
if (tbParam is not JsonObject obj)
return tbParam;
var clone = obj.DeepClone() as JsonObject ?? obj;
if (clone.TryGetPropertyValue("ResidueTime", out var residueNode) &&
residueNode is JsonValue residueValue &&
residueValue.TryGetValue<double>(out var residueTime))
{
clone["ResidueTime"] = (int)Math.Max(0, Math.Round(residueTime, MidpointRounding.AwayFromZero));
}
return clone;
}
}
internal sealed class DealLevelSettlementParam

View File

@@ -0,0 +1,43 @@
using MikuSB.Database;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
[CallGSApi("Lineups_Update")]
public class Lineups_Update : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<List<LineupUpdateBatchParam>>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
return;
}
foreach (var lineup in req)
{
if (lineup == null)
continue;
await connection.Player!.LineupManager.UpdateLineup(
lineup.Index,
lineup.Member1,
lineup.Member2,
lineup.Member3);
}
DatabaseHelper.SaveDatabaseType(connection.Player!.LineupManager.LineupData);
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
}
}
internal sealed class LineupUpdateBatchParam
{
[JsonPropertyName("name")] public string Name { get; set; } = "";
[JsonPropertyName("index")] public int Index { get; set; }
[JsonPropertyName("member1")] public uint Member1 { get; set; }
[JsonPropertyName("member2")] public uint Member2 { get; set; }
[JsonPropertyName("member3")] public uint Member3 { get; set; }
}

View File

@@ -0,0 +1,39 @@
using MikuSB.Data;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerEventChapter_EnterLevel")]
public class TowerEventChapter_EnterLevel : ICallGSHandler
{
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<TowerEventEnterLevelParam>(param);
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.TowerEventLevelData.ContainsKey((uint)req.LevelId))
{
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
await CallGSRouter.SendScript(connection, "TowerEventChapter_EnterLevel", rsp);
}
}
internal sealed class TowerEventEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

View File

@@ -0,0 +1,82 @@
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using MikuSB.Util;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
[CallGSApi("TowerEventChapter_LevelSettlement")]
public class TowerEventChapter_LevelSettlement : ICallGSHandler
{
private const uint LevelStateGroupId = 21;
private const uint LaunchPassGroupId = 22;
private const uint PassedFlagMask = (1u << 8) | 0b111u;
private static readonly Logger Logger = new("TowerEvent");
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "TowerEventChapter_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<TowerEventSettlementParam>();
if (req == null || req.LevelId == 0 || req.ChapterId == 0)
{
Logger.Error($"Invalid tower event settlement payload: {tbParam?.ToJsonString() ?? "null"}");
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
var levelStateAttr = GetOrCreateAttr(player.Data, LevelStateGroupId, (uint)req.LevelId);
levelStateAttr.Val |= PassedFlagMask;
SyncAttr(sync, player, levelStateAttr);
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
SyncAttr(sync, player, passAttr);
Logger.Info(
$"TowerEvent settlement saved. uid={player.Uid} chapterId={req.ChapterId} levelId={req.LevelId} " +
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
DatabaseHelper.SaveDatabaseType(player.Data);
return (new JsonObject(), sync);
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class TowerEventSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nChapterID")]
public int ChapterId { get; set; }
}

View File

@@ -1 +1 @@
v=4.0
v=4.1