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4 Commits

Author SHA1 Message Date
Kei-Luna
933ba097f9 Modified to send all inventory data via RspLogin upon login. 2026-05-13 19:31:01 +09:00
Kei-Luna
c10d380e11 Added a process to save data to the database when the giveall command is executed. 2026-05-13 19:29:49 +09:00
Kei-Luna
6c5d546026 Compress large packets 2026-05-13 19:09:41 +09:00
Kei-Luna
9e518edb8e README 2026-05-13 14:48:47 +09:00
9 changed files with 41 additions and 12 deletions

View File

@@ -1,4 +1,5 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Enums.Item;
using MikuSB.Enums.Player;
@@ -42,6 +43,7 @@ public class CommandGiveAll : ICommands
weapons.Add(weapon);
}
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
}
@@ -77,6 +79,7 @@ public class CommandGiveAll : ICommands
supportCards.Add(supportCard);
}
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
}
@@ -111,6 +114,7 @@ public class CommandGiveAll : ICommands
weaponSkins.Add(weaponSkin);
}
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
}
@@ -147,6 +151,7 @@ public class CommandGiveAll : ICommands
profileItems.Add(profile);
}
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
}
@@ -183,6 +188,7 @@ public class CommandGiveAll : ICommands
skinPartItems.Add(skinPart);
}
if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
}
@@ -219,6 +225,7 @@ public class CommandGiveAll : ICommands
callItems.Add(callItem);
}
if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
}
@@ -255,6 +262,7 @@ public class CommandGiveAll : ICommands
weaponPartItems.Add(weaponPart);
}
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
}
@@ -291,6 +299,7 @@ public class CommandGiveAll : ICommands
skinItems.Add(skin);
}
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
}
@@ -327,6 +336,7 @@ public class CommandGiveAll : ICommands
furnitureItems.Add(furniture);
}
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
}

View File

@@ -214,6 +214,10 @@ public class PlayerInstance(PlayerGameData data)
};
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
foreach (var x in Data.Attrs)
{
uint gid = x.Gid;
@@ -226,9 +230,7 @@ public class PlayerInstance(PlayerGameData data)
continue;
}
//ToDo
//Temporary fix for login issues(need to handle LoginRsp properly with zlib.)
//proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
}

View File

@@ -87,7 +87,6 @@ public class HandlerReqLogin : Handler
await connection.Player.OnHeartBeat();
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
ApplySavedGirlSkinTypes(connection.Player!);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
await SendGirlSkinTypeOnLogin(connection);
}

View File

@@ -22,7 +22,7 @@ public class PacketRspLogin : BasePacket
};
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
Logger.Info($"RspLogin proto size: {bytes.Length} bytes (limit: 65535)");
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
SetData(bytes);
}

View File

@@ -42,7 +42,8 @@ dotnet build
```
2. Set `GamePath` in `Config.json` to the path of your game executable.
3. Start the server and run the `game` command.
4. Enjoy.
4. Create an account in the server console.
5. Enjoy.
## Feature List

View File

@@ -42,7 +42,8 @@ dotnet build
```
2. Config.json の`GamePath`にあなたのゲームの実行ファイルのパスを書き込みます
3. サーバーを起動し`game`コマンドを入力します
4. 楽しむ
4. サーバーコンソールでアカウントを作成する
5. 楽しむ
## 機能一覧

View File

@@ -12,6 +12,7 @@ public class BasePacket
public long Timestamp { get; set; }
public IMessage? Message { get; set; }
public PacketFraming Framing { get; set; }
public int UncompressedBodySize { get; set; }
public BasePacket(ushort cmdId)
{

View File

@@ -2,6 +2,7 @@
using MikuSB.Enums.Packet;
using MikuSB.Util;
using System.Buffers.Binary;
using System.IO.Compression;
using System.Net.Sockets;
namespace MikuSB.TcpSharp
@@ -63,11 +64,11 @@ namespace MikuSB.TcpSharp
}
}
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength)
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength, int uncompressedSize = 0)
{
return framing switch
{
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload),
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload, uncompressedSize),
PacketFraming.FourByteLittleEndianLength => EncodeFourByteFrame(packetId, payload),
_ => EncodeFourByteFrame(packetId, payload)
};
@@ -220,8 +221,20 @@ namespace MikuSB.TcpSharp
return payload;
}
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload)
private const int CompressionThreshold = 60000;
private static byte[] ZlibCompress(byte[] data)
{
using var ms = new MemoryStream();
using (var zlib = new ZLibStream(ms, CompressionLevel.Optimal, leaveOpen: true))
zlib.Write(data, 0, data.Length);
return ms.ToArray();
}
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload, int uncompressedSize = 0)
{
if (payload.Length > CompressionThreshold)
payload = ZlibCompress(payload);
var wrappedPayload = WrapPayload(payload);
var buffer = new byte[HeaderSize4Byte + wrappedPayload.Length];
@@ -246,7 +259,9 @@ namespace MikuSB.TcpSharp
const int wrapperHeaderSize = 35;
var wrapped = new byte[wrapperHeaderSize + payload.Length];
BinaryPrimitives.WriteUInt16LittleEndian(wrapped.AsSpan(6, 2), (ushort)payload.Length);
wrapped[11] = 1;
if (payload.Length >= 2 && payload[0] == 0x78 &&
(payload[1] == 0x01 || payload[1] == 0x5E || payload[1] == 0x9C || payload[1] == 0xDA))
wrapped[10] = 2;
payload.CopyTo(wrapped.AsSpan(wrapperHeaderSize));
return wrapped;

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@@ -1 +1 @@
v=2.6
v=2.8