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331d2dbcaa
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using MikuSB.Data;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
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// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
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// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
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// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
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[CallGSApi("Rogue3D_EnterSeasonLevel")]
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public class Rogue3D_EnterSeasonLevel : ICallGSHandler
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{
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private const uint GroupId = 124;
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private const uint SeasonGameplayIdSid = 1006;
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private const uint SeasonEnterFlagSid = 1008;
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private static readonly Random Random = new();
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
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return;
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}
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if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
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return;
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}
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
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SetAttr(player, SeasonEnterFlagSid, 1, sync);
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var seed = Random.Next(1, 1_000_000_000);
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await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
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}
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private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr == null)
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{
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attr = new PlayerAttr { Gid = GroupId, Sid = sid };
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player.Data.Attrs.Add(attr);
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}
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if (attr.Val == val)
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{
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return;
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}
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attr.Val = val;
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sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
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sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
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}
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}
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internal sealed class EnterSeasonLevelParam
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{
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[JsonPropertyName("nDiffId")]
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public uint DiffId { get; set; }
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}
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@@ -0,0 +1,47 @@
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using MikuSB.Database.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
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// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
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// param: {"nTalentId": int}
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// Response: {} on success, {"sErr": "key"} on failure
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[CallGSApi("Rogue3D_SelectSeasonTalent")]
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public class Rogue3D_SelectSeasonTalent : ICallGSHandler
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{
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private const uint GroupId = 124;
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private const uint SeasonTalentIdSid = 1007;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
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return;
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}
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var player = connection.Player!;
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
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if (attr == null)
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{
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attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
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player.Data.Attrs.Add(attr);
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}
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attr.Val = req.TalentId;
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var sync = new NtfSyncPlayer();
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sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
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sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
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await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
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}
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}
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internal sealed class SelectSeasonTalentParam
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{
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[JsonPropertyName("nTalentId")]
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public uint TalentId { get; set; }
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}
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@@ -1 +1 @@
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v=3.7
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v=3.8
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