Compare commits

...

2 Commits

Author SHA1 Message Date
Kei-Luna
331d2dbcaa Update version.txt 2026-05-20 10:04:59 +09:00
Kei-Luna
85df98c0ae Added functionality to Rogue3D 2026-05-20 09:50:28 +09:00
3 changed files with 119 additions and 1 deletions

View File

@@ -0,0 +1,71 @@
using MikuSB.Data;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_EnterSeasonLevel")]
public class Rogue3D_EnterSeasonLevel : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonGameplayIdSid = 1006;
private const uint SeasonEnterFlagSid = 1008;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
return;
}
if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
SetAttr(player, SeasonEnterFlagSid, 1, sync);
var seed = Random.Next(1, 1_000_000_000);
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
}
private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
player.Data.Attrs.Add(attr);
}
if (attr.Val == val)
{
return;
}
attr.Val = val;
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
}
}
internal sealed class EnterSeasonLevelParam
{
[JsonPropertyName("nDiffId")]
public uint DiffId { get; set; }
}

View File

@@ -0,0 +1,47 @@
using MikuSB.Database.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
// param: {"nTalentId": int}
// Response: {} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_SelectSeasonTalent")]
public class Rogue3D_SelectSeasonTalent : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonTalentIdSid = 1007;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
return;
}
var player = connection.Player!;
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
player.Data.Attrs.Add(attr);
}
attr.Val = req.TalentId;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
}
}
internal sealed class SelectSeasonTalentParam
{
[JsonPropertyName("nTalentId")]
public uint TalentId { get; set; }
}

View File

@@ -1 +1 @@
v=3.7
v=3.8