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2 Commits

Author SHA1 Message Date
Kei-Luna
e4fb4d7722 Update version.txt 2026-05-25 13:08:11 +09:00
Kei-Luna
6bc9090c89 VirCaptureTower_EnterLevel 2026-05-25 13:07:34 +09:00
6 changed files with 227 additions and 1 deletions

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@@ -0,0 +1,44 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/tower.json")]
public class VirCaptureTowerExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("Condition")] public JToken? ConditionRaw { get; set; }
[JsonProperty("MapID")] public uint MapId { get; set; }
[JsonProperty("TrialCard")] public List<uint> TrialCard { get; set; } = [];
[JsonProperty("TaskPath")] public string TaskPath { get; set; } = "";
[JsonIgnore]
public Dictionary<int, uint> Condition { get; } = [];
public override uint GetId() => Id;
public override void Loaded()
{
Condition.Clear();
if (ConditionRaw is JObject obj)
{
foreach (var property in obj.Properties())
{
if (!int.TryParse(property.Name, out var key))
continue;
uint value = 0;
if (property.Value.Type == JTokenType.Integer)
value = property.Value.Value<uint>();
else if (property.Value.Type == JTokenType.String &&
uint.TryParse(property.Value.Value<string>(), out var parsed))
value = parsed;
if (value > 0)
Condition[key] = value;
}
}
GameData.VirCaptureTowerData[Id] = this;
}
}

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@@ -57,6 +57,7 @@ public static class GameData
public static Dictionary<uint, VirCaptureLevelListExcel> VirCaptureLevelListData { get; private set; } = [];
public static Dictionary<ulong, MonsterCardExcel> MonsterCardData { get; private set; } = [];
public static Dictionary<uint, FishingFoodExcel> FishingFoodData { get; private set; } = [];
public static Dictionary<uint, VirCaptureTowerExcel> VirCaptureTowerData { get; private set; } = [];
}
public static class GameResourceTemplateId

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@@ -4,6 +4,7 @@ using System.Text.Json.Serialization;
using MikuSB.GameServer.Game.BossPvp;
using MikuSB.Proto;
using MikuSB.GameServer.Server.CallGS.Handlers.Tower;
using MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
@@ -72,6 +73,13 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
return response;
}
if (string.Equals(sCmd, "VirCaptureTower_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = VirCaptureTower_LevelSettlement.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
return tbParam?.DeepClone() ?? new JsonObject();
}

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@@ -0,0 +1,79 @@
using MikuSB.Data;
using MikuSB.Database.Player;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureTower_EnterLevel")]
public class VirCaptureTower_EnterLevel : ICallGSHandler
{
private const uint LaunchPassGroupId = 22;
private const uint VirCaptureGroupId = 128;
private const uint VirCaptureLevelSid = 3;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureTowerEnterLevelParam>(param);
if (req == null || req.LevelId <= 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (!GameData.VirCaptureTowerData.TryGetValue((uint)req.LevelId, out var levelCfg))
{
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var player = connection.Player!;
if (!CheckConditions(player.Data, levelCfg.Condition))
{
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", "{\"sErr\":\"tip.LevelLocked\"}");
return;
}
await CallGSRouter.SendScript(connection, "VirCaptureTower_EnterLevel", $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}");
}
private static bool CheckConditions(PlayerGameData data, IReadOnlyDictionary<int, uint> conditions)
{
foreach (var (key, value) in conditions)
{
switch (key)
{
case 1:
if (data.Level < value)
return false;
break;
case 2:
{
var pass = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == value)?.Val ?? 0;
if (pass == 0)
return false;
break;
}
case 20:
{
var virLevel = data.Attrs.FirstOrDefault(x => x.Gid == VirCaptureGroupId && x.Sid == VirCaptureLevelSid)?.Val ?? 0;
if (virLevel < value)
return false;
break;
}
}
}
return true;
}
}
internal sealed class VirCaptureTowerEnterLevelParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

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@@ -0,0 +1,94 @@
using MikuSB.Database;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using MikuSB.Util;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureTower_LevelSettlement")]
public class VirCaptureTower_LevelSettlement : ICallGSHandler
{
private const uint LaunchLevelStateGroupId = 21;
private const uint LaunchPassGroupId = 22;
private const uint PassedFlagBit = 1u << 8;
private static readonly Logger Logger = new("VirCaptureTower");
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
await CallGSRouter.SendScript(connection, "VirCaptureTower_LevelSettlement", response.ToJsonString(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
{
var req = tbParam?.Deserialize<VirCaptureTowerSettlementParam>();
if (req == null || req.LevelId == 0)
{
Logger.Error($"Invalid vircapture tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
var levelStateAttr = GetOrCreateAttr(player.Data, LaunchLevelStateGroupId, (uint)req.LevelId);
levelStateAttr.Val |= MergeStarMask(req.StarMask) | PassedFlagBit;
SyncAttr(sync, player, levelStateAttr);
var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
passAttr.Val = Math.Max(1u, passAttr.Val + 1);
SyncAttr(sync, player, passAttr);
Logger.Info(
$"VirCaptureTower settlement saved. uid={player.Uid} levelId={req.LevelId} starMask={req.StarMask} " +
$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
DatabaseHelper.SaveDatabaseType(player.Data);
return (new JsonObject(), sync);
}
private static uint MergeStarMask(int starMask)
{
uint result = 0;
for (var i = 0; i < 3; i++)
{
if (((starMask >> i) & 1) != 0)
result |= 1u << i;
}
return result;
}
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
{
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = gid,
Sid = sid
};
data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
{
sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
}
}
internal sealed class VirCaptureTowerSettlementParam
{
[JsonPropertyName("nID")]
public int LevelId { get; set; }
[JsonPropertyName("nStar")]
public int StarMask { get; set; }
}

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@@ -1 +1 @@
v=4.2
v=4.3