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14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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1cac82d10d | ||
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5f92f2c116 | ||
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00d5f35c30 | ||
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7e45bd8dcb | ||
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ac5762fc42 | ||
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12df57b273 | ||
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c109c82a91 | ||
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d214778af1 | ||
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1fc300300f | ||
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0e408c9dad | ||
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7b6d1a3054 | ||
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8415969ffe |
@@ -16,7 +16,7 @@ public class HttpServerConfig
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|||||||
public string BindAddress { get; set; } = "0.0.0.0";
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public string BindAddress { get; set; } = "0.0.0.0";
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||||||
public string PublicAddress { get; set; } = "127.0.0.1";
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public string PublicAddress { get; set; } = "127.0.0.1";
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||||||
public int Port { get; set; } = 21500;
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public int Port { get; set; } = 21500;
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||||||
public bool EnableLog { get; set; } = true;
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public bool EnableLog { get; set; } = false;
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||||||
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||||||
public string GetDisplayAddress()
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public string GetDisplayAddress()
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||||||
{
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{
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||||||
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|||||||
@@ -19,6 +19,7 @@ public class CardExcel : ExcelResource
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[JsonProperty("profile")] public List<List<int>> Profile { get; set; } = [];
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[JsonProperty("profile")] public List<List<int>> Profile { get; set; } = [];
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||||||
public List<List<int>> Pieces { get; set; } = [];
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public List<List<int>> Pieces { get; set; } = [];
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||||||
public List<int> Attribute { get; set; } = [];
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public List<int> Attribute { get; set; } = [];
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||||||
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[JsonProperty("SpineID")] public uint SpineId { get; set; }
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||||||
public override uint GetId()
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public override uint GetId()
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||||||
{
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{
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||||||
return Icon;
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return Icon;
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||||||
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|||||||
41
Common/Data/Excel/NodeConditionExcel.cs
Normal file
41
Common/Data/Excel/NodeConditionExcel.cs
Normal file
@@ -0,0 +1,41 @@
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using Newtonsoft.Json;
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||||||
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||||||
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namespace MikuSB.Data.Excel;
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// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
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[ResourceEntity("nodecondition.json")]
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public class NodeConditionExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("Node1Cost")] public List<List<int>> Node1Cost { get; set; } = [];
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||||||
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[JsonProperty("Node2Cost")] public List<List<int>> Node2Cost { get; set; } = [];
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||||||
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[JsonProperty("Node3Cost")] public List<List<int>> Node3Cost { get; set; } = [];
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||||||
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[JsonProperty("Node4Cost")] public List<List<int>> Node4Cost { get; set; } = [];
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||||||
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[JsonProperty("Node5Cost")] public List<List<int>> Node5Cost { get; set; } = [];
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||||||
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[JsonProperty("Node6Cost")] public List<List<int>> Node6Cost { get; set; } = [];
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||||||
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[JsonProperty("Node7Cost")] public List<List<int>> Node7Cost { get; set; } = [];
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||||||
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[JsonProperty("Node8Cost")] public List<List<int>> Node8Cost { get; set; } = [];
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||||||
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[JsonProperty("Node9Cost")] public List<List<int>> Node9Cost { get; set; } = [];
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||||||
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|
||||||
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public List<List<int>> GetNodeCost(int subIdx) => subIdx switch
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||||||
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{
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1 => Node1Cost,
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2 => Node2Cost,
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||||||
|
3 => Node3Cost,
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||||||
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4 => Node4Cost,
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||||||
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5 => Node5Cost,
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||||||
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6 => Node6Cost,
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7 => Node7Cost,
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8 => Node8Cost,
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9 => Node9Cost,
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||||||
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_ => []
|
||||||
|
};
|
||||||
|
|
||||||
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public override uint GetId() => Id;
|
||||||
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|
||||||
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public override void Loaded()
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||||||
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{
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||||||
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GameData.NodeConditionData[Id] = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
35
Common/Data/Excel/SpineExcel.cs
Normal file
35
Common/Data/Excel/SpineExcel.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
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using Newtonsoft.Json;
|
||||||
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|
||||||
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namespace MikuSB.Data.Excel;
|
||||||
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|
||||||
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// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
|
||||||
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[ResourceEntity("spine.json")]
|
||||||
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public class SpineExcel : ExcelResource
|
||||||
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{
|
||||||
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[JsonProperty("ID")] public uint Id { get; set; }
|
||||||
|
|
||||||
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[JsonProperty("Node1Req")] public uint Node1Req { get; set; }
|
||||||
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[JsonProperty("Node2Req")] public uint Node2Req { get; set; }
|
||||||
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[JsonProperty("Node3Req")] public uint Node3Req { get; set; }
|
||||||
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[JsonProperty("Node4Req")] public uint Node4Req { get; set; }
|
||||||
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[JsonProperty("Node5Req")] public uint Node5Req { get; set; }
|
||||||
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[JsonProperty("Node6Req")] public uint Node6Req { get; set; }
|
||||||
|
|
||||||
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public uint GetNodeReq(int mastIdx) => mastIdx switch
|
||||||
|
{
|
||||||
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1 => Node1Req,
|
||||||
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2 => Node2Req,
|
||||||
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3 => Node3Req,
|
||||||
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4 => Node4Req,
|
||||||
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5 => Node5Req,
|
||||||
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6 => Node6Req,
|
||||||
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_ => 0
|
||||||
|
};
|
||||||
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|
||||||
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public override uint GetId() => Id;
|
||||||
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|
||||||
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public override void Loaded()
|
||||||
|
{
|
||||||
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GameData.SpineData[Id] = this;
|
||||||
|
}
|
||||||
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}
|
||||||
@@ -16,6 +16,8 @@ public static class GameData
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|||||||
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
|
||||||
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
|
||||||
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||||
}
|
}
|
||||||
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|
||||||
public static class GameResourceTemplateId
|
public static class GameResourceTemplateId
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ public class CharacterInfo
|
|||||||
public int Exp { get; set; }
|
public int Exp { get; set; }
|
||||||
public uint Break { get; set; }
|
public uint Break { get; set; }
|
||||||
public int Evolue { get; set; }
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public int Evolue { get; set; }
|
||||||
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public uint ProLevel { get; set; }
|
||||||
public int Trust { get; set; }
|
public int Trust { get; set; }
|
||||||
public uint WeaponUniqueId { get; set; }
|
public uint WeaponUniqueId { get; set; }
|
||||||
public uint SkinId { get; set; }
|
public uint SkinId { get; set; }
|
||||||
@@ -45,6 +46,7 @@ public class CharacterInfo
|
|||||||
Exp = ToUInt32(Exp),
|
Exp = ToUInt32(Exp),
|
||||||
Break = Break,
|
Break = Break,
|
||||||
Evolue = ToUInt32(Evolue),
|
Evolue = ToUInt32(Evolue),
|
||||||
|
ProLevel = ProLevel,
|
||||||
Trust = ToUInt32(Trust)
|
Trust = ToUInt32(Trust)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -69,7 +69,7 @@ public class GameWeaponInfo : GrowableItemInfo
|
|||||||
}
|
}
|
||||||
}public class GameSkinInfo : BaseGameItemInfo
|
}public class GameSkinInfo : BaseGameItemInfo
|
||||||
{
|
{
|
||||||
public uint Level { get; set; }
|
public uint SkinType { get; set; }
|
||||||
public override Item ToProto()
|
public override Item ToProto()
|
||||||
{
|
{
|
||||||
var proto = new Item
|
var proto = new Item
|
||||||
@@ -79,6 +79,7 @@ public class GameWeaponInfo : GrowableItemInfo
|
|||||||
Count = ItemCount,
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Count = ItemCount,
|
||||||
Flag = (uint)Flag,
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Flag = (uint)Flag,
|
||||||
};
|
};
|
||||||
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proto.Slots[11] = SkinType;
|
||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -16,6 +16,7 @@ public class PlayerGameData : BaseDatabaseDataHelper
|
|||||||
public Sex Gender { get; set; } = Sex.Female;
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public Sex Gender { get; set; } = Sex.Female;
|
||||||
public uint Vigor { get; set; } = 240;
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public uint Vigor { get; set; } = 240;
|
||||||
[SugarColumn(IsJson = true)] public List<PlayerAttr> Attrs { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<PlayerAttr> Attrs { get; set; } = [];
|
||||||
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[SugarColumn(IsJson = true)] public List<PlayerStrAttr> StrAttrs { get; set; } = [];
|
||||||
[SugarColumn(IsJson = true)] public List<ulong> ShowItems { get; set; } = [];
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[SugarColumn(IsJson = true)] public List<ulong> ShowItems { get; set; } = [];
|
||||||
|
|
||||||
public static PlayerGameData? GetPlayerByUid(long uid)
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public static PlayerGameData? GetPlayerByUid(long uid)
|
||||||
@@ -45,4 +46,11 @@ public class PlayerAttr
|
|||||||
public uint Gid { get; set; }
|
public uint Gid { get; set; }
|
||||||
public uint Sid { get; set; }
|
public uint Sid { get; set; }
|
||||||
public uint Val { get; set; }
|
public uint Val { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PlayerStrAttr
|
||||||
|
{
|
||||||
|
public uint Gid { get; set; }
|
||||||
|
public uint Sid { get; set; }
|
||||||
|
public string Val { get; set; } = "";
|
||||||
}
|
}
|
||||||
@@ -30,7 +30,7 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
|
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
|
||||||
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
|
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
|
||||||
|
|
||||||
var skinInfo = Player.InventoryManager!.GetNormalItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
||||||
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
|
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
|
||||||
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
|
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
|
||||||
|
|
||||||
|
|||||||
@@ -51,27 +51,43 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
return InventoryData.Weapons.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
}
|
}
|
||||||
|
|
||||||
public async ValueTask<BaseGameItemInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
public async ValueTask<GameSkinInfo?> AddSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
{
|
{
|
||||||
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
|
if (genre != ItemTypeEnum.TYPE_CARD_SKIN) return null;
|
||||||
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
var skinData = GameData.CardSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||||
if (skinData == null) return null;
|
if (skinData == null) return null;
|
||||||
|
|
||||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
|
||||||
var skinInfo = new BaseGameItemInfo
|
var skinInfo = new GameSkinInfo
|
||||||
{
|
{
|
||||||
TemplateId = templateId,
|
TemplateId = templateId,
|
||||||
UniqueId = InventoryData.NextUniqueUid++,
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
|
ItemType = ItemTypeEnum.TYPE_CARD_SKIN,
|
||||||
ItemCount = 1
|
ItemCount = 1
|
||||||
};
|
};
|
||||||
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
|
InventoryData.Skins[skinInfo.UniqueId] = skinInfo;
|
||||||
|
|
||||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
|
||||||
|
|
||||||
return skinInfo;
|
return skinInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public GameSkinInfo? GetSkinItem(uint uniqueId)
|
||||||
|
{
|
||||||
|
return InventoryData.Skins.GetValueOrDefault(uniqueId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameSkinInfo? GetSkinItemByTemplateId(ulong templateId)
|
||||||
|
{
|
||||||
|
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameSkinInfo? GetSkinItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
|
||||||
|
{
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
return InventoryData.Skins.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
}
|
||||||
|
|
||||||
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
public async ValueTask<BaseGameItemInfo?> AddArItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
{
|
{
|
||||||
if (genre != ItemTypeEnum.TYPE_AR) return null;
|
if (genre != ItemTypeEnum.TYPE_AR) return null;
|
||||||
|
|||||||
@@ -0,0 +1,52 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("GirlCard_ProLevelPromote")]
|
||||||
|
public class GirlCard_ProLevelPromote : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint MaxProLevel = 3;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<ProLevelPromoteParam>(param);
|
||||||
|
if (req == null || req.CardId == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||||
|
if (card == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (card.ProLevel >= MaxProLevel)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
card.ProLevel++;
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
|
||||||
|
// s2c callback takes no params — return empty arg
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlCard_ProLevelPromote", "{}", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class ProLevelPromoteParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nID")]
|
||||||
|
public int CardId { get; set; }
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Text.Json;
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
using System.Text.Json.Nodes;
|
using System.Text.Json.Nodes;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
@@ -15,16 +16,35 @@ public class GirlSkin_ChangeSkinType : ICallGSHandler
|
|||||||
["nType"] = req?.Type ?? 1,
|
["nType"] = req?.Type ?? 1,
|
||||||
["nSkinId"] = req?.SkinId
|
["nSkinId"] = req?.SkinId
|
||||||
};
|
};
|
||||||
// TODO change type in proto Item ??
|
if (req == null)
|
||||||
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var skinData = player.InventoryManager.GetSkinItem(req.SkinId);
|
||||||
|
if (skinData == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
skinData.SkinType = req.Type;
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { skinData.ToProto() }
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSkin_ChangeSkinType", response.ToJsonString(), sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal sealed class ChangeSkinTypeParam
|
internal sealed class ChangeSkinTypeParam
|
||||||
{
|
{
|
||||||
[JsonPropertyName("nType")]
|
[JsonPropertyName("nType")]
|
||||||
public int? Type { get; set; }
|
public uint Type { get; set; }
|
||||||
|
|
||||||
[JsonPropertyName("nSkinId")]
|
[JsonPropertyName("nSkinId")]
|
||||||
public uint? SkinId { get; set; }
|
public uint SkinId { get; set; }
|
||||||
}
|
}
|
||||||
|
|||||||
182
GameServer/Server/CallGS/Handlers/Girl/GirlSpine_ChildUnLock.cs
Normal file
182
GameServer/Server/CallGS/Handlers/Girl/GirlSpine_ChildUnLock.cs
Normal file
@@ -0,0 +1,182 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
// Spine node encoding: (MastIdx << 8) | SubIdx stored as uint in CharacterInfo.Spines
|
||||||
|
// GetStrAttribute(Gid=30, Sid=Detail) stores JSON: { "<Particular>": { "ns": <MastIdx>, "tbn": [0,0], "tbr": [] } }
|
||||||
|
[CallGSApi("GirlSpine_ChildUnLock")]
|
||||||
|
public class GirlSpine_ChildUnLock : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const uint SpineStrAttrGid = 30;
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<ChildUnLockParam>(param);
|
||||||
|
if (req == null || req.CardId == 0 || req.Info == null || req.Materials == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||||
|
if (card == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var mastIdx = req.Info.Indx;
|
||||||
|
var subIdx = req.Info.InSubIdx;
|
||||||
|
if (mastIdx <= 0 || subIdx <= 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spines[MastIdx-1] is a bitmask; bit (SubIdx-1) = 1 means that sub-node is unlocked.
|
||||||
|
// GetSpine(MastIdx, SubIdx) checks (Spines[MastIdx-1] & (1 << (SubIdx-1))) != 0
|
||||||
|
int spineListIdx = mastIdx - 1;
|
||||||
|
uint spineBit = 1u << (subIdx - 1);
|
||||||
|
|
||||||
|
while (card.Spines.Count <= spineListIdx)
|
||||||
|
card.Spines.Add(0);
|
||||||
|
|
||||||
|
if ((card.Spines[spineListIdx] & spineBit) != 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.girlcard_alread_break\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Consume materials
|
||||||
|
var requestedMaterials = new Dictionary<ulong, uint>();
|
||||||
|
foreach (var row in req.Materials)
|
||||||
|
{
|
||||||
|
if (row == null || row.Count < 5) continue;
|
||||||
|
var genre = (uint)Math.Max(0, row[0]);
|
||||||
|
var detail = (uint)Math.Max(0, row[1]);
|
||||||
|
var particular = (uint)Math.Max(0, row[2]);
|
||||||
|
var level = (uint)Math.Max(0, row[3]);
|
||||||
|
var count = (uint)Math.Max(0, row[4]);
|
||||||
|
if (genre == 0 || detail == 0 || particular == 0 || level == 0 || count == 0) continue;
|
||||||
|
var tid = GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
|
||||||
|
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + count;
|
||||||
|
}
|
||||||
|
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
foreach (var (tid, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
|
||||||
|
if (item == null || item.ItemCount < count)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var (tid, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
|
||||||
|
item.ItemCount -= count;
|
||||||
|
var proto = item.ToProto();
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||||
|
proto.Count = 0;
|
||||||
|
}
|
||||||
|
syncItems.Add(proto);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unlock the spine node by setting the corresponding bit
|
||||||
|
card.Spines[spineListIdx] |= spineBit;
|
||||||
|
syncItems.Add(card.ToProto());
|
||||||
|
|
||||||
|
// Extract Detail and Particular from TemplateId for StrAttr
|
||||||
|
var cardDetail = (uint)((card.TemplateId >> 16) & 0xFFFF);
|
||||||
|
var cardParticular = (uint)((card.TemplateId >> 32) & 0xFFFF);
|
||||||
|
|
||||||
|
// Build and persist StrAttr JSON: { "<particular>": { "ns": mastIdx, "tbn": [0,0], "tbr": [] } }
|
||||||
|
UpdateSpineStrAttr(player.Data, cardDetail, cardParticular, mastIdx);
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||||
|
|
||||||
|
// Send NtfSetStrAttr so client's GetStrAttribute(30, Detail) returns fresh data
|
||||||
|
var strAttrData = GetSpineStrAttrJson(player.Data, cardDetail);
|
||||||
|
var ntfStrAttr = new NtfSetStrAttr { Gid = SpineStrAttrGid, Sid = cardDetail, Val = strAttrData };
|
||||||
|
await connection.Player!.SendPacket(CmdIds.NtfSetStrAttr, ntfStrAttr);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(syncItems);
|
||||||
|
|
||||||
|
var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{mastIdx},\"SubIdx\":{subIdx}}}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void UpdateSpineStrAttr(PlayerGameData data, uint detail, uint particular, int mastIdx)
|
||||||
|
{
|
||||||
|
var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
|
||||||
|
if (existing == null)
|
||||||
|
{
|
||||||
|
existing = new PlayerStrAttr { Gid = SpineStrAttrGid, Sid = detail, Val = "{}" };
|
||||||
|
data.StrAttrs.Add(existing);
|
||||||
|
}
|
||||||
|
|
||||||
|
var root = JsonSerializer.Deserialize<Dictionary<string, SpineStrData>>(existing.Val)
|
||||||
|
?? new Dictionary<string, SpineStrData>();
|
||||||
|
|
||||||
|
var key = particular.ToString();
|
||||||
|
if (!root.TryGetValue(key, out var entry))
|
||||||
|
entry = new SpineStrData();
|
||||||
|
|
||||||
|
entry.Ns = mastIdx;
|
||||||
|
root[key] = entry;
|
||||||
|
|
||||||
|
existing.Val = JsonSerializer.Serialize(root);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetSpineStrAttrJson(PlayerGameData data, uint detail)
|
||||||
|
{
|
||||||
|
var existing = data.StrAttrs.FirstOrDefault(x => x.Gid == SpineStrAttrGid && x.Sid == detail);
|
||||||
|
return existing?.Val ?? "{}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class ChildUnLockParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("pId")]
|
||||||
|
public int CardId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("tbInfo")]
|
||||||
|
public NodeInfo? Info { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("tbMat")]
|
||||||
|
public List<List<int>> Materials { get; set; } = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class NodeInfo
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Indx")]
|
||||||
|
public int Indx { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("InSubIdx")]
|
||||||
|
public int InSubIdx { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SpineStrData
|
||||||
|
{
|
||||||
|
[JsonPropertyName("ns")]
|
||||||
|
public int Ns { get; set; } = 0;
|
||||||
|
|
||||||
|
[JsonPropertyName("tbn")]
|
||||||
|
public List<int> Tbn { get; set; } = [0, 0];
|
||||||
|
|
||||||
|
[JsonPropertyName("tbr")]
|
||||||
|
public List<int> Tbr { get; set; } = [];
|
||||||
|
}
|
||||||
@@ -0,0 +1,125 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("GirlSpine_UnlockNodeOneKey")]
|
||||||
|
public class GirlSpine_UnlockNodeOneKey : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<OneKeyUnlockParam>(param);
|
||||||
|
if (req == null || req.CardId == 0 || req.MastIdx <= 0 || req.SubIdxList == null || req.SubIdxList.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||||
|
if (card == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Look up costs from config: CardExcel → SpineId → SpineExcel → NodeConditionId → NodeConditionExcel
|
||||||
|
var cardTemplateId = card.TemplateId;
|
||||||
|
var cardDetail = (uint)((cardTemplateId >> 16) & 0xFFFF);
|
||||||
|
var cardParticular = (uint)((cardTemplateId >> 32) & 0xFFFF);
|
||||||
|
|
||||||
|
var cardExcel = GameData.CardData.Values.FirstOrDefault(
|
||||||
|
x => x.Detail == cardDetail && x.Particular == cardParticular);
|
||||||
|
|
||||||
|
var requestedMaterials = new Dictionary<ulong, uint>();
|
||||||
|
|
||||||
|
if (cardExcel != null && GameData.SpineData.TryGetValue(cardExcel.SpineId, out var spineExcel))
|
||||||
|
{
|
||||||
|
var nodeCondId = spineExcel.GetNodeReq(req.MastIdx);
|
||||||
|
if (nodeCondId != 0 && GameData.NodeConditionData.TryGetValue(nodeCondId, out var nodeCond))
|
||||||
|
{
|
||||||
|
int spineListIdx = req.MastIdx - 1;
|
||||||
|
while (card.Spines.Count <= spineListIdx) card.Spines.Add(0);
|
||||||
|
var currentMask = card.Spines[spineListIdx];
|
||||||
|
|
||||||
|
foreach (var subIdx in req.SubIdxList)
|
||||||
|
{
|
||||||
|
if (subIdx <= 0) continue;
|
||||||
|
uint bit = 1u << (subIdx - 1);
|
||||||
|
if ((currentMask & bit) != 0) continue; // already unlocked, skip cost
|
||||||
|
|
||||||
|
foreach (var row in nodeCond.GetNodeCost(subIdx))
|
||||||
|
{
|
||||||
|
if (row.Count < 5) continue;
|
||||||
|
var tid = GameResourceTemplateId.FromGdpl(
|
||||||
|
(uint)row[0], (uint)row[1], (uint)row[2], (uint)row[3]);
|
||||||
|
requestedMaterials[tid] = requestedMaterials.GetValueOrDefault(tid) + (uint)row[4];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Validate materials
|
||||||
|
foreach (var (tid, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == tid);
|
||||||
|
if (item == null || item.ItemCount < count)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", "{\"sErr\":\"tip.not_material\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Consume materials
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
foreach (var (tid, count) in requestedMaterials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == tid);
|
||||||
|
item.ItemCount -= count;
|
||||||
|
var proto = item.ToProto();
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||||
|
proto.Count = 0;
|
||||||
|
}
|
||||||
|
syncItems.Add(proto);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unlock all specified sub-nodes
|
||||||
|
int mastSpineIdx = req.MastIdx - 1;
|
||||||
|
while (card.Spines.Count <= mastSpineIdx) card.Spines.Add(0);
|
||||||
|
foreach (var subIdx in req.SubIdxList)
|
||||||
|
{
|
||||||
|
if (subIdx <= 0) continue;
|
||||||
|
card.Spines[mastSpineIdx] |= 1u << (subIdx - 1);
|
||||||
|
}
|
||||||
|
syncItems.Add(card.ToProto());
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(syncItems);
|
||||||
|
|
||||||
|
// No s2c handler exists for GirlSpine_UnlockNodeOneKey — reuse GirlSpine_ChildUnLock
|
||||||
|
// which calls UI.CloseConnection() and triggers OnNerveNodeUp to refresh the UI.
|
||||||
|
var lastSubIdx = req.SubIdxList.Count > 0 ? req.SubIdxList[^1] : 9;
|
||||||
|
var rsp = $"{{\"tb\":{{\"D\":{cardDetail},\"pId\":{req.CardId},\"MastIdx\":{req.MastIdx},\"SubIdx\":{lastSubIdx}}}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlSpine_ChildUnLock", rsp, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class OneKeyUnlockParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("pId")]
|
||||||
|
public int CardId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nIdx")]
|
||||||
|
public int MastIdx { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("tbOneKey")]
|
||||||
|
public List<int> SubIdxList { get; set; } = [];
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Preview;
|
||||||
|
|
||||||
|
[CallGSApi("RecordConfession")]
|
||||||
|
public class RecordConfession : ICallGSHandler
|
||||||
|
{
|
||||||
|
private const int MainSceneGID = 132;
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<RecordConfessionParam>(param);
|
||||||
|
if (req == null) return;
|
||||||
|
var sid = req.Id + 10;
|
||||||
|
var player = connection.Player!;
|
||||||
|
var attr = player.Data.Attrs
|
||||||
|
.FirstOrDefault(x => x.Gid == MainSceneGID && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = MainSceneGID,
|
||||||
|
Sid = sid,
|
||||||
|
Val = 1
|
||||||
|
};
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Custom[player.ToPackedAttrKey(MainSceneGID, sid)] = attr.Val;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(MainSceneGID, sid)] = attr.Val;
|
||||||
|
await CallGSRouter.SendScript(connection, "RecordConfession", "{}", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class RecordConfessionParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nIdx")]
|
||||||
|
public uint Id { get; set; }
|
||||||
|
}
|
||||||
@@ -62,7 +62,8 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
};
|
};
|
||||||
|
|
||||||
var extraSync = new NtfSyncPlayer();
|
var extraSync = new NtfSyncPlayer();
|
||||||
foreach (var item in inventory.Items.Values) if ((item.TemplateId & 0xFFFF) != 5) extraSync.Items.Add(item.ToProto());
|
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
||||||
|
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
||||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||||
proto.ExtraSync = extraSync;
|
proto.ExtraSync = extraSync;
|
||||||
SetData(proto);
|
SetData(proto);
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ if (!argsMap.TryGetValue("--package", out var packagePath)
|
|||||||
}
|
}
|
||||||
|
|
||||||
argsMap.TryGetValue("--pid", out var pidValue);
|
argsMap.TryGetValue("--pid", out var pidValue);
|
||||||
|
argsMap.TryGetValue("--resource-package", out var resourcePackagePath);
|
||||||
|
argsMap.TryGetValue("--resource-target", out var resourceTargetDirectory);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -23,6 +25,9 @@ try
|
|||||||
ZipFile.ExtractToDirectory(packagePath, stagingDirectory, overwriteFiles: true);
|
ZipFile.ExtractToDirectory(packagePath, stagingDirectory, overwriteFiles: true);
|
||||||
CopyDirectory(stagingDirectory, targetDirectory);
|
CopyDirectory(stagingDirectory, targetDirectory);
|
||||||
|
|
||||||
|
if (!string.IsNullOrWhiteSpace(resourcePackagePath) && !string.IsNullOrWhiteSpace(resourceTargetDirectory))
|
||||||
|
UpdateResources(resourcePackagePath, resourceTargetDirectory);
|
||||||
|
|
||||||
Process.Start(new ProcessStartInfo
|
Process.Start(new ProcessStartInfo
|
||||||
{
|
{
|
||||||
FileName = restartExecutable,
|
FileName = restartExecutable,
|
||||||
@@ -88,3 +93,20 @@ static bool ShouldSkip(string relativePath)
|
|||||||
{
|
{
|
||||||
return relativePath.StartsWith("Config", StringComparison.OrdinalIgnoreCase);
|
return relativePath.StartsWith("Config", StringComparison.OrdinalIgnoreCase);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void UpdateResources(string resourcePackagePath, string resourceTargetDirectory)
|
||||||
|
{
|
||||||
|
var resourceStagingDirectory = Path.Combine(Path.GetTempPath(), "MikuSB", "resource-staging", Guid.NewGuid().ToString("N"));
|
||||||
|
Directory.CreateDirectory(resourceStagingDirectory);
|
||||||
|
|
||||||
|
ZipFile.ExtractToDirectory(resourcePackagePath, resourceStagingDirectory, overwriteFiles: true);
|
||||||
|
|
||||||
|
var extractedRoot = Directory.GetDirectories(resourceStagingDirectory).FirstOrDefault() ?? resourceStagingDirectory;
|
||||||
|
var excelOutputSource = Path.Combine(extractedRoot, "ExcelOutput");
|
||||||
|
if (!Directory.Exists(excelOutputSource))
|
||||||
|
throw new DirectoryNotFoundException($"ExcelOutput directory was not found in resource package: {excelOutputSource}");
|
||||||
|
|
||||||
|
var excelOutputTarget = Path.Combine(resourceTargetDirectory, "ExcelOutput");
|
||||||
|
Directory.CreateDirectory(excelOutputTarget);
|
||||||
|
CopyDirectory(excelOutputSource, excelOutputTarget);
|
||||||
|
}
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
<CETCompat>false</CETCompat>
|
<CETCompat>false</CETCompat>
|
||||||
<RootNamespace>MikuSB.MikuSB</RootNamespace>
|
<RootNamespace>MikuSB.MikuSB</RootNamespace>
|
||||||
<AssemblyName>MikuSB</AssemblyName>
|
<AssemblyName>MikuSB</AssemblyName>
|
||||||
<ApplicationIcon>Source\Kiana.ico</ApplicationIcon>
|
<ApplicationIcon>Source\Snowbreak.ico</ApplicationIcon>
|
||||||
<SatelliteResourceLanguages>false</SatelliteResourceLanguages>
|
<SatelliteResourceLanguages>false</SatelliteResourceLanguages>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ using MikuSB.GameServer.Server.CallGS;
|
|||||||
using MikuSB.GameServer.Server.Packet;
|
using MikuSB.GameServer.Server.Packet;
|
||||||
using MikuSB.Internationalization;
|
using MikuSB.Internationalization;
|
||||||
using MikuSB.MikuSB.Tool;
|
using MikuSB.MikuSB.Tool;
|
||||||
|
using MikuSB.MikuSB.Update;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using MikuSB.SdkServer;
|
using MikuSB.SdkServer;
|
||||||
using MikuSB.TcpSharp;
|
using MikuSB.TcpSharp;
|
||||||
@@ -146,6 +147,7 @@ public class LoaderManager : MikuSB
|
|||||||
// Load the game data
|
// Load the game data
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
await UpdateService.EnsureResourcesPresentAsync();
|
||||||
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadingItem", I18NManager.Translate("Word.GameData")));
|
Logger.Info(I18NManager.Translate("Server.ServerInfo.LoadingItem", I18NManager.Translate("Word.GameData")));
|
||||||
ResourceManager.LoadGameData();
|
ResourceManager.LoadGameData();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||||||
<_TargetId>Folder</_TargetId>
|
<_TargetId>Folder</_TargetId>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||||
<SelfContained>true</SelfContained>
|
<SelfContained>false</SelfContained>
|
||||||
<PublishSingleFile>false</PublishSingleFile>
|
<PublishSingleFile>false</PublishSingleFile>
|
||||||
<PublishReadyToRun>true</PublishReadyToRun>
|
<PublishReadyToRun>true</PublishReadyToRun>
|
||||||
<PublishTrimmed>false</PublishTrimmed>
|
<PublishTrimmed>false</PublishTrimmed>
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 422 KiB |
BIN
MikuSB/Source/Snowbreak.ico
Normal file
BIN
MikuSB/Source/Snowbreak.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 264 KiB |
@@ -1,6 +1,7 @@
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Http.Headers;
|
using System.Net.Http.Headers;
|
||||||
|
using System.IO.Compression;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using MikuSB.Util;
|
using MikuSB.Util;
|
||||||
@@ -12,10 +13,20 @@ public static class UpdateService
|
|||||||
private static readonly Logger Logger = new("Updater");
|
private static readonly Logger Logger = new("Updater");
|
||||||
private static readonly bool UpdateEnabled = true;
|
private static readonly bool UpdateEnabled = true;
|
||||||
private static readonly bool AskBeforeUpdate = true;
|
private static readonly bool AskBeforeUpdate = true;
|
||||||
private static readonly string RepositoryOwner = "DevilProMT";
|
private static readonly string RepositoryOwner = "MikuLeaks";
|
||||||
private static readonly string RepositoryName = "MikuSB";
|
private static readonly string RepositoryName = "MikuSB";
|
||||||
private static readonly string AssetName = "MikuSB-win-x64.zip";
|
private static readonly string AssetName = "MikuSB-win-x64.zip";
|
||||||
private static readonly int TimeoutSeconds = 5;
|
private static readonly int ReleaseCheckTimeoutSeconds = 10;
|
||||||
|
private static readonly int PackageDownloadTimeoutSeconds = 300;
|
||||||
|
private static readonly int ResourceDownloadTimeoutSeconds = 300;
|
||||||
|
private static readonly int ChecksumDownloadTimeoutSeconds = 30;
|
||||||
|
private static readonly string ResourceArchiveUrl =
|
||||||
|
"https://github.com/Kei-Luna/MikuSB-Resource/archive/refs/heads/main.zip";
|
||||||
|
private static readonly string[] RequiredResourceFiles =
|
||||||
|
[
|
||||||
|
"card.json",
|
||||||
|
"weapon.json"
|
||||||
|
];
|
||||||
|
|
||||||
public static async Task<bool> TryStartSelfUpdateAsync()
|
public static async Task<bool> TryStartSelfUpdateAsync()
|
||||||
{
|
{
|
||||||
@@ -42,8 +53,9 @@ public static class UpdateService
|
|||||||
Logger.Info($"Current build version: {BuildVersion.Current}");
|
Logger.Info($"Current build version: {BuildVersion.Current}");
|
||||||
|
|
||||||
using var client = CreateHttpClient();
|
using var client = CreateHttpClient();
|
||||||
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds)));
|
using var releaseCts =
|
||||||
var release = await GetLatestReleaseAsync(client, cts.Token);
|
new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, ReleaseCheckTimeoutSeconds)));
|
||||||
|
var release = await GetLatestReleaseAsync(client, releaseCts.Token);
|
||||||
if (release == null)
|
if (release == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@@ -70,14 +82,18 @@ public static class UpdateService
|
|||||||
|
|
||||||
var packagePath = Path.Combine(tempRoot, asset.Name);
|
var packagePath = Path.Combine(tempRoot, asset.Name);
|
||||||
Logger.Info($"Downloading update {release.TagName}.");
|
Logger.Info($"Downloading update {release.TagName}.");
|
||||||
await DownloadFileAsync(client, asset.DownloadUrl, packagePath, cts.Token);
|
await DownloadFileAsync(client, asset.DownloadUrl, packagePath, PackageDownloadTimeoutSeconds);
|
||||||
|
|
||||||
|
var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip");
|
||||||
|
Logger.Info("Downloading resource package.");
|
||||||
|
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, ResourceDownloadTimeoutSeconds);
|
||||||
|
|
||||||
var checksumAsset = release.Assets.FirstOrDefault(x =>
|
var checksumAsset = release.Assets.FirstOrDefault(x =>
|
||||||
string.Equals(x.Name, AssetName + ".sha256", StringComparison.OrdinalIgnoreCase));
|
string.Equals(x.Name, AssetName + ".sha256", StringComparison.OrdinalIgnoreCase));
|
||||||
if (checksumAsset != null)
|
if (checksumAsset != null)
|
||||||
{
|
{
|
||||||
var checksumPath = Path.Combine(tempRoot, checksumAsset.Name);
|
var checksumPath = Path.Combine(tempRoot, checksumAsset.Name);
|
||||||
await DownloadFileAsync(client, checksumAsset.DownloadUrl, checksumPath, cts.Token);
|
await DownloadFileAsync(client, checksumAsset.DownloadUrl, checksumPath, ChecksumDownloadTimeoutSeconds);
|
||||||
VerifySha256(packagePath, checksumPath);
|
VerifySha256(packagePath, checksumPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -90,7 +106,9 @@ public static class UpdateService
|
|||||||
ArgumentList =
|
ArgumentList =
|
||||||
{
|
{
|
||||||
"--package", packagePath,
|
"--package", packagePath,
|
||||||
|
"--resource-package", resourcePackagePath,
|
||||||
"--target", AppContext.BaseDirectory,
|
"--target", AppContext.BaseDirectory,
|
||||||
|
"--resource-target", Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath),
|
||||||
"--restart", Path.Combine(AppContext.BaseDirectory, "MikuSB.exe"),
|
"--restart", Path.Combine(AppContext.BaseDirectory, "MikuSB.exe"),
|
||||||
"--pid", Environment.ProcessId.ToString()
|
"--pid", Environment.ProcessId.ToString()
|
||||||
}
|
}
|
||||||
@@ -112,6 +130,15 @@ public static class UpdateService
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static async Task EnsureResourcesPresentAsync()
|
||||||
|
{
|
||||||
|
if (!AreRequiredResourcesPresent())
|
||||||
|
{
|
||||||
|
Logger.Warn("Required resources are missing. Downloading resource package.");
|
||||||
|
await DownloadAndInstallResourcesAsync();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static string StageUpdaterExecutable()
|
private static string StageUpdaterExecutable()
|
||||||
{
|
{
|
||||||
var sourceDirectory = AppContext.BaseDirectory;
|
var sourceDirectory = AppContext.BaseDirectory;
|
||||||
@@ -131,6 +158,44 @@ public static class UpdateService
|
|||||||
return stagedUpdaterPath;
|
return stagedUpdaterPath;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static bool AreRequiredResourcesPresent()
|
||||||
|
{
|
||||||
|
var excelOutputPath = Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath, "ExcelOutput");
|
||||||
|
if (!Directory.Exists(excelOutputPath))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return RequiredResourceFiles.All(fileName => File.Exists(Path.Combine(excelOutputPath, fileName)));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task DownloadAndInstallResourcesAsync()
|
||||||
|
{
|
||||||
|
using var client = CreateHttpClient();
|
||||||
|
var tempRoot = Path.Combine(Path.GetTempPath(), "MikuSB", "resources", Guid.NewGuid().ToString("N"));
|
||||||
|
Directory.CreateDirectory(tempRoot);
|
||||||
|
|
||||||
|
var resourcePackagePath = Path.Combine(tempRoot, "MikuSB-Resource-main.zip");
|
||||||
|
await DownloadFileAsync(client, ResourceArchiveUrl, resourcePackagePath, ResourceDownloadTimeoutSeconds);
|
||||||
|
InstallResourcesFromArchive(resourcePackagePath,
|
||||||
|
Path.Combine(AppContext.BaseDirectory, ConfigManager.Config.Path.ResourcePath));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void InstallResourcesFromArchive(string resourcePackagePath, string resourceTargetDirectory)
|
||||||
|
{
|
||||||
|
var resourceStagingDirectory = Path.Combine(Path.GetTempPath(), "MikuSB", "resource-staging", Guid.NewGuid().ToString("N"));
|
||||||
|
Directory.CreateDirectory(resourceStagingDirectory);
|
||||||
|
|
||||||
|
ZipFile.ExtractToDirectory(resourcePackagePath, resourceStagingDirectory, overwriteFiles: true);
|
||||||
|
|
||||||
|
var extractedRoot = Directory.GetDirectories(resourceStagingDirectory).FirstOrDefault() ?? resourceStagingDirectory;
|
||||||
|
var excelOutputSource = Path.Combine(extractedRoot, "ExcelOutput");
|
||||||
|
if (!Directory.Exists(excelOutputSource))
|
||||||
|
throw new DirectoryNotFoundException($"ExcelOutput directory was not found in resource package: {excelOutputSource}");
|
||||||
|
|
||||||
|
var excelOutputTarget = Path.Combine(resourceTargetDirectory, "ExcelOutput");
|
||||||
|
Directory.CreateDirectory(excelOutputTarget);
|
||||||
|
CopyDirectory(excelOutputSource, excelOutputTarget);
|
||||||
|
}
|
||||||
|
|
||||||
private static bool ConfirmUpdate(string latestVersion)
|
private static bool ConfirmUpdate(string latestVersion)
|
||||||
{
|
{
|
||||||
Console.Write($"New version found: {BuildVersion.Current} -> {latestVersion}. Update now? [Y/n]: ");
|
Console.Write($"New version found: {BuildVersion.Current} -> {latestVersion}. Update now? [Y/n]: ");
|
||||||
@@ -152,7 +217,7 @@ public static class UpdateService
|
|||||||
{
|
{
|
||||||
var client = new HttpClient
|
var client = new HttpClient
|
||||||
{
|
{
|
||||||
Timeout = TimeSpan.FromSeconds(Math.Max(1, TimeoutSeconds))
|
Timeout = Timeout.InfiniteTimeSpan
|
||||||
};
|
};
|
||||||
|
|
||||||
client.DefaultRequestHeaders.UserAgent.Add(
|
client.DefaultRequestHeaders.UserAgent.Add(
|
||||||
@@ -189,14 +254,32 @@ public static class UpdateService
|
|||||||
HttpClient client,
|
HttpClient client,
|
||||||
string downloadUrl,
|
string downloadUrl,
|
||||||
string destinationPath,
|
string destinationPath,
|
||||||
CancellationToken cancellationToken)
|
int timeoutSeconds)
|
||||||
{
|
{
|
||||||
using var response = await client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead, cancellationToken);
|
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(Math.Max(1, timeoutSeconds)));
|
||||||
|
using var response = await client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead, cts.Token);
|
||||||
response.EnsureSuccessStatusCode();
|
response.EnsureSuccessStatusCode();
|
||||||
|
|
||||||
await using var source = await response.Content.ReadAsStreamAsync(cancellationToken);
|
await using var source = await response.Content.ReadAsStreamAsync(cts.Token);
|
||||||
await using var destination = File.Create(destinationPath);
|
await using var destination = File.Create(destinationPath);
|
||||||
await source.CopyToAsync(destination, cancellationToken);
|
await source.CopyToAsync(destination, cts.Token);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CopyDirectory(string sourceDirectory, string targetDirectory)
|
||||||
|
{
|
||||||
|
foreach (var directory in Directory.GetDirectories(sourceDirectory, "*", SearchOption.AllDirectories))
|
||||||
|
{
|
||||||
|
var relativePath = Path.GetRelativePath(sourceDirectory, directory);
|
||||||
|
Directory.CreateDirectory(Path.Combine(targetDirectory, relativePath));
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var file in Directory.GetFiles(sourceDirectory, "*", SearchOption.AllDirectories))
|
||||||
|
{
|
||||||
|
var relativePath = Path.GetRelativePath(sourceDirectory, file);
|
||||||
|
var destinationPath = Path.Combine(targetDirectory, relativePath);
|
||||||
|
Directory.CreateDirectory(Path.GetDirectoryName(destinationPath)!);
|
||||||
|
File.Copy(file, destinationPath, overwrite: true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void VerifySha256(string packagePath, string checksumPath)
|
private static void VerifySha256(string packagePath, string checksumPath)
|
||||||
|
|||||||
11020
Proto/Core.cs
Normal file
11020
Proto/Core.cs
Normal file
File diff suppressed because it is too large
Load Diff
302
Proto/Core.proto
302
Proto/Core.proto
@@ -1,302 +0,0 @@
|
|||||||
syntax = "proto3";
|
|
||||||
|
|
||||||
package Core;
|
|
||||||
|
|
||||||
option csharp_namespace = "MikuSB.Proto";
|
|
||||||
|
|
||||||
enum Sex {
|
|
||||||
MALE = 0;
|
|
||||||
FEMALE = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum PlayerCoreAttribute {
|
|
||||||
LEVEL = 0;
|
|
||||||
EXP = 1;
|
|
||||||
VIGOR = 2;
|
|
||||||
CHARGED = 3;
|
|
||||||
VIGOR_TIME = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum MailStat {
|
|
||||||
New = 0;
|
|
||||||
Readed = 1;
|
|
||||||
Geted = 2;
|
|
||||||
Removed = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum GlobalMailStat {
|
|
||||||
Default = 0;
|
|
||||||
Banned = 1;
|
|
||||||
Deleted = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum ChatType {
|
|
||||||
SYSTEM = 0;
|
|
||||||
WORLD = 1;
|
|
||||||
FRIEND = 2;
|
|
||||||
ONLINE = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message Empty {
|
|
||||||
}
|
|
||||||
|
|
||||||
message SimpleBoolean {
|
|
||||||
bool data = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
message SimpleUint {
|
|
||||||
uint64 data = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
message SimpleString {
|
|
||||||
string data = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
message IDArray {
|
|
||||||
repeated uint64 ids = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
message StringArray {
|
|
||||||
repeated string list = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
message PlayerProfileArray {
|
|
||||||
repeated PlayerProfile list = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ChannelOpt {
|
|
||||||
string channel = 1;
|
|
||||||
repeated string subchannels = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message SimpleItem {
|
|
||||||
uint32 G = 1;
|
|
||||||
uint32 D = 2;
|
|
||||||
uint32 P = 3;
|
|
||||||
uint32 L = 4;
|
|
||||||
uint32 Count = 5;
|
|
||||||
}
|
|
||||||
|
|
||||||
message Enhance {
|
|
||||||
uint32 level = 1;
|
|
||||||
uint32 exp = 2;
|
|
||||||
uint32 break = 3;
|
|
||||||
uint32 evolue = 4;
|
|
||||||
uint32 trust = 5;
|
|
||||||
uint32 pro_level = 6;
|
|
||||||
repeated uint64 spines = 11;
|
|
||||||
repeated uint32 affixs = 12;
|
|
||||||
}
|
|
||||||
|
|
||||||
message Item {
|
|
||||||
uint64 id = 1;
|
|
||||||
uint64 template = 2;
|
|
||||||
uint32 count = 3;
|
|
||||||
uint32 flag = 4;
|
|
||||||
uint32 userdata = 5;
|
|
||||||
uint32 expiration = 6;
|
|
||||||
Enhance enhance = 7;
|
|
||||||
map<uint32, uint64> slots = 8;
|
|
||||||
}
|
|
||||||
|
|
||||||
message Lineup {
|
|
||||||
uint32 index = 1;
|
|
||||||
string name = 2;
|
|
||||||
uint64 member1 = 3;
|
|
||||||
uint64 member2 = 4;
|
|
||||||
uint64 member3 = 5;
|
|
||||||
}
|
|
||||||
|
|
||||||
message Player {
|
|
||||||
uint64 pid = 1;
|
|
||||||
string account = 2;
|
|
||||||
string provider = 3;
|
|
||||||
string channel = 4;
|
|
||||||
string subchannel = 5;
|
|
||||||
string name = 11;
|
|
||||||
string sign = 12;
|
|
||||||
Sex sex = 13;
|
|
||||||
uint32 level = 14;
|
|
||||||
uint32 exp = 15;
|
|
||||||
uint32 vigor = 16;
|
|
||||||
map<string, int32> money = 17;
|
|
||||||
uint32 charged = 18;
|
|
||||||
uint32 create_time = 31;
|
|
||||||
uint32 last_login_time = 32;
|
|
||||||
uint32 last_vigor_time = 33;
|
|
||||||
uint64 item_id_alloc = 41;
|
|
||||||
repeated Item items = 42;
|
|
||||||
repeated Lineup solutions = 43;
|
|
||||||
map<uint32, uint32> attrs = 44;
|
|
||||||
map<uint32, string> str_attrs = 45;
|
|
||||||
repeated uint64 show_items = 46;
|
|
||||||
repeated uint32 show_attrs = 47;
|
|
||||||
map<uint64, FriendPieces> friend_pieces = 48;
|
|
||||||
uint64 last_pieces = 49;
|
|
||||||
map<uint64, PlayerMail> mail_box = 50;
|
|
||||||
uint32 last_global_mail_time = 51;
|
|
||||||
uint64 last_person_mid = 52;
|
|
||||||
repeated uint64 badges = 53;
|
|
||||||
map<string, PlayerOrder> order_box = 60;
|
|
||||||
repeated uint64 tags = 96;
|
|
||||||
uint64 serial = 97;
|
|
||||||
uint32 ban_type = 98;
|
|
||||||
uint32 ban_expr = 99;
|
|
||||||
}
|
|
||||||
|
|
||||||
message FriendPieces {
|
|
||||||
uint64 index = 1;
|
|
||||||
uint64 pid = 2;
|
|
||||||
uint32 shape = 3;
|
|
||||||
uint32 expr = 4;
|
|
||||||
bool deleted = 5;
|
|
||||||
}
|
|
||||||
|
|
||||||
message PlayerMail {
|
|
||||||
uint64 mid = 1;
|
|
||||||
MailStat stat = 2;
|
|
||||||
uint32 time = 3;
|
|
||||||
uint32 expiration = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
message Mail {
|
|
||||||
uint64 mid = 1;
|
|
||||||
string title = 2;
|
|
||||||
string message = 3;
|
|
||||||
repeated SimpleItem attachments = 4;
|
|
||||||
string sender = 5;
|
|
||||||
uint64 pid = 6;
|
|
||||||
uint32 time = 7;
|
|
||||||
uint32 expiration = 8;
|
|
||||||
uint32 life = 9;
|
|
||||||
MailStat stat = 10;
|
|
||||||
bool is_deleted = 99;
|
|
||||||
}
|
|
||||||
|
|
||||||
message GlobalMail {
|
|
||||||
uint64 mid = 1;
|
|
||||||
string sender = 2;
|
|
||||||
string title = 3;
|
|
||||||
string message = 4;
|
|
||||||
repeated SimpleItem attachments = 5;
|
|
||||||
uint32 start_time = 6;
|
|
||||||
uint32 end_time = 7;
|
|
||||||
uint32 life = 8;
|
|
||||||
uint32 expiration = 9;
|
|
||||||
uint32 min_level = 10;
|
|
||||||
uint32 max_level = 12;
|
|
||||||
uint32 create_begin = 13;
|
|
||||||
uint32 create_end = 14;
|
|
||||||
repeated ChannelOpt channels = 15;
|
|
||||||
GlobalMailStat stat = 99;
|
|
||||||
}
|
|
||||||
|
|
||||||
message Order {
|
|
||||||
string trade_no = 1;
|
|
||||||
string third_trade_no = 2;
|
|
||||||
uint64 pid = 3;
|
|
||||||
string product_id = 4;
|
|
||||||
uint32 product_quantity = 5;
|
|
||||||
uint32 total_price = 6;
|
|
||||||
uint32 paid_price = 7;
|
|
||||||
string finish_time = 8;
|
|
||||||
bool status = 9;
|
|
||||||
bool refund_status = 10;
|
|
||||||
string refund_time = 11;
|
|
||||||
string subchannel = 12;
|
|
||||||
string priceunit = 13;
|
|
||||||
bool supplement_status = 14;
|
|
||||||
string extendinfo = 15;
|
|
||||||
}
|
|
||||||
|
|
||||||
message PlayerOrder {
|
|
||||||
string trade_no = 1;
|
|
||||||
string subchannel = 2;
|
|
||||||
uint32 done_time = 3;
|
|
||||||
uint32 refund_time = 4;
|
|
||||||
bool is_unreal = 5;
|
|
||||||
uint32 supplement = 6;
|
|
||||||
}
|
|
||||||
|
|
||||||
message PlayerProfile {
|
|
||||||
uint64 pid = 1;
|
|
||||||
string account = 2;
|
|
||||||
uint32 create_time = 3;
|
|
||||||
string name = 4;
|
|
||||||
string sign = 5;
|
|
||||||
Sex sex = 6;
|
|
||||||
uint32 level = 7;
|
|
||||||
uint32 logout_time = 8;
|
|
||||||
uint32 friend_count = 9;
|
|
||||||
repeated Item show_items = 10;
|
|
||||||
repeated uint32 show_attrs = 11;
|
|
||||||
repeated Item badges = 12;
|
|
||||||
repeated uint64 tags = 13;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ClientProfile {
|
|
||||||
uint32 plat_id = 1;
|
|
||||||
string version = 2;
|
|
||||||
string os_version = 3;
|
|
||||||
string os_hardware = 4;
|
|
||||||
string telecom_oper = 5;
|
|
||||||
string network = 6;
|
|
||||||
uint32 screen_width = 7;
|
|
||||||
uint32 screen_height = 8;
|
|
||||||
float density = 9;
|
|
||||||
string cpu_profile = 10;
|
|
||||||
uint32 ram = 11;
|
|
||||||
string gl_render = 12;
|
|
||||||
string gl_version = 13;
|
|
||||||
string device_id = 14;
|
|
||||||
string resource_version = 15;
|
|
||||||
string language = 16;
|
|
||||||
}
|
|
||||||
|
|
||||||
message OnlinePlayer {
|
|
||||||
uint64 pid = 1;
|
|
||||||
string name = 2;
|
|
||||||
uint64 face = 3;
|
|
||||||
uint64 faceframe = 4;
|
|
||||||
uint32 level = 5;
|
|
||||||
Lineup lineup = 6;
|
|
||||||
repeated Item items = 7;
|
|
||||||
bool captain = 8;
|
|
||||||
uint32 stateflag = 9;
|
|
||||||
repeated uint32 girllovelevel = 10;
|
|
||||||
map<uint32, uint32> attrs = 11;
|
|
||||||
}
|
|
||||||
|
|
||||||
message OnlineEndData {
|
|
||||||
uint64 pid = 1;
|
|
||||||
string infodata = 2;
|
|
||||||
uint32 status = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message AccountInfo {
|
|
||||||
string account = 1;
|
|
||||||
uint64 pid = 2;
|
|
||||||
uint32 new_guide = 3;
|
|
||||||
repeated uint32 error_info = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ChatMsg {
|
|
||||||
ChatType type = 1;
|
|
||||||
uint32 channel_id = 2;
|
|
||||||
uint64 sender = 3;
|
|
||||||
uint64 recver = 4;
|
|
||||||
uint32 time_stamp = 5;
|
|
||||||
uint64 emoji = 11;
|
|
||||||
string text = 12;
|
|
||||||
PlayerProfile profile = 21;
|
|
||||||
}
|
|
||||||
|
|
||||||
message CustomRoster {
|
|
||||||
uint64 pid = 1;
|
|
||||||
map<string, string> roster = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message GlobalAttrs {
|
|
||||||
map<string, uint32> attrs = 1;
|
|
||||||
map<string, string> str_attrs = 2;
|
|
||||||
}
|
|
||||||
10814
Proto/SnowBreak.cs
Normal file
10814
Proto/SnowBreak.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,381 +0,0 @@
|
|||||||
syntax = "proto3";
|
|
||||||
|
|
||||||
package snowbreak;
|
|
||||||
|
|
||||||
import "Core.proto";
|
|
||||||
|
|
||||||
option csharp_namespace = "MikuSB.Proto";
|
|
||||||
|
|
||||||
enum PF {
|
|
||||||
NONE = 0;
|
|
||||||
REQ_LOGIN = 1;
|
|
||||||
RSP_LOGIN = 2;
|
|
||||||
REQ_RECONNECT = 3;
|
|
||||||
RSP_RECONNECT = 4;
|
|
||||||
REQ_RENAME = 5;
|
|
||||||
RSP_RENAME = 6;
|
|
||||||
REQ_CALLGS = 7;
|
|
||||||
RSP_CALLGS = 8;
|
|
||||||
REQ_USEITEM = 9;
|
|
||||||
RSP_USEITEM = 10;
|
|
||||||
REQ_READMAIL = 11;
|
|
||||||
RSP_READMAIL = 12;
|
|
||||||
REQ_MAIL_ATTACHMENT = 13;
|
|
||||||
RSP_MAIL_ATTACHMENT = 14;
|
|
||||||
REQ_DELMAIL = 15;
|
|
||||||
RSP_DELMAIL = 16;
|
|
||||||
REQ_SET_NEWGUIDE = 17;
|
|
||||||
RSP_SET_NEWGUIDE = 18;
|
|
||||||
REQ_ACCOUNTINFO = 19;
|
|
||||||
RSP_ACCOUNTINFO = 20;
|
|
||||||
REQ_RESIGN = 23;
|
|
||||||
RSP_RESIGN = 24;
|
|
||||||
REQ_RECORD = 25;
|
|
||||||
RSP_RECORD = 26;
|
|
||||||
REQ_ADD_FRIENDREQ = 27;
|
|
||||||
RSP_ADD_FRIENDREQ = 28;
|
|
||||||
REQ_AGREE_FRIENDREQ = 29;
|
|
||||||
RSP_AGREE_FRIENDREQ = 30;
|
|
||||||
REQ_REFUSE_FRIENDREQ = 31;
|
|
||||||
RSP_REFUSE_FRIENDREQ = 32;
|
|
||||||
REQ_REMOVE_FRIEND = 33;
|
|
||||||
RSP_REMOVE_FRIEND = 34;
|
|
||||||
REQ_GIVE_FRIENDVIGOR = 35;
|
|
||||||
RSP_GIVE_FRIENDVIGOR = 36;
|
|
||||||
REQ_RECV_FRIENDVIGOR = 37;
|
|
||||||
RSP_RECV_FRIENDVIGOR = 38;
|
|
||||||
REQ_PLAYER_RECOMMEND = 39;
|
|
||||||
RSP_PLAYER_RECOMMEND = 40;
|
|
||||||
REQ_ADD_BLOCKLIST = 41;
|
|
||||||
RSP_ADD_BLOCKLIST = 42;
|
|
||||||
REQ_DEL_BLOCKLIST = 43;
|
|
||||||
RSP_DEL_BLOCKLIST = 44;
|
|
||||||
REQ_FIND_PLAYER = 45;
|
|
||||||
RSP_FIND_PLAYER = 46;
|
|
||||||
REQ_PLAYER_PROFILE = 47;
|
|
||||||
RSP_PLAYER_PROFILE = 48;
|
|
||||||
REQ_GET_VERSION = 49;
|
|
||||||
RSP_GET_VERSION = 50;
|
|
||||||
REQ_RANKLIST = 51;
|
|
||||||
RSP_RANKLIST = 52;
|
|
||||||
REQ_RANK = 53;
|
|
||||||
RSP_RANK = 54;
|
|
||||||
REQ_BLOCK_FRIENDREQ = 55;
|
|
||||||
RSP_BLOCK_FRIENDREQ = 56;
|
|
||||||
REQ_WORD_FILTER = 57;
|
|
||||||
RSP_WORD_FILTER = 58;
|
|
||||||
REQ_SET_CUSTOMROSTER = 59;
|
|
||||||
RSP_SET_CUSTOMROSTER = 60;
|
|
||||||
REQ_GLOBALCOUNTER = 61;
|
|
||||||
RSP_GLOBALCOUNTER = 62;
|
|
||||||
REQ_MATCH = 301;
|
|
||||||
RSP_MATCH = 302;
|
|
||||||
REQ_ONLINE_ROOM = 303;
|
|
||||||
RSP_ONLINE_ROOM = 304;
|
|
||||||
REQ_ONLINE_ROOM_START = 305;
|
|
||||||
RSP_ONLINE_ROOM_START = 306;
|
|
||||||
REQ_ONLINE_ROOM_EXIT = 307;
|
|
||||||
RSP_ONLINE_ROOM_EXIT = 308;
|
|
||||||
REQ_ONLINE_ROOM_INVITE = 309;
|
|
||||||
RSP_ONLINE_ROOM_INVITE = 310;
|
|
||||||
REQ_ONLINE_ROOM_ACCEPT = 311;
|
|
||||||
RSP_ONLINE_ROOM_ACCEPT = 312;
|
|
||||||
REQ_ONLINE_ROOM_UPDATE = 313;
|
|
||||||
RSP_ONLINE_ROOM_UPDATE = 314;
|
|
||||||
REQ_ONLINE_ROOM_RECONNECT = 315;
|
|
||||||
RSP_ONLINE_ROOM_RECONNECT = 316;
|
|
||||||
REQ_ONLINE_ROOM_CHATACCEPT = 317;
|
|
||||||
RSP_ONLINE_ROOM_CHATACCEPT = 318;
|
|
||||||
REQ_ONLINE_ROOM_UPDATEMAP = 319;
|
|
||||||
RSP_ONLINE_ROOM_UPDATEMAP = 320;
|
|
||||||
REQ_CHANGE_WORLD_CHANNEL = 321;
|
|
||||||
RSP_CHANGE_WORLD_CHANNEL = 322;
|
|
||||||
REQ_WORLD_CHAT = 323;
|
|
||||||
RSP_WORLD_CHAT = 324;
|
|
||||||
REQ_FRIEND_CHAT = 325;
|
|
||||||
RSP_FRIEND_CHAT = 326;
|
|
||||||
REQ_ONLINE_CHAT = 327;
|
|
||||||
RSP_ONLINE_CHAT = 328;
|
|
||||||
REQ_ONLINE_RECRUIT = 329;
|
|
||||||
RSP_ONLINE_RECRUIT = 330;
|
|
||||||
NTF_LOG = 1001;
|
|
||||||
NTF_KICKOUT = 1002;
|
|
||||||
NTF_BROADCAST = 1003;
|
|
||||||
NTF_SYNCATTR = 1004;
|
|
||||||
NTF_SYNCLINEUP = 1005;
|
|
||||||
NTF_SYNC_NEW_MAIL = 1006;
|
|
||||||
NTF_SYNC_DEL_MAIL = 1007;
|
|
||||||
NTF_PLAYERMSG = 1008;
|
|
||||||
NTF_LOGOUT = 1009;
|
|
||||||
NTF_SCRIPT = 1010;
|
|
||||||
NTF_SETATTR = 1011;
|
|
||||||
NTF_SETSTRATTR = 1012;
|
|
||||||
NTF_ONLINE_START = 1013;
|
|
||||||
NTF_ONLINE_OVER = 1014;
|
|
||||||
NTF_READITEM = 1015;
|
|
||||||
NTF_UPDATE_FRIEND = 1016;
|
|
||||||
NTF_DEL_FRIEND = 1017;
|
|
||||||
NTF_FRIEND_REQ = 1018;
|
|
||||||
NTF_FRIEND_VIGOR = 1019;
|
|
||||||
NTF_BLACKLIST = 1020;
|
|
||||||
NTF_GLOBALATTRS = 1021;
|
|
||||||
NTF_ANTI_DATA = 1022;
|
|
||||||
NTF_BLOCK_FRIENDREQ = 1023;
|
|
||||||
NTF_CUSTOMROSTER = 1024;
|
|
||||||
NTF_ONLINE_ROOMINFO = 1031;
|
|
||||||
NTF_ONLINE_LOAD = 1032;
|
|
||||||
NTF_ONLINE_KICKOUT = 1033;
|
|
||||||
NTF_ONLINE_INVITE = 1034;
|
|
||||||
NTF_ONLINE_STATE = 1035;
|
|
||||||
NTF_WORLD_CHAT = 1041;
|
|
||||||
NTF_FRIEND_CHAT = 1042;
|
|
||||||
NTF_ONLINE_CHAT = 1043;
|
|
||||||
NTF_ONLINE_RECRUIT = 1044;
|
|
||||||
NTF_ONLINE_PLAYERCHEAT = 1045;
|
|
||||||
REQ_ROOM_START = 2001;
|
|
||||||
RSP_ROOM_START = 2002;
|
|
||||||
NTF_ROOM_READY = 2003;
|
|
||||||
NTF_ROOM_OVER = 2004;
|
|
||||||
NTF_STOP_ROOM = 2005;
|
|
||||||
NTF_ROOM_PLAYEREXIT = 2006;
|
|
||||||
NTF_ROOM_PLAYERCHEAT = 2007;
|
|
||||||
NTF_ROOM_PLAYERFINAL = 2008;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqLogin {
|
|
||||||
string provider = 1;
|
|
||||||
string token = 2;
|
|
||||||
Core.ClientProfile client_profile = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message RspLogin {
|
|
||||||
string session_id = 1;
|
|
||||||
Core.Player data = 2;
|
|
||||||
bool need_rename = 3;
|
|
||||||
uint32 area_id = 4;
|
|
||||||
int32 time_zone = 5;
|
|
||||||
uint32 timestamp = 6;
|
|
||||||
int32 certification = 7;
|
|
||||||
map<string, uint32> global_attrs = 8;
|
|
||||||
uint32 world_channel = 9;
|
|
||||||
map<string, string> global_str_attrs = 10;
|
|
||||||
uint32 error_code = 98;
|
|
||||||
repeated uint32 error_info = 99;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqReconnect {
|
|
||||||
uint64 pid = 1;
|
|
||||||
string session_id = 2;
|
|
||||||
uint32 world_channel = 3;
|
|
||||||
string language = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
message RspReconnect {
|
|
||||||
string session_id = 1;
|
|
||||||
Core.Player data = 2;
|
|
||||||
bool need_rename = 3;
|
|
||||||
int32 time_zone = 4;
|
|
||||||
uint32 timestamp = 5;
|
|
||||||
uint32 world_channel = 6;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqAccountInfo {
|
|
||||||
string provider = 1;
|
|
||||||
string token = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqCallGS {
|
|
||||||
string api = 1;
|
|
||||||
string param = 2;
|
|
||||||
uint32 clicknum = 3;
|
|
||||||
repeated string dependent_params = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqUseItem {
|
|
||||||
uint64 id = 1;
|
|
||||||
uint32 count = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqOnlineCreateRoom {
|
|
||||||
uint32 onlineid = 1;
|
|
||||||
uint32 lineup_index = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message RspOnlineCreateRoom {
|
|
||||||
uint32 onlineid = 1;
|
|
||||||
uint32 lineup_index = 2;
|
|
||||||
uint64 roomid = 3;
|
|
||||||
repeated uint32 buffinfo = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqOnlineAccept {
|
|
||||||
uint64 otherid = 1;
|
|
||||||
uint32 onlineid = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqOnlineChatAccept {
|
|
||||||
uint64 otherid = 1;
|
|
||||||
uint32 onlineid = 2;
|
|
||||||
uint64 roomid = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqOnlineRecruit {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
uint32 online_id = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message FriendVigor {
|
|
||||||
uint64 pid = 1;
|
|
||||||
bool have_vigor = 2;
|
|
||||||
bool vigor_got = 3;
|
|
||||||
bool return_vigor = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
message FriendVigorList {
|
|
||||||
repeated FriendVigor list = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
message RankList {
|
|
||||||
message ListItem {
|
|
||||||
string member_name = 1;
|
|
||||||
uint32 score = 2;
|
|
||||||
string info = 3;
|
|
||||||
}
|
|
||||||
string rank_name = 1;
|
|
||||||
repeated RankList.ListItem list = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message RankInfo {
|
|
||||||
uint32 score = 1;
|
|
||||||
uint32 rank = 2;
|
|
||||||
uint32 sum = 3;
|
|
||||||
string info = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
message GlobalCounterInfo {
|
|
||||||
string counter_name = 1;
|
|
||||||
uint32 value = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfLog {
|
|
||||||
string action = 1;
|
|
||||||
string detail = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfBroadcast {
|
|
||||||
string msg = 1;
|
|
||||||
uint32 duration = 2;
|
|
||||||
uint32 start_time = 3;
|
|
||||||
uint32 end_time = 4;
|
|
||||||
bool clean = 5;
|
|
||||||
repeated Core.ChannelOpt channels = 6;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfSyncPlayer {
|
|
||||||
string sign = 1;
|
|
||||||
map<uint32, uint32> core = 2;
|
|
||||||
map<uint32, uint32> custom = 3;
|
|
||||||
map<uint32, string> custom_str = 4;
|
|
||||||
repeated Core.Item items = 5;
|
|
||||||
repeated uint64 show_items = 6;
|
|
||||||
repeated uint32 show_attrs = 7;
|
|
||||||
map<string, int32> money = 8;
|
|
||||||
repeated Core.FriendPieces pieces = 9;
|
|
||||||
repeated uint64 badges = 10;
|
|
||||||
repeated uint64 tags = 11;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfSyncLineup {
|
|
||||||
Core.Lineup lineup = 1;
|
|
||||||
bool remove = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfCallScript {
|
|
||||||
string api = 1;
|
|
||||||
string arg = 2;
|
|
||||||
NtfSyncPlayer extra_sync = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfSetAttr {
|
|
||||||
uint32 gid = 1;
|
|
||||||
uint32 sid = 2;
|
|
||||||
uint32 val = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfSetStrAttr {
|
|
||||||
uint32 gid = 1;
|
|
||||||
uint32 sid = 2;
|
|
||||||
string val = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfOnlineStart {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
string room_addr = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfOnlineRoom {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
uint32 onlineid = 2;
|
|
||||||
repeated Core.OnlinePlayer players = 3;
|
|
||||||
bool bmatch = 4;
|
|
||||||
repeated uint32 buffinfo = 5;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfOnlineInvite {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
uint32 onlineid = 2;
|
|
||||||
uint64 playerid = 3;
|
|
||||||
string name = 4;
|
|
||||||
uint64 face = 5;
|
|
||||||
uint64 faceframe = 6;
|
|
||||||
uint32 level = 7;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfOnlineRecruit {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
uint32 online_id = 2;
|
|
||||||
Core.PlayerProfile sender_profile = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfOnlineState {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
uint32 onlineid = 2;
|
|
||||||
uint32 matchflag = 3;
|
|
||||||
repeated uint64 players = 4;
|
|
||||||
repeated uint32 stateflag = 5;
|
|
||||||
uint64 nowtime = 6;
|
|
||||||
uint64 levelid = 7;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqRoomStart {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
bool is_reday = 2;
|
|
||||||
string error = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message RspRoomStart {
|
|
||||||
repeated Core.OnlinePlayer players = 1;
|
|
||||||
repeated uint32 buffinfo = 2;
|
|
||||||
uint32 pollingweek = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfStopRoom {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
string reason = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfRoomOver {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
repeated Core.OnlineEndData playerinfo = 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
message ReqAntiData {
|
|
||||||
uint32 data_type = 1;
|
|
||||||
bytes mtpData = 2;
|
|
||||||
int32 plat_id = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
message NtfRoomPlayerCheat {
|
|
||||||
uint64 room_id = 1;
|
|
||||||
uint64 playerid = 2;
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
# MikuSB
|
# MikuSB
|
||||||
|
|
||||||
Snowbreak: Containment Zone private server reimplementation written in C#.
|
<strong>MikuSB</strong> is a server emulator of a certain dungeon anime game.
|
||||||
`SdkServer`, `GameServer`, and an optional local HTTP/HTTPS proxy are started from a single `net9.0` application.
|
`SdkServer`, `GameServer`, and an optional local HTTP/HTTPS proxy are started from a single `net9.0` application.
|
||||||
|
|
||||||
[Discord](https://discord.gg/aMwCu9JyUR)
|
[Discord](https://discord.gg/aMwCu9JyUR)
|
||||||
@@ -32,7 +32,7 @@ Snowbreak: Containment Zone private server reimplementation written in C#.
|
|||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
|
|
||||||
- .NET SDK 9.0
|
- [.NET SDK 9.0](https://dotnet.microsoft.com/ja-jp/download/dotnet/9.0)
|
||||||
|
|
||||||
## Running
|
## Running
|
||||||
|
|
||||||
@@ -86,7 +86,6 @@ It is not intended for unauthorized access to, interference with, or commercial
|
|||||||
|
|
||||||
## Legal Disclaimer
|
## Legal Disclaimer
|
||||||
MikuSB was developed for educational and research purposes.
|
MikuSB was developed for educational and research purposes.
|
||||||
- This project is not affiliated with or endorsed by SEASUN GAMES PTE. LTD.
|
|
||||||
- All trademarks, copyrights, and other intellectual property related to the original game and its associated franchise belong to their respective owners.
|
- All trademarks, copyrights, and other intellectual property related to the original game and its associated franchise belong to their respective owners.
|
||||||
- This repository does not include any copyrighted game assets, binaries, or master data.
|
- This repository does not include any copyrighted game assets, binaries, or master data.
|
||||||
- Use this software at your own risk. The authors assume no responsibility for any damages or legal consequences resulting from its use.
|
- Use this software at your own risk. The authors assume no responsibility for any damages or legal consequences resulting from its use.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# MikuSB
|
# MikuSB
|
||||||
|
|
||||||
Snowbreak: Containment Zone 向けの C# 製プライベートサーバー再実装です。
|
<strong>MikuSB</strong>は、あるダンジョンアニメゲームのサーバーエミュレーターです。
|
||||||
`SdkServer`、`GameServer`、任意のローカル HTTP/HTTPS プロキシを 1 つの `net9.0` アプリとして起動します。
|
`SdkServer`、`GameServer`、任意のローカル HTTP/HTTPS プロキシを 1 つの `net9.0` アプリとして起動します。
|
||||||
|
|
||||||
[Discord](https://discord.gg/aMwCu9JyUR)
|
[Discord](https://discord.gg/aMwCu9JyUR)
|
||||||
@@ -32,7 +32,7 @@ English documentation is available in [README.md](README.md).
|
|||||||
|
|
||||||
## 要件
|
## 要件
|
||||||
|
|
||||||
- .NET SDK 9.0
|
- [.NET SDK 9.0](https://dotnet.microsoft.com/ja-jp/download/dotnet/9.0)
|
||||||
|
|
||||||
## 起動方法
|
## 起動方法
|
||||||
|
|
||||||
@@ -87,7 +87,6 @@ dotnet build
|
|||||||
|
|
||||||
## 法的免責事項
|
## 法的免責事項
|
||||||
MikuSBは教育および研究目的で開発されました。
|
MikuSBは教育および研究目的で開発されました。
|
||||||
- このプロジェクトはSEASUN GAMES PTE. LTD. と一切関係が無く、承認も受けていません。
|
|
||||||
- 元のゲーム及び関連フランチャイズに関するすべての商標、著作権知的財産権はそれぞれの所有者に帰属します。
|
- 元のゲーム及び関連フランチャイズに関するすべての商標、著作権知的財産権はそれぞれの所有者に帰属します。
|
||||||
- このリポジトリには、著作権で保護されたゲームアセット、バイナリ、マスターデータは一切含まれていません。
|
- このリポジトリには、著作権で保護されたゲームアセット、バイナリ、マスターデータは一切含まれていません。
|
||||||
- 自己責任でご利用下さい。 著者は、本ソフトウェアによって生じるいかなる損害または法的結果についても一切責任を負いません。
|
- 自己責任でご利用下さい。 著者は、本ソフトウェアによって生じるいかなる損害または法的結果についても一切責任を負いません。
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
v=0.3
|
v=1.0
|
||||||
Reference in New Issue
Block a user