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13 Commits
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14
Common/Data/Excel/DailyLevelExcel.cs
Normal file
14
Common/Data/Excel/DailyLevelExcel.cs
Normal file
@@ -0,0 +1,14 @@
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|||||||
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namespace MikuSB.Data.Excel;
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||||||
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[ResourceEntity("daily_level.json")]
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public class DailyLevelExcel : ExcelResource
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||||||
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{
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public uint ID { get; set; }
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||||||
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||||||
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public override uint GetId() => ID;
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||||||
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||||||
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public override void Loaded()
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{
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GameData.DailyLevelData.Add(ID, this);
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}
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||||||
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}
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||||||
32
Common/Data/Excel/SupportCardExcel.cs
Normal file
32
Common/Data/Excel/SupportCardExcel.cs
Normal file
@@ -0,0 +1,32 @@
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|||||||
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using Newtonsoft.Json;
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||||||
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namespace MikuSB.Data.Excel;
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[ResourceEntity("support_card.json")]
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public class SupportCardExcel : ExcelResource
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||||||
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{
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public uint Genre { get; set; }
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||||||
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public uint Detail { get; set; }
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||||||
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public uint Particular { get; set; }
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||||||
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public uint Level { get; set; }
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||||||
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public uint Icon { get; set; }
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||||||
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public uint ProvideExp { get; set; }
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||||||
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[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
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||||||
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||||||
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public uint MaxLevel => LevelLimitId switch
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||||||
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{
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1007 => 10,
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1008 => 13,
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1009 => 16,
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_ => 10
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||||||
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};
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||||||
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||||||
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public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
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||||||
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||||||
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public override uint GetId() => Icon;
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||||||
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||||||
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public override void Loaded()
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||||||
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{
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GameData.SupportCardData.Add(this);
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}
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||||||
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}
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24
Common/Data/Excel/WeaponSkinExcel.cs
Normal file
24
Common/Data/Excel/WeaponSkinExcel.cs
Normal file
@@ -0,0 +1,24 @@
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|||||||
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using Newtonsoft.Json;
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||||||
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using Newtonsoft.Json.Linq;
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||||||
|
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||||||
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon_skin.json")]
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public class WeaponSkinExcel : ExcelResource
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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||||||
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public uint Particular { get; set; }
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||||||
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public uint Level { get; set; }
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||||||
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public string I18n { get; set; } = "";
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||||||
|
|
||||||
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public override uint GetId()
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||||||
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{
|
||||||
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return (uint)I18n.GetHashCode();
|
||||||
|
}
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||||||
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||||||
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public override void Loaded()
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||||||
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{
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GameData.WeaponSkinData.Add(GetId(), this);
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||||||
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}
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||||||
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}
|
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@@ -18,6 +18,10 @@ public static class GameData
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
|
||||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||||
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public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class GameResourceTemplateId
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public static class GameResourceTemplateId
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||||||
|
|||||||
@@ -23,11 +23,14 @@ public class CharacterInfo
|
|||||||
public int Trust { get; set; }
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public int Trust { get; set; }
|
||||||
public uint WeaponUniqueId { get; set; }
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public uint WeaponUniqueId { get; set; }
|
||||||
public uint SkinId { get; set; }
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public uint SkinId { get; set; }
|
||||||
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public uint WeaponSkinId { get; set; }
|
||||||
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
|
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
|
||||||
public uint Expiration { get; set; }
|
public uint Expiration { get; set; }
|
||||||
[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
|
[SugarColumn(IsJson = true)] public List<uint> UnlockedSkin { get; set; } = [];
|
||||||
[SugarColumn(IsJson = true)] public List<uint> Spines { get; set; } = [];
|
[SugarColumn(IsJson = true)] public List<uint> Spines { get; set; } = [];
|
||||||
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
|
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
|
||||||
|
// Key = EqSlot (= support card Detail), Value = support card UniqueId
|
||||||
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[SugarColumn(IsJson = true)] public Dictionary<uint, uint> SupportSlots { get; set; } = [];
|
||||||
public long Timestamp { get; set; }
|
public long Timestamp { get; set; }
|
||||||
public uint Count { get; set; } = 1;
|
public uint Count { get; set; } = 1;
|
||||||
|
|
||||||
@@ -55,6 +58,9 @@ public class CharacterInfo
|
|||||||
|
|
||||||
proto.Slots[4] = WeaponUniqueId;
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proto.Slots[4] = WeaponUniqueId;
|
||||||
proto.Slots[5] = SkinId;
|
proto.Slots[5] = SkinId;
|
||||||
|
proto.Slots[6] = WeaponSkinId;
|
||||||
|
foreach (var (slot, uid) in SupportSlots)
|
||||||
|
proto.Slots[slot] = uid;
|
||||||
|
|
||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,6 +17,9 @@ public class InventoryData : BaseDatabaseDataHelper
|
|||||||
|
|
||||||
[SugarColumn(IsJson = true)]
|
[SugarColumn(IsJson = true)]
|
||||||
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
|
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
|
||||||
|
|
||||||
|
[SugarColumn(IsJson = true)]
|
||||||
|
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
|
||||||
}
|
}
|
||||||
|
|
||||||
public class BaseGameItemInfo
|
public class BaseGameItemInfo
|
||||||
@@ -26,24 +29,29 @@ public class BaseGameItemInfo
|
|||||||
public uint ItemCount { get; set; }
|
public uint ItemCount { get; set; }
|
||||||
public ItemTypeEnum ItemType { get; set; }
|
public ItemTypeEnum ItemType { get; set; }
|
||||||
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
|
public ItemFlagEnum Flag { get; set; } = ItemFlagEnum.FLAG_READED;
|
||||||
|
public uint Level { get; set; }
|
||||||
|
public uint Exp { get; set; }
|
||||||
|
|
||||||
public virtual Item ToProto()
|
public virtual Item ToProto()
|
||||||
{
|
{
|
||||||
return new Item
|
var proto = new Item
|
||||||
{
|
{
|
||||||
Id = UniqueId,
|
Id = UniqueId,
|
||||||
Template = TemplateId,
|
Template = TemplateId,
|
||||||
Count = ItemCount,
|
Count = ItemCount,
|
||||||
Flag = (uint)Flag
|
Flag = (uint)Flag
|
||||||
};
|
};
|
||||||
|
if (Level > 0 || Exp > 0)
|
||||||
|
proto.Enhance = new Enhance { Level = Level, Exp = Exp };
|
||||||
|
return proto;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class GrowableItemInfo : BaseGameItemInfo
|
public abstract class GrowableItemInfo : BaseGameItemInfo
|
||||||
{
|
{
|
||||||
public bool IsLocked { get; set; }
|
public bool IsLocked { get; set; }
|
||||||
public uint Level { get; set; }
|
public new uint Level { get; set; }
|
||||||
public uint Exp { get; set; }
|
public new uint Exp { get; set; }
|
||||||
public uint Break { get; set; }
|
public uint Break { get; set; }
|
||||||
public uint EquipAvatarId { get; set; }
|
public uint EquipAvatarId { get; set; }
|
||||||
}
|
}
|
||||||
@@ -67,7 +75,8 @@ public class GameWeaponInfo : GrowableItemInfo
|
|||||||
};
|
};
|
||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
}public class GameSkinInfo : BaseGameItemInfo
|
}
|
||||||
|
public class GameSkinInfo : BaseGameItemInfo
|
||||||
{
|
{
|
||||||
public uint SkinType { get; set; }
|
public uint SkinType { get; set; }
|
||||||
public override Item ToProto()
|
public override Item ToProto()
|
||||||
@@ -83,3 +92,26 @@ public class GameWeaponInfo : GrowableItemInfo
|
|||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public class GameSupportCardInfo : BaseGameItemInfo
|
||||||
|
{
|
||||||
|
public uint AffixId { get; set; }
|
||||||
|
public override Item ToProto()
|
||||||
|
{
|
||||||
|
var proto = new Item
|
||||||
|
{
|
||||||
|
Id = UniqueId,
|
||||||
|
Template = TemplateId,
|
||||||
|
Count = ItemCount,
|
||||||
|
Flag = (uint)Flag,
|
||||||
|
Enhance = new Enhance
|
||||||
|
{
|
||||||
|
Level = Level,
|
||||||
|
Exp = Exp
|
||||||
|
}
|
||||||
|
};
|
||||||
|
proto.Slots[1] = AffixId;
|
||||||
|
return proto;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,6 +7,8 @@ namespace MikuSB.Database.Player;
|
|||||||
[SugarTable("Player")]
|
[SugarTable("Player")]
|
||||||
public class PlayerGameData : BaseDatabaseDataHelper
|
public class PlayerGameData : BaseDatabaseDataHelper
|
||||||
{
|
{
|
||||||
|
public const string DefaultDisplayName = "Miku";
|
||||||
|
|
||||||
public string? Name { get; set; } = "";
|
public string? Name { get; set; } = "";
|
||||||
public string? Signature { get; set; } = "MikuPS";
|
public string? Signature { get; set; } = "MikuPS";
|
||||||
public uint Level { get; set; } = 100;
|
public uint Level { get; set; } = 100;
|
||||||
@@ -25,13 +27,30 @@ public class PlayerGameData : BaseDatabaseDataHelper
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static string NormalizeDisplayName(string? name)
|
||||||
|
{
|
||||||
|
var normalized = name?.Trim();
|
||||||
|
return string.IsNullOrWhiteSpace(normalized) ? DefaultDisplayName : normalized;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool EnsureDisplayName()
|
||||||
|
{
|
||||||
|
var normalized = NormalizeDisplayName(Name);
|
||||||
|
if (string.Equals(Name, normalized, StringComparison.Ordinal))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
Name = normalized;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public PlayerProfile ToProfileProto()
|
public PlayerProfile ToProfileProto()
|
||||||
{
|
{
|
||||||
|
var displayName = NormalizeDisplayName(Name);
|
||||||
var proto = new PlayerProfile
|
var proto = new PlayerProfile
|
||||||
{
|
{
|
||||||
Pid = (uint)Uid,
|
Pid = (uint)Uid,
|
||||||
Account = Name,
|
Account = displayName,
|
||||||
Name = Name,
|
Name = displayName,
|
||||||
Level = Level,
|
Level = Level,
|
||||||
Sex = Gender,
|
Sex = Gender,
|
||||||
Sign = Signature,
|
Sign = Signature,
|
||||||
|
|||||||
@@ -35,6 +35,9 @@ public class ServerTextCHS
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextCHS
|
public class WordTextCHS
|
||||||
{
|
{
|
||||||
|
public string WeaponSkin => "武器皮肤";
|
||||||
|
public string SupportCard => "支援卡";
|
||||||
|
public string Weapon => "武器";
|
||||||
public string Rank => "星魂";
|
public string Rank => "星魂";
|
||||||
public string Avatar => "角色";
|
public string Avatar => "角色";
|
||||||
public string Material => "材料";
|
public string Material => "材料";
|
||||||
@@ -218,11 +221,13 @@ public class GirlTextCHS
|
|||||||
|
|
||||||
public string Usage =>
|
public string Usage =>
|
||||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||||
"用法: /girl level <guid/-1> <level>";
|
"用法: /girl level <guid/-1> <level>\n" +
|
||||||
|
"用法: /girl neuronic <guid/-1> <level>";
|
||||||
|
|
||||||
public string NotFound => "角色不存在!";
|
public string NotFound => "角色不存在!";
|
||||||
public string Added => "已为玩家添加 {0} 个角色!";
|
public string Added => "已为玩家添加 {0} 个角色!";
|
||||||
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}!";
|
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}!";
|
||||||
|
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -230,11 +235,13 @@ public class GirlTextCHS
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class GiveAllTextCHS
|
public class GiveAllTextCHS
|
||||||
{
|
{
|
||||||
public string Desc => "给玩家所有物品\n" +
|
public string Desc => "给予玩家所有物品\n" +
|
||||||
"备注: -1 代表全部";
|
"注意:-1 表示全部";
|
||||||
public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>";
|
public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
|
||||||
public string WeaponNotFound => "找不到武器!";
|
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
|
||||||
public string WeaponAdded => "已添加 {0} 把武器给玩家!";
|
"用法:/giveall card <detail/-1> -p<特定> -l<等級>";
|
||||||
|
public string NotFound => "未找到 {0}!";
|
||||||
|
public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -35,6 +35,9 @@ public class ServerTextCHT
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextCHT
|
public class WordTextCHT
|
||||||
{
|
{
|
||||||
|
public string WeaponSkin => "武器外觀";
|
||||||
|
public string SupportCard => "支援卡";
|
||||||
|
public string Weapon => "武器";
|
||||||
public string Rank => "星魂";
|
public string Rank => "星魂";
|
||||||
public string Avatar => "角色";
|
public string Avatar => "角色";
|
||||||
public string Material => "材料";
|
public string Material => "材料";
|
||||||
@@ -218,11 +221,13 @@ public class GirlTextCHT
|
|||||||
|
|
||||||
public string Usage =>
|
public string Usage =>
|
||||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||||
"用法: /girl level <guid/-1> <level>";
|
"用法: /girl level <guid/-1> <level>\n" +
|
||||||
|
"用法: /girl neuronic <guid/-1> <level>";
|
||||||
|
|
||||||
public string NotFound => "角色不存在!";
|
public string NotFound => "角色不存在!";
|
||||||
public string Added => "已為玩家新增 {0} 個角色!";
|
public string Added => "已為玩家新增 {0} 個角色!";
|
||||||
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}!";
|
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}!";
|
||||||
|
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -230,11 +235,13 @@ public class GirlTextCHT
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class GiveAllTextCHT
|
public class GiveAllTextCHT
|
||||||
{
|
{
|
||||||
public string Desc => "給玩家所有物品\n" +
|
public string Desc => "給予玩家所有物品\n" +
|
||||||
"備註: -1 代表全部";
|
"注意:-1 表示全部";
|
||||||
public string Usage => "用法: /giveall weapon <detail/-1> -p<particular> -l<level>";
|
public string Usage => "用法:/giveall weapon <detail/-1> -p<特定> -l<等級>\n" +
|
||||||
public string WeaponNotFound => "找不到武器!";
|
"用法:/giveall weaponskin <detail/-1> -p<特定>\n" +
|
||||||
public string WeaponAdded => "已添加 {0} 把武器給玩家!";
|
"用法:/giveall card <detail/-1> -p<特定> -l<等級>";
|
||||||
|
public string NotFound => "未找到 {0}!";
|
||||||
|
public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -35,10 +35,10 @@ public class ServerTextEN
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextEN
|
public class WordTextEN
|
||||||
{
|
{
|
||||||
public string Star => "Star";
|
public string WeaponSkin => "Weapon Skin";
|
||||||
public string Valk => "Valkyrie";
|
public string Valk => "Valkyrie";
|
||||||
public string Material => "Material";
|
public string Material => "Material";
|
||||||
public string Stigmata => "Stigmata";
|
public string SupportCard => "Support Card";
|
||||||
public string Weapon => "Weapon";
|
public string Weapon => "Weapon";
|
||||||
public string Banner => "Gacha";
|
public string Banner => "Gacha";
|
||||||
public string Activity => "Activity";
|
public string Activity => "Activity";
|
||||||
@@ -187,11 +187,13 @@ public class GirlTextEN
|
|||||||
|
|
||||||
public string Usage =>
|
public string Usage =>
|
||||||
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||||
"Usage: /girl level <guid/-1> <level>";
|
"Usage: /girl level <guid/-1> <level>\n" +
|
||||||
|
"Usage: /girl neuronic <guid/-1> <level>";
|
||||||
|
|
||||||
public string NotFound => "Character not found!";
|
public string NotFound => "Character not found!";
|
||||||
public string Added => "Granted {0} character(s) to player!";
|
public string Added => "Granted {0} character(s) to player!";
|
||||||
public string UpdateLevel => "Set {1} character(s) to level {0}!";
|
public string UpdateLevel => "Set {1} character(s) to level {0}!";
|
||||||
|
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -201,9 +203,11 @@ public class GiveAllTextEN
|
|||||||
{
|
{
|
||||||
public string Desc => "Give all items to player\n"+
|
public string Desc => "Give all items to player\n"+
|
||||||
"Note: -1 means all";
|
"Note: -1 means all";
|
||||||
public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>";
|
public string Usage => "Usage: /giveall weapon <detail/-1> -p<particular> -l<level>\n" +
|
||||||
public string WeaponNotFound => "Weapon not found!";
|
"Usage: /giveall weaponskin <detail/-1> -p<particular>\n" +
|
||||||
public string WeaponAdded => "Added {0} weapon(s) to player!";
|
"Usage: /giveall card <detail/-1> -p<particular> -l<level>";
|
||||||
|
public string NotFound => "{0} not found!";
|
||||||
|
public string GiveAllItems => "Added {0} {1} to player!";
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -84,4 +84,49 @@ public class CommandGirl : ICommands
|
|||||||
level.ToString(),
|
level.ToString(),
|
||||||
girls.Count.ToString()));
|
girls.Count.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandMethod("neuronic")]
|
||||||
|
public async ValueTask UpdateNeuronicLevel(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (!await arg.CheckArgCnt(2)) return;
|
||||||
|
|
||||||
|
var guid = arg.GetInt(0);
|
||||||
|
var level = Math.Clamp(arg.GetInt(1), 0, 6);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<CharacterInfo> girls = [];
|
||||||
|
|
||||||
|
List<uint> spines = new List<uint>();
|
||||||
|
for (int i = 0; i < 6; i++)
|
||||||
|
spines.Add(i < level ? 511u : 0u);
|
||||||
|
|
||||||
|
uint proLevel = (uint)(spines.Count(x => x == 511) / 2);
|
||||||
|
|
||||||
|
if (guid == -1)
|
||||||
|
{
|
||||||
|
foreach (var girl in player.CharacterManager.CharacterData.Characters)
|
||||||
|
{
|
||||||
|
girl.Spines = spines;
|
||||||
|
girl.ProLevel = proLevel;
|
||||||
|
girls.Add(girl);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
|
||||||
|
if (girl == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
girl.Spines = spines;
|
||||||
|
girl.ProLevel = proLevel;
|
||||||
|
girls.Add(girl);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateNeuronicLevel",
|
||||||
|
level.ToString(),
|
||||||
|
girls.Count.ToString()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -18,7 +18,7 @@ public class CommandGiveAll : ICommands
|
|||||||
if (await arg.GetOption('l') is not int level) return;
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
|
||||||
var detail = arg.GetInt(0);
|
var detail = arg.GetInt(0);
|
||||||
level = Math.Clamp(level, 1, 80);
|
level = Math.Clamp(level, 1, 90);
|
||||||
var player = arg.Target!.Player!;
|
var player = arg.Target!.Player!;
|
||||||
List<GameWeaponInfo> weapons = [];
|
List<GameWeaponInfo> weapons = [];
|
||||||
if (detail == -1)
|
if (detail == -1)
|
||||||
@@ -36,12 +36,82 @@ public class CommandGiveAll : ICommands
|
|||||||
var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
|
var weapon = await player.InventoryManager!.AddWeaponItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail,(uint)particular,1,(uint)level,false);
|
||||||
if (weapon == null)
|
if (weapon == null)
|
||||||
{
|
{
|
||||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponNotFound"));
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Weapon")));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
weapons.Add(weapon);
|
weapons.Add(weapon);
|
||||||
}
|
}
|
||||||
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
|
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
|
||||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.WeaponAdded", weapons.Count.ToString()));
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandMethod("card")]
|
||||||
|
public async ValueTask GiveAllSupportCard(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<GameSupportCardInfo> supportCards = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.SupportCardData)
|
||||||
|
{
|
||||||
|
var supportCard = await player.InventoryManager!
|
||||||
|
.AddSupportCardItem(config.Detail, config.Particular, config.Level, (uint)level, false);
|
||||||
|
if (supportCard != null) supportCards.Add(supportCard);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var supportCard = await player.InventoryManager!.AddSupportCardItem((uint)detail, (uint)particular, 1, (uint)level, false);
|
||||||
|
if (supportCard == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.SupportCard")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
supportCards.Add(supportCard);
|
||||||
|
}
|
||||||
|
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
|
||||||
|
}
|
||||||
|
|
||||||
|
[CommandMethod("weaponskin")]
|
||||||
|
public async ValueTask GiveAllWeaponSkin(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<BaseGameItemInfo> weaponSkins = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.WeaponSkinData.Values)
|
||||||
|
{
|
||||||
|
var weaponSkin = await player.InventoryManager!
|
||||||
|
.AddWeaponSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, 1, false);
|
||||||
|
if (weaponSkin != null) weaponSkins.Add(weaponSkin);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var weaponSkin = await player.InventoryManager!.AddWeaponSkinItem(ItemTypeEnum.TYPE_WEAPON, (uint)detail, (uint)particular, 1, false);
|
||||||
|
if (weaponSkin == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponSkin")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
weaponSkins.Add(weaponSkin);
|
||||||
|
}
|
||||||
|
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -24,7 +24,7 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
TemplateId = templateId,
|
TemplateId = templateId,
|
||||||
UniqueId = InventoryData.NextUniqueUid++,
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
Level = weaponLevel,
|
Level = weaponLevel,
|
||||||
Break = weaponData.InitBreak,
|
Break = GetWeaponBreak(weaponLevel),
|
||||||
ItemType = ItemTypeEnum.TYPE_WEAPON,
|
ItemType = ItemTypeEnum.TYPE_WEAPON,
|
||||||
ItemCount = 1
|
ItemCount = 1
|
||||||
};
|
};
|
||||||
@@ -35,6 +35,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
return weaponInfo;
|
return weaponInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static uint GetWeaponBreak(uint level)
|
||||||
|
{
|
||||||
|
if (level <= 20) return 1;
|
||||||
|
if (level <= 40) return 2;
|
||||||
|
if (level <= 60) return 3;
|
||||||
|
if (level <= 70) return 4;
|
||||||
|
if (level <= 80) return 5;
|
||||||
|
if (level <= 90) return 6;
|
||||||
|
return 7;
|
||||||
|
}
|
||||||
|
|
||||||
public GameWeaponInfo? GetWeaponItem(uint uniqueId)
|
public GameWeaponInfo? GetWeaponItem(uint uniqueId)
|
||||||
{
|
{
|
||||||
return InventoryData.Weapons.GetValueOrDefault(uniqueId);
|
return InventoryData.Weapons.GetValueOrDefault(uniqueId);
|
||||||
@@ -110,6 +121,44 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
return arInfo;
|
return arInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async ValueTask<GameSupportCardInfo?> AddSupportCardItem(uint detail, uint particular, uint level = 1, uint cardLevel = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
const ItemTypeEnum genre = ItemTypeEnum.TYPE_SUPPORT;
|
||||||
|
var spCard = GameData.SupportCardData.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||||
|
if (spCard == null) return null;
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
cardLevel = Math.Clamp(cardLevel, 1, spCard.MaxLevel);
|
||||||
|
var info = new GameSupportCardInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = genre,
|
||||||
|
ItemCount = 1,
|
||||||
|
Level = cardLevel,
|
||||||
|
};
|
||||||
|
InventoryData.SupportCards[info.UniqueId] = info;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
|
||||||
|
|
||||||
|
return info;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameSupportCardInfo? GetSupportCardItem(uint uniqueId)
|
||||||
|
{
|
||||||
|
return InventoryData.SupportCards.GetValueOrDefault(uniqueId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameSupportCardInfo? GetSupportCardByTemplateId(ulong templateId)
|
||||||
|
{
|
||||||
|
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameSupportCardInfo? GetSupportCardItemGDPL(ItemTypeEnum genre, uint detail, uint particular, uint level)
|
||||||
|
{
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
return InventoryData.SupportCards.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||||
|
}
|
||||||
|
|
||||||
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
public async ValueTask<BaseGameItemInfo?> AddManifestationItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
{
|
{
|
||||||
if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
|
if (genre != ItemTypeEnum.TYPE_MANIFESTATION) return null;
|
||||||
@@ -178,4 +227,26 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
|
|
||||||
return itemInfo;
|
return itemInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async ValueTask<BaseGameItemInfo?> AddWeaponSkinItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
if (genre != ItemTypeEnum.TYPE_WEAPON_SKIN) return null;
|
||||||
|
var skinData = GameData.WeaponSkinData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||||
|
if (skinData == null) return null;
|
||||||
|
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||||
|
var skinInfo = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = ItemTypeEnum.TYPE_WEAPON_SKIN,
|
||||||
|
ItemCount = 1
|
||||||
|
};
|
||||||
|
InventoryData.Items[skinInfo.UniqueId] = skinInfo;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([skinInfo]));
|
||||||
|
|
||||||
|
return skinInfo;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -43,7 +43,7 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
{
|
{
|
||||||
// new player
|
// new player
|
||||||
IsNewPlayer = true;
|
IsNewPlayer = true;
|
||||||
Data.Name = AccountData.GetAccountByUid(uid)?.Username;
|
Data.Name = PlayerGameData.NormalizeDisplayName(AccountData.GetAccountByUid(uid)?.Username);
|
||||||
|
|
||||||
DatabaseHelper.CreateInstance(Data);
|
DatabaseHelper.CreateInstance(Data);
|
||||||
|
|
||||||
@@ -79,34 +79,6 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
|
|
||||||
await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2],false);
|
await LineupManager.UpdateLineup(1, selected[0], selected[1], selected[2],false);
|
||||||
|
|
||||||
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
|
|
||||||
var existingAttrs = Data.Attrs
|
|
||||||
.ToDictionary(x => (x.Gid, x.Sid));
|
|
||||||
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
|
|
||||||
|
|
||||||
foreach (var (gid, sid, value) in bootstrapAttrs)
|
|
||||||
{
|
|
||||||
if (!seenAttrs.Add((gid, sid)))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (existingAttrs.TryGetValue((gid, sid), out var attr))
|
|
||||||
{
|
|
||||||
if (attr.Val < value)
|
|
||||||
attr.Val = value;
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
var newAttr = new PlayerAttr
|
|
||||||
{
|
|
||||||
Gid = gid,
|
|
||||||
Sid = sid,
|
|
||||||
Val = value
|
|
||||||
};
|
|
||||||
|
|
||||||
Data.Attrs.Add(newAttr);
|
|
||||||
existingAttrs[(gid, sid)] = newAttr;
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
t.Wait();
|
t.Wait();
|
||||||
|
|
||||||
@@ -134,6 +106,7 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
public async ValueTask OnEnterGame()
|
public async ValueTask OnEnterGame()
|
||||||
{
|
{
|
||||||
if (!Initialized) await InitialPlayerManager();
|
if (!Initialized) await InitialPlayerManager();
|
||||||
|
Data.EnsureDisplayName();
|
||||||
await CharacterManager.RepairCharacterWeapons();
|
await CharacterManager.RepairCharacterWeapons();
|
||||||
await EnsureSupplies();
|
await EnsureSupplies();
|
||||||
}
|
}
|
||||||
@@ -225,12 +198,14 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
|
|
||||||
public Proto.Player ToPlayerProto()
|
public Proto.Player ToPlayerProto()
|
||||||
{
|
{
|
||||||
|
BuildPlayerAttr();
|
||||||
|
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
|
||||||
var proto = new Proto.Player
|
var proto = new Proto.Player
|
||||||
{
|
{
|
||||||
Pid = (ulong)Data.Uid,
|
Pid = (ulong)Data.Uid,
|
||||||
Account = Data.Name,
|
Account = displayName,
|
||||||
Provider = Data.Name,
|
Provider = displayName,
|
||||||
Name = Data.Name,
|
Name = displayName,
|
||||||
Level = Data.Level,
|
Level = Data.Level,
|
||||||
Sex = Data.Gender,
|
Sex = Data.Gender,
|
||||||
Vigor = Data.Vigor,
|
Vigor = Data.Vigor,
|
||||||
@@ -259,6 +234,11 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
return proto;
|
return proto;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetDisplayName(string? name)
|
||||||
|
{
|
||||||
|
Data.Name = PlayerGameData.NormalizeDisplayName(name);
|
||||||
|
}
|
||||||
|
|
||||||
public void SetShowItem(int index, ulong itemId)
|
public void SetShowItem(int index, ulong itemId)
|
||||||
{
|
{
|
||||||
if (index <= 0)
|
if (index <= 0)
|
||||||
@@ -286,6 +266,38 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
return (gid << 16) | sid;
|
return (gid << 16) | sid;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void BuildPlayerAttr()
|
||||||
|
{
|
||||||
|
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
|
||||||
|
var existingAttrs = Data.Attrs
|
||||||
|
.ToDictionary(x => (x.Gid, x.Sid));
|
||||||
|
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
|
||||||
|
|
||||||
|
foreach (var (gid, sid, value) in bootstrapAttrs)
|
||||||
|
{
|
||||||
|
if (!seenAttrs.Add((gid, sid)))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (existingAttrs.TryGetValue((gid, sid), out var attr))
|
||||||
|
{
|
||||||
|
if (attr.Val < value)
|
||||||
|
attr.Val = value;
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var newAttr = new PlayerAttr
|
||||||
|
{
|
||||||
|
Gid = gid,
|
||||||
|
Sid = sid,
|
||||||
|
Val = value
|
||||||
|
};
|
||||||
|
|
||||||
|
Data.Attrs.Add(newAttr);
|
||||||
|
existingAttrs[(gid, sid)] = newAttr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
|
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
|
||||||
{
|
{
|
||||||
// GuideLogic uses group 4. Value 999 is safely above every configured step count,
|
// GuideLogic uses group 4. Value 999 is safely above every configured step count,
|
||||||
@@ -330,6 +342,12 @@ public class PlayerInstance(PlayerGameData data)
|
|||||||
yield return (22, levelId, 1_700_000_000);
|
yield return (22, levelId, 1_700_000_000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (var levelId in GameData.DailyLevelData.Keys)
|
||||||
|
{
|
||||||
|
yield return (21, levelId, 7);
|
||||||
|
yield return (22, levelId, 1_700_000_000);
|
||||||
|
}
|
||||||
|
|
||||||
// Main Scene 0 mean default scene
|
// Main Scene 0 mean default scene
|
||||||
yield return (132, 1, 0);
|
yield return (132, 1, 0);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Daily;
|
||||||
|
|
||||||
|
[CallGSApi("Daily_SetSelectSuit")]
|
||||||
|
public class Daily_SetSelectSuit : ICallGSHandler
|
||||||
|
{
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<GirlWeaponSkinParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var rsp = $"{{\"SuitId\":{req.Suit}}}";
|
||||||
|
await CallGSRouter.SendScript(connection, "Daily_SetSelectSuit", rsp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GirlWeaponSkinParam
|
||||||
|
{
|
||||||
|
public uint Type { get; set; }
|
||||||
|
public uint Suit { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("GirlWeaponSkin_Change")]
|
||||||
|
public class GirlWeaponSkin_Change : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<GirlWeaponSkinParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var cardData = player.CharacterManager.GetCharacterByGUID(req.CardId);
|
||||||
|
if (cardData == null) return;
|
||||||
|
var skinData = player.InventoryManager.GetNormalItem(req.SkinId);
|
||||||
|
if (skinData == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{\"err\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
cardData.WeaponSkinId = req.SkinId;
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { cardData.ToProto() }
|
||||||
|
};
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "GirlWeaponSkin_Change", "{}", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class GirlWeaponSkinParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nCardId")]
|
||||||
|
public uint CardId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("nSkinId")]
|
||||||
|
public uint SkinId { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_Equip")]
|
||||||
|
public class SupporterCard_Equip : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardEquipParam>(param);
|
||||||
|
if (req == null || req.CardId == 0 || req.SupportCardUid == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
|
||||||
|
if (card == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Logistics_Equip", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var slot = (uint)req.EqSlot;
|
||||||
|
|
||||||
|
// If an existing card is equipped in this slot and bForce is false, ask for confirmation
|
||||||
|
if (!req.Force && req.CurrentEquippedUid != 0 && card.SupportSlots.TryGetValue(slot, out var existing) && existing != 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Logistics_Confirm", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Perform equip
|
||||||
|
card.SupportSlots[slot] = (uint)req.SupportCardUid;
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.Add(card.ToProto());
|
||||||
|
|
||||||
|
// Req_EquipChange (no Model) → Logistics_Change; Req_Equip (has Model) → Logistics_Equip
|
||||||
|
var responseApi = string.IsNullOrEmpty(req.Model) ? "Logistics_Change" : "Logistics_Equip";
|
||||||
|
await CallGSRouter.SendScript(connection, responseApi, "{}", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardEquipParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("EqId")]
|
||||||
|
public int CardId { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("beEqId")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("EqSlot")]
|
||||||
|
public int EqSlot { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("BEqId")]
|
||||||
|
public int CurrentEquippedUid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("bForce")]
|
||||||
|
public bool Force { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Model")]
|
||||||
|
public string? Model { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,119 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||||
|
|
||||||
|
[CallGSApi("SupporterCard_Upgrade")]
|
||||||
|
public class SupporterCard_Upgrade : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var player = connection.Player!;
|
||||||
|
var req = JsonSerializer.Deserialize<SupporterCardUpgradeParam>(param);
|
||||||
|
if (req == null || req.SupportCardUid == 0 || req.Materials == null || req.Materials.Count == 0)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
|
||||||
|
if (supportCard == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var supportCardExcel = GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == supportCard.TemplateId);
|
||||||
|
var maxLevel = supportCardExcel?.MaxLevel ?? 10;
|
||||||
|
|
||||||
|
// Validate all materials exist with sufficient count
|
||||||
|
foreach (var mat in req.Materials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)mat.Id);
|
||||||
|
if (item == null || item.ItemCount < mat.Num)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Consume materials and accumulate exp
|
||||||
|
var syncItems = new List<Item>();
|
||||||
|
uint gainedExp = 0;
|
||||||
|
|
||||||
|
foreach (var mat in req.Materials)
|
||||||
|
{
|
||||||
|
var item = player.InventoryManager.InventoryData.Items[(uint)mat.Id];
|
||||||
|
|
||||||
|
// Look up ProvideExp: check SupportCardData first, then SuppliesData
|
||||||
|
uint provideExp = 0;
|
||||||
|
var scExcel = GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == item.TemplateId);
|
||||||
|
if (scExcel != null)
|
||||||
|
provideExp = scExcel.ProvideExp;
|
||||||
|
else if (GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supExcel))
|
||||||
|
provideExp = supExcel.ProvideExp;
|
||||||
|
gainedExp += provideExp * (uint)mat.Num;
|
||||||
|
|
||||||
|
item.ItemCount -= (uint)mat.Num;
|
||||||
|
var proto = item.ToProto();
|
||||||
|
if (item.ItemCount == 0)
|
||||||
|
{
|
||||||
|
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||||
|
proto.Count = 0;
|
||||||
|
}
|
||||||
|
syncItems.Add(proto);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply exp and level up
|
||||||
|
supportCard.Exp += gainedExp;
|
||||||
|
while (supportCard.Level < maxLevel)
|
||||||
|
{
|
||||||
|
var expNeeded = GetExpNeeded(supportCard.Level + 1);
|
||||||
|
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
|
||||||
|
supportCard.Exp -= expNeeded;
|
||||||
|
supportCard.Level++;
|
||||||
|
}
|
||||||
|
if (supportCard.Level >= maxLevel)
|
||||||
|
{
|
||||||
|
supportCard.Exp = 0;
|
||||||
|
supportCard.Level = maxLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
syncItems.Add(supportCard.ToProto());
|
||||||
|
|
||||||
|
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
sync.Items.AddRange(syncItems);
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}", sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint GetExpNeeded(uint level)
|
||||||
|
{
|
||||||
|
if (GameData.UpgradeExpData.TryGetValue((int)level, out var row))
|
||||||
|
return row.SusNeedExp;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class SupporterCardUpgradeParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int SupportCardUid { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("tbMaterials")]
|
||||||
|
public List<UpgradeMaterial> Materials { get; set; } = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class UpgradeMaterial
|
||||||
|
{
|
||||||
|
[JsonPropertyName("Id")]
|
||||||
|
public int Id { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("Num")]
|
||||||
|
public uint Num { get; set; }
|
||||||
|
}
|
||||||
@@ -43,6 +43,8 @@ public class HandlerReqLogin : Handler
|
|||||||
connection.State = SessionStateEnum.WAITING_FOR_LOGIN;
|
connection.State = SessionStateEnum.WAITING_FOR_LOGIN;
|
||||||
var pd = DatabaseHelper.GetInstance<PlayerGameData>(account.Uid);
|
var pd = DatabaseHelper.GetInstance<PlayerGameData>(account.Uid);
|
||||||
connection.Player = pd == null ? new PlayerInstance(account.Uid) : new PlayerInstance(pd);
|
connection.Player = pd == null ? new PlayerInstance(account.Uid) : new PlayerInstance(pd);
|
||||||
|
if (connection.Player.Data.EnsureDisplayName())
|
||||||
|
DatabaseHelper.UpdateInstance(connection.Player.Data);
|
||||||
|
|
||||||
connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{account.Uid}/",
|
connection.DebugFile = Path.Combine(ConfigManager.Config.Path.LogPath, "Debug/", $"{account.Uid}/",
|
||||||
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
|
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using MikuSB.Proto;
|
using Google.Protobuf;
|
||||||
|
using MikuSB.Database;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||||
|
|
||||||
@@ -7,6 +9,57 @@ public class HandlerReqRename : Handler
|
|||||||
{
|
{
|
||||||
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
|
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
|
||||||
{
|
{
|
||||||
|
var player = connection.Player;
|
||||||
|
if (player != null)
|
||||||
|
{
|
||||||
|
var requestedName = ParseDisplayName(data);
|
||||||
|
player.SetDisplayName(requestedName);
|
||||||
|
DatabaseHelper.UpdateInstance(player.Data);
|
||||||
|
await player.OnHeartBeat();
|
||||||
|
}
|
||||||
|
|
||||||
await connection.SendPacket(CmdIds.RspRename);
|
await connection.SendPacket(CmdIds.RspRename);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static string? ParseDisplayName(byte[] data)
|
||||||
|
{
|
||||||
|
if (data.Length == 0)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var input = new CodedInputStream(data);
|
||||||
|
while (!input.IsAtEnd)
|
||||||
|
{
|
||||||
|
var tag = input.ReadTag();
|
||||||
|
if (tag == 0)
|
||||||
|
break;
|
||||||
|
|
||||||
|
if (WireFormat.GetTagWireType(tag) == WireFormat.WireType.LengthDelimited)
|
||||||
|
{
|
||||||
|
var value = input.ReadString();
|
||||||
|
if (!string.IsNullOrWhiteSpace(value))
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
input.SkipLastField();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// Fall back to raw UTF-8 payload handling below.
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var rawText = System.Text.Encoding.UTF8.GetString(data).Trim('\0', ' ', '\r', '\n', '\t');
|
||||||
|
return string.IsNullOrWhiteSpace(rawText) ? null : rawText;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using MikuSB.Database.Character;
|
using MikuSB.Database.Character;
|
||||||
using MikuSB.Database.Inventory;
|
using MikuSB.Database.Inventory;
|
||||||
using MikuSB.GameServer.Game.Inventory;
|
using MikuSB.GameServer.Game.Player;
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using MikuSB.TcpSharp;
|
using MikuSB.TcpSharp;
|
||||||
|
|
||||||
@@ -53,6 +53,21 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
SetData(proto);
|
SetData(proto);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public PacketNtfCallScript(List<GameSupportCardInfo> cards) : base(CmdIds.NtfScript)
|
||||||
|
{
|
||||||
|
var proto = new NtfCallScript
|
||||||
|
{
|
||||||
|
Api = "",
|
||||||
|
Arg = "{}",
|
||||||
|
ExtraSync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { cards.Select(x => x.ToProto()) }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
SetData(proto);
|
||||||
|
}
|
||||||
|
|
||||||
public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
|
public PacketNtfCallScript(InventoryData inventory) : base(CmdIds.NtfScript)
|
||||||
{
|
{
|
||||||
var proto = new NtfCallScript
|
var proto = new NtfCallScript
|
||||||
@@ -65,7 +80,37 @@ public class PacketNtfCallScript : BasePacket
|
|||||||
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
||||||
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
||||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||||
|
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
|
||||||
proto.ExtraSync = extraSync;
|
proto.ExtraSync = extraSync;
|
||||||
SetData(proto);
|
SetData(proto);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript)
|
||||||
|
{
|
||||||
|
Player.BuildPlayerAttr();
|
||||||
|
var proto = new NtfCallScript
|
||||||
|
{
|
||||||
|
Api = "",
|
||||||
|
Arg = "{}"
|
||||||
|
};
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
foreach (var x in Player.Data.Attrs)
|
||||||
|
{
|
||||||
|
uint gid = x.Gid;
|
||||||
|
uint sid = x.Sid;
|
||||||
|
uint val = x.Val;
|
||||||
|
|
||||||
|
if (gid == 0)
|
||||||
|
{
|
||||||
|
sync.Custom[sid] = val;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
sync.Custom[Player.ToPackedAttrKey(gid, sid)] = val;
|
||||||
|
sync.Custom[Player.ToShiftedAttrKey(gid, sid)] = val;
|
||||||
|
}
|
||||||
|
proto.ExtraSync = sync;
|
||||||
|
|
||||||
|
SetData(proto);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,7 @@
|
|||||||
Projects="..\MikuSB.Updater\MikuSB.Updater.csproj"
|
Projects="..\MikuSB.Updater\MikuSB.Updater.csproj"
|
||||||
Targets="Restore;Publish"
|
Targets="Restore;Publish"
|
||||||
RemoveProperties="PublishProfile"
|
RemoveProperties="PublishProfile"
|
||||||
Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=true;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" />
|
Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=false;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" />
|
||||||
|
|
||||||
<Copy
|
<Copy
|
||||||
SourceFiles="$(_UpdaterPublishDir)MikuSB.Updater.exe"
|
SourceFiles="$(_UpdaterPublishDir)MikuSB.Updater.exe"
|
||||||
|
|||||||
@@ -32,7 +32,7 @@
|
|||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
|
|
||||||
- [.NET SDK 9.0](https://dotnet.microsoft.com/ja-jp/download/dotnet/9.0)
|
- [.NET SDK 9.0](https://dotnet.microsoft.com/en-us/download/dotnet/9.0)
|
||||||
|
|
||||||
## Running
|
## Running
|
||||||
|
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
v=1.0
|
v=1.2
|
||||||
Reference in New Issue
Block a user