mirror of
https://github.com/MikuLeaks/MikuSB.git
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Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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1fce4ca2e6 | ||
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93c59e5730 | ||
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f7814b0537 | ||
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2fdda3157f | ||
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f07c5f77fd | ||
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2883ac3d41 | ||
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49f4fdfda5 | ||
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bcc5716f97 | ||
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4bd66621bf | ||
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14a611bf8e |
@@ -60,7 +60,7 @@ public class ServerOption
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|||||||
public string FallbackLanguage { get; set; } = "EN";
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public string FallbackLanguage { get; set; } = "EN";
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public string[] DefaultPermissions { get; set; } = ["Admin"];
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public string[] DefaultPermissions { get; set; } = ["Admin"];
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public ServerProfile ServerProfile { get; set; } = new();
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public ServerProfile ServerProfile { get; set; } = new();
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public bool EnableGmMenu { get; set; } = true;
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public bool EnableGmMenu { get; set; } = false;
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public bool AutoCreateUser { get; set; } = true;
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public bool AutoCreateUser { get; set; } = true;
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||||||
public bool SavePersonalDebugFile { get; set; } = false;
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public bool SavePersonalDebugFile { get; set; } = false;
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public bool AutoSendResponseWhenNoHandler { get; set; } = true;
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public bool AutoSendResponseWhenNoHandler { get; set; } = true;
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18
Common/Data/Excel/Rogue3DDailyBuffExcel.cs
Normal file
18
Common/Data/Excel/Rogue3DDailyBuffExcel.cs
Normal file
@@ -0,0 +1,18 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dailybuff.json")]
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public class Rogue3DDailyBuffExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("GroupID")] public uint GroupId { get; set; }
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[JsonProperty("ScoreBuffID")] public uint ScoreBuffId { get; set; }
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||||||
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.Rogue3DDailyBuffData[Id] = this;
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}
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}
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19
Common/Data/Excel/Rogue3DSeasonExcel.cs
Normal file
19
Common/Data/Excel/Rogue3DSeasonExcel.cs
Normal file
@@ -0,0 +1,19 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_10_season.json")]
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public class Rogue3DSeasonExcel : ExcelResource
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{
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[JsonProperty("SeasonID")] public uint SeasonId { get; set; }
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[JsonProperty("Type")] public int Type { get; set; }
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||||||
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[JsonProperty("OpenTime")] public string OpenTime { get; set; } = "";
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[JsonProperty("CloseTime")] public string CloseTime { get; set; } = "";
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||||||
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||||||
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public override uint GetId() => SeasonId;
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||||||
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public override void Loaded()
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{
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GameData.Rogue3DSeasonData[SeasonId] = this;
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}
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}
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31
Common/Data/Excel/Rogue3DTalentExcel.cs
Normal file
31
Common/Data/Excel/Rogue3DTalentExcel.cs
Normal file
@@ -0,0 +1,31 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_03_talent.json")]
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public class Rogue3DTalentExcel : ExcelResource
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{
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[JsonProperty("TalentID")] public uint TalentId { get; set; }
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[JsonProperty("UnlockCondition")] private object? UnlockConditionRaw { get; set; }
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||||||
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[JsonIgnore] public uint UnlockCondition { get; private set; }
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||||||
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||||||
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public override uint GetId() => TalentId;
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||||||
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||||||
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public override void Loaded()
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||||||
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{
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UnlockCondition = ParseUnlockCondition(UnlockConditionRaw);
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||||||
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GameData.Rogue3DTalentData[TalentId] = this;
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||||||
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}
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||||||
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||||||
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private static uint ParseUnlockCondition(object? raw)
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||||||
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{
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||||||
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return raw switch
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||||||
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{
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||||||
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null => 0,
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||||||
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long value when value > 0 => (uint)value,
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||||||
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int value when value > 0 => (uint)value,
|
||||||
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string text when uint.TryParse(text, out var value) => value,
|
||||||
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_ => 0
|
||||||
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};
|
||||||
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}
|
||||||
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}
|
||||||
24
Common/Data/Excel/WeaponPartsExcel.cs
Normal file
24
Common/Data/Excel/WeaponPartsExcel.cs
Normal file
@@ -0,0 +1,24 @@
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using Newtonsoft.Json;
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||||||
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|
||||||
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namespace MikuSB.Data.Excel;
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||||||
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[ResourceEntity("weapon_parts.json")]
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public class WeaponPartsExcel : ExcelResource
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||||||
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{
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public uint Genre { get; set; }
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public uint Detail { get; set; }
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||||||
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public uint Particular { get; set; }
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public uint Level { get; set; }
|
||||||
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public uint Icon { get; set; }
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||||||
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public int AppearID { get; set; }
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public string I18n { get; set; } = "";
|
||||||
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public override uint GetId()
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||||||
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{
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||||||
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return (uint)I18n.GetHashCode();
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||||||
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}
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||||||
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||||||
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public override void Loaded()
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{
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GameData.WeaponPartsData.Add(GetId(), this);
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}
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}
|
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@@ -16,6 +16,9 @@ public static class GameData
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DSeasonExcel> Rogue3DSeasonData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
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public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
|
||||||
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
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public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
|
||||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
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public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
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||||||
@@ -25,6 +28,7 @@ public static class GameData
|
|||||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
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public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
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public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||||
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
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public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
||||||
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public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
|
||||||
}
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}
|
||||||
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|
||||||
public static class GameResourceTemplateId
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public static class GameResourceTemplateId
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||||||
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|||||||
@@ -62,6 +62,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
|
|||||||
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|
||||||
public class GameWeaponInfo : GrowableItemInfo
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public class GameWeaponInfo : GrowableItemInfo
|
||||||
{
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{
|
||||||
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[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||||
public override Item ToProto()
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public override Item ToProto()
|
||||||
{
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{
|
||||||
var proto = new Item
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var proto = new Item
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||||||
@@ -78,6 +79,7 @@ public class GameWeaponInfo : GrowableItemInfo
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|||||||
Evolue = Evolue
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Evolue = Evolue
|
||||||
}
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}
|
||||||
};
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};
|
||||||
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foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
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||||||
return proto;
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return proto;
|
||||||
}
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}
|
||||||
}
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}
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||||||
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|||||||
@@ -35,6 +35,7 @@ public class ServerTextCHS
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|||||||
/// </summary>
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/// </summary>
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||||||
public class WordTextCHS
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public class WordTextCHS
|
||||||
{
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{
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||||||
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public string WeaponPart => "武器部件";
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||||||
public string CallItem => "召唤道具";
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public string CallItem => "召唤道具";
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public string SkinPart => "皮肤部件";
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public string SkinPart => "皮肤部件";
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||||||
public string Profile => "个人资料";
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public string Profile => "个人资料";
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||||||
@@ -246,6 +247,7 @@ public class GiveAllTextCHS
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|||||||
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
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"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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"用法:/giveall profile <detail/-1> -g<类型> -p<特定> -l<等级>" +
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||||||
"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
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"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
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"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
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||||||
public string NotFound => "未找到 {0}!";
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public string NotFound => "未找到 {0}!";
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||||||
public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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public string GiveAllItems => "已向玩家添加 {0} 个 {1}!";
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||||||
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|||||||
@@ -35,6 +35,7 @@ public class ServerTextCHT
|
|||||||
/// </summary>
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/// </summary>
|
||||||
public class WordTextCHT
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public class WordTextCHT
|
||||||
{
|
{
|
||||||
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public string WeaponPart => "武器部件";
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||||||
public string CallItem => "召喚道具";
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public string CallItem => "召喚道具";
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||||||
public string SkinPart => "外觀部件";
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public string SkinPart => "外觀部件";
|
||||||
public string Profile => "個人資料";
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public string Profile => "個人資料";
|
||||||
@@ -246,6 +247,7 @@ public class GiveAllTextCHT
|
|||||||
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
"用法:/giveall card <detail/-1> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
"用法:/giveall profile <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
"用法:/giveall skinpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
|
"用法:/giveall weaponpart <detail/-1> -g<類型> -p<特定> -l<等級>" +
|
||||||
"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
|
"用法:/giveall call <detail/-1> -g<類型> -p<特定> -l<等級>";
|
||||||
public string NotFound => "未找到 {0}!";
|
public string NotFound => "未找到 {0}!";
|
||||||
public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
|
public string GiveAllItems => "已向玩家添加 {0} 個 {1}!";
|
||||||
|
|||||||
@@ -35,6 +35,7 @@ public class ServerTextEN
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class WordTextEN
|
public class WordTextEN
|
||||||
{
|
{
|
||||||
|
public string WeaponPart => "Weapon Part";
|
||||||
public string CallItem => "Call Item";
|
public string CallItem => "Call Item";
|
||||||
public string SkinPart => "Skin Part";
|
public string SkinPart => "Skin Part";
|
||||||
public string Profile => "Profile";
|
public string Profile => "Profile";
|
||||||
@@ -212,6 +213,7 @@ public class GiveAllTextEN
|
|||||||
"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
|
"Usage: /giveall card <detail/-1> -p<particular> -l<level>" +
|
||||||
"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
|
"Usage: /giveall profile <detail/-1> -g<genre> -p<particular> -l<level>" +
|
||||||
"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>" +
|
"Usage: /giveall skinpart <detail/-1> -g<genre> -p<particular> -l<level>" +
|
||||||
|
"Usage: /giveall weaponpart <detail/-1> -g<genre> -p<particular> -l<level>" +
|
||||||
"Usage: /giveall call <detail/-1> -g<genre> -p<particular> -l<level>";
|
"Usage: /giveall call <detail/-1> -g<genre> -p<particular> -l<level>";
|
||||||
public string NotFound => "{0} not found!";
|
public string NotFound => "{0} not found!";
|
||||||
public string GiveAllItems => "Added {0} {1} to player!";
|
public string GiveAllItems => "Added {0} {1} to player!";
|
||||||
|
|||||||
@@ -222,4 +222,40 @@ public class CommandGiveAll : ICommands
|
|||||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
|
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[CommandMethod("weaponpart")]
|
||||||
|
public async ValueTask GiveAllWeaponPart(CommandArg arg)
|
||||||
|
{
|
||||||
|
if (!await arg.CheckOnlineTarget()) return;
|
||||||
|
if (await arg.GetOption('p') is not int particular) return;
|
||||||
|
if (await arg.GetOption('l') is not int level) return;
|
||||||
|
if (await arg.GetOption('g') is not int genre) return;
|
||||||
|
|
||||||
|
var detail = arg.GetInt(0);
|
||||||
|
var player = arg.Target!.Player!;
|
||||||
|
List<BaseGameItemInfo> weaponPartItems = [];
|
||||||
|
if (detail == -1)
|
||||||
|
{
|
||||||
|
// add all
|
||||||
|
foreach (var config in GameData.WeaponPartsData.Values)
|
||||||
|
{
|
||||||
|
var weaponPart = await player.InventoryManager!
|
||||||
|
.AddWeaponPartItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||||
|
if (weaponPart != null) weaponPartItems.Add(weaponPart);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var weaponPart = await player.InventoryManager!.AddWeaponPartItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||||
|
if (weaponPart == null)
|
||||||
|
{
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.WeaponPart")));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
weaponPartItems.Add(weaponPart);
|
||||||
|
}
|
||||||
|
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
|
||||||
|
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||||
|
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -312,4 +312,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
|||||||
|
|
||||||
return callInfo;
|
return callInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public async ValueTask<BaseGameItemInfo?> AddWeaponPartItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||||
|
{
|
||||||
|
if (genre != ItemTypeEnum.TYPE_WEAPON_PART) return null;
|
||||||
|
var weaponPartData = GameData.WeaponPartsData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||||
|
if (weaponPartData == null) return null;
|
||||||
|
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||||
|
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||||
|
var weaponPartInfo = new BaseGameItemInfo
|
||||||
|
{
|
||||||
|
TemplateId = templateId,
|
||||||
|
UniqueId = InventoryData.NextUniqueUid++,
|
||||||
|
ItemType = genre,
|
||||||
|
ItemCount = 1
|
||||||
|
};
|
||||||
|
InventoryData.Items[weaponPartInfo.UniqueId] = weaponPartInfo;
|
||||||
|
|
||||||
|
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([weaponPartInfo]));
|
||||||
|
|
||||||
|
return weaponPartInfo;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,12 +1,7 @@
|
|||||||
using Azure;
|
using MikuSB.Data;
|
||||||
using MikuSB.Data;
|
|
||||||
using MikuSB.Database;
|
|
||||||
using MikuSB.Database.Inventory;
|
using MikuSB.Database.Inventory;
|
||||||
using MikuSB.Enums.Item;
|
|
||||||
using MikuSB.GameServer.Game.Player;
|
|
||||||
using MikuSB.Proto;
|
using MikuSB.Proto;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Nodes;
|
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|||||||
105
GameServer/Server/CallGS/Handlers/House/House_Request.cs
Normal file
105
GameServer/Server/CallGS/Handlers/House/House_Request.cs
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Nodes;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
|
||||||
|
|
||||||
|
[CallGSApi("House_Request")]
|
||||||
|
public class House_Request : ICallGSHandler
|
||||||
|
{
|
||||||
|
private static readonly Random Random = new();
|
||||||
|
|
||||||
|
// GID for all house/arcade attributes
|
||||||
|
private const uint ArcadeGid = 101;
|
||||||
|
// HouseStorage.HouseArcadeStart = 18000
|
||||||
|
// Attr_GirlEndlessModeState = 5 → SID 18005
|
||||||
|
// ConditionType.TeachMode = 8, Attr_ConditionValStart = 36 → SID 18000+36+8 = 18044
|
||||||
|
private const uint EndlessModeStateSid = 18000 + 5;
|
||||||
|
private const uint TeachModeConditionSid = 18000 + 36 + 8; // = 18044
|
||||||
|
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
|
||||||
|
if (req?.FuncName == null) return;
|
||||||
|
|
||||||
|
switch (req.FuncName)
|
||||||
|
{
|
||||||
|
case "ArcadeGameEnterMainUI":
|
||||||
|
await HandleArcadeGameEnterMainUI(connection);
|
||||||
|
break;
|
||||||
|
case "ArcadeGameEnter":
|
||||||
|
await HandleArcadeGameEnter(connection);
|
||||||
|
break;
|
||||||
|
case "ArcadeGameSettlement":
|
||||||
|
await HandleArcadeGameSettlement(connection);
|
||||||
|
break;
|
||||||
|
case "ArcadeGameLogSettlement":
|
||||||
|
await HandleArcadeGameLogSettlement(connection);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task HandleArcadeGameEnterMainUI(Connection connection)
|
||||||
|
{
|
||||||
|
var girlList = new JsonArray();
|
||||||
|
for (int i = 1; i <= 25; i++)
|
||||||
|
girlList.Add(i);
|
||||||
|
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ArcadeGameEnterMainUI",
|
||||||
|
["tbUnlockGirlList"] = girlList
|
||||||
|
};
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
|
||||||
|
|
||||||
|
// Bits 1-25 set → all girls have endless mode unlocked
|
||||||
|
const uint endlessAllUnlocked = 0x3FFFFFE; // bits 1-25
|
||||||
|
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
|
||||||
|
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task HandleArcadeGameEnter(Connection connection)
|
||||||
|
{
|
||||||
|
var seed = Random.Next(1, 1_000_000_000);
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ArcadeGameEnter",
|
||||||
|
["nSeed"] = seed
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task HandleArcadeGameSettlement(Connection connection)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject
|
||||||
|
{
|
||||||
|
["FuncName"] = "ArcadeGameSettlement",
|
||||||
|
["nAddExp"] = 0
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task HandleArcadeGameLogSettlement(Connection connection)
|
||||||
|
{
|
||||||
|
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
|
||||||
|
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class HouseRequestParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("FuncName")]
|
||||||
|
public string? FuncName { get; set; }
|
||||||
|
}
|
||||||
178
GameServer/Server/CallGS/Handlers/Rogue3D/Rogue3DStateHelper.cs
Normal file
178
GameServer/Server/CallGS/Handlers/Rogue3D/Rogue3DStateHelper.cs
Normal file
@@ -0,0 +1,178 @@
|
|||||||
|
using MikuSB.Data;
|
||||||
|
using MikuSB.Database.Player;
|
||||||
|
using MikuSB.GameServer.Game.Player;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
|
||||||
|
|
||||||
|
internal static class Rogue3DStateHelper
|
||||||
|
{
|
||||||
|
private const uint GroupId = 124;
|
||||||
|
private const uint LevelPassStart = 20;
|
||||||
|
private const uint DailyBuffStart = 51;
|
||||||
|
private const uint DailyBuffEnd = 65;
|
||||||
|
private const int DailyBuffBitCount = 10;
|
||||||
|
private const int DailyBuffBitsPerValue = DailyBuffBitCount + 1;
|
||||||
|
private const uint DailyBuffMask = (1u << DailyBuffBitCount) - 1;
|
||||||
|
private const uint UnlockDiff1Sid = LevelPassStart + 1;
|
||||||
|
private const uint UnlockDiff2Sid = LevelPassStart + 2;
|
||||||
|
private const uint UnlockDiff3Sid = LevelPassStart + 3;
|
||||||
|
private const uint UnlockDiff4Sid = LevelPassStart + 4;
|
||||||
|
private static uint[]? ShuffledDailyBuffIds;
|
||||||
|
|
||||||
|
public static NtfSyncPlayer EnsureUnlockState(PlayerInstance player)
|
||||||
|
{
|
||||||
|
var sync = new NtfSyncPlayer();
|
||||||
|
|
||||||
|
EnsureMinAttr(player, UnlockDiff1Sid, 1, sync);
|
||||||
|
EnsureMinAttr(player, UnlockDiff2Sid, 1, sync);
|
||||||
|
EnsureMinAttr(player, UnlockDiff3Sid, 1, sync);
|
||||||
|
EnsureMinAttr(player, UnlockDiff4Sid, 1, sync);
|
||||||
|
|
||||||
|
foreach (var scienceSid in GetUnlockTalentScienceSids())
|
||||||
|
{
|
||||||
|
EnsureMinAttr(player, scienceSid, 1, sync);
|
||||||
|
}
|
||||||
|
|
||||||
|
EnsureDailyBuffAttrs(player, sync);
|
||||||
|
|
||||||
|
return sync;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<uint> GetUnlockTalentScienceSids()
|
||||||
|
{
|
||||||
|
return GameData.Rogue3DTalentData.Values
|
||||||
|
.Select(x => x.UnlockCondition)
|
||||||
|
.Where(x => x > 0)
|
||||||
|
.Distinct()
|
||||||
|
.OrderBy(x => x);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureDailyBuffAttrs(PlayerInstance player, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var buffIds = GetOrCreateDailyBuffIds()
|
||||||
|
.Take((int)(DailyBuffEnd - DailyBuffStart + 1) * 3)
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
var index = 0;
|
||||||
|
for (var sid = DailyBuffStart; sid <= DailyBuffEnd; sid++)
|
||||||
|
{
|
||||||
|
uint packed = 0;
|
||||||
|
for (var slot = 0; slot < 3 && index < buffIds.Length; slot++, index++)
|
||||||
|
{
|
||||||
|
packed |= (buffIds[index] & DailyBuffMask) << (slot * DailyBuffBitsPerValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
SetAttr(player, sid, packed, sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static uint[] GetOrCreateDailyBuffIds()
|
||||||
|
{
|
||||||
|
if (ShuffledDailyBuffIds != null)
|
||||||
|
{
|
||||||
|
return ShuffledDailyBuffIds;
|
||||||
|
}
|
||||||
|
|
||||||
|
var groupedBuffIds = GameData.Rogue3DDailyBuffData.Values
|
||||||
|
.Where(x => x.ScoreBuffId > 0 && x.ScoreBuffId <= DailyBuffMask)
|
||||||
|
.GroupBy(x => x.GroupId)
|
||||||
|
.OrderBy(x => x.Key)
|
||||||
|
.Select(x => x
|
||||||
|
.OrderBy(y => y.Id)
|
||||||
|
.Select(y => y.ScoreBuffId)
|
||||||
|
.Distinct()
|
||||||
|
.ToList())
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var random = new Random();
|
||||||
|
foreach (var group in groupedBuffIds)
|
||||||
|
{
|
||||||
|
Shuffle(group, random);
|
||||||
|
}
|
||||||
|
Shuffle(groupedBuffIds, random);
|
||||||
|
|
||||||
|
var buffIds = new List<uint>();
|
||||||
|
var indexByGroup = new int[groupedBuffIds.Count];
|
||||||
|
var hasRemaining = true;
|
||||||
|
|
||||||
|
while (hasRemaining)
|
||||||
|
{
|
||||||
|
hasRemaining = false;
|
||||||
|
for (var i = 0; i < groupedBuffIds.Count; i++)
|
||||||
|
{
|
||||||
|
var group = groupedBuffIds[i];
|
||||||
|
var index = indexByGroup[i];
|
||||||
|
if (index >= group.Count)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
buffIds.Add(group[index]);
|
||||||
|
indexByGroup[i] = index + 1;
|
||||||
|
hasRemaining = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShuffledDailyBuffIds = buffIds.ToArray();
|
||||||
|
return ShuffledDailyBuffIds;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<uint> GetDailyBuffIds()
|
||||||
|
{
|
||||||
|
return GetOrCreateDailyBuffIds();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Shuffle<T>(IList<T> list, Random random)
|
||||||
|
{
|
||||||
|
for (var i = list.Count - 1; i > 0; i--)
|
||||||
|
{
|
||||||
|
var swapIndex = random.Next(i + 1);
|
||||||
|
(list[i], list[swapIndex]) = (list[swapIndex], list[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureMinAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync, bool overwrite = false)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = GroupId, Sid = sid, Val = value };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
AddSync(player, sync, sid, value);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((!overwrite && attr.Val >= value) || (overwrite && attr.Val == value))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
AddSync(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
|
||||||
|
{
|
||||||
|
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
|
||||||
|
if (attr == null)
|
||||||
|
{
|
||||||
|
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
|
||||||
|
player.Data.Attrs.Add(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (attr.Val == value)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
attr.Val = value;
|
||||||
|
AddSync(player, sync, sid, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddSync(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
|
||||||
|
{
|
||||||
|
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
|
||||||
|
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,6 +8,7 @@ public class Rogue3D_CheckOpenAct : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
await CallGSRouter.SendScript(connection, "Rogue3D_CheckOpenAct", "{\"bOpen\":true}");
|
var sync = Rogue3DStateHelper.EnsureUnlockState(connection.Player!);
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_CheckOpenAct", "{\"bOpen\":true}", sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ public class Rogue3D_SelectMode : ICallGSHandler
|
|||||||
{
|
{
|
||||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
{
|
{
|
||||||
await CallGSRouter.SendScript(connection, "Rogue3D_SelectMode", "{}");
|
var sync = Rogue3DStateHelper.EnsureUnlockState(connection.Player!);
|
||||||
|
await CallGSRouter.SendScript(connection, "Rogue3D_SelectMode", "{}", sync);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("Weapon_ReplacePart")]
|
||||||
|
public class Weapon_ReplacePart : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<WeaponPartReplaceParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
|
||||||
|
if (weaponData == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint partId = 0;
|
||||||
|
if (req.PartId != -1)
|
||||||
|
{
|
||||||
|
var partData = player.InventoryManager.GetNormalItem((uint)req.PartId);
|
||||||
|
if (partData != null) partId = partData.UniqueId;
|
||||||
|
}
|
||||||
|
|
||||||
|
weaponData.PartSlots[req.Type] = partId;
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { weaponData.ToProto() }
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "null", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class WeaponPartReplaceParam
|
||||||
|
{
|
||||||
|
public int PartId { get; set; }
|
||||||
|
public uint Type { get; set; }
|
||||||
|
public uint Id { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
using MikuSB.Enums.Item;
|
||||||
|
using MikuSB.Proto;
|
||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||||
|
|
||||||
|
[CallGSApi("Weapon_ShowDefaultPart")]
|
||||||
|
public class Weapon_ShowDefaultPart : ICallGSHandler
|
||||||
|
{
|
||||||
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||||
|
{
|
||||||
|
var req = JsonSerializer.Deserialize<WeaponShowDefaultPartParam>(param);
|
||||||
|
if (req == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{\"sErr\":\"error.BadParam\"}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var player = connection.Player!;
|
||||||
|
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
|
||||||
|
if (weaponData == null)
|
||||||
|
{
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "{}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (req.Flag == 1) weaponData.Flag = ItemFlagEnum.FLAG_WEAPON_DEFAULT;
|
||||||
|
else weaponData.Flag = ItemFlagEnum.FLAG_READED;
|
||||||
|
|
||||||
|
var sync = new NtfSyncPlayer
|
||||||
|
{
|
||||||
|
Items = { weaponData.ToProto() }
|
||||||
|
};
|
||||||
|
await CallGSRouter.SendScript(connection, "Weapon_ShowDefaultPart", "null", sync);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class WeaponShowDefaultPartParam
|
||||||
|
{
|
||||||
|
[JsonPropertyName("nFlag")] public int Flag { get; set; }
|
||||||
|
public uint Id { get; set; }
|
||||||
|
}
|
||||||
@@ -74,19 +74,27 @@ public sealed class ProxyServer(
|
|||||||
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
|
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
catch (SocketException) when (stoppingToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
catch (ObjectDisposedException) when (stoppingToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Task StopAsync(CancellationToken cancellationToken)
|
public override async Task StopAsync(CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
|
// Cancel the BackgroundService token first so shutdown exceptions are treated as expected.
|
||||||
|
var stopTask = base.StopAsync(cancellationToken);
|
||||||
_listener?.Stop();
|
_listener?.Stop();
|
||||||
return base.StopAsync(cancellationToken);
|
await stopTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task HandleClientAsync(TcpClient client, CancellationToken cancellationToken)
|
private async Task HandleClientAsync(TcpClient client, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
using (client)
|
using (client)
|
||||||
{
|
{
|
||||||
logger.Info($"Proxy New client: {client.Client.RemoteEndPoint}");
|
//logger.Debug($"Proxy New client: {client.Client.RemoteEndPoint}");
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
await HandleClientCoreAsync(client, cancellationToken);
|
await HandleClientCoreAsync(client, cancellationToken);
|
||||||
@@ -190,7 +198,7 @@ public sealed class ProxyServer(
|
|||||||
{
|
{
|
||||||
var pathAndQuery = request.GetPathAndQuery();
|
var pathAndQuery = request.GetPathAndQuery();
|
||||||
var uri = new Uri($"http://{ServerHost}:{_options.ServerHttpPort}{pathAndQuery}");
|
var uri = new Uri($"http://{ServerHost}:{_options.ServerHttpPort}{pathAndQuery}");
|
||||||
logger.Info($"Redirect: {request.Method} {request.HostOverride ?? request.Host}{pathAndQuery} -> {uri}");
|
if (ConfigManager.Config.HttpServer.EnableLog) logger.Info($"Redirect: {request.Method} {request.HostOverride ?? request.Host}{pathAndQuery} -> {uri}");
|
||||||
await SendHttpRequestAsync(clientStream, request, uri, true, cancellationToken);
|
await SendHttpRequestAsync(clientStream, request, uri, true, cancellationToken);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -32,7 +32,7 @@
|
|||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
|
|
||||||
- [.NET SDK 9.0](https://dotnet.microsoft.com/en-us/download/dotnet/9.0)
|
- [.NET SDK 10.0](https://dotnet.microsoft.com/en-us/download/dotnet/10.0)
|
||||||
|
|
||||||
## Running
|
## Running
|
||||||
|
|
||||||
|
|||||||
@@ -32,7 +32,7 @@ English documentation is available in [README.md](README.md).
|
|||||||
|
|
||||||
## 要件
|
## 要件
|
||||||
|
|
||||||
- [.NET SDK 9.0](https://dotnet.microsoft.com/ja-jp/download/dotnet/9.0)
|
- [.NET SDK 10.0](https://dotnet.microsoft.com/ja-jp/download/dotnet/10.0)
|
||||||
|
|
||||||
## 起動方法
|
## 起動方法
|
||||||
|
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
v=1.6
|
v=1.8
|
||||||
Reference in New Issue
Block a user