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https://github.com/MikuLeaks/MikuSB.git
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1 Commits
| Author | SHA1 | Date | |
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bdb4ee3d51 |
@@ -1,4 +1,4 @@
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using Google.Protobuf;
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using Google.Protobuf;
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using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database.Account;
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@@ -230,6 +230,11 @@ public class PlayerInstance(PlayerGameData data)
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proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
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}
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foreach (var x in Data.StrAttrs)
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{
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proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
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}
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proto.ShowItems.AddRange(Data.ShowItems);
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return proto;
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@@ -251,6 +256,22 @@ public class PlayerInstance(PlayerGameData data)
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Data.ShowItems[index - 1] = itemId;
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}
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public void SetStrAttr(uint gid, uint sid, string value)
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{
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var attr = Data.StrAttrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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if (attr == null)
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{
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attr = new PlayerStrAttr
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{
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Gid = gid,
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Sid = sid
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};
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Data.StrAttrs.Add(attr);
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}
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attr.Val = value;
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}
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public uint ToPackedAttrKey(uint gid, uint sid)
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{
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if (gid == 0)
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@@ -1,3 +1,4 @@
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using MikuSB.Database;
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using MikuSB.Enums.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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@@ -22,6 +23,7 @@ public class PlayerSetting_ChangeShowCard : ICallGSHandler
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return;
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}
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player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_GIRL, card.Guid);
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DatabaseHelper.SaveDatabaseType(player.Data);
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var sync = new NtfSyncPlayer();
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sync.ShowItems.AddRange(player.Data.ShowItems);
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await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync);
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@@ -1,4 +1,5 @@
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using MikuSB.Enums.Player;
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using MikuSB.Database;
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using MikuSB.Enums.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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@@ -35,7 +36,7 @@ public class PlayerSetting_SetProfileFace : ICallGSHandler
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}
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player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_FRAME, item.UniqueId);
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}
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DatabaseHelper.SaveDatabaseType(player.Data);
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var sync = new NtfSyncPlayer();
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sync.ShowItems.AddRange(player.Data.ShowItems);
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await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "null", sync);
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@@ -1,4 +1,5 @@
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using MikuSB.Enums.Player;
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using MikuSB.Database;
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using MikuSB.Enums.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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@@ -30,6 +31,8 @@ public class PlayerSetting_SetShowBadge : ICallGSHandler
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player.SetShowItem((int)slots[i], uniqueId);
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}
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DatabaseHelper.SaveDatabaseType(player.Data);
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var sync = new NtfSyncPlayer();
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sync.ShowItems.AddRange(player.Data.ShowItems);
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await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "null", sync);
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@@ -1,4 +1,5 @@
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using MikuSB.Enums.Player;
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using MikuSB.Database;
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using MikuSB.Enums.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowBubble : ICallGSHandler
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}
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player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_BUBBLE, item.UniqueId);
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DatabaseHelper.SaveDatabaseType(player.Data);
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var sync = new NtfSyncPlayer();
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sync.ShowItems.AddRange(player.Data.ShowItems);
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await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "null", sync);
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@@ -1,4 +1,5 @@
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using MikuSB.Enums.Player;
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using MikuSB.Database;
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using MikuSB.Enums.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowCover : ICallGSHandler
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}
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player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_COVER, item.UniqueId);
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DatabaseHelper.SaveDatabaseType(player.Data);
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var sync = new NtfSyncPlayer();
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sync.ShowItems.AddRange(player.Data.ShowItems);
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await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowCover", "null", sync);
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@@ -1,4 +1,5 @@
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using MikuSB.Enums.Player;
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using MikuSB.Database;
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using MikuSB.Enums.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowNameCard : ICallGSHandler
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}
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player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_NAMECARD, item.UniqueId);
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DatabaseHelper.SaveDatabaseType(player.Data);
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var sync = new NtfSyncPlayer();
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sync.ShowItems.AddRange(player.Data.ShowItems);
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await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "null", sync);
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39
GameServer/Server/CallGS/Handlers/Misc/SettingChange.cs
Normal file
39
GameServer/Server/CallGS/Handlers/Misc/SettingChange.cs
Normal file
@@ -0,0 +1,39 @@
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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[CallGSApi("SettingChange")]
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public class SettingChange : ICallGSHandler
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{
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private const uint PlayerSettingGid = 44;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var changes = JsonSerializer.Deserialize<List<SettingChangeParam>>(param) ?? [];
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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foreach (var change in changes)
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{
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var value = player.Data.StrAttrs
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.FirstOrDefault(x => x.Gid == PlayerSettingGid && x.Sid == change.Id)?
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.Val;
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if (value == null)
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continue;
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sync.CustomStr[player.ToShiftedAttrKey(PlayerSettingGid, change.Id)] = value;
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}
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if (sync.CustomStr.Count > 0)
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await connection.SendPacket(CmdIds.NtfSyncAttr, sync);
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}
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}
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internal sealed class SettingChangeParam
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{
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[JsonPropertyName("id")]
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public uint Id { get; set; }
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}
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@@ -1,4 +1,5 @@
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using MikuSB.Database.Player;
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using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.Packet.Recv.Login;
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@@ -12,7 +13,11 @@ public class HandlerNtfSetAttr : Handler
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var player = connection.Player!;
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var attr = player.Data.Attrs
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.FirstOrDefault(x => x.Gid == req.Gid && x.Sid == req.Sid);
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if (attr != null) attr.Val = req.Val;
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if (attr != null)
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{
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attr.Val = req.Val;
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}
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else
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{
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player.Data.Attrs.Add(new PlayerAttr
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@@ -22,6 +27,7 @@ public class HandlerNtfSetAttr : Handler
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Val = req.Val
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});
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}
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DatabaseHelper.SaveDatabaseType(player.Data);
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await player.OnHeartBeat();
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}
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}
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19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
Normal file
19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
Normal file
@@ -0,0 +1,19 @@
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using MikuSB.Database;
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using MikuSB.Proto;
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namespace MikuSB.GameServer.Server.Packet.Recv.Login;
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[Opcode(CmdIds.NtfSetStrAttr)]
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public class HandlerNtfSetStrAttr : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
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{
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var req = NtfSetStrAttr.Parser.ParseFrom(data);
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var player = connection.Player!;
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player.SetStrAttr(req.Gid, req.Sid, req.Val);
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DatabaseHelper.SaveDatabaseType(player.Data);
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await player.OnHeartBeat();
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}
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}
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@@ -1 +1 @@
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v=2.0
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v=2.1
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