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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 12:23:59 +00:00
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39 Commits
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bdb4ee3d51 |
@@ -9,6 +9,7 @@ public class ConfigContainer
|
||||
public PathConfig Path { get; set; } = new();
|
||||
public ServerOption ServerOption { get; set; } = new();
|
||||
public ProxyOptions Proxy { get; set; } = new();
|
||||
public LoaderOptions Loader { get; set; } = new();
|
||||
}
|
||||
|
||||
public class HttpServerConfig
|
||||
@@ -86,10 +87,13 @@ public class ServerProfile
|
||||
public class ProxyOptions
|
||||
{
|
||||
public bool Enabled { get; set; } = true;
|
||||
public int Port { get; set; } = 8888;
|
||||
public int ServerHttpPort { get; set; } = 21500;
|
||||
public bool InstallRootCertificate { get; set; } = true;
|
||||
public bool ManageSystemProxy { get; set; } = true;
|
||||
public bool RestoreSystemProxyOnStop { get; set; } = true;
|
||||
public string ProxyOverride { get; set; } = "localhost;127.*;10.*;192.168.*;<local>";
|
||||
public int Port { get; set; } = 18888;
|
||||
}
|
||||
|
||||
public class LoaderOptions
|
||||
{
|
||||
public string GamePath { get; set; } = "";
|
||||
public string[] PatchPaths { get; set; } = [@"Patch\MikuSB-Patch.dll"];
|
||||
public string[] Arguments { get; set; } = ["-FeatureLevelES31", "-channelid=seasun", "-NoSplash"];
|
||||
public bool SetAllProxy { get; set; } = true;
|
||||
}
|
||||
|
||||
24
Common/Data/Config/StringToUIntConverter.cs
Normal file
24
Common/Data/Config/StringToUIntConverter.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Config;
|
||||
|
||||
public class StringToUIntConverter : JsonConverter<uint>
|
||||
{
|
||||
public override uint ReadJson(JsonReader reader, Type objectType, uint existingValue, bool hasExistingValue, JsonSerializer serializer)
|
||||
{
|
||||
if (reader.Value == null)
|
||||
return 0;
|
||||
|
||||
var value = reader.Value.ToString();
|
||||
|
||||
if (string.IsNullOrWhiteSpace(value))
|
||||
return 0;
|
||||
|
||||
return uint.TryParse(value, out var result) ? result : 0;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, uint value, JsonSerializer serializer)
|
||||
{
|
||||
writer.WriteValue(value);
|
||||
}
|
||||
}
|
||||
21
Common/Data/Excel/DormGiftExcel.cs
Normal file
21
Common/Data/Excel/DormGiftExcel.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("item/templates/dorm_gift.json")]
|
||||
public class DormGiftExcel : ExcelResource
|
||||
{
|
||||
public uint Genre { get; set; }
|
||||
public uint Detail { get; set; }
|
||||
public uint Particular { get; set; }
|
||||
public uint Level { get; set; }
|
||||
public string I18n { get; set; } = "";
|
||||
|
||||
public override uint GetId()
|
||||
{
|
||||
return (Genre << 24) | (Detail << 16) | (Particular << 8) | Level;
|
||||
}
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.DormGiftData.Add(GetId(), this);
|
||||
}
|
||||
}
|
||||
21
Common/Data/Excel/GuideExcel.cs
Normal file
21
Common/Data/Excel/GuideExcel.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using MikuSB.Data.Config;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("guide/guide.json")]
|
||||
public class GuideExcel : ExcelResource
|
||||
{
|
||||
public uint ID { get; set; }
|
||||
[JsonConverter(typeof(StringToUIntConverter))] public uint Group { get; set; }
|
||||
|
||||
public override uint GetId()
|
||||
{
|
||||
return (ID << 48) | (Group << 32);
|
||||
}
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.GuideData.TryAdd(GetId(), this);
|
||||
}
|
||||
}
|
||||
18
Common/Data/Excel/HouseFurniturePosData.cs
Normal file
18
Common/Data/Excel/HouseFurniturePosData.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("house/FurniturePos.json")]
|
||||
public class HouseFurniturePosExcel : ExcelResource
|
||||
{
|
||||
public uint AreaId { get; set; }
|
||||
public uint GroupId { get; set; }
|
||||
|
||||
public override uint GetId()
|
||||
{
|
||||
return (AreaId << 48) | (GroupId << 32);
|
||||
}
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.HouseFurniturePosData.TryAdd(GetId(), this);
|
||||
}
|
||||
}
|
||||
27
Common/Data/Excel/SupportAffixExcel.cs
Normal file
27
Common/Data/Excel/SupportAffixExcel.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("item/support/affix.json")]
|
||||
public class SupportAffixExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public int Id { get; set; }
|
||||
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
|
||||
|
||||
public int TierCount =>
|
||||
ExtraData
|
||||
.Where(x => x.Key != "ID" && x.Key != "Sift" && x.Key != "Comment")
|
||||
.Select(x => x.Value)
|
||||
.OfType<JObject>()
|
||||
.Select(x => x.Count)
|
||||
.DefaultIfEmpty(0)
|
||||
.Max();
|
||||
|
||||
public override uint GetId() => (uint)Id;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.SupportAffixData[Id] = this;
|
||||
}
|
||||
}
|
||||
35
Common/Data/Excel/SupportAffixPoolExcel.cs
Normal file
35
Common/Data/Excel/SupportAffixPoolExcel.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("item/support/affix_pool.json")]
|
||||
public class SupportAffixPoolExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public int Id { get; set; }
|
||||
public List<int> AffixGroup1 { get; set; } = [];
|
||||
public int Weight1 { get; set; }
|
||||
public List<int> AffixGroup2 { get; set; } = [];
|
||||
public int Weight2 { get; set; }
|
||||
public List<int> AffixGroup3 { get; set; } = [];
|
||||
public int Weight3 { get; set; }
|
||||
public List<int> AffixGroup4 { get; set; } = [];
|
||||
public int Weight4 { get; set; }
|
||||
|
||||
public IEnumerable<(IReadOnlyList<int> Affixs, int Weight)> Groups
|
||||
{
|
||||
get
|
||||
{
|
||||
if (AffixGroup1.Count > 0 && Weight1 > 0) yield return (AffixGroup1, Weight1);
|
||||
if (AffixGroup2.Count > 0 && Weight2 > 0) yield return (AffixGroup2, Weight2);
|
||||
if (AffixGroup3.Count > 0 && Weight3 > 0) yield return (AffixGroup3, Weight3);
|
||||
if (AffixGroup4.Count > 0 && Weight4 > 0) yield return (AffixGroup4, Weight4);
|
||||
}
|
||||
}
|
||||
|
||||
public override uint GetId() => (uint)Id;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.SupportAffixPoolData[Id] = this;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
@@ -11,7 +12,12 @@ public class SupportCardExcel : ExcelResource
|
||||
public uint Level { get; set; }
|
||||
public uint Icon { get; set; }
|
||||
public uint ProvideExp { get; set; }
|
||||
public uint Color { get; set; }
|
||||
[JsonProperty("LevelLimitID")] public int LevelLimitId { get; set; }
|
||||
[JsonProperty("AffixPool")] public List<int> AffixPool { get; set; } = [];
|
||||
[JsonProperty("AffixCost")] public JToken? AffixCostRaw { get; set; }
|
||||
[JsonProperty("InitialAffixCost")] public JToken? InitialAffixCostRaw { get; set; }
|
||||
[JsonProperty("FixedAffixCost")] public JToken? FixedAffixCostRaw { get; set; }
|
||||
|
||||
public uint MaxLevel => LevelLimitId switch
|
||||
{
|
||||
@@ -21,6 +27,19 @@ public class SupportCardExcel : ExcelResource
|
||||
_ => 10
|
||||
};
|
||||
|
||||
public int InitialAffixCount => Color >= 5 ? 2 : 1;
|
||||
|
||||
public int TotalAffixCount => Color >= 5 ? 3 : 2;
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<uint> AffixCost => ParseFlatCost(AffixCostRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<IReadOnlyList<uint>> InitialAffixCost => ParseNestedCost(InitialAffixCostRaw);
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<uint> FixedAffixCost => ParseFlatCost(FixedAffixCostRaw);
|
||||
|
||||
public ulong TemplateId => GameResourceTemplateId.FromGdpl(Genre, Detail, Particular, Level);
|
||||
|
||||
public override uint GetId() => Icon;
|
||||
@@ -29,4 +48,23 @@ public class SupportCardExcel : ExcelResource
|
||||
{
|
||||
GameData.SupportCardData.Add(this);
|
||||
}
|
||||
|
||||
private static IReadOnlyList<uint> ParseFlatCost(JToken? token)
|
||||
{
|
||||
if (token is not JArray array)
|
||||
return [];
|
||||
|
||||
return array.Select(x => x.Value<uint>()).ToArray();
|
||||
}
|
||||
|
||||
private static IReadOnlyList<IReadOnlyList<uint>> ParseNestedCost(JToken? token)
|
||||
{
|
||||
if (token is not JArray outer)
|
||||
return [];
|
||||
|
||||
var result = new List<IReadOnlyList<uint>>();
|
||||
foreach (var entry in outer.OfType<JArray>())
|
||||
result.Add(entry.Select(x => x.Value<uint>()).ToArray());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
18
Common/Data/Excel/SupportFixedExcel.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MikuSB.Data.Excel;
|
||||
|
||||
[ResourceEntity("item/support/fixed.json")]
|
||||
public class SupportFixedExcel : ExcelResource
|
||||
{
|
||||
[JsonProperty("ID")] public int Id { get; set; }
|
||||
public int Num { get; set; }
|
||||
public List<uint> Item { get; set; } = [];
|
||||
|
||||
public override uint GetId() => (uint)Id;
|
||||
|
||||
public override void Loaded()
|
||||
{
|
||||
GameData.SupportFixedData[Id] = this;
|
||||
}
|
||||
}
|
||||
@@ -23,12 +23,18 @@ public static class GameData
|
||||
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
|
||||
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
|
||||
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
|
||||
public static Dictionary<int, SupportAffixExcel> SupportAffixData { get; private set; } = [];
|
||||
public static Dictionary<int, SupportAffixPoolExcel> SupportAffixPoolData { get; private set; } = [];
|
||||
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
|
||||
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
|
||||
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
|
||||
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
|
||||
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
|
||||
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];
|
||||
public static Dictionary<uint, WeaponPartsExcel> WeaponPartsData { get; private set; } = [];
|
||||
public static Dictionary<uint, GuideExcel> GuideData { get; private set; } = [];
|
||||
public static Dictionary<uint, DormGiftExcel> DormGiftData { get; private set; } = [];
|
||||
public static Dictionary<uint, HouseFurniturePosExcel> HouseFurniturePosData { get; private set; } = [];
|
||||
}
|
||||
|
||||
public static class GameResourceTemplateId
|
||||
|
||||
@@ -26,11 +26,14 @@ public class AccountData : BaseDatabaseDataHelper
|
||||
AccountData? result = null;
|
||||
DatabaseHelper.GetAllInstance<AccountData>()?.ForEach(account =>
|
||||
{
|
||||
if (account.Username == username) result = account;
|
||||
if (string.Equals(account.Username, username, StringComparison.OrdinalIgnoreCase)) result = account;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
public static AccountData? GetAccountByEmail(string email)
|
||||
=> GetAccountByUserName(email);
|
||||
|
||||
public static AccountData? GetAccountByUid(int uid, bool force = false)
|
||||
{
|
||||
var result = DatabaseHelper.GetInstance<AccountData>(uid, force);
|
||||
@@ -61,8 +64,15 @@ public class AccountData : BaseDatabaseDataHelper
|
||||
|
||||
#region Account
|
||||
|
||||
public static void CreateAccount(string username, int uid, string password)
|
||||
public static AccountData CreateAccount(string username, int uid, string password)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(username))
|
||||
throw new ArgumentException("Username cannot be empty.", nameof(username));
|
||||
if (GetAccountByUserName(username) != null)
|
||||
throw new InvalidOperationException($"Account '{username}' already exists.");
|
||||
if (uid != 0 && GetAccountByUid(uid) != null)
|
||||
throw new InvalidOperationException($"UID '{uid}' is already in use.");
|
||||
|
||||
var newUid = uid;
|
||||
if (uid == 0)
|
||||
{
|
||||
@@ -84,6 +94,7 @@ public class AccountData : BaseDatabaseDataHelper
|
||||
SetPassword(account, password);
|
||||
|
||||
DatabaseHelper.CreateInstance(account);
|
||||
return account;
|
||||
}
|
||||
|
||||
public static void DeleteAccount(int uid)
|
||||
@@ -178,4 +189,4 @@ public class AccountData : BaseDatabaseDataHelper
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.Proto;
|
||||
using SqlSugar;
|
||||
|
||||
@@ -10,19 +10,19 @@ public class InventoryData : BaseDatabaseDataHelper
|
||||
public uint NextUniqueUid { get; set; } = 100000;
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = []; // Key: UniqueId
|
||||
public Dictionary<uint, BaseGameItemInfo> Items { get; set; } = [];
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = []; // Key: UniqueId
|
||||
public Dictionary<uint, GameWeaponInfo> Weapons { get; set; } = [];
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = []; // Key: UniqueId
|
||||
public Dictionary<uint, GameSkinInfo> Skins { get; set; } = [];
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = []; // Key: UniqueId
|
||||
public Dictionary<uint, GameSupportCardInfo> SupportCards { get; set; } = [];
|
||||
|
||||
[SugarColumn(IsJson = true)]
|
||||
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = []; // Key: nSkinId, Value: client nType
|
||||
public Dictionary<uint, uint> SkinTypesBySkinId { get; set; } = [];
|
||||
}
|
||||
|
||||
public class BaseGameItemInfo
|
||||
@@ -63,6 +63,7 @@ public abstract class GrowableItemInfo : BaseGameItemInfo
|
||||
public class GameWeaponInfo : GrowableItemInfo
|
||||
{
|
||||
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
@@ -79,14 +80,17 @@ public class GameWeaponInfo : GrowableItemInfo
|
||||
Evolue = Evolue
|
||||
}
|
||||
};
|
||||
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
|
||||
foreach (var (slot, uid) in PartSlots)
|
||||
proto.Slots[slot] = uid;
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
public class GameSkinInfo : BaseGameItemInfo
|
||||
{
|
||||
[SugarColumn(IsJson = true)] public Dictionary<uint, ulong> PartSlots { get; set; } = [];
|
||||
public uint SkinType { get; set; }
|
||||
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
@@ -97,15 +101,17 @@ public class GameSkinInfo : BaseGameItemInfo
|
||||
Flag = (uint)Flag,
|
||||
};
|
||||
proto.Slots[(uint)ItemSkinSlotTypeEnum.SLOT_CARD_SKIL_TYPE] = Math.Min(SkinType, 1);
|
||||
foreach (var (slot, uid) in PartSlots) proto.Slots[slot] = uid;
|
||||
foreach (var (slot, uid) in PartSlots)
|
||||
proto.Slots[slot] = uid;
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class GameSupportCardInfo : BaseGameItemInfo
|
||||
{
|
||||
public uint AffixId { get; set; }
|
||||
[SugarColumn(IsJson = true)] public List<uint> Affixs { get; set; } = [];
|
||||
|
||||
public override Item ToProto()
|
||||
{
|
||||
var proto = new Item
|
||||
@@ -120,6 +126,7 @@ public class GameSupportCardInfo : BaseGameItemInfo
|
||||
Exp = Exp
|
||||
}
|
||||
};
|
||||
proto.Enhance.Affixs.AddRange(Affixs);
|
||||
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = AffixId;
|
||||
return proto;
|
||||
}
|
||||
|
||||
@@ -35,6 +35,8 @@ public class ServerTextCHS
|
||||
/// </summary>
|
||||
public class WordTextCHS
|
||||
{
|
||||
public string Furniture => "家具";
|
||||
public string Skin => "皮肤";
|
||||
public string WeaponPart => "武器部件";
|
||||
public string CallItem => "召唤道具";
|
||||
public string SkinPart => "皮肤部件";
|
||||
@@ -126,9 +128,11 @@ public class CommandTextCHS
|
||||
{
|
||||
public NoticeTextCHS Notice { get; } = new();
|
||||
public HelpTextCHS Help { get; } = new();
|
||||
public AccountTextCHS Account { get; } = new();
|
||||
public GirlTextCHS Girl { get; } = new();
|
||||
public GiveAllTextCHS GiveAll { get; } = new();
|
||||
public DebugTextCHS Debug { get; } = new();
|
||||
public GameCommandTextCHS Game { get; } = new();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -215,6 +219,21 @@ public class HelpTextCHS
|
||||
public string CommandAlias => "命令别名: ";
|
||||
}
|
||||
|
||||
public class AccountTextCHS
|
||||
{
|
||||
public string Desc => "管理 SDK 登录使用的账号映射";
|
||||
public string Usage =>
|
||||
"用法: /account create <邮箱> <UID>\n" +
|
||||
"用法: /account delete <邮箱|UID>\n" +
|
||||
"用法: /account list";
|
||||
public string Created => "已创建账号映射: {0} -> UID {1}";
|
||||
public string CreateFailed => "创建账号映射失败: {0}";
|
||||
public string Deleted => "已删除账号映射: {0} -> UID {1}";
|
||||
public string DeleteFailed => "删除账号映射失败: {0}";
|
||||
public string DeleteOnline => "账号在线时无法删除: {0} -> UID {1}";
|
||||
public string NotFound => "未找到账号: {0}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// path: Game.Command.Girl
|
||||
/// </summary>
|
||||
@@ -227,12 +246,14 @@ public class GirlTextCHS
|
||||
public string Usage =>
|
||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||
"用法: /girl level <guid/-1> <level>\n" +
|
||||
"用法: /girl neuronic <guid/-1> <level>";
|
||||
"用法: /girl neuronic <guid/-1> <level>\n" +
|
||||
"用法: /girl break <guid/-1> <level>";
|
||||
|
||||
public string NotFound => "角色不存在!";
|
||||
public string Added => "已为玩家添加 {0} 个角色!";
|
||||
public string UpdateLevel => "已将 {1} 个角色等级设置为 {0}!";
|
||||
public string UpdateNeuronicLevel => "已将 {1} 个角色的神经元等级设置为 {0}!";
|
||||
public string UpdateBreakLevel => "已将 {1} 个角色的天启/武格等级设置为 {0}!";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -268,6 +289,14 @@ public class DebugTextCHS
|
||||
public string FileDisabled => "个人调试文件输出已禁用。";
|
||||
}
|
||||
|
||||
public class GameCommandTextCHS
|
||||
{
|
||||
public string Desc => "使用补丁注入启动已配置的游戏";
|
||||
public string Usage => "用法: /game [额外游戏参数]";
|
||||
public string Started => "游戏已启动。PID: {0}";
|
||||
public string Failed => "游戏启动失败: {0}";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
@@ -35,6 +35,8 @@ public class ServerTextCHT
|
||||
/// </summary>
|
||||
public class WordTextCHT
|
||||
{
|
||||
public string Furniture => "傢俱";
|
||||
public string Skin => "皮膚";
|
||||
public string WeaponPart => "武器部件";
|
||||
public string CallItem => "召喚道具";
|
||||
public string SkinPart => "外觀部件";
|
||||
@@ -126,9 +128,11 @@ public class CommandTextCHT
|
||||
{
|
||||
public NoticeTextCHT Notice { get; } = new();
|
||||
public HelpTextCHT Help { get; } = new();
|
||||
public AccountTextCHT Account { get; } = new();
|
||||
public GirlTextCHT Girl { get; } = new();
|
||||
public GiveAllTextCHT GiveAll { get; } = new();
|
||||
public DebugTextCHT Debug { get; } = new();
|
||||
public GameCommandTextCHT Game { get; } = new();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -215,6 +219,21 @@ public class HelpTextCHT
|
||||
public string CommandAlias => "命令別名: ";
|
||||
}
|
||||
|
||||
public class AccountTextCHT
|
||||
{
|
||||
public string Desc => "管理 SDK 登入使用的帳號映射";
|
||||
public string Usage =>
|
||||
"用法: /account create <郵箱> <UID>\n" +
|
||||
"用法: /account delete <郵箱|UID>\n" +
|
||||
"用法: /account list";
|
||||
public string Created => "已建立帳號映射: {0} -> UID {1}";
|
||||
public string CreateFailed => "建立帳號映射失敗: {0}";
|
||||
public string Deleted => "已刪除帳號映射: {0} -> UID {1}";
|
||||
public string DeleteFailed => "刪除帳號映射失敗: {0}";
|
||||
public string DeleteOnline => "帳號在線時無法刪除: {0} -> UID {1}";
|
||||
public string NotFound => "未找到帳號: {0}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// path: Game.Command.Girl
|
||||
/// </summary>
|
||||
@@ -227,12 +246,14 @@ public class GirlTextCHT
|
||||
public string Usage =>
|
||||
"用法: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||
"用法: /girl level <guid/-1> <level>\n" +
|
||||
"用法: /girl neuronic <guid/-1> <level>";
|
||||
"用法: /girl neuronic <guid/-1> <level>\n" +
|
||||
"用法: /girl break <guid/-1> <level>";
|
||||
|
||||
public string NotFound => "角色不存在!";
|
||||
public string Added => "已為玩家新增 {0} 個角色!";
|
||||
public string UpdateLevel => "已將 {1} 個角色等級設為 {0}!";
|
||||
public string UpdateNeuronicLevel => "已將 {1} 個角色的神經元等級設置為 {0}!";
|
||||
public string UpdateBreakLevel => "已将 {1} 个角色的天啟/武格等级设置为 {0}!";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -268,6 +289,14 @@ public class DebugTextCHT
|
||||
public string FileDisabled => "個人調試檔案輸出已停用。";
|
||||
}
|
||||
|
||||
public class GameCommandTextCHT
|
||||
{
|
||||
public string Desc => "使用補丁注入啟動已配置的遊戲";
|
||||
public string Usage => "用法: /game [額外遊戲參數]";
|
||||
public string Started => "遊戲已啟動。PID: {0}";
|
||||
public string Failed => "遊戲啟動失敗: {0}";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
@@ -35,6 +35,8 @@ public class ServerTextEN
|
||||
/// </summary>
|
||||
public class WordTextEN
|
||||
{
|
||||
public string Furniture => "Furniture";
|
||||
public string Skin => "Skin";
|
||||
public string WeaponPart => "Weapon Part";
|
||||
public string CallItem => "Call Item";
|
||||
public string SkinPart => "Skin Part";
|
||||
@@ -85,9 +87,11 @@ public class CommandTextEN
|
||||
{
|
||||
public NoticeTextEN Notice { get; } = new();
|
||||
public HelpTextEN Help { get; } = new();
|
||||
public AccountTextEN Account { get; } = new();
|
||||
public GirlTextEN Girl { get; } = new();
|
||||
public GiveAllTextEN GiveAll { get; } = new();
|
||||
public DebugTextEN Debug { get; } = new();
|
||||
public GameCommandTextEN Game { get; } = new();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -181,6 +185,21 @@ public class HelpTextEN
|
||||
public string CommandAlias => "Command Alias:";
|
||||
}
|
||||
|
||||
public class AccountTextEN
|
||||
{
|
||||
public string Desc => "Manage account mappings for SDK logins";
|
||||
public string Usage =>
|
||||
"Usage: /account create <email> <uid>\n" +
|
||||
"Usage: /account delete <email|uid>\n" +
|
||||
"Usage: /account list";
|
||||
public string Created => "Created account mapping: {0} -> UID {1}";
|
||||
public string CreateFailed => "Failed to create account mapping: {0}";
|
||||
public string Deleted => "Deleted account mapping: {0} -> UID {1}";
|
||||
public string DeleteFailed => "Failed to delete account mapping: {0}";
|
||||
public string DeleteOnline => "Cannot delete account while online: {0} -> UID {1}";
|
||||
public string NotFound => "Account not found: {0}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// path: Game.Command.Girl
|
||||
/// </summary>
|
||||
@@ -193,12 +212,14 @@ public class GirlTextEN
|
||||
public string Usage =>
|
||||
"Usage: /girl add <detail/-1> -p<particular> -l<level> -s<star>\n" +
|
||||
"Usage: /girl level <guid/-1> <level>\n" +
|
||||
"Usage: /girl neuronic <guid/-1> <level>";
|
||||
"Usage: /girl neuronic <guid/-1> <level>\n" +
|
||||
"Usage: /girl break <guid/-1> <level>";
|
||||
|
||||
public string NotFound => "Character not found!";
|
||||
public string Added => "Granted {0} character(s) to player!";
|
||||
public string UpdateLevel => "Set {1} character(s) to level {0}!";
|
||||
public string UpdateNeuronicLevel => "Set {1} character(s) Neuronic to level {0}!";
|
||||
public string UpdateBreakLevel => "Set {1} character(s) Manifestation to level {0}!";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -234,6 +255,14 @@ public class DebugTextEN
|
||||
public string FileDisabled => "Personal debug file output disabled.";
|
||||
}
|
||||
|
||||
public class GameCommandTextEN
|
||||
{
|
||||
public string Desc => "Launch the configured game with patch injection";
|
||||
public string Usage => "Usage: /game [extra game args]";
|
||||
public string Started => "Game launched. PID: {0}";
|
||||
public string Failed => "Failed to launch game: {0}";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
@@ -19,6 +19,11 @@ public static class ConfigManager
|
||||
//LoadHotfixData();
|
||||
}
|
||||
|
||||
public static void SaveConfig()
|
||||
{
|
||||
SaveData(Config, ConfigFilePath);
|
||||
}
|
||||
|
||||
private static void LoadConfigData()
|
||||
{
|
||||
var file = new FileInfo(ConfigFilePath);
|
||||
@@ -43,9 +48,26 @@ public static class ConfigManager
|
||||
Config = JsonConvert.DeserializeObject<ConfigContainer>(json)!;
|
||||
}
|
||||
|
||||
Config.Loader.Arguments = NormalizeLoaderArguments(Config.Loader.Arguments);
|
||||
SaveData(Config, ConfigFilePath);
|
||||
}
|
||||
|
||||
private static string[] NormalizeLoaderArguments(string[]? arguments)
|
||||
{
|
||||
var result = new List<string>(arguments ?? []);
|
||||
var userDataDirectory = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, "Client_User_Data"));
|
||||
Directory.CreateDirectory(userDataDirectory);
|
||||
|
||||
var userDirArgument = $"-userdir={userDataDirectory}";
|
||||
var existingIndex = result.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
|
||||
if (existingIndex >= 0)
|
||||
result[existingIndex] = userDirArgument;
|
||||
else
|
||||
result.Add(userDirArgument);
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
private static void LoadHotfixData()
|
||||
{
|
||||
var file = new FileInfo(HotfixFilePath);
|
||||
|
||||
46
Common/Util/PatchDownloadService.cs
Normal file
46
Common/Util/PatchDownloadService.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System.Net.Http.Headers;
|
||||
|
||||
namespace MikuSB.Util;
|
||||
|
||||
public static class PatchDownloadService
|
||||
{
|
||||
private static readonly Logger Logger = new("PatchDownloader");
|
||||
private const string PatchRelativePath = @"Patch\MikuSB-Patch.dll";
|
||||
private const string PatchDownloadUrl = "https://github.com/Kei-Luna/MikuSB-Patch/releases/download/MikuSB-Patch/MikuSB-Patch.dll";
|
||||
private const int DownloadTimeoutSeconds = 60;
|
||||
|
||||
public static void EnsurePatchPresent()
|
||||
{
|
||||
var patchPath = Path.GetFullPath(Path.Combine(AppContext.BaseDirectory, PatchRelativePath));
|
||||
if (File.Exists(patchPath))
|
||||
return;
|
||||
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(patchPath)!);
|
||||
Logger.Warn($"Patch DLL not found. Downloading to {patchPath}.");
|
||||
|
||||
using var client = CreateHttpClient();
|
||||
using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(DownloadTimeoutSeconds));
|
||||
using var response = client.GetAsync(PatchDownloadUrl, HttpCompletionOption.ResponseHeadersRead, cts.Token)
|
||||
.GetAwaiter().GetResult();
|
||||
response.EnsureSuccessStatusCode();
|
||||
|
||||
using var source = response.Content.ReadAsStreamAsync(cts.Token).GetAwaiter().GetResult();
|
||||
using var destination = File.Create(patchPath);
|
||||
source.CopyTo(destination);
|
||||
|
||||
Logger.Info("Patch DLL download completed.");
|
||||
}
|
||||
|
||||
private static HttpClient CreateHttpClient()
|
||||
{
|
||||
var client = new HttpClient
|
||||
{
|
||||
Timeout = Timeout.InfiniteTimeSpan
|
||||
};
|
||||
|
||||
client.DefaultRequestHeaders.UserAgent.Add(
|
||||
new ProductInfoHeaderValue("MikuSB-PatchDownloader", BuildVersion.Current));
|
||||
|
||||
return client;
|
||||
}
|
||||
}
|
||||
@@ -38,5 +38,21 @@
|
||||
"DebugMessage": true,
|
||||
"DebugDetailMessage": true,
|
||||
"DebugNoHandlerPacket": true
|
||||
},
|
||||
"Proxy": {
|
||||
"Enabled": true,
|
||||
"Port": 18888
|
||||
},
|
||||
"Loader": {
|
||||
"GamePath": "",
|
||||
"PatchPaths": [
|
||||
"Patch\\MikuSB-Patch.dll"
|
||||
],
|
||||
"Arguments": [
|
||||
"-FeatureLevelES31",
|
||||
"-channelid=seasun",
|
||||
"-NoSplash"
|
||||
],
|
||||
"SetAllProxy": true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
97
GameServer/Command/Commands/CommandAccount.cs
Normal file
97
GameServer/Command/Commands/CommandAccount.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Account;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Internationalization;
|
||||
using MikuSB.GameServer.Server;
|
||||
using System.Text;
|
||||
|
||||
namespace MikuSB.GameServer.Command.Commands;
|
||||
|
||||
[CommandInfo("account", "Game.Command.Account.Desc", "Game.Command.Account.Usage", [], [PermEnum.Admin, PermEnum.Support])]
|
||||
public class CommandAccount : ICommands
|
||||
{
|
||||
[CommandMethod("create")]
|
||||
public async ValueTask Create(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckArgCnt(2))
|
||||
return;
|
||||
|
||||
var email = arg.Args[0].Trim();
|
||||
if (!int.TryParse(arg.Args[1], out var uid) || uid <= 0)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Notice.InvalidArguments"));
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var account = AccountData.CreateAccount(email, uid, "");
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Created", account.Username, account.Uid.ToString()));
|
||||
}
|
||||
catch (InvalidOperationException ex)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
|
||||
}
|
||||
catch (ArgumentException ex)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.CreateFailed", ex.Message));
|
||||
}
|
||||
}
|
||||
|
||||
[CommandMethod("delete")]
|
||||
public async ValueTask Delete(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckArgCnt(1))
|
||||
return;
|
||||
|
||||
var identifier = arg.Args[0].Trim();
|
||||
var account = int.TryParse(identifier, out var uid) && uid > 0
|
||||
? AccountData.GetAccountByUid(uid)
|
||||
: AccountData.GetAccountByUserName(identifier);
|
||||
|
||||
if (account == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.NotFound", identifier));
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (Listener.GetActiveConnection(account.Uid) != null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteOnline", account.Username,
|
||||
account.Uid.ToString()));
|
||||
return;
|
||||
}
|
||||
|
||||
AccountData.DeleteAccount(account.Uid);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.Deleted", account.Username,
|
||||
account.Uid.ToString()));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Account.DeleteFailed", ex.Message));
|
||||
}
|
||||
}
|
||||
|
||||
[CommandMethod("list")]
|
||||
public async ValueTask List(CommandArg arg)
|
||||
{
|
||||
var accounts = DatabaseHelper.GetAllInstance<AccountData>()?
|
||||
.OrderBy(account => account.Uid)
|
||||
.ToList();
|
||||
|
||||
if (accounts == null || accounts.Count == 0)
|
||||
{
|
||||
await arg.SendMsg("No accounts found.");
|
||||
return;
|
||||
}
|
||||
|
||||
var builder = new StringBuilder();
|
||||
builder.AppendLine("Accounts:");
|
||||
foreach (var account in accounts)
|
||||
builder.AppendLine($"{account.Username} -> UID {account.Uid}");
|
||||
|
||||
await arg.SendMsg(builder.ToString().TrimEnd());
|
||||
}
|
||||
}
|
||||
29
GameServer/Command/Commands/CommandGame.cs
Normal file
29
GameServer/Command/Commands/CommandGame.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Internationalization;
|
||||
using MikuSB.Loader;
|
||||
using MikuSB.Util;
|
||||
|
||||
namespace MikuSB.GameServer.Command.Commands;
|
||||
|
||||
[CommandInfo("game", "Game.Command.Game.Desc", "Game.Command.Game.Usage", [], [PermEnum.Admin, PermEnum.Support])]
|
||||
public class CommandGame : ICommands
|
||||
{
|
||||
private static readonly Logger Logger = new("CommandManager");
|
||||
|
||||
[CommandDefault]
|
||||
public async ValueTask Launch(CommandArg arg)
|
||||
{
|
||||
try
|
||||
{
|
||||
var pid = GameLaunchService.Launch(arg.Args.ToArray());
|
||||
var message = I18NManager.Translate("Game.Command.Game.Started", pid.ToString());
|
||||
Logger.Info(message);
|
||||
await arg.SendMsg(message);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error("Failed to launch game.", ex);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Game.Failed", ex.Message));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -129,4 +129,41 @@ public class CommandGirl : ICommands
|
||||
level.ToString(),
|
||||
girls.Count.ToString()));
|
||||
}
|
||||
|
||||
[CommandMethod("break")]
|
||||
public async ValueTask UpdateBreakLevel(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckOnlineTarget()) return;
|
||||
if (!await arg.CheckArgCnt(2)) return;
|
||||
|
||||
var guid = arg.GetInt(0);
|
||||
var level = Math.Clamp(arg.GetInt(1), 0, 45);
|
||||
var player = arg.Target!.Player!;
|
||||
List<CharacterInfo> girls = [];
|
||||
|
||||
if (guid == -1)
|
||||
{
|
||||
foreach (var girl in player.CharacterManager.CharacterData.Characters)
|
||||
{
|
||||
girl.Break = (uint)level;
|
||||
girls.Add(girl);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var girl = player.CharacterManager.GetCharacterByGUID((uint)guid);
|
||||
if (girl == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.NotFound"));
|
||||
return;
|
||||
}
|
||||
girl.Break = (uint)level;
|
||||
girls.Add(girl);
|
||||
}
|
||||
|
||||
if (girls.Count > 0) await player.SendPacket(new PacketNtfCallScript(girls));
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.Girl.UpdateBreakLevel",
|
||||
level.ToString(),
|
||||
girls.Count.ToString()));
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.Enums.Player;
|
||||
@@ -42,6 +43,7 @@ public class CommandGiveAll : ICommands
|
||||
weapons.Add(weapon);
|
||||
}
|
||||
if (weapons.Count > 0) await player.SendPacket(new PacketNtfCallScript(weapons));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Weapon"), weapons.Count.ToString()));
|
||||
}
|
||||
@@ -77,6 +79,7 @@ public class CommandGiveAll : ICommands
|
||||
supportCards.Add(supportCard);
|
||||
}
|
||||
if (supportCards.Count > 0) await player.SendPacket(new PacketNtfCallScript(supportCards));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.SupportCard"), supportCards.Count.ToString()));
|
||||
}
|
||||
@@ -111,6 +114,7 @@ public class CommandGiveAll : ICommands
|
||||
weaponSkins.Add(weaponSkin);
|
||||
}
|
||||
if (weaponSkins.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponSkins));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.WeaponSkin"), weaponSkins.Count.ToString()));
|
||||
}
|
||||
@@ -147,6 +151,7 @@ public class CommandGiveAll : ICommands
|
||||
profileItems.Add(profile);
|
||||
}
|
||||
if (profileItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(profileItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Profile"), profileItems.Count.ToString()));
|
||||
}
|
||||
@@ -183,6 +188,7 @@ public class CommandGiveAll : ICommands
|
||||
skinPartItems.Add(skinPart);
|
||||
}
|
||||
if (skinPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinPartItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.SkinPart"), skinPartItems.Count.ToString()));
|
||||
}
|
||||
@@ -219,6 +225,7 @@ public class CommandGiveAll : ICommands
|
||||
callItems.Add(callItem);
|
||||
}
|
||||
if (callItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(callItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.CallItem"), callItems.Count.ToString()));
|
||||
}
|
||||
@@ -255,7 +262,82 @@ public class CommandGiveAll : ICommands
|
||||
weaponPartItems.Add(weaponPart);
|
||||
}
|
||||
if (weaponPartItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(weaponPartItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.WeaponPart"), weaponPartItems.Count.ToString()));
|
||||
}
|
||||
|
||||
[CommandMethod("skin")]
|
||||
public async ValueTask GiveAllSkin(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckOnlineTarget()) return;
|
||||
if (await arg.GetOption('p') is not int particular) return;
|
||||
if (await arg.GetOption('l') is not int level) return;
|
||||
if (await arg.GetOption('g') is not int genre) return;
|
||||
|
||||
var detail = arg.GetInt(0);
|
||||
var player = arg.Target!.Player!;
|
||||
List<GameSkinInfo> skinItems = [];
|
||||
if (detail == -1)
|
||||
{
|
||||
// add all
|
||||
foreach (var config in GameData.CardSkinData.Values)
|
||||
{
|
||||
var skin = await player.InventoryManager!
|
||||
.AddSkinItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||
if (skin != null) skinItems.Add(skin);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var skin = await player.InventoryManager!.AddSkinItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||
if (skin == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Skin")));
|
||||
return;
|
||||
}
|
||||
skinItems.Add(skin);
|
||||
}
|
||||
if (skinItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(skinItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Skin"), skinItems.Count.ToString()));
|
||||
}
|
||||
|
||||
[CommandMethod("furniture")]
|
||||
public async ValueTask GiveAllHouseFurniture(CommandArg arg)
|
||||
{
|
||||
if (!await arg.CheckOnlineTarget()) return;
|
||||
if (await arg.GetOption('p') is not int particular) return;
|
||||
if (await arg.GetOption('l') is not int level) return;
|
||||
if (await arg.GetOption('g') is not int genre) return;
|
||||
|
||||
var detail = arg.GetInt(0);
|
||||
var player = arg.Target!.Player!;
|
||||
List<BaseGameItemInfo> furnitureItems = [];
|
||||
if (detail == -1)
|
||||
{
|
||||
// add all
|
||||
foreach (var config in GameData.DormGiftData.Values)
|
||||
{
|
||||
var furniture = await player.InventoryManager!
|
||||
.AddHouseFurnitureItem((ItemTypeEnum)config.Genre, config.Detail, config.Particular, config.Level, false);
|
||||
if (furniture != null) furnitureItems.Add(furniture);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var furniture = await player.InventoryManager!.AddHouseFurnitureItem((ItemTypeEnum)genre, (uint)detail, (uint)particular, (uint)level, false);
|
||||
if (furniture == null)
|
||||
{
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.NotFound", I18NManager.Translate("Word.Furniture")));
|
||||
return;
|
||||
}
|
||||
furnitureItems.Add(furniture);
|
||||
}
|
||||
if (furnitureItems.Count > 0) await player.SendPacket(new PacketNtfCallScript(furnitureItems));
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
await arg.SendMsg(I18NManager.Translate("Game.Command.GiveAll.GiveAllItems",
|
||||
I18NManager.Translate("Word.Furniture"), furnitureItems.Count.ToString()));
|
||||
}
|
||||
}
|
||||
@@ -27,11 +27,11 @@ public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
Timestamp = Extensions.GetUnixSec()
|
||||
};
|
||||
|
||||
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket:false);
|
||||
var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket: true);
|
||||
if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
|
||||
|
||||
var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
|
||||
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, false);
|
||||
?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, true);
|
||||
if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
|
||||
|
||||
@@ -4,6 +4,7 @@ using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.GameServer.Server.Packet.Send.Misc;
|
||||
|
||||
namespace MikuSB.GameServer.Game.Inventory;
|
||||
@@ -135,7 +136,17 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
ItemType = genre,
|
||||
ItemCount = 1,
|
||||
Level = cardLevel,
|
||||
AffixId = 0,
|
||||
};
|
||||
|
||||
var affixCount = cardLevel >= spCard.MaxLevel ? spCard.TotalAffixCount : spCard.InitialAffixCount;
|
||||
for (int i = 0; i < affixCount && i < spCard.AffixPool.Count; i++)
|
||||
{
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(spCard.AffixPool[i]);
|
||||
if (affixId == 0) continue;
|
||||
SupportAffixStateService.SetAffix(info, i + 1, affixId, tier);
|
||||
}
|
||||
|
||||
InventoryData.SupportCards[info.UniqueId] = info;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([info]));
|
||||
@@ -333,4 +344,25 @@ public class InventoryManager(PlayerInstance player) : BasePlayerManager(player)
|
||||
|
||||
return weaponPartInfo;
|
||||
}
|
||||
|
||||
public async ValueTask<BaseGameItemInfo?> AddHouseFurnitureItem(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, bool sendPacket = true)
|
||||
{
|
||||
if (genre != ItemTypeEnum.TYPE_HOUSE) return null;
|
||||
var houseFurnitureData = GameData.DormGiftData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular && x.Level == level);
|
||||
if (houseFurnitureData == null) return null;
|
||||
var templateId = GameResourceTemplateId.FromGdpl((uint)genre, detail, particular, level);
|
||||
if (InventoryData.Items.Values.Any(x => x.TemplateId == templateId)) return null;
|
||||
var furnitureInfo = new BaseGameItemInfo
|
||||
{
|
||||
TemplateId = templateId,
|
||||
UniqueId = InventoryData.NextUniqueUid++,
|
||||
ItemType = genre,
|
||||
ItemCount = 1
|
||||
};
|
||||
InventoryData.Items[furnitureInfo.UniqueId] = furnitureInfo;
|
||||
|
||||
if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([furnitureInfo]));
|
||||
|
||||
return furnitureInfo;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using Google.Protobuf;
|
||||
using Google.Protobuf;
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Account;
|
||||
@@ -214,6 +214,10 @@ public class PlayerInstance(PlayerGameData data)
|
||||
};
|
||||
|
||||
foreach (var chara in CharacterManager.CharacterData.Characters) proto.Items.Add(chara.ToProto());
|
||||
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
|
||||
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
|
||||
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
|
||||
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
|
||||
foreach (var x in Data.Attrs)
|
||||
{
|
||||
uint gid = x.Gid;
|
||||
@@ -226,10 +230,15 @@ public class PlayerInstance(PlayerGameData data)
|
||||
continue;
|
||||
}
|
||||
|
||||
proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
|
||||
proto.Attrs[ToPackedAttrKey(gid, sid)] = val;
|
||||
proto.Attrs[ToShiftedAttrKey(gid, sid)] = val;
|
||||
}
|
||||
|
||||
foreach (var x in Data.StrAttrs)
|
||||
{
|
||||
proto.StrAttrs[ToShiftedAttrKey(x.Gid, x.Sid)] = x.Val;
|
||||
}
|
||||
|
||||
proto.ShowItems.AddRange(Data.ShowItems);
|
||||
|
||||
return proto;
|
||||
@@ -251,6 +260,22 @@ public class PlayerInstance(PlayerGameData data)
|
||||
Data.ShowItems[index - 1] = itemId;
|
||||
}
|
||||
|
||||
public void SetStrAttr(uint gid, uint sid, string value)
|
||||
{
|
||||
var attr = Data.StrAttrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr == null)
|
||||
{
|
||||
attr = new PlayerStrAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid
|
||||
};
|
||||
Data.StrAttrs.Add(attr);
|
||||
}
|
||||
|
||||
attr.Val = value;
|
||||
}
|
||||
|
||||
public uint ToPackedAttrKey(uint gid, uint sid)
|
||||
{
|
||||
if (gid == 0)
|
||||
@@ -267,9 +292,10 @@ public class PlayerInstance(PlayerGameData data)
|
||||
return (gid << 16) | sid;
|
||||
}
|
||||
|
||||
public void BuildPlayerAttr()
|
||||
public void BuildPlayerAttr(bool additional = false)
|
||||
{
|
||||
var bootstrapAttrs = BuildLobbyBootstrapAttrs();
|
||||
var bootstrapAttrs = BuildLobbyBootstrapAttrs().ToList();
|
||||
if (additional) bootstrapAttrs.AddRange(BuildGirlFurnitureAttrs());
|
||||
var existingAttrs = Data.Attrs
|
||||
.ToDictionary(x => (x.Gid, x.Sid));
|
||||
var seenAttrs = new HashSet<(uint Gid, uint Sid)>();
|
||||
@@ -299,6 +325,53 @@ public class PlayerInstance(PlayerGameData data)
|
||||
}
|
||||
}
|
||||
|
||||
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildGirlFurnitureAttrs()
|
||||
{
|
||||
const uint furnitureUnlockedValue = 153391689;
|
||||
var groupFurnitureByArea = new Dictionary<uint, uint>();
|
||||
foreach (var pos in GameData.HouseFurniturePosData.Values)
|
||||
{
|
||||
var areaId = pos.AreaId;
|
||||
var groupId = pos.GroupId;
|
||||
uint selectedIndex = 1;
|
||||
var shift = (groupId - 1) * 3;
|
||||
if (!groupFurnitureByArea.TryGetValue(areaId, out var packed)) packed = 0;
|
||||
packed |= (selectedIndex << (int)shift);
|
||||
groupFurnitureByArea[areaId] = packed;
|
||||
}
|
||||
|
||||
for (uint girlId = 0; girlId <= 50; girlId++)
|
||||
{
|
||||
var baseSid = girlId * 50;
|
||||
for (uint offset = 10; offset <= 19; offset++)
|
||||
yield return (101, baseSid + offset, furnitureUnlockedValue);
|
||||
|
||||
if (groupFurnitureByArea.TryGetValue(girlId, out var groupValue))
|
||||
yield return (101, baseSid + 20, groupValue);
|
||||
}
|
||||
|
||||
// Massage room furniture
|
||||
// 10010..10019
|
||||
for (uint sid = 10010; sid <= 10019; sid++)
|
||||
yield return (101, sid, furnitureUnlockedValue);
|
||||
|
||||
// Massage room group state
|
||||
yield return (101, 10020, 1);
|
||||
|
||||
// Hot spring furniture
|
||||
// 15001..15010
|
||||
for (uint sid = 15001; sid <= 15010; sid++)
|
||||
yield return (101, sid, furnitureUnlockedValue);
|
||||
|
||||
// Beach furniture
|
||||
// 17101..17110
|
||||
for (uint sid = 17101; sid <= 17110; sid++)
|
||||
yield return (101, sid, furnitureUnlockedValue);
|
||||
|
||||
for (uint sid = 30000; sid < 31000; sid++)
|
||||
yield return (101, sid, furnitureUnlockedValue);
|
||||
}
|
||||
|
||||
private static IEnumerable<(uint Gid, uint Sid, uint Value)> BuildLobbyBootstrapAttrs()
|
||||
{
|
||||
// GuideLogic uses group 4. Value 999 is safely above every configured step count,
|
||||
@@ -349,6 +422,14 @@ public class PlayerInstance(PlayerGameData data)
|
||||
yield return (22, levelId, 1_700_000_000);
|
||||
}
|
||||
|
||||
foreach (var guide in GameData.GuideData.Values)
|
||||
{
|
||||
yield return (4, guide.ID, 999);
|
||||
}
|
||||
|
||||
for (uint favor = 0; favor <= 50; favor++)
|
||||
yield return (101, favor * 50, 500);
|
||||
|
||||
// Main Scene 0 mean default scene
|
||||
yield return (132, 1, 0);
|
||||
}
|
||||
|
||||
50
GameServer/Game/Support/SupportAffixService.cs
Normal file
50
GameServer/Game/Support/SupportAffixService.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using MikuSB.Data;
|
||||
|
||||
namespace MikuSB.GameServer.Game.Support;
|
||||
|
||||
public static class SupportAffixService
|
||||
{
|
||||
public static (uint AffixId, uint Tier) GenerateRandomAffix(int poolId, IEnumerable<uint>? excludedAffixIds = null)
|
||||
{
|
||||
if (!GameData.SupportAffixPoolData.TryGetValue(poolId, out var pool))
|
||||
return (0, 0);
|
||||
|
||||
var groups = pool.Groups.ToList();
|
||||
if (groups.Count == 0)
|
||||
return (0, 0);
|
||||
|
||||
var totalWeight = groups.Sum(x => x.Weight);
|
||||
var roll = Random.Shared.Next(totalWeight);
|
||||
var cumulative = 0;
|
||||
var selectedAffixs = groups[0].Affixs;
|
||||
|
||||
foreach (var (affixIds, weight) in groups)
|
||||
{
|
||||
cumulative += weight;
|
||||
if (roll < cumulative)
|
||||
{
|
||||
selectedAffixs = affixIds;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedAffixs.Count == 0)
|
||||
return (0, 0);
|
||||
|
||||
var excluded = excludedAffixIds?.ToHashSet() ?? [];
|
||||
var candidates = selectedAffixs.Where(x => !excluded.Contains((uint)x)).ToList();
|
||||
if (candidates.Count == 0)
|
||||
candidates = selectedAffixs.ToList();
|
||||
|
||||
var affixId = candidates[Random.Shared.Next(candidates.Count)];
|
||||
var tierCount = GameData.SupportAffixData.GetValueOrDefault(affixId)?.TierCount ?? 5;
|
||||
var tier = (uint)(Random.Shared.Next(tierCount) + 1);
|
||||
return ((uint)affixId, tier);
|
||||
}
|
||||
|
||||
public static uint GenerateTier(uint affixId)
|
||||
{
|
||||
var tierCount = GameData.SupportAffixData.GetValueOrDefault((int)affixId)?.TierCount ?? 5;
|
||||
return (uint)(Random.Shared.Next(tierCount) + 1);
|
||||
}
|
||||
}
|
||||
70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
70
GameServer/Game/Support/SupportAffixStateService.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using MikuSB.Database.Inventory;
|
||||
|
||||
namespace MikuSB.GameServer.Game.Support;
|
||||
|
||||
public static class SupportAffixStateService
|
||||
{
|
||||
public const int PairSize = 2;
|
||||
public const int MaxLogicalSlots = 5;
|
||||
public const int ActiveThirdAffixSlot = 3;
|
||||
public const int PendingMaxAffixSlot = 4;
|
||||
public const int PendingInitialAffixSlot = 5;
|
||||
|
||||
public static void EnsureCapacity(GameSupportCardInfo card, int logicalSlot = MaxLogicalSlots)
|
||||
{
|
||||
var minCount = Math.Clamp(logicalSlot, 1, MaxLogicalSlots) * PairSize;
|
||||
while (card.Affixs.Count < minCount)
|
||||
card.Affixs.Add(0);
|
||||
}
|
||||
|
||||
public static (uint AffixId, uint Tier) GetAffix(GameSupportCardInfo card, int logicalSlot)
|
||||
{
|
||||
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
|
||||
return (0, 0);
|
||||
|
||||
var index = (logicalSlot - 1) * PairSize;
|
||||
if (card.Affixs.Count <= index + 1)
|
||||
return (0, 0);
|
||||
|
||||
return (card.Affixs[index], card.Affixs[index + 1]);
|
||||
}
|
||||
|
||||
public static bool HasAffix(GameSupportCardInfo card, int logicalSlot)
|
||||
{
|
||||
var (affixId, tier) = GetAffix(card, logicalSlot);
|
||||
return affixId > 0 && tier > 0;
|
||||
}
|
||||
|
||||
public static void SetAffix(GameSupportCardInfo card, int logicalSlot, uint affixId, uint tier)
|
||||
{
|
||||
if (logicalSlot < 1 || logicalSlot > MaxLogicalSlots)
|
||||
return;
|
||||
|
||||
EnsureCapacity(card, logicalSlot);
|
||||
var index = (logicalSlot - 1) * PairSize;
|
||||
card.Affixs[index] = affixId;
|
||||
card.Affixs[index + 1] = tier;
|
||||
}
|
||||
|
||||
public static void ClearAffix(GameSupportCardInfo card, int logicalSlot)
|
||||
{
|
||||
SetAffix(card, logicalSlot, 0, 0);
|
||||
}
|
||||
|
||||
public static void CopyAffix(GameSupportCardInfo card, int fromSlot, int toSlot)
|
||||
{
|
||||
var (affixId, tier) = GetAffix(card, fromSlot);
|
||||
SetAffix(card, toSlot, affixId, tier);
|
||||
}
|
||||
|
||||
public static uint GetVisibleInitialAffixIndex(GameSupportCardInfo card)
|
||||
{
|
||||
return HasAffix(card, PendingInitialAffixSlot) ? card.AffixId : 0;
|
||||
}
|
||||
|
||||
public static void NormalizePendingState(GameSupportCardInfo card)
|
||||
{
|
||||
if (!HasAffix(card, PendingInitialAffixSlot))
|
||||
card.AffixId = 0;
|
||||
}
|
||||
}
|
||||
@@ -20,6 +20,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Common\Common.csproj" />
|
||||
<ProjectReference Include="..\MikuSB.Loader\MikuSB.Loader.csproj" />
|
||||
<ProjectReference Include="..\TcpSharp\TcpSharp.csproj" />
|
||||
<ProjectReference Include="..\Proto\Proto.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
296
GameServer/Server/CallGS/Handlers/Girl/GirlCard_UpdateLevel.cs
Normal file
296
GameServer/Server/CallGS/Handlers/Girl/GirlCard_UpdateLevel.cs
Normal file
@@ -0,0 +1,296 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
||||
|
||||
[CallGSApi("GirlCard_UpdateLevel")]
|
||||
public class GirlCard_UpdateLevel : ICallGSHandler
|
||||
{
|
||||
private const uint CashGroupId = 1;
|
||||
private const uint SilverMoneyType = 3;
|
||||
private const uint SilverSid = SilverMoneyType * 2 + 1;
|
||||
private const uint RoleMaxLevel = 80;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var req = JsonSerializer.Deserialize<GirlCardUpdateLevelParam>(param);
|
||||
if (req == null || req.Id == 0 || req.Materials == null || req.Materials.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var card = player.CharacterManager.GetCharacterByGUID((uint)req.Id);
|
||||
if (card == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
|
||||
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
|
||||
if (cardTemplate == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var levelCap = GetCardLevelCap(player.Data.Level, cardTemplate.LevelLimitID);
|
||||
if (levelCap == 0)
|
||||
{
|
||||
levelCap = card.Level;
|
||||
}
|
||||
|
||||
if (card.Level >= RoleMaxLevel)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.card_max_level\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var requestedMaterials = new Dictionary<uint, uint>();
|
||||
foreach (var row in req.Materials)
|
||||
{
|
||||
if (row == null || row.Id == 0 || row.Num == 0)
|
||||
continue;
|
||||
|
||||
requestedMaterials[(uint)row.Id] = requestedMaterials.GetValueOrDefault((uint)row.Id) + row.Num;
|
||||
}
|
||||
|
||||
if (requestedMaterials.Count == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
ulong totalExp = 0;
|
||||
ulong totalSilverCost = 0;
|
||||
foreach (var (itemId, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.GetNormalItem(itemId);
|
||||
if (item == null || item.ItemCount < count)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GameData.SuppliesData.TryGetValue((uint)item.TemplateId, out var supplies) || supplies.ProvideExp == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"error.BadParam\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
totalExp += (ulong)supplies.ProvideExp * count;
|
||||
totalSilverCost += (ulong)supplies.ConsumeGold * count;
|
||||
}
|
||||
|
||||
var silverAttr = GetOrCreateAttr(player.Data, CashGroupId, SilverSid);
|
||||
if ((ulong)silverAttr.Val < totalSilverCost)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "{\"sErr\":\"tip.material_not_enough\"}");
|
||||
return;
|
||||
}
|
||||
|
||||
var syncItems = new List<Item>();
|
||||
foreach (var (itemId, count) in requestedMaterials)
|
||||
{
|
||||
var item = player.InventoryManager.GetNormalItem(itemId)!;
|
||||
item.ItemCount -= count;
|
||||
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
syncItems.Add(BuildRemovedProto(item));
|
||||
}
|
||||
else
|
||||
{
|
||||
syncItems.Add(item.ToProto());
|
||||
}
|
||||
}
|
||||
|
||||
silverAttr.Val -= checked((uint)totalSilverCost);
|
||||
|
||||
var (newLevel, newExp) = ApplyCardExp(card.Level, card.Exp, totalExp, levelCap);
|
||||
card.Level = newLevel;
|
||||
card.Exp = checked((int)newExp);
|
||||
syncItems.Add(card.ToProto());
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(syncItems);
|
||||
sync.Custom[player.ToPackedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
|
||||
sync.Custom[player.ToShiftedAttrKey(CashGroupId, SilverSid)] = silverAttr.Val;
|
||||
|
||||
await CallGSRouter.SendScript(connection, "GirlCard_UpdateLevel", "null", sync);
|
||||
}
|
||||
|
||||
private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr
|
||||
{
|
||||
Gid = gid,
|
||||
Sid = sid,
|
||||
Val = 0
|
||||
};
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
private static Item BuildRemovedProto(BaseGameItemInfo item)
|
||||
{
|
||||
var proto = item.ToProto();
|
||||
proto.Count = 0;
|
||||
return proto;
|
||||
}
|
||||
|
||||
private static uint GetCardLevelCap(uint playerLevel, int levelLimitId)
|
||||
{
|
||||
var limits = LoadCardLevelLimit(levelLimitId);
|
||||
if (limits.Count == 0)
|
||||
return 0;
|
||||
|
||||
uint nearestAccountLevel = 0;
|
||||
uint nearestCardLevel = 0;
|
||||
|
||||
foreach (var (accountLevel, cardLevel) in limits)
|
||||
{
|
||||
if (accountLevel < playerLevel)
|
||||
{
|
||||
nearestAccountLevel = accountLevel;
|
||||
nearestCardLevel = cardLevel;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (accountLevel == playerLevel)
|
||||
return Math.Min(cardLevel, RoleMaxLevel);
|
||||
|
||||
var distance = accountLevel - nearestAccountLevel;
|
||||
if (distance == 0)
|
||||
return Math.Min(cardLevel, RoleMaxLevel);
|
||||
|
||||
var percent = (playerLevel - nearestAccountLevel) / (double)distance;
|
||||
var interpolated = (uint)Math.Floor(nearestCardLevel + ((cardLevel - nearestCardLevel) * percent));
|
||||
return Math.Min(interpolated, RoleMaxLevel);
|
||||
}
|
||||
|
||||
return Math.Min(nearestCardLevel, RoleMaxLevel);
|
||||
}
|
||||
|
||||
private static List<(uint AccountLevel, uint CardLevel)> LoadCardLevelLimit(int levelLimitId)
|
||||
{
|
||||
var path = Path.Combine(
|
||||
AppContext.BaseDirectory,
|
||||
"Resources",
|
||||
"item",
|
||||
"level_limit.json");
|
||||
|
||||
if (!File.Exists(path))
|
||||
return [];
|
||||
|
||||
using var doc = JsonDocument.Parse(File.ReadAllText(path));
|
||||
var result = new List<(uint AccountLevel, uint CardLevel)>();
|
||||
|
||||
foreach (var row in doc.RootElement.EnumerateArray())
|
||||
{
|
||||
if (!row.TryGetProperty("ID", out var idProp) || idProp.GetInt32() != levelLimitId)
|
||||
continue;
|
||||
|
||||
if (!row.TryGetProperty("Type", out var typeProp) || typeProp.GetInt32() != 1)
|
||||
continue;
|
||||
|
||||
if (!row.TryGetProperty("Limit", out var limitProp) || limitProp.ValueKind != JsonValueKind.Object)
|
||||
continue;
|
||||
|
||||
foreach (var property in limitProp.EnumerateObject())
|
||||
{
|
||||
if (!uint.TryParse(property.Name, out var accountLevel))
|
||||
continue;
|
||||
|
||||
uint cardLevel;
|
||||
if (property.Value.ValueKind == JsonValueKind.Number)
|
||||
{
|
||||
cardLevel = property.Value.GetUInt32();
|
||||
}
|
||||
else if (property.Value.ValueKind == JsonValueKind.String &&
|
||||
uint.TryParse(property.Value.GetString(), out var parsed))
|
||||
{
|
||||
cardLevel = parsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
result.Add((accountLevel, cardLevel));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
result.Sort((a, b) => a.AccountLevel.CompareTo(b.AccountLevel));
|
||||
return result;
|
||||
}
|
||||
|
||||
private static (uint Level, ulong Exp) ApplyCardExp(uint level, int currentExp, ulong addedExp, uint levelCap)
|
||||
{
|
||||
var destLevel = level == 0 ? 1u : level;
|
||||
var destExp = (ulong)Math.Max(0, currentExp) + addedExp;
|
||||
|
||||
if (levelCap > 0 && destLevel >= levelCap)
|
||||
return (destLevel, destExp);
|
||||
|
||||
while (destLevel < RoleMaxLevel)
|
||||
{
|
||||
var needExp = GetCardNeedExp(destLevel);
|
||||
if (needExp == 0 || destExp < needExp)
|
||||
break;
|
||||
|
||||
destExp -= needExp;
|
||||
destLevel++;
|
||||
|
||||
if (levelCap > 0 && destLevel >= levelCap)
|
||||
return (levelCap, destExp);
|
||||
}
|
||||
|
||||
return (destLevel, destExp);
|
||||
}
|
||||
|
||||
private static uint GetCardNeedExp(uint currentLevel)
|
||||
{
|
||||
if (GameData.UpgradeExpData.TryGetValue((int)currentLevel, out var row))
|
||||
return row.CardNeedExp;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class GirlCardUpdateLevelParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("tbMaterials")]
|
||||
public List<GirlCardLevelMaterial> Materials { get; set; } = [];
|
||||
}
|
||||
|
||||
internal sealed class GirlCardLevelMaterial
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int Id { get; set; }
|
||||
|
||||
[JsonPropertyName("Num")]
|
||||
public uint Num { get; set; }
|
||||
}
|
||||
@@ -12,9 +12,15 @@ public class GirlRegister : IHouseFuncHandler
|
||||
if (root == null) return;
|
||||
|
||||
var girlId = HouseJson.NumField(root, "GirlId");
|
||||
var floorId = HouseJson.NumField(root, "FloorId");
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (girlId > 0)
|
||||
{
|
||||
var bedroomSid = HouseAttr.GetNextBedroomSid(connection.Player!, (uint)floorId);
|
||||
await HouseAttr.SetAsync(connection, HouseAttr.GirlRoomNumSid(girlId), HouseAttr.BedroomRegisteredNoRoom, sync);
|
||||
if (bedroomSid != 0) await HouseAttr.SetAsync(connection, bedroomSid, (uint)girlId, sync);
|
||||
}
|
||||
|
||||
|
||||
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
|
||||
}
|
||||
|
||||
@@ -105,6 +105,7 @@ internal static class HouseAttr
|
||||
internal const uint BedroomStartSid = 2550;
|
||||
internal const uint BedroomRegisteredNoRoom = 100;
|
||||
internal const uint PlayerRingInfoSidBase = 3174;
|
||||
internal const uint BedroomPerFloor = 8;
|
||||
|
||||
internal static uint Read(PlayerInstance player, uint sid)
|
||||
{
|
||||
@@ -175,6 +176,25 @@ internal static class HouseAttr
|
||||
}
|
||||
}
|
||||
|
||||
internal static uint GetNextBedroomSid(PlayerInstance player, uint floorId)
|
||||
{
|
||||
var floorStartSid = BedroomStartSid + ((floorId - 2) * BedroomPerFloor) + 1;
|
||||
|
||||
for (uint i = 0; i < BedroomPerFloor; i++)
|
||||
{
|
||||
var sid = floorStartSid + i;
|
||||
|
||||
var exists = player.Data.Attrs.Any(x =>
|
||||
x.Gid == Gid &&
|
||||
x.Sid == sid);
|
||||
|
||||
if (!exists)
|
||||
return sid;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
internal static uint PackArcadePropUse(int type, int id, ushort count) =>
|
||||
(((uint)count & 0xffffu) << 16) | (((uint)id & 0xffu) << 8) | ((uint)type & 0xffu);
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
@@ -22,6 +23,7 @@ public class PlayerSetting_ChangeShowCard : ICallGSHandler
|
||||
return;
|
||||
}
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_GIRL, card.Guid);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_ChangeShowCard", "{}", sync);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -35,7 +36,7 @@ public class PlayerSetting_SetProfileFace : ICallGSHandler
|
||||
}
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_FRAME, item.UniqueId);
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetProfileFace", "null", sync);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -30,6 +31,8 @@ public class PlayerSetting_SetShowBadge : ICallGSHandler
|
||||
player.SetShowItem((int)slots[i], uniqueId);
|
||||
}
|
||||
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBadge", "null", sync);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowBubble : ICallGSHandler
|
||||
}
|
||||
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_BUBBLE, item.UniqueId);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "null", sync);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowCover : ICallGSHandler
|
||||
}
|
||||
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_COVER, item.UniqueId);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowCover", "null", sync);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Enums.Player;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -23,6 +24,8 @@ public class PlayerSetting_SetShowNameCard : ICallGSHandler
|
||||
}
|
||||
|
||||
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_NAMECARD, item.UniqueId);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.ShowItems.AddRange(player.Data.ShowItems);
|
||||
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "null", sync);
|
||||
|
||||
39
GameServer/Server/CallGS/Handlers/Misc/SettingChange.cs
Normal file
39
GameServer/Server/CallGS/Handlers/Misc/SettingChange.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
[CallGSApi("SettingChange")]
|
||||
public class SettingChange : ICallGSHandler
|
||||
{
|
||||
private const uint PlayerSettingGid = 44;
|
||||
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var changes = JsonSerializer.Deserialize<List<SettingChangeParam>>(param) ?? [];
|
||||
var player = connection.Player!;
|
||||
var sync = new NtfSyncPlayer();
|
||||
|
||||
foreach (var change in changes)
|
||||
{
|
||||
var value = player.Data.StrAttrs
|
||||
.FirstOrDefault(x => x.Gid == PlayerSettingGid && x.Sid == change.Id)?
|
||||
.Val;
|
||||
|
||||
if (value == null)
|
||||
continue;
|
||||
|
||||
sync.CustomStr[player.ToShiftedAttrKey(PlayerSettingGid, change.Id)] = value;
|
||||
}
|
||||
|
||||
if (sync.CustomStr.Count > 0)
|
||||
await connection.SendPacket(CmdIds.NtfSyncAttr, sync);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SettingChangeParam
|
||||
{
|
||||
[JsonPropertyName("id")]
|
||||
public uint Id { get; set; }
|
||||
}
|
||||
@@ -1,16 +1,14 @@
|
||||
using MikuSB.Util.Extensions;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
|
||||
|
||||
// Client requests server time to calculate timezone offset.
|
||||
// nTime1/nTime2 are DST transition reference timestamps; returning the same value means no offset.
|
||||
// In the client, ZoneTime.lua hardcodes sTime1/sTime2; if nTime1/nTime2 are false, the client ignores this update.
|
||||
// Otherwise, offset = nTimeX - ParseTimeNative(sTimeX).
|
||||
[CallGSApi("ZoneTime_ReqTime")]
|
||||
public class ZoneTime_ReqTime : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var now = Extensions.GetUnixSec();
|
||||
var arg = $"{{\"nTime1\":{now},\"nTime2\":{now}}}";
|
||||
var arg = $"{{\"nTime1\":false,\"nTime2\":false}}";
|
||||
await CallGSRouter.SendScript(connection, "ZoneTime_ChangeTime", arg);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,153 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Data.Excel;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
internal static class SupporterCardAffixShared
|
||||
{
|
||||
public const uint BaseGid = 150;
|
||||
public const uint FixedResetSid = 1;
|
||||
|
||||
public static SupportCardExcel? GetExcel(GameSupportCardInfo card)
|
||||
{
|
||||
return GameData.SupportCardData.FirstOrDefault(x => x.TemplateId == card.TemplateId);
|
||||
}
|
||||
|
||||
public static async Task SendResetResponse(Connection connection, NtfSyncPlayer? sync = null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ResetAffix", "null", sync!);
|
||||
}
|
||||
|
||||
public static async Task SendSelectResponse(Connection connection, NtfSyncPlayer? sync = null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_SelectAffix", "null", sync!);
|
||||
}
|
||||
|
||||
public static List<Item> ConsumeCostItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var syncItems = new List<Item>();
|
||||
|
||||
foreach (var cost in costs)
|
||||
{
|
||||
if (cost.Count < 5)
|
||||
continue;
|
||||
|
||||
var templateId = GameResourceTemplateId.FromGdpl(cost);
|
||||
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
if (item == null || item.ItemCount < cost[4])
|
||||
throw new InvalidOperationException("support affix material not enough");
|
||||
|
||||
item.ItemCount -= cost[4];
|
||||
var proto = item.ToProto();
|
||||
if (item.ItemCount == 0)
|
||||
{
|
||||
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
|
||||
proto.Count = 0;
|
||||
}
|
||||
syncItems.Add(proto);
|
||||
}
|
||||
|
||||
return syncItems;
|
||||
}
|
||||
|
||||
public static bool HasEnoughItems(Connection connection, IEnumerable<IReadOnlyList<uint>> costs)
|
||||
{
|
||||
var items = connection.Player!.InventoryManager.InventoryData.Items.Values;
|
||||
return costs.All(cost =>
|
||||
{
|
||||
if (cost.Count < 5)
|
||||
return false;
|
||||
|
||||
var templateId = GameResourceTemplateId.FromGdpl(cost);
|
||||
var item = items.FirstOrDefault(x => x.TemplateId == templateId);
|
||||
return item != null && item.ItemCount >= cost[4];
|
||||
});
|
||||
}
|
||||
|
||||
public static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
|
||||
{
|
||||
var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
|
||||
if (attr != null)
|
||||
return attr;
|
||||
|
||||
attr = new PlayerAttr { Gid = gid, Sid = sid, Val = 0 };
|
||||
data.Attrs.Add(attr);
|
||||
return attr;
|
||||
}
|
||||
|
||||
public static void SetAttr(Connection connection, NtfSyncPlayer sync, uint gid, uint sid, uint value)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
var attr = GetOrCreateAttr(player.Data, gid, sid);
|
||||
attr.Val = value;
|
||||
sync.Custom[player.ToPackedAttrKey(gid, sid)] = value;
|
||||
sync.Custom[player.ToShiftedAttrKey(gid, sid)] = value;
|
||||
}
|
||||
|
||||
public static IEnumerable<uint> GetActiveAffixIds(GameSupportCardInfo card, params int[] ignoreSlots)
|
||||
{
|
||||
var ignored = ignoreSlots.ToHashSet();
|
||||
for (var slot = 1; slot <= SupportAffixStateService.ActiveThirdAffixSlot; slot++)
|
||||
{
|
||||
if (ignored.Contains(slot))
|
||||
continue;
|
||||
|
||||
var (affixId, _) = SupportAffixStateService.GetAffix(card, slot);
|
||||
if (affixId > 0)
|
||||
yield return affixId;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Save(Connection connection)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardIdParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardSelectParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("SelectNew")]
|
||||
public bool SelectNew { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardResetInitialParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("Index")]
|
||||
public int Index { get; set; }
|
||||
|
||||
[JsonPropertyName("FixedId")]
|
||||
public uint FixedId { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class SupporterCardSelectInitialParam
|
||||
{
|
||||
[JsonPropertyName("Id")]
|
||||
public int SupportCardUid { get; set; }
|
||||
|
||||
[JsonPropertyName("Index")]
|
||||
public int Index { get; set; }
|
||||
|
||||
[JsonPropertyName("SelectNew")]
|
||||
public bool SelectNew { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_FixedResetInitialAffix")]
|
||||
public class SupporterCard_FixedResetInitialAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
await SupporterCard_ResetInitialAffix.Reset(connection, param, fixedMode: true);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_ReceiveFixedItem")]
|
||||
public class SupporterCard_ReceiveFixedItem : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var player = connection.Player!;
|
||||
if (!GameData.SupportFixedData.TryGetValue(1, out var fixedCfg) || fixedCfg.Item.Count < 5 || fixedCfg.Num <= 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var attr = SupporterCardAffixShared.GetOrCreateAttr(player.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||
var claimCount = attr.Val / (uint)fixedCfg.Num;
|
||||
if (claimCount == 0)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
attr.Val %= (uint)fixedCfg.Num;
|
||||
|
||||
var rewardTemplateId = (uint)GameResourceTemplateId.FromGdpl(fixedCfg.Item);
|
||||
var rewardItem = GameData.SuppliesData.GetValueOrDefault(rewardTemplateId);
|
||||
if (rewardItem == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", "{}");
|
||||
return;
|
||||
}
|
||||
|
||||
var granted = await player.InventoryManager.AddSuppliesItem(rewardItem, claimCount * fixedCfg.Item[4], sendPacket: false);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
if (granted != null)
|
||||
sync.Items.Add(granted.ToProto());
|
||||
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
|
||||
var arg = new JsonObject
|
||||
{
|
||||
["tbRewards"] = new JsonArray(
|
||||
(int)fixedCfg.Item[0],
|
||||
(int)fixedCfg.Item[1],
|
||||
(int)fixedCfg.Item[2],
|
||||
(int)fixedCfg.Item[3],
|
||||
(int)(claimCount * fixedCfg.Item[4]))
|
||||
}.ToJsonString();
|
||||
|
||||
await CallGSRouter.SendScript(connection, "SupporterCard_ReceiveFixedItem", arg, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_ResetAffix")]
|
||||
public class SupporterCard_ResetAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardIdParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||
if (card == null || excel == null || excel.AffixCost.Count < 5 || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.ActiveThirdAffixSlot))
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var costs = new[] { excel.AffixCost };
|
||||
if (!SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[SupportAffixStateService.ActiveThirdAffixSlot - 1], excluded);
|
||||
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingMaxAffixSlot, affixId, tier);
|
||||
sync.Items.Add(card.ToProto());
|
||||
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_ResetInitialAffix")]
|
||||
public class SupporterCard_ResetInitialAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
await Reset(connection, param, fixedMode: false);
|
||||
}
|
||||
|
||||
internal static async Task Reset(Connection connection, string param, bool fixedMode)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardResetInitialParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
var excel = card == null ? null : SupporterCardAffixShared.GetExcel(card);
|
||||
if (req == null || card == null || excel == null || req.Index is < 1 or > 2 || excel.AffixPool.Count < req.Index)
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var costs = fixedMode ? new[] { excel.FixedAffixCost } : excel.InitialAffixCost;
|
||||
if (!costs.Any() || !SupporterCardAffixShared.HasEnoughItems(connection, costs))
|
||||
{
|
||||
await SupporterCardAffixShared.SendResetResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.AddRange(SupporterCardAffixShared.ConsumeCostItems(connection, costs));
|
||||
|
||||
uint affixId;
|
||||
uint tier;
|
||||
if (fixedMode && req.FixedId > 0)
|
||||
{
|
||||
affixId = req.FixedId;
|
||||
tier = SupportAffixService.GenerateTier(affixId);
|
||||
}
|
||||
else
|
||||
{
|
||||
var excluded = SupporterCardAffixShared.GetActiveAffixIds(card, req.Index);
|
||||
(affixId, tier) = SupportAffixService.GenerateRandomAffix(excel.AffixPool[req.Index - 1], excluded);
|
||||
}
|
||||
|
||||
SupportAffixStateService.SetAffix(card, SupportAffixStateService.PendingInitialAffixSlot, affixId, tier);
|
||||
card.AffixId = (uint)req.Index;
|
||||
|
||||
var attr = SupporterCardAffixShared.GetOrCreateAttr(connection.Player!.Data, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid);
|
||||
attr.Val += 1;
|
||||
SupporterCardAffixShared.SetAttr(connection, sync, SupporterCardAffixShared.BaseGid, SupporterCardAffixShared.FixedResetSid, attr.Val);
|
||||
|
||||
sync.Items.Add(card.ToProto());
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendResetResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_SelectAffix")]
|
||||
public class SupporterCard_SelectAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardSelectParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
if (card == null || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingMaxAffixSlot))
|
||||
{
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
if (req!.SelectNew)
|
||||
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingMaxAffixSlot, SupportAffixStateService.ActiveThirdAffixSlot);
|
||||
|
||||
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingMaxAffixSlot);
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.Add(card.ToProto());
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace MikuSB.GameServer.Server.CallGS.Handlers.SupporterCard;
|
||||
|
||||
[CallGSApi("SupporterCard_SelectInitialAffix")]
|
||||
public class SupporterCard_SelectInitialAffix : ICallGSHandler
|
||||
{
|
||||
public async Task Handle(Connection connection, string param, ushort seqNo)
|
||||
{
|
||||
var req = JsonSerializer.Deserialize<SupporterCardSelectInitialParam>(param);
|
||||
var card = req == null ? null : connection.Player!.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
if (req == null || card == null || req.Index is < 1 or > 2 || card.AffixId != req.Index || !SupportAffixStateService.HasAffix(card, SupportAffixStateService.PendingInitialAffixSlot))
|
||||
{
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection);
|
||||
return;
|
||||
}
|
||||
|
||||
if (req.SelectNew)
|
||||
SupportAffixStateService.CopyAffix(card, SupportAffixStateService.PendingInitialAffixSlot, req.Index);
|
||||
|
||||
SupportAffixStateService.ClearAffix(card, SupportAffixStateService.PendingInitialAffixSlot);
|
||||
card.AffixId = 0;
|
||||
|
||||
var sync = new NtfSyncPlayer();
|
||||
sync.Items.Add(card.ToProto());
|
||||
SupporterCardAffixShared.Save(connection);
|
||||
await SupporterCardAffixShared.SendSelectResponse(connection, sync);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using MikuSB.Data;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
@@ -19,7 +20,7 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
return;
|
||||
}
|
||||
|
||||
var supportCard = player.InventoryManager.InventoryData.Items.GetValueOrDefault((uint)req.SupportCardUid);
|
||||
var supportCard = player.InventoryManager.GetSupportCardItem((uint)req.SupportCardUid);
|
||||
if (supportCard == null)
|
||||
{
|
||||
await CallGSRouter.SendScript(connection, "Logistics_Upgrade", "{}");
|
||||
@@ -68,10 +69,11 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
}
|
||||
|
||||
// Apply exp and level up
|
||||
if (supportCard.Level == 0) supportCard.Level = 1;
|
||||
supportCard.Exp += gainedExp;
|
||||
while (supportCard.Level < maxLevel)
|
||||
{
|
||||
var expNeeded = GetExpNeeded(supportCard.Level + 1);
|
||||
var expNeeded = GetExpNeeded(supportCard.Level);
|
||||
if (expNeeded == 0 || supportCard.Exp < expNeeded) break;
|
||||
supportCard.Exp -= expNeeded;
|
||||
supportCard.Level++;
|
||||
@@ -80,6 +82,21 @@ public class SupporterCard_Upgrade : ICallGSHandler
|
||||
{
|
||||
supportCard.Exp = 0;
|
||||
supportCard.Level = maxLevel;
|
||||
|
||||
// Unlock next affix slot when reaching max level for the first time
|
||||
if (supportCardExcel != null)
|
||||
{
|
||||
var currentSlots = Enumerable.Range(1, SupportAffixStateService.ActiveThirdAffixSlot)
|
||||
.Count(slot => SupportAffixStateService.HasAffix(supportCard, slot));
|
||||
var totalSlots = supportCardExcel.TotalAffixCount;
|
||||
if (currentSlots < totalSlots && currentSlots < supportCardExcel.AffixPool.Count)
|
||||
{
|
||||
var poolId = supportCardExcel.AffixPool[currentSlots];
|
||||
var (affixId, tier) = SupportAffixService.GenerateRandomAffix(poolId);
|
||||
if (affixId > 0)
|
||||
SupportAffixStateService.SetAffix(supportCard, currentSlots + 1, affixId, tier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
syncItems.Add(supportCard.ToProto());
|
||||
|
||||
@@ -11,6 +11,8 @@ using MikuSB.GameServer.Server.Packet.Send.Misc;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.TcpSharp;
|
||||
using MikuSB.Util;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||
@@ -18,19 +20,45 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||
[Opcode(CmdIds.ReqLogin)]
|
||||
public class HandlerReqLogin : Handler
|
||||
{
|
||||
private static readonly Logger Logger = new("ReqLogin");
|
||||
|
||||
private static string? ExtractSdkAuthToken(string? token)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(token))
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
var normalized = Uri.UnescapeDataString(token).Trim();
|
||||
var padding = normalized.Length % 4;
|
||||
if (padding > 0)
|
||||
normalized = normalized.PadRight(normalized.Length + (4 - padding), '=');
|
||||
|
||||
var json = Encoding.UTF8.GetString(Convert.FromBase64String(normalized));
|
||||
using var document = JsonDocument.Parse(json);
|
||||
return document.RootElement.TryGetProperty("authToken", out var authToken)
|
||||
? authToken.GetString()
|
||||
: null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
|
||||
{
|
||||
var req = ReqLogin.Parser.ParseFrom(data);
|
||||
var account = AccountData.GetAccountByUid(1);
|
||||
var sdkAuthToken = ExtractSdkAuthToken(req.Token);
|
||||
var account = AccountData.GetAccountByComboToken(req.Token)
|
||||
?? AccountData.GetAccountByDispatchToken(req.Token)
|
||||
?? AccountData.GetAccountByComboToken(sdkAuthToken ?? "")
|
||||
?? AccountData.GetAccountByDispatchToken(sdkAuthToken ?? "");
|
||||
if (account == null)
|
||||
{
|
||||
AccountData.CreateAccount("MIKU", 0, "");
|
||||
account = AccountData.GetAccountByUid(1);
|
||||
if (account == null)
|
||||
{
|
||||
await connection.SendPacket(CmdIds.NtfLogout);
|
||||
return;
|
||||
}
|
||||
Logger.Warn($"Rejected login: provider={req.Provider}, token={req.Token}, authToken={sdkAuthToken}");
|
||||
await connection.SendPacket(CmdIds.NtfLogout);
|
||||
return;
|
||||
}
|
||||
if (!ResourceManager.IsLoaded)
|
||||
// resource manager not loaded, return
|
||||
@@ -53,12 +81,12 @@ public class HandlerReqLogin : Handler
|
||||
await connection.Player.OnEnterGame();
|
||||
connection.Player.Connection = connection;
|
||||
await connection.SendPacket(new PacketRspLogin(connection.Player!));
|
||||
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
|
||||
await SendDebugLoginState(connection);
|
||||
|
||||
await connection.Player.OnHeartBeat();
|
||||
await connection.SendPacket(new PacketNtfUpdateFriend(connection.Player!));
|
||||
ApplySavedGirlSkinTypes(connection.Player!);
|
||||
await connection.SendPacket(new PacketNtfCallScript(connection.Player!.InventoryManager.InventoryData));
|
||||
await SendGirlSkinTypeOnLogin(connection);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Database.Player;
|
||||
using MikuSB.Proto;
|
||||
|
||||
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||
@@ -12,7 +13,11 @@ public class HandlerNtfSetAttr : Handler
|
||||
var player = connection.Player!;
|
||||
var attr = player.Data.Attrs
|
||||
.FirstOrDefault(x => x.Gid == req.Gid && x.Sid == req.Sid);
|
||||
if (attr != null) attr.Val = req.Val;
|
||||
|
||||
if (attr != null)
|
||||
{
|
||||
attr.Val = req.Val;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.Data.Attrs.Add(new PlayerAttr
|
||||
@@ -22,6 +27,7 @@ public class HandlerNtfSetAttr : Handler
|
||||
Val = req.Val
|
||||
});
|
||||
}
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
await player.OnHeartBeat();
|
||||
}
|
||||
}
|
||||
|
||||
19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
Normal file
19
GameServer/Server/Packet/Recv/Player/HandlerNtfSetStrAttr.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using MikuSB.Database;
|
||||
using MikuSB.Proto;
|
||||
|
||||
namespace MikuSB.GameServer.Server.Packet.Recv.Login;
|
||||
|
||||
[Opcode(CmdIds.NtfSetStrAttr)]
|
||||
public class HandlerNtfSetStrAttr : Handler
|
||||
{
|
||||
public override async Task OnHandle(Connection connection, byte[] data, ushort seqNo)
|
||||
{
|
||||
var req = NtfSetStrAttr.Parser.ParseFrom(data);
|
||||
var player = connection.Player!;
|
||||
|
||||
player.SetStrAttr(req.Gid, req.Sid, req.Val);
|
||||
DatabaseHelper.SaveDatabaseType(player.Data);
|
||||
|
||||
await player.OnHeartBeat();
|
||||
}
|
||||
}
|
||||
@@ -22,7 +22,7 @@ public class PacketRspLogin : BasePacket
|
||||
};
|
||||
|
||||
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
|
||||
Logger.Info($"RspLogin proto size: {bytes.Length} bytes (limit: 65535)");
|
||||
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
|
||||
|
||||
SetData(bytes);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using MikuSB.Database.Character;
|
||||
using MikuSB.Database.Character;
|
||||
using MikuSB.Database.Inventory;
|
||||
using MikuSB.Enums.Item;
|
||||
using MikuSB.GameServer.Game.Player;
|
||||
using MikuSB.GameServer.Game.Support;
|
||||
using MikuSB.Proto;
|
||||
using MikuSB.TcpSharp;
|
||||
|
||||
@@ -10,14 +12,14 @@ public class PacketNtfCallScript : BasePacket
|
||||
{
|
||||
public PacketNtfCallScript(List<CharacterInfo> characters) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { characters.Select(x => x.ToProto()) }
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
SetData(proto);
|
||||
@@ -61,7 +63,22 @@ public class PacketNtfCallScript : BasePacket
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { cards.Select(x => x.ToProto()) }
|
||||
Items = { cards.Select(ToSupportCardProto) }
|
||||
}
|
||||
};
|
||||
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
public PacketNtfCallScript(List<GameSkinInfo> skins) : base(CmdIds.NtfScript)
|
||||
{
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
Arg = "{}",
|
||||
ExtraSync = new NtfSyncPlayer
|
||||
{
|
||||
Items = { skins.Select(x => x.ToProto()) }
|
||||
}
|
||||
};
|
||||
|
||||
@@ -80,14 +97,14 @@ public class PacketNtfCallScript : BasePacket
|
||||
foreach (var item in inventory.Items.Values) extraSync.Items.Add(item.ToProto());
|
||||
foreach (var skin in inventory.Skins.Values) extraSync.Items.Add(skin.ToProto());
|
||||
foreach (var weapon in inventory.Weapons.Values) extraSync.Items.Add(weapon.ToProto());
|
||||
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(supportCard.ToProto());
|
||||
foreach (var supportCard in inventory.SupportCards.Values) extraSync.Items.Add(ToSupportCardProto(supportCard));
|
||||
proto.ExtraSync = extraSync;
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
public PacketNtfCallScript(PlayerInstance Player) : base(CmdIds.NtfScript)
|
||||
{
|
||||
Player.BuildPlayerAttr();
|
||||
Player.BuildPlayerAttr(true);
|
||||
var proto = new NtfCallScript
|
||||
{
|
||||
Api = "",
|
||||
@@ -113,4 +130,12 @@ public class PacketNtfCallScript : BasePacket
|
||||
|
||||
SetData(proto);
|
||||
}
|
||||
|
||||
private static Item ToSupportCardProto(GameSupportCardInfo card)
|
||||
{
|
||||
SupportAffixStateService.NormalizePendingState(card);
|
||||
var proto = card.ToProto();
|
||||
proto.Slots[(uint)ItemSupportCardSlotTypeEnum.SLOT_AFFIXINDEX] = SupportAffixStateService.GetVisibleInitialAffixIndex(card);
|
||||
return proto;
|
||||
}
|
||||
}
|
||||
|
||||
386
MikuSB.Loader/GameLaunchService.cs
Normal file
386
MikuSB.Loader/GameLaunchService.cs
Normal file
@@ -0,0 +1,386 @@
|
||||
using System.Collections;
|
||||
using System.ComponentModel;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using MikuSB.Util;
|
||||
|
||||
namespace MikuSB.Loader;
|
||||
|
||||
public static class GameLaunchService
|
||||
{
|
||||
public static int Launch(params string[] extraGameArguments)
|
||||
{
|
||||
ConfigManager.LoadConfig();
|
||||
PatchDownloadService.EnsurePatchPresent();
|
||||
var options = LaunchOptions.FromConfig(extraGameArguments);
|
||||
return Launch(options);
|
||||
}
|
||||
|
||||
public static int Launch(LaunchOptions options)
|
||||
{
|
||||
var startupInfo = new STARTUPINFOW
|
||||
{
|
||||
cb = Marshal.SizeOf<STARTUPINFOW>()
|
||||
};
|
||||
|
||||
var commandLine = BuildCommandLine(options.GamePath, options.GameArguments);
|
||||
var workingDirectory = options.WorkingDirectory ?? Path.GetDirectoryName(options.GamePath)
|
||||
?? throw new InvalidOperationException("Unable to determine working directory.");
|
||||
|
||||
var environment = BuildEnvironmentBlock(options.EnvironmentVariables);
|
||||
try
|
||||
{
|
||||
if (!CreateProcessW(
|
||||
lpApplicationName: options.GamePath,
|
||||
lpCommandLine: commandLine,
|
||||
lpProcessAttributes: IntPtr.Zero,
|
||||
lpThreadAttributes: IntPtr.Zero,
|
||||
bInheritHandles: false,
|
||||
dwCreationFlags: CreationFlags.CREATE_SUSPENDED | CreationFlags.CREATE_UNICODE_ENVIRONMENT,
|
||||
lpEnvironment: environment,
|
||||
lpCurrentDirectory: workingDirectory,
|
||||
lpStartupInfo: ref startupInfo,
|
||||
lpProcessInformation: out var processInfo))
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to create game process.");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
foreach (var patchPath in options.PatchPaths)
|
||||
InjectDll(processInfo.hProcess, patchPath);
|
||||
|
||||
if (ResumeThread(processInfo.hThread) == uint.MaxValue)
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error(), "Failed to resume game process.");
|
||||
|
||||
return processInfo.dwProcessId;
|
||||
}
|
||||
finally
|
||||
{
|
||||
CloseHandle(processInfo.hThread);
|
||||
CloseHandle(processInfo.hProcess);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (environment != IntPtr.Zero)
|
||||
Marshal.FreeHGlobal(environment);
|
||||
}
|
||||
}
|
||||
|
||||
private static void InjectDll(IntPtr processHandle, string dllPath)
|
||||
{
|
||||
var dllBytes = Encoding.Unicode.GetBytes(dllPath + '\0');
|
||||
var remoteBuffer = VirtualAllocEx(
|
||||
processHandle,
|
||||
IntPtr.Zero,
|
||||
(nuint)dllBytes.Length,
|
||||
AllocationType.Commit | AllocationType.Reserve,
|
||||
MemoryProtection.ReadWrite);
|
||||
|
||||
if (remoteBuffer == IntPtr.Zero)
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error(), "VirtualAllocEx failed.");
|
||||
|
||||
try
|
||||
{
|
||||
if (!WriteProcessMemory(processHandle, remoteBuffer, dllBytes, dllBytes.Length, out var written) ||
|
||||
written.ToInt64() != dllBytes.Length)
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error(), "WriteProcessMemory failed.");
|
||||
}
|
||||
|
||||
var kernel32 = GetModuleHandleW("kernel32.dll");
|
||||
if (kernel32 == IntPtr.Zero)
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error(), "GetModuleHandleW(kernel32.dll) failed.");
|
||||
|
||||
var loadLibrary = GetProcAddress(kernel32, "LoadLibraryW");
|
||||
if (loadLibrary == IntPtr.Zero)
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error(), "GetProcAddress(LoadLibraryW) failed.");
|
||||
|
||||
var remoteThread = CreateRemoteThread(
|
||||
processHandle,
|
||||
IntPtr.Zero,
|
||||
0,
|
||||
loadLibrary,
|
||||
remoteBuffer,
|
||||
0,
|
||||
out _);
|
||||
|
||||
if (remoteThread == IntPtr.Zero)
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error(), "CreateRemoteThread failed.");
|
||||
|
||||
try
|
||||
{
|
||||
var waitResult = WaitForSingleObject(remoteThread, 10_000);
|
||||
if (waitResult != 0)
|
||||
throw new Win32Exception($"Remote LoadLibraryW timed out or failed: {waitResult}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
CloseHandle(remoteThread);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
VirtualFreeEx(processHandle, remoteBuffer, 0, FreeType.Release);
|
||||
}
|
||||
}
|
||||
|
||||
private static string BuildCommandLine(string exePath, IReadOnlyList<string> gameArgs)
|
||||
{
|
||||
var parts = new List<string> { Quote(exePath) };
|
||||
parts.AddRange(gameArgs.Select(Quote));
|
||||
return string.Join(' ', parts);
|
||||
}
|
||||
|
||||
private static IntPtr BuildEnvironmentBlock(IReadOnlyDictionary<string, string> variables)
|
||||
{
|
||||
if (variables.Count == 0)
|
||||
return IntPtr.Zero;
|
||||
|
||||
var merged = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
|
||||
foreach (DictionaryEntry entry in Environment.GetEnvironmentVariables())
|
||||
merged[(string)entry.Key] = entry.Value?.ToString() ?? string.Empty;
|
||||
|
||||
foreach (var pair in variables)
|
||||
merged[pair.Key] = pair.Value;
|
||||
|
||||
var payload = string.Join('\0', merged.OrderBy(x => x.Key, StringComparer.OrdinalIgnoreCase)
|
||||
.Select(x => $"{x.Key}={x.Value}")) + "\0\0";
|
||||
|
||||
return Marshal.StringToHGlobalUni(payload);
|
||||
}
|
||||
|
||||
private static string Quote(string value)
|
||||
{
|
||||
if (value.Length == 0)
|
||||
return "\"\"";
|
||||
|
||||
if (!value.Any(char.IsWhiteSpace) && !value.Contains('"'))
|
||||
return value;
|
||||
|
||||
return "\"" + value.Replace("\\", "\\\\").Replace("\"", "\\\"") + "\"";
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum CreationFlags : uint
|
||||
{
|
||||
CREATE_SUSPENDED = 0x00000004,
|
||||
CREATE_UNICODE_ENVIRONMENT = 0x00000400
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum AllocationType : uint
|
||||
{
|
||||
Commit = 0x1000,
|
||||
Reserve = 0x2000
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum MemoryProtection : uint
|
||||
{
|
||||
ReadWrite = 0x04
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum FreeType : uint
|
||||
{
|
||||
Release = 0x8000
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
private struct STARTUPINFOW
|
||||
{
|
||||
public int cb;
|
||||
public string? lpReserved;
|
||||
public string? lpDesktop;
|
||||
public string? lpTitle;
|
||||
public int dwX;
|
||||
public int dwY;
|
||||
public int dwXSize;
|
||||
public int dwYSize;
|
||||
public int dwXCountChars;
|
||||
public int dwYCountChars;
|
||||
public int dwFillAttribute;
|
||||
public int dwFlags;
|
||||
public short wShowWindow;
|
||||
public short cbReserved2;
|
||||
public IntPtr lpReserved2;
|
||||
public IntPtr hStdInput;
|
||||
public IntPtr hStdOutput;
|
||||
public IntPtr hStdError;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct PROCESS_INFORMATION
|
||||
{
|
||||
public IntPtr hProcess;
|
||||
public IntPtr hThread;
|
||||
public int dwProcessId;
|
||||
public int dwThreadId;
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
private static extern bool CreateProcessW(
|
||||
string? lpApplicationName,
|
||||
string lpCommandLine,
|
||||
IntPtr lpProcessAttributes,
|
||||
IntPtr lpThreadAttributes,
|
||||
bool bInheritHandles,
|
||||
CreationFlags dwCreationFlags,
|
||||
IntPtr lpEnvironment,
|
||||
string? lpCurrentDirectory,
|
||||
ref STARTUPINFOW lpStartupInfo,
|
||||
out PROCESS_INFORMATION lpProcessInformation);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern IntPtr VirtualAllocEx(
|
||||
IntPtr hProcess,
|
||||
IntPtr lpAddress,
|
||||
nuint dwSize,
|
||||
AllocationType flAllocationType,
|
||||
MemoryProtection flProtect);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool VirtualFreeEx(
|
||||
IntPtr hProcess,
|
||||
IntPtr lpAddress,
|
||||
nuint dwSize,
|
||||
FreeType dwFreeType);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool WriteProcessMemory(
|
||||
IntPtr hProcess,
|
||||
IntPtr lpBaseAddress,
|
||||
byte[] lpBuffer,
|
||||
int nSize,
|
||||
out IntPtr lpNumberOfBytesWritten);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
private static extern IntPtr GetModuleHandleW(string lpModuleName);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
|
||||
private static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern IntPtr CreateRemoteThread(
|
||||
IntPtr hProcess,
|
||||
IntPtr lpThreadAttributes,
|
||||
nuint dwStackSize,
|
||||
IntPtr lpStartAddress,
|
||||
IntPtr lpParameter,
|
||||
uint dwCreationFlags,
|
||||
out int lpThreadId);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern uint WaitForSingleObject(IntPtr hHandle, uint dwMilliseconds);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern uint ResumeThread(IntPtr hThread);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool CloseHandle(IntPtr hObject);
|
||||
}
|
||||
|
||||
public sealed class LaunchOptions
|
||||
{
|
||||
public required string GamePath { get; init; }
|
||||
public required IReadOnlyList<string> PatchPaths { get; init; }
|
||||
public string? WorkingDirectory { get; init; }
|
||||
public required IReadOnlyList<string> GameArguments { get; init; }
|
||||
public required IReadOnlyDictionary<string, string> EnvironmentVariables { get; init; }
|
||||
|
||||
public static LaunchOptions FromConfig(IEnumerable<string>? extraGameArguments = null)
|
||||
{
|
||||
var config = ConfigManager.Config;
|
||||
var serverBaseDirectory = AppContext.BaseDirectory;
|
||||
var gamePath = ResolvePath(config.Loader.GamePath, AppContext.BaseDirectory);
|
||||
var patchPaths = ResolvePatchPaths(config.Loader.PatchPaths, serverBaseDirectory);
|
||||
var gameArgs = new List<string>(config.Loader.Arguments ?? []);
|
||||
if (extraGameArguments is not null)
|
||||
gameArgs.AddRange(extraGameArguments.Where(x => !string.IsNullOrWhiteSpace(x)));
|
||||
gameArgs = EnsureUserDirArgument(gameArgs, serverBaseDirectory);
|
||||
PersistResolvedArgumentsIfChanged(config, gameArgs);
|
||||
|
||||
var env = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
|
||||
if (config.Loader.SetAllProxy && config.Proxy.Enabled)
|
||||
env["ALL_PROXY"] = $"socks5h://127.0.0.1:{config.Proxy.Port}";
|
||||
|
||||
if (string.IsNullOrWhiteSpace(gamePath))
|
||||
throw new InvalidOperationException("Loader.GamePath is not configured.");
|
||||
if (!File.Exists(gamePath))
|
||||
throw new FileNotFoundException("Game executable not found.", gamePath);
|
||||
if (patchPaths.Count == 0)
|
||||
throw new InvalidOperationException("At least one patch path is required.");
|
||||
|
||||
foreach (var patchPath in patchPaths)
|
||||
{
|
||||
if (!File.Exists(patchPath))
|
||||
throw new FileNotFoundException("Patch DLL not found.", patchPath);
|
||||
}
|
||||
|
||||
var workingDirectory = Path.GetDirectoryName(gamePath);
|
||||
if (string.IsNullOrWhiteSpace(workingDirectory) || !Directory.Exists(workingDirectory))
|
||||
throw new DirectoryNotFoundException($"Working directory not found: {workingDirectory}");
|
||||
|
||||
return new LaunchOptions
|
||||
{
|
||||
GamePath = Path.GetFullPath(gamePath),
|
||||
PatchPaths = patchPaths,
|
||||
WorkingDirectory = Path.GetFullPath(workingDirectory),
|
||||
GameArguments = gameArgs,
|
||||
EnvironmentVariables = env
|
||||
};
|
||||
}
|
||||
|
||||
private static List<string> EnsureUserDirArgument(List<string> gameArgs, string baseDirectory)
|
||||
{
|
||||
var userDataDirectory = Path.GetFullPath(Path.Combine(baseDirectory, "Client_User_Data"));
|
||||
Directory.CreateDirectory(userDataDirectory);
|
||||
|
||||
var userDirArgument = $"-userdir={userDataDirectory}";
|
||||
var existingIndex = gameArgs.FindIndex(x => x.StartsWith("-userdir=", StringComparison.OrdinalIgnoreCase));
|
||||
if (existingIndex >= 0)
|
||||
gameArgs[existingIndex] = userDirArgument;
|
||||
else
|
||||
gameArgs.Add(userDirArgument);
|
||||
|
||||
return gameArgs;
|
||||
}
|
||||
|
||||
private static void PersistResolvedArgumentsIfChanged(Configuration.ConfigContainer config, List<string> gameArgs)
|
||||
{
|
||||
var currentArgs = config.Loader.Arguments ?? [];
|
||||
if (currentArgs.SequenceEqual(gameArgs, StringComparer.Ordinal))
|
||||
return;
|
||||
|
||||
config.Loader.Arguments = gameArgs.ToArray();
|
||||
ConfigManager.SaveConfig();
|
||||
}
|
||||
|
||||
private static string? ResolvePath(string? value, string baseDirectory)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(value))
|
||||
return null;
|
||||
|
||||
return Path.IsPathRooted(value)
|
||||
? value
|
||||
: Path.GetFullPath(Path.Combine(baseDirectory, value));
|
||||
}
|
||||
|
||||
private static List<string> ResolvePatchPaths(IEnumerable<string>? values, string baseDirectory)
|
||||
{
|
||||
var result = new List<string>();
|
||||
if (values is null)
|
||||
return result;
|
||||
|
||||
foreach (var value in values)
|
||||
{
|
||||
var resolved = ResolvePath(value, baseDirectory);
|
||||
if (!string.IsNullOrWhiteSpace(resolved))
|
||||
result.Add(resolved);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
16
MikuSB.Loader/MikuSB.Loader.csproj
Normal file
16
MikuSB.Loader/MikuSB.Loader.csproj
Normal file
@@ -0,0 +1,16 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Library</OutputType>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<AssemblyName>MikuSB.Loader</AssemblyName>
|
||||
<RootNamespace>MikuSB.Loader</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Common\Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -24,6 +24,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Proxy", "Proxy\Proxy.csproj
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MikuSB.Updater", "MikuSB.Updater\MikuSB.Updater.csproj", "{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MikuSB.Loader", "MikuSB.Loader\MikuSB.Loader.csproj", "{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -62,6 +64,10 @@ Global
|
||||
{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CE0F3A4B-8C55-4A31-A1B5-A0CB1C7F0A11}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B7AE1E7E-6A42-4E64-B2B1-2EB522F9E3A1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -50,7 +50,6 @@
|
||||
Targets="Restore;Publish"
|
||||
RemoveProperties="PublishProfile"
|
||||
Properties="Configuration=$(Configuration);RuntimeIdentifier=$(RuntimeIdentifier);SelfContained=false;PublishSingleFile=true;PublishDir=$(_UpdaterPublishDir)" />
|
||||
|
||||
<Copy
|
||||
SourceFiles="$(_UpdaterPublishDir)MikuSB.Updater.exe"
|
||||
DestinationFiles="$(PublishDir)MikuSB.Updater.exe"
|
||||
|
||||
@@ -22,16 +22,35 @@ public class LoaderManager : MikuSB
|
||||
public static void InitConfig()
|
||||
{
|
||||
// Initialize log
|
||||
var counter = 0;
|
||||
FileInfo file;
|
||||
while (true)
|
||||
var logDir = ConfigManager.Config.Path.LogPath;
|
||||
var logFile = new FileInfo(Path.Combine(logDir, "Server.log"));
|
||||
logFile.Directory?.Create();
|
||||
|
||||
if (logFile.Exists)
|
||||
{
|
||||
file = new FileInfo(ConfigManager.Config.Path.LogPath + $"/{DateTime.Now:yyyy-MM-dd}-{++counter}.log");
|
||||
if (file is not { Exists: false, Directory: not null }) continue;
|
||||
file.Directory.Create();
|
||||
break;
|
||||
// Read start time from first log line, fall back to file creation time
|
||||
DateTime logStartTime;
|
||||
try
|
||||
{
|
||||
var firstLine = File.ReadLines(logFile.FullName).FirstOrDefault() ?? "";
|
||||
// Format: [HH:mm:ss] ...
|
||||
var timeStr = firstLine.Length >= 10 ? firstLine[1..9] : "";
|
||||
var dateStr = logFile.CreationTime.ToString("yyyy-MM-dd");
|
||||
logStartTime = DateTime.TryParse($"{dateStr} {timeStr}", out var parsed)
|
||||
? parsed
|
||||
: logFile.CreationTime;
|
||||
}
|
||||
catch
|
||||
{
|
||||
logStartTime = logFile.CreationTime;
|
||||
}
|
||||
|
||||
var backupName = $"Server-backup-{logStartTime:yyyy.MM.dd-HH.mm.ss}.log";
|
||||
var backupFile = new FileInfo(Path.Combine(logDir, backupName));
|
||||
logFile.MoveTo(backupFile.FullName, overwrite: true);
|
||||
}
|
||||
Logger.SetLogFile(file);
|
||||
|
||||
Logger.SetLogFile(new FileInfo(Path.Combine(logDir, "Server.log")));
|
||||
|
||||
// Init all directories
|
||||
try
|
||||
|
||||
@@ -1,134 +0,0 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Net;
|
||||
using System.Security.Cryptography;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using MikuSB.Configuration;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Microsoft.Extensions.Options;
|
||||
|
||||
namespace MikuSB.Proxy;
|
||||
|
||||
public sealed class ProxyCertificateAuthority
|
||||
{
|
||||
private const string Password = "MikuSB.Proxy.LocalCA";
|
||||
private readonly ConcurrentDictionary<string, X509Certificate2> _serverCertificates = new(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly ILogger<ProxyCertificateAuthority> _logger;
|
||||
private readonly ProxyOptions _options;
|
||||
private readonly X509Certificate2 _rootCertificate;
|
||||
|
||||
public ProxyCertificateAuthority(IOptions<ProxyOptions> options, ILogger<ProxyCertificateAuthority> logger)
|
||||
{
|
||||
_options = options.Value;
|
||||
_logger = logger;
|
||||
_rootCertificate = LoadOrCreateRootCertificate();
|
||||
|
||||
if (_options.InstallRootCertificate)
|
||||
InstallRootCertificate();
|
||||
else
|
||||
_logger.LogWarning(
|
||||
"MikuSB proxy root certificate is not installed automatically. Import {CertificatePath} into CurrentUser Root to enable HTTPS interception.",
|
||||
RootCerPath);
|
||||
}
|
||||
|
||||
public string RootCerPath => Path.Join(CertificateDirectory, "MikuSB.Proxy.Root.cer");
|
||||
public string RootCerPemPath => Path.Join(CertificateDirectory, "MikuSB.Proxy.Root.pem");
|
||||
|
||||
private static string CertificateDirectory => Path.Combine(AppContext.BaseDirectory, "proxy-certs");
|
||||
|
||||
public X509Certificate2 GetServerCertificate(string host)
|
||||
{
|
||||
host = host.Trim().TrimEnd('.').ToLowerInvariant();
|
||||
return _serverCertificates.GetOrAdd(host, CreateServerCertificate);
|
||||
}
|
||||
|
||||
private X509Certificate2 LoadOrCreateRootCertificate()
|
||||
{
|
||||
Directory.CreateDirectory(CertificateDirectory);
|
||||
var pfxPath = Path.Combine(CertificateDirectory, "MikuSB.Proxy.Root.pfx");
|
||||
|
||||
if (File.Exists(pfxPath))
|
||||
{
|
||||
var existing = X509CertificateLoader.LoadPkcs12(
|
||||
File.ReadAllBytes(pfxPath),
|
||||
Password,
|
||||
X509KeyStorageFlags.Exportable | X509KeyStorageFlags.UserKeySet);
|
||||
|
||||
if (!File.Exists(RootCerPath))
|
||||
File.WriteAllBytes(RootCerPath, existing.Export(X509ContentType.Cert));
|
||||
|
||||
if (!File.Exists(RootCerPemPath))
|
||||
{
|
||||
string pemString = existing.ExportCertificatePem();
|
||||
File.WriteAllText(RootCerPemPath, pemString);
|
||||
}
|
||||
|
||||
return existing;
|
||||
}
|
||||
|
||||
using var rsa = RSA.Create(4096);
|
||||
var request = new CertificateRequest(
|
||||
"CN=MikuSB Proxy Root CA",
|
||||
rsa,
|
||||
HashAlgorithmName.SHA256,
|
||||
RSASignaturePadding.Pkcs1);
|
||||
|
||||
request.CertificateExtensions.Add(new X509BasicConstraintsExtension(true, false, 0, true));
|
||||
request.CertificateExtensions.Add(new X509KeyUsageExtension(X509KeyUsageFlags.KeyCertSign | X509KeyUsageFlags.CrlSign | X509KeyUsageFlags.DigitalSignature, true));
|
||||
request.CertificateExtensions.Add(new X509SubjectKeyIdentifierExtension(request.PublicKey, false));
|
||||
|
||||
var root = request.CreateSelfSigned(DateTimeOffset.UtcNow.AddDays(-1), DateTimeOffset.UtcNow.AddYears(10));
|
||||
var exportable = X509CertificateLoader.LoadPkcs12(
|
||||
root.Export(X509ContentType.Pfx, Password),
|
||||
Password,
|
||||
X509KeyStorageFlags.Exportable | X509KeyStorageFlags.UserKeySet);
|
||||
|
||||
File.WriteAllBytes(pfxPath, exportable.Export(X509ContentType.Pfx, Password));
|
||||
File.WriteAllBytes(RootCerPath, exportable.Export(X509ContentType.Cert));
|
||||
_logger.LogInformation("Created MikuSB proxy root certificate at {CertificatePath}", RootCerPath);
|
||||
|
||||
File.WriteAllText(RootCerPemPath, exportable.ExportCertificatePem());
|
||||
_logger.LogInformation("Created MikuSB proxy root certificate (PEM) at {CertificatePath}", RootCerPemPath);
|
||||
return exportable;
|
||||
}
|
||||
|
||||
private X509Certificate2 CreateServerCertificate(string host)
|
||||
{
|
||||
using var rsa = RSA.Create(2048);
|
||||
var request = new CertificateRequest($"CN={host}", rsa, HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1);
|
||||
|
||||
var san = new SubjectAlternativeNameBuilder();
|
||||
if (IPAddress.TryParse(host, out var address))
|
||||
san.AddIpAddress(address);
|
||||
else
|
||||
san.AddDnsName(host);
|
||||
|
||||
request.CertificateExtensions.Add(san.Build());
|
||||
request.CertificateExtensions.Add(new X509BasicConstraintsExtension(false, false, 0, true));
|
||||
request.CertificateExtensions.Add(new X509KeyUsageExtension(X509KeyUsageFlags.DigitalSignature | X509KeyUsageFlags.KeyEncipherment, true));
|
||||
request.CertificateExtensions.Add(new X509EnhancedKeyUsageExtension([new Oid("1.3.6.1.5.5.7.3.1")], false));
|
||||
|
||||
var serial = RandomNumberGenerator.GetBytes(16);
|
||||
using var certificate = request.Create(
|
||||
_rootCertificate,
|
||||
DateTimeOffset.UtcNow.AddDays(-1),
|
||||
DateTimeOffset.UtcNow.AddYears(2),
|
||||
serial);
|
||||
|
||||
return X509CertificateLoader.LoadPkcs12(
|
||||
certificate.CopyWithPrivateKey(rsa).Export(X509ContentType.Pfx),
|
||||
null,
|
||||
X509KeyStorageFlags.Exportable | X509KeyStorageFlags.UserKeySet);
|
||||
}
|
||||
|
||||
private void InstallRootCertificate()
|
||||
{
|
||||
using var store = new X509Store(StoreName.Root, StoreLocation.CurrentUser);
|
||||
store.Open(OpenFlags.ReadWrite);
|
||||
var existing = store.Certificates.Find(X509FindType.FindByThumbprint, _rootCertificate.Thumbprint, false);
|
||||
if (existing.Count > 0)
|
||||
return;
|
||||
|
||||
store.Add(_rootCertificate);
|
||||
_logger.LogWarning("Installed MikuSB proxy root certificate into CurrentUser Root store. Thumbprint={Thumbprint}", _rootCertificate.Thumbprint);
|
||||
}
|
||||
}
|
||||
@@ -1,25 +1,20 @@
|
||||
using System.Buffers;
|
||||
using System.Net;
|
||||
using System.Net.Security;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Authentication;
|
||||
using System.Text;
|
||||
using MikuSB.Configuration;
|
||||
using MikuSB.Util;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Microsoft.Extensions.Options;
|
||||
|
||||
namespace MikuSB.Proxy;
|
||||
|
||||
public sealed class ProxyServer(
|
||||
IOptions<ProxyOptions> options,
|
||||
ProxyCertificateAuthority certificateAuthority,
|
||||
HttpClient httpClient,
|
||||
Logger logger) : BackgroundService
|
||||
{
|
||||
private const string ListenAddress = "127.0.0.1";
|
||||
private const string ServerHost = "127.0.0.1";
|
||||
private const int DefaultSocksPort = 18888;
|
||||
|
||||
private static readonly string[] TargetDomains =
|
||||
[
|
||||
"amazingseasuncdn.com",
|
||||
@@ -29,26 +24,12 @@ public sealed class ProxyServer(
|
||||
"xoyo.games",
|
||||
"yo.games",
|
||||
"qcloud.com",
|
||||
"xgsdk.xoyo.games",
|
||||
"xqdata.xoyo.games",
|
||||
"tencentcs.com"
|
||||
];
|
||||
|
||||
private static readonly HashSet<string> HopByHopHeaders = new(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
"Connection",
|
||||
"Proxy-Connection",
|
||||
"Keep-Alive",
|
||||
"Proxy-Authenticate",
|
||||
"Proxy-Authorization",
|
||||
"TE",
|
||||
"Trailer",
|
||||
"Transfer-Encoding",
|
||||
"Upgrade"
|
||||
};
|
||||
|
||||
private readonly ProxyOptions _options = options.Value;
|
||||
private TcpListener? _listener;
|
||||
private readonly List<TcpListener> _listeners = [];
|
||||
|
||||
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||||
{
|
||||
@@ -58,395 +39,257 @@ public sealed class ProxyServer(
|
||||
return;
|
||||
}
|
||||
|
||||
var address = IPAddress.Parse(ListenAddress);
|
||||
_listener = new TcpListener(address, _options.Port);
|
||||
_listener.Start();
|
||||
logger.Info($"MikuSB proxy listening on {ListenAddress}:{_options.Port}");
|
||||
foreach (var port in GetListenPorts())
|
||||
{
|
||||
var listener = new TcpListener(IPAddress.Parse(ListenAddress), port);
|
||||
listener.Start();
|
||||
_listeners.Add(listener);
|
||||
logger.Info($"MikuSB SOCKS5 proxy listening on {ListenAddress}:{port}");
|
||||
_ = Task.Run(() => AcceptLoopAsync(listener, port, stoppingToken), stoppingToken);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
while (!stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
var client = await _listener.AcceptTcpClientAsync(stoppingToken);
|
||||
_ = Task.Run(() => HandleClientAsync(client, stoppingToken), stoppingToken);
|
||||
}
|
||||
await Task.Delay(Timeout.Infinite, stoppingToken);
|
||||
}
|
||||
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
}
|
||||
catch (SocketException) when (stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
}
|
||||
catch (ObjectDisposedException) when (stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public override async Task StopAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
// Cancel the BackgroundService token first so shutdown exceptions are treated as expected.
|
||||
var stopTask = base.StopAsync(cancellationToken);
|
||||
_listener?.Stop();
|
||||
foreach (var listener in _listeners)
|
||||
listener.Stop();
|
||||
await stopTask;
|
||||
}
|
||||
|
||||
private async Task HandleClientAsync(TcpClient client, CancellationToken cancellationToken)
|
||||
private IEnumerable<int> GetListenPorts()
|
||||
{
|
||||
yield return DefaultSocksPort;
|
||||
|
||||
if (_options.Port > 0 && _options.Port != DefaultSocksPort)
|
||||
yield return _options.Port;
|
||||
}
|
||||
|
||||
private async Task AcceptLoopAsync(TcpListener listener, int port, CancellationToken cancellationToken)
|
||||
{
|
||||
try
|
||||
{
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
var client = await listener.AcceptTcpClientAsync(cancellationToken);
|
||||
_ = Task.Run(() => HandleClientAsync(client, port, cancellationToken), cancellationToken);
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
}
|
||||
catch (SocketException) when (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
}
|
||||
catch (ObjectDisposedException) when (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private async Task HandleClientAsync(TcpClient client, int listenPort, CancellationToken cancellationToken)
|
||||
{
|
||||
using (client)
|
||||
{
|
||||
//logger.Debug($"Proxy New client: {client.Client.RemoteEndPoint}");
|
||||
using var clientStream = client.GetStream();
|
||||
|
||||
try
|
||||
{
|
||||
await HandleClientCoreAsync(client, cancellationToken);
|
||||
await NegotiateAsync(clientStream, cancellationToken);
|
||||
var request = await ReadConnectRequestAsync(clientStream, cancellationToken);
|
||||
if (request is null)
|
||||
return;
|
||||
|
||||
using var upstream = new TcpClient();
|
||||
var destination = ResolveDestination(request, listenPort);
|
||||
|
||||
await upstream.ConnectAsync(destination.Host, destination.Port, cancellationToken);
|
||||
await SendConnectReplyAsync(clientStream, success: true, cancellationToken);
|
||||
|
||||
if (ConfigManager.Config.HttpServer.EnableLog)
|
||||
logger.Info($"SOCKS: {request.Host}:{request.Port} -> {destination.Host}:{destination.Port}");
|
||||
|
||||
using var upstreamStream = upstream.GetStream();
|
||||
await TunnelAsync(clientStream, upstreamStream, cancellationToken);
|
||||
}
|
||||
catch (OperationCanceledException) when (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
}
|
||||
catch (IOException)
|
||||
catch (Exception ex) when (ex is IOException or SocketException)
|
||||
{
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
}
|
||||
catch (AuthenticationException ex)
|
||||
{
|
||||
logger.Warn($"Proxy TLS authentication failed: {ex}");
|
||||
if (ConfigManager.Config.HttpServer.EnableLog)
|
||||
logger.Warn($"SOCKS client failed: {ex.Message}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
logger.Warn($"Proxy client failed {ex}");
|
||||
}
|
||||
logger.Info($"Proxy client close: {client.Client.RemoteEndPoint}");
|
||||
}
|
||||
}
|
||||
|
||||
private async Task HandleClientCoreAsync(TcpClient client, CancellationToken cancellationToken)
|
||||
{
|
||||
await using var stream = client.GetStream();
|
||||
var request = await ProxyHttpRequest.ReadAsync(stream, cancellationToken);
|
||||
if (request is null)
|
||||
return;
|
||||
|
||||
if (request.Method.Equals("CONNECT", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
var (host, port) = SplitHostPort(request.Target, 443);
|
||||
if (ShouldRedirect(host))
|
||||
{
|
||||
await WriteAsciiAsync(stream, "HTTP/1.1 200 Connection Established\r\nProxy-Agent: MikuSB.Proxy\r\n\r\n", cancellationToken);
|
||||
using var tlsStream = new SslStream(stream, false);
|
||||
await tlsStream.AuthenticateAsServerAsync(new SslServerAuthenticationOptions
|
||||
{
|
||||
ServerCertificate = certificateAuthority.GetServerCertificate(host),
|
||||
EnabledSslProtocols = SslProtocols.Tls12 | SslProtocols.Tls13
|
||||
}, cancellationToken);
|
||||
|
||||
await HandleRedirectedHttpLoopAsync(tlsStream, host, cancellationToken);
|
||||
return;
|
||||
}
|
||||
|
||||
await TunnelAsync(stream, host, port, cancellationToken);
|
||||
return;
|
||||
}
|
||||
|
||||
await HandlePlainHttpLoopAsync(stream, request, cancellationToken);
|
||||
}
|
||||
|
||||
private async Task HandlePlainHttpLoopAsync(Stream clientStream, ProxyHttpRequest request, CancellationToken cancellationToken)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var host = request.Host;
|
||||
if (string.IsNullOrWhiteSpace(host))
|
||||
{
|
||||
await WriteSimpleResponseAsync(clientStream, HttpStatusCode.BadRequest, "Missing Host header", cancellationToken);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ShouldRedirect(SplitHostPort(host, 80).Host))
|
||||
await ForwardToServerAsync(clientStream, request, cancellationToken);
|
||||
else
|
||||
await ForwardToOriginAsync(clientStream, request, cancellationToken);
|
||||
|
||||
if (request.ShouldClose)
|
||||
return;
|
||||
|
||||
var nextRequest = await ProxyHttpRequest.ReadAsync(clientStream, cancellationToken);
|
||||
if (nextRequest is null)
|
||||
return;
|
||||
|
||||
request = nextRequest;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task HandleRedirectedHttpLoopAsync(Stream tlsStream, string originalHost, CancellationToken cancellationToken)
|
||||
{
|
||||
while (!cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
var request = await ProxyHttpRequest.ReadAsync(tlsStream, cancellationToken);
|
||||
if (request is null)
|
||||
return;
|
||||
|
||||
request.HostOverride = originalHost;
|
||||
await ForwardToServerAsync(tlsStream, request, cancellationToken);
|
||||
|
||||
if (request.ShouldClose)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ForwardToServerAsync(Stream clientStream, ProxyHttpRequest request, CancellationToken cancellationToken)
|
||||
{
|
||||
var pathAndQuery = request.GetPathAndQuery();
|
||||
var uri = new Uri($"http://{ServerHost}:{_options.ServerHttpPort}{pathAndQuery}");
|
||||
if (ConfigManager.Config.HttpServer.EnableLog) logger.Info($"Redirect: {request.Method} {request.HostOverride ?? request.Host}{pathAndQuery} -> {uri}");
|
||||
await SendHttpRequestAsync(clientStream, request, uri, true, cancellationToken);
|
||||
}
|
||||
|
||||
private async Task ForwardToOriginAsync(Stream clientStream, ProxyHttpRequest request, CancellationToken cancellationToken)
|
||||
{
|
||||
var uri = request.GetAbsoluteUri();
|
||||
if (uri is null)
|
||||
{
|
||||
await WriteSimpleResponseAsync(clientStream, HttpStatusCode.BadRequest, "Only absolute-form proxy requests are supported for non-target HTTP", cancellationToken);
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsSelfReference(uri))
|
||||
{
|
||||
logger.Info($"Self-reference blocked: {request.Method} {uri}");
|
||||
await WriteSimpleResponseAsync(clientStream, HttpStatusCode.LoopDetected, "Proxy self-reference detected", cancellationToken);
|
||||
return;
|
||||
}
|
||||
|
||||
await SendHttpRequestAsync(clientStream, request, uri, false, cancellationToken);
|
||||
}
|
||||
|
||||
private bool IsSelfReference(Uri uri)
|
||||
{
|
||||
if (uri.Port != _options.Port)
|
||||
return false;
|
||||
|
||||
return uri.Host is "127.0.0.1" or "localhost" or "::1"
|
||||
|| uri.Host.Equals(ListenAddress, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
private async Task SendHttpRequestAsync(Stream clientStream, ProxyHttpRequest request, Uri uri, bool addCors, CancellationToken cancellationToken)
|
||||
{
|
||||
using var outgoing = new HttpRequestMessage(new HttpMethod(request.Method), uri);
|
||||
if (request.Body.Length > 0)
|
||||
outgoing.Content = new ByteArrayContent(request.Body);
|
||||
|
||||
foreach (var (name, value) in request.Headers)
|
||||
{
|
||||
if (HopByHopHeaders.Contains(name) || name.Equals("Host", StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
|
||||
if (!outgoing.Headers.TryAddWithoutValidation(name, value))
|
||||
{
|
||||
outgoing.Content ??= new ByteArrayContent(request.Body);
|
||||
outgoing.Content.Headers.TryAddWithoutValidation(name, value);
|
||||
logger.Warn($"SOCKS client failed: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using var response = await httpClient.SendAsync(outgoing, HttpCompletionOption.ResponseHeadersRead, cancellationToken);
|
||||
var body = await response.Content.ReadAsByteArrayAsync(cancellationToken);
|
||||
private async Task NegotiateAsync(NetworkStream stream, CancellationToken cancellationToken)
|
||||
{
|
||||
var header = new byte[2];
|
||||
await ReadExactAsync(stream, header, cancellationToken);
|
||||
|
||||
var builder = new StringBuilder();
|
||||
builder.Append("HTTP/1.1 ")
|
||||
.Append((int)response.StatusCode)
|
||||
.Append(' ')
|
||||
.Append(response.ReasonPhrase ?? response.StatusCode.ToString())
|
||||
.Append("\r\n");
|
||||
if (header[0] != 0x05)
|
||||
throw new IOException("Unsupported SOCKS version");
|
||||
|
||||
foreach (var header in response.Headers)
|
||||
AppendHeader(builder, header.Key, header.Value);
|
||||
var methods = new byte[header[1]];
|
||||
if (methods.Length > 0)
|
||||
await ReadExactAsync(stream, methods, cancellationToken);
|
||||
|
||||
foreach (var header in response.Content.Headers)
|
||||
await stream.WriteAsync(new byte[] { 0x05, 0x00 }, cancellationToken);
|
||||
}
|
||||
|
||||
private async Task<SocksRequest?> ReadConnectRequestAsync(NetworkStream stream, CancellationToken cancellationToken)
|
||||
{
|
||||
var header = new byte[4];
|
||||
await ReadExactAsync(stream, header, cancellationToken);
|
||||
|
||||
if (header[0] != 0x05)
|
||||
throw new IOException("Invalid SOCKS request");
|
||||
|
||||
if (header[1] != 0x01)
|
||||
{
|
||||
if (!header.Key.Equals("Content-Length", StringComparison.OrdinalIgnoreCase))
|
||||
AppendHeader(builder, header.Key, header.Value);
|
||||
await SendConnectReplyAsync(stream, success: false, cancellationToken);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (addCors)
|
||||
builder.Append("Access-Control-Allow-Origin: *\r\n");
|
||||
|
||||
builder.Append("Content-Length: ").Append(body.Length).Append("\r\n");
|
||||
builder.Append("Connection: keep-alive\r\n\r\n");
|
||||
|
||||
await WriteAsciiAsync(clientStream, builder.ToString(), cancellationToken);
|
||||
if (body.Length > 0)
|
||||
await clientStream.WriteAsync(body, cancellationToken);
|
||||
}
|
||||
|
||||
private async Task TunnelAsync(Stream clientStream, string host, int port, CancellationToken cancellationToken)
|
||||
{
|
||||
using var upstream = new TcpClient();
|
||||
await upstream.ConnectAsync(host, port, cancellationToken);
|
||||
await WriteAsciiAsync(clientStream, "HTTP/1.1 200 Connection Established\r\nProxy-Agent: MikuSB.Proxy\r\n\r\n", cancellationToken);
|
||||
|
||||
await using var upstreamStream = upstream.GetStream();
|
||||
var clientToServer = clientStream.CopyToAsync(upstreamStream, cancellationToken);
|
||||
var serverToClient = upstreamStream.CopyToAsync(clientStream, cancellationToken);
|
||||
await Task.WhenAny(clientToServer, serverToClient);
|
||||
}
|
||||
|
||||
private bool ShouldRedirect(string host)
|
||||
{
|
||||
host = host.Trim().TrimEnd('.').ToLowerInvariant();
|
||||
foreach (var target in TargetDomains)
|
||||
var host = header[3] switch
|
||||
{
|
||||
var normalized = target.Trim().TrimEnd('.').ToLowerInvariant();
|
||||
if (host == normalized || host.EndsWith($".{normalized}", StringComparison.OrdinalIgnoreCase))
|
||||
0x01 => new IPAddress(await ReadBytesAsync(stream, 4, cancellationToken)).ToString(),
|
||||
0x03 => await ReadDomainAsync(stream, cancellationToken),
|
||||
0x04 => new IPAddress(await ReadBytesAsync(stream, 16, cancellationToken)).ToString(),
|
||||
_ => throw new IOException("Unsupported address type")
|
||||
};
|
||||
|
||||
var portBytes = await ReadBytesAsync(stream, 2, cancellationToken);
|
||||
var port = (portBytes[0] << 8) | portBytes[1];
|
||||
return new SocksRequest(host, port);
|
||||
}
|
||||
|
||||
private static async Task<string> ReadDomainAsync(NetworkStream stream, CancellationToken cancellationToken)
|
||||
{
|
||||
var length = await ReadBytesAsync(stream, 1, cancellationToken);
|
||||
var domain = await ReadBytesAsync(stream, length[0], cancellationToken);
|
||||
return System.Text.Encoding.ASCII.GetString(domain);
|
||||
}
|
||||
|
||||
private (string Host, int Port) ResolveDestination(SocksRequest request, int listenPort)
|
||||
{
|
||||
if (IsSelfReference(request.Host, request.Port, listenPort))
|
||||
throw new IOException("Proxy self-reference detected");
|
||||
|
||||
if (!ShouldRedirect(request.Host))
|
||||
return (request.Host, request.Port);
|
||||
|
||||
return ("127.0.0.1", request.Port switch
|
||||
{
|
||||
80 => ConfigManager.Config.HttpServer.Port,
|
||||
893 => 31443,
|
||||
13443 => 13443,
|
||||
18443 => 18443,
|
||||
31443 => 31443,
|
||||
_ => 13443
|
||||
});
|
||||
}
|
||||
|
||||
private static bool ShouldRedirect(string host)
|
||||
{
|
||||
foreach (var domain in TargetDomains)
|
||||
{
|
||||
if (host.Equals(domain, StringComparison.OrdinalIgnoreCase) ||
|
||||
host.EndsWith("." + domain, StringComparison.OrdinalIgnoreCase))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void AppendHeader(StringBuilder builder, string name, IEnumerable<string> values)
|
||||
private bool IsSelfReference(string host, int port, int listenPort)
|
||||
{
|
||||
if (HopByHopHeaders.Contains(name))
|
||||
return;
|
||||
if (port != listenPort && port != _options.Port && port != DefaultSocksPort)
|
||||
return false;
|
||||
|
||||
foreach (var value in values)
|
||||
builder.Append(name).Append(": ").Append(value).Append("\r\n");
|
||||
return host is "127.0.0.1" or "localhost" or "::1";
|
||||
}
|
||||
|
||||
private static async Task WriteSimpleResponseAsync(Stream stream, HttpStatusCode statusCode, string message, CancellationToken cancellationToken)
|
||||
private static async Task SendConnectReplyAsync(NetworkStream stream, bool success, CancellationToken cancellationToken)
|
||||
{
|
||||
var body = Encoding.UTF8.GetBytes(message);
|
||||
await WriteAsciiAsync(
|
||||
stream,
|
||||
$"HTTP/1.1 {(int)statusCode} {statusCode}\r\nContent-Type: text/plain; charset=utf-8\r\nContent-Length: {body.Length}\r\nConnection: close\r\n\r\n",
|
||||
cancellationToken);
|
||||
await stream.WriteAsync(body, cancellationToken);
|
||||
var reply = success
|
||||
? new byte[] { 0x05, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }
|
||||
: new byte[] { 0x05, 0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
await stream.WriteAsync(reply, cancellationToken);
|
||||
}
|
||||
|
||||
private static Task WriteAsciiAsync(Stream stream, string value, CancellationToken cancellationToken) =>
|
||||
stream.WriteAsync(Encoding.ASCII.GetBytes(value), cancellationToken).AsTask();
|
||||
|
||||
private static (string Host, int Port) SplitHostPort(string hostPort, int defaultPort)
|
||||
private static async Task TunnelAsync(NetworkStream clientStream, NetworkStream upstreamStream, CancellationToken cancellationToken)
|
||||
{
|
||||
if (hostPort.StartsWith('['))
|
||||
using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
|
||||
var upstreamToClient = CopyAsync(upstreamStream, clientStream, linkedCts.Token);
|
||||
var clientToUpstream = CopyAsync(clientStream, upstreamStream, linkedCts.Token);
|
||||
|
||||
await Task.WhenAny(upstreamToClient, clientToUpstream);
|
||||
linkedCts.Cancel();
|
||||
|
||||
try
|
||||
{
|
||||
await Task.WhenAll(upstreamToClient, clientToUpstream);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
var end = hostPort.IndexOf(']');
|
||||
if (end > 0 && hostPort.Length > end + 2 && hostPort[end + 1] == ':' && int.TryParse(hostPort[(end + 2)..], out var ipv6Port))
|
||||
return (hostPort[1..end], ipv6Port);
|
||||
|
||||
return (hostPort.Trim('[', ']'), defaultPort);
|
||||
}
|
||||
|
||||
var colon = hostPort.LastIndexOf(':');
|
||||
if (colon > 0 && int.TryParse(hostPort[(colon + 1)..], out var port))
|
||||
return (hostPort[..colon], port);
|
||||
|
||||
return (hostPort, defaultPort);
|
||||
}
|
||||
|
||||
private sealed class ProxyHttpRequest
|
||||
private static async Task CopyAsync(Stream source, Stream destination, CancellationToken cancellationToken)
|
||||
{
|
||||
public required string Method { get; init; }
|
||||
public required string Target { get; init; }
|
||||
public required string Version { get; init; }
|
||||
public required List<KeyValuePair<string, string>> Headers { get; init; }
|
||||
public required byte[] Body { get; init; }
|
||||
public string? HostOverride { get; set; }
|
||||
|
||||
public string? Host => HostOverride ?? Headers.FirstOrDefault(x => x.Key.Equals("Host", StringComparison.OrdinalIgnoreCase)).Value;
|
||||
|
||||
public bool ShouldClose =>
|
||||
Headers.Any(x => x.Key.Equals("Connection", StringComparison.OrdinalIgnoreCase)
|
||||
&& x.Value.Contains("close", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
public Uri? GetAbsoluteUri() => Uri.TryCreate(Target, UriKind.Absolute, out var uri) ? uri : null;
|
||||
|
||||
public string GetPathAndQuery()
|
||||
var buffer = ArrayPool<byte>.Shared.Rent(16 * 1024);
|
||||
try
|
||||
{
|
||||
// "/query?version=a.b.c&platform=PC"
|
||||
// => Uri.TryCreate() return true && uri.Scheme == "file"
|
||||
// => will return "/query%3Fversion=a.b.c&platform=PC" cause 404
|
||||
if (Uri.TryCreate(Target, UriKind.Absolute, out var uri) && uri.IsAbsoluteUri && (uri.Scheme == Uri.UriSchemeHttp || uri.Scheme == Uri.UriSchemeHttps))
|
||||
return uri.PathAndQuery;
|
||||
|
||||
if (string.IsNullOrEmpty(Target))
|
||||
return "/";
|
||||
|
||||
return Target[0] == '/' ? Target : $"/{Target}";
|
||||
}
|
||||
|
||||
public static async Task<ProxyHttpRequest?> ReadAsync(Stream stream, CancellationToken cancellationToken)
|
||||
{
|
||||
var rented = ArrayPool<byte>.Shared.Rent(64 * 1024);
|
||||
try
|
||||
while (true)
|
||||
{
|
||||
var length = 0;
|
||||
while (true)
|
||||
{
|
||||
var read = await stream.ReadAsync(rented.AsMemory(length, 1), cancellationToken);
|
||||
if (read == 0)
|
||||
return null;
|
||||
var bytesRead = await source.ReadAsync(buffer, cancellationToken);
|
||||
if (bytesRead <= 0)
|
||||
break;
|
||||
|
||||
length += read;
|
||||
if (length >= 4
|
||||
&& rented[length - 4] == '\r'
|
||||
&& rented[length - 3] == '\n'
|
||||
&& rented[length - 2] == '\r'
|
||||
&& rented[length - 1] == '\n')
|
||||
break;
|
||||
|
||||
if (length == rented.Length)
|
||||
throw new InvalidDataException("HTTP proxy request header is too large");
|
||||
}
|
||||
|
||||
var headerText = Encoding.ASCII.GetString(rented, 0, length);
|
||||
var lines = headerText.Split("\r\n", StringSplitOptions.None);
|
||||
var requestLine = lines[0].Split(' ', 3, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (requestLine.Length != 3)
|
||||
throw new InvalidDataException("Invalid HTTP proxy request line");
|
||||
|
||||
var headers = new List<KeyValuePair<string, string>>();
|
||||
var contentLength = 0;
|
||||
for (var i = 1; i < lines.Length; i++)
|
||||
{
|
||||
var line = lines[i];
|
||||
if (string.IsNullOrEmpty(line))
|
||||
break;
|
||||
|
||||
var colon = line.IndexOf(':');
|
||||
if (colon <= 0)
|
||||
continue;
|
||||
|
||||
var name = line[..colon].Trim();
|
||||
var value = line[(colon + 1)..].Trim();
|
||||
headers.Add(new KeyValuePair<string, string>(name, value));
|
||||
if (name.Equals("Content-Length", StringComparison.OrdinalIgnoreCase) && int.TryParse(value, out var parsedLength))
|
||||
contentLength = parsedLength;
|
||||
}
|
||||
|
||||
var body = new byte[contentLength];
|
||||
var offset = 0;
|
||||
while (offset < body.Length)
|
||||
{
|
||||
var read = await stream.ReadAsync(body.AsMemory(offset), cancellationToken);
|
||||
if (read == 0)
|
||||
throw new EndOfStreamException("HTTP proxy request body ended early");
|
||||
|
||||
offset += read;
|
||||
}
|
||||
|
||||
return new ProxyHttpRequest
|
||||
{
|
||||
Method = requestLine[0],
|
||||
Target = requestLine[1],
|
||||
Version = requestLine[2],
|
||||
Headers = headers,
|
||||
Body = body
|
||||
};
|
||||
}
|
||||
finally
|
||||
{
|
||||
ArrayPool<byte>.Shared.Return(rented);
|
||||
await destination.WriteAsync(buffer.AsMemory(0, bytesRead), cancellationToken);
|
||||
await destination.FlushAsync(cancellationToken);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ArrayPool<byte>.Shared.Return(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task<byte[]> ReadBytesAsync(Stream stream, int length, CancellationToken cancellationToken)
|
||||
{
|
||||
var buffer = new byte[length];
|
||||
await ReadExactAsync(stream, buffer, cancellationToken);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private static async Task ReadExactAsync(Stream stream, byte[] buffer, CancellationToken cancellationToken)
|
||||
{
|
||||
var offset = 0;
|
||||
while (offset < buffer.Length)
|
||||
{
|
||||
var bytesRead = await stream.ReadAsync(buffer.AsMemory(offset), cancellationToken);
|
||||
if (bytesRead <= 0)
|
||||
throw new IOException("Unexpected EOF");
|
||||
offset += bytesRead;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed record SocksRequest(string Host, int Port);
|
||||
}
|
||||
|
||||
@@ -9,17 +9,8 @@ public static class ProxyServiceCollectionExtensions
|
||||
public static IServiceCollection AddMikuSbProxy(this IServiceCollection services, ProxyOptions options)
|
||||
{
|
||||
services.AddSingleton<IOptions<ProxyOptions>>(Microsoft.Extensions.Options.Options.Create(options));
|
||||
services.AddSingleton<ProxyCertificateAuthority>();
|
||||
services.AddSingleton(new HttpClient(new SocketsHttpHandler
|
||||
{
|
||||
AllowAutoRedirect = false,
|
||||
AutomaticDecompression = System.Net.DecompressionMethods.None,
|
||||
UseCookies = false,
|
||||
UseProxy = false
|
||||
}));
|
||||
services.AddSingleton<ProxyServer>();
|
||||
services.AddHostedService(sp => sp.GetRequiredService<ProxyServer>());
|
||||
services.AddHostedService<WindowsSystemProxyService>();
|
||||
return services;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,132 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using MikuSB.Configuration;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Microsoft.Extensions.Options;
|
||||
using Microsoft.Win32;
|
||||
|
||||
namespace MikuSB.Proxy;
|
||||
|
||||
public sealed class WindowsSystemProxyService(
|
||||
IOptions<ProxyOptions> options,
|
||||
ILogger<WindowsSystemProxyService> logger) : IHostedService, IDisposable
|
||||
{
|
||||
private const string InternetSettingsPath = @"Software\Microsoft\Windows\CurrentVersion\Internet Settings";
|
||||
private readonly ProxyOptions _options = options.Value;
|
||||
private ConsoleCtrlHandler? _consoleCtrlHandler;
|
||||
private int _proxyDisabled;
|
||||
|
||||
public Task StartAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
if (!_options.Enabled || !_options.ManageSystemProxy)
|
||||
return Task.CompletedTask;
|
||||
|
||||
if (!OperatingSystem.IsWindows())
|
||||
{
|
||||
logger.LogWarning("System proxy management is only supported on Windows");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
using var key = Registry.CurrentUser.OpenSubKey(InternetSettingsPath, writable: true);
|
||||
if (key is null)
|
||||
{
|
||||
logger.LogWarning("Unable to open Windows Internet Settings registry key");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
var proxyServer = $"http=127.0.0.1:{_options.Port};https=127.0.0.1:{_options.Port}";
|
||||
|
||||
key.SetValue("ProxyEnable", 1, RegistryValueKind.DWord);
|
||||
key.SetValue("ProxyServer", proxyServer, RegistryValueKind.String);
|
||||
key.SetValue("ProxyOverride", _options.ProxyOverride, RegistryValueKind.String);
|
||||
NotifyProxySettingsChanged();
|
||||
AppDomain.CurrentDomain.ProcessExit += OnProcessExit;
|
||||
RegisterConsoleCtrlHandler();
|
||||
|
||||
logger.LogWarning("Windows system proxy enabled for MikuSB: {ProxyServer}", proxyServer);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task StopAsync(CancellationToken cancellationToken)
|
||||
{
|
||||
if (!_options.Enabled || !_options.ManageSystemProxy || !_options.RestoreSystemProxyOnStop)
|
||||
return Task.CompletedTask;
|
||||
|
||||
DisableSystemProxy();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
AppDomain.CurrentDomain.ProcessExit -= OnProcessExit;
|
||||
UnregisterConsoleCtrlHandler();
|
||||
|
||||
if (_options.Enabled && _options.ManageSystemProxy && _options.RestoreSystemProxyOnStop)
|
||||
DisableSystemProxy();
|
||||
}
|
||||
|
||||
private void OnProcessExit(object? sender, EventArgs e)
|
||||
{
|
||||
if (_options.Enabled && _options.ManageSystemProxy && _options.RestoreSystemProxyOnStop)
|
||||
DisableSystemProxy();
|
||||
}
|
||||
|
||||
private void DisableSystemProxy()
|
||||
{
|
||||
if (!OperatingSystem.IsWindows())
|
||||
return;
|
||||
|
||||
if (Interlocked.Exchange(ref _proxyDisabled, 1) == 1)
|
||||
return;
|
||||
|
||||
using var key = Registry.CurrentUser.OpenSubKey(InternetSettingsPath, writable: true);
|
||||
if (key is null)
|
||||
return;
|
||||
|
||||
key.SetValue("ProxyEnable", 0, RegistryValueKind.DWord);
|
||||
key.DeleteValue("ProxyServer", throwOnMissingValue: false);
|
||||
key.DeleteValue("ProxyOverride", throwOnMissingValue: false);
|
||||
NotifyProxySettingsChanged();
|
||||
logger.LogWarning("Windows system proxy disabled for MikuSB shutdown");
|
||||
}
|
||||
|
||||
private void RegisterConsoleCtrlHandler()
|
||||
{
|
||||
if (!OperatingSystem.IsWindows())
|
||||
return;
|
||||
|
||||
_consoleCtrlHandler = OnConsoleCtrl;
|
||||
SetConsoleCtrlHandler(_consoleCtrlHandler, add: true);
|
||||
}
|
||||
|
||||
private void UnregisterConsoleCtrlHandler()
|
||||
{
|
||||
if (!OperatingSystem.IsWindows() || _consoleCtrlHandler is null)
|
||||
return;
|
||||
|
||||
SetConsoleCtrlHandler(_consoleCtrlHandler, add: false);
|
||||
_consoleCtrlHandler = null;
|
||||
}
|
||||
|
||||
private bool OnConsoleCtrl(int signal)
|
||||
{
|
||||
if (_options.Enabled && _options.ManageSystemProxy && _options.RestoreSystemProxyOnStop)
|
||||
DisableSystemProxy();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void NotifyProxySettingsChanged()
|
||||
{
|
||||
InternetSetOption(IntPtr.Zero, 39, IntPtr.Zero, 0);
|
||||
InternetSetOption(IntPtr.Zero, 37, IntPtr.Zero, 0);
|
||||
}
|
||||
|
||||
private delegate bool ConsoleCtrlHandler(int signal);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool SetConsoleCtrlHandler(ConsoleCtrlHandler handler, bool add);
|
||||
|
||||
[DllImport("wininet.dll", SetLastError = true)]
|
||||
private static extern bool InternetSetOption(IntPtr internet, int option, IntPtr buffer, int bufferLength);
|
||||
}
|
||||
@@ -37,12 +37,13 @@
|
||||
## Running
|
||||
|
||||
1. Restore dependencies and build.
|
||||
|
||||
```powershell
|
||||
dotnet build
|
||||
```
|
||||
|
||||
2. Enjoy.
|
||||
2. Set `GamePath` in `Config.json` to the path of your game executable.
|
||||
3. Start the server and run the `game` command.
|
||||
4. Create an account in the server console.
|
||||
5. Enjoy.
|
||||
|
||||
## Feature List
|
||||
|
||||
@@ -90,4 +91,4 @@ MikuSB was developed for educational and research purposes.
|
||||
- This repository does not include any copyrighted game assets, binaries, or master data.
|
||||
- Use this software at your own risk. The authors assume no responsibility for any damages or legal consequences resulting from its use.
|
||||
|
||||
If you are a rights holder and have any concerns regarding this software, please contact `devilpromt` or `kei_luna` on Discord.
|
||||
If you are a rights holder and have any concerns regarding this software, please contact `devilpromt` or `kei_luna` on Discord.
|
||||
|
||||
@@ -37,12 +37,13 @@ English documentation is available in [README.md](README.md).
|
||||
## 起動方法
|
||||
|
||||
1. 依存を復元してビルドします。
|
||||
|
||||
```powershell
|
||||
dotnet build
|
||||
```
|
||||
|
||||
2. 楽しんで
|
||||
2. Config.json の`GamePath`にあなたのゲームの実行ファイルのパスを書き込みます
|
||||
3. サーバーを起動し`game`コマンドを入力します
|
||||
4. サーバーコンソールでアカウントを作成する
|
||||
5. 楽しむ
|
||||
|
||||
## 機能一覧
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Microsoft.AspNetCore.Http;
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using MikuSB.Configuration;
|
||||
using MikuSB.Database.Account;
|
||||
using MikuSB.SdkServer.Models;
|
||||
using MikuSB.Util;
|
||||
using System.Text;
|
||||
@@ -107,16 +109,106 @@ public class RouteController : ControllerBase
|
||||
code = 0,
|
||||
data = new
|
||||
{
|
||||
agreementUpdateTime = "1728552600000",
|
||||
appDownLoadUrl = "",
|
||||
enableReportDataToDouyin = false,
|
||||
loginType = new[] { "channel" },
|
||||
openActivationCode = false,
|
||||
qqGroup = (string?)null,
|
||||
privacyUpdateTime = "1728552600000",
|
||||
realNameAuth = false
|
||||
platformPrivacyAgreement = "https://www.amazingseasun.com/privacy.html?lang=zh-Hant&gamecode=200001086",
|
||||
payType = new[] { "mycard" },
|
||||
loginType = new[] { "mail", "google", "twitter", "guest", "steam" },
|
||||
closeGeetest = false,
|
||||
userAgreement = "https://www.amazingseasun.com/user.html?lang=zh-Hant&gamecode=111111680",
|
||||
privacyAgreement = "https://www.amazingseasun.com/privacy.html?lang=zh-Hant&gamecode=111111680",
|
||||
initPrivacyUpdateTime = 0,
|
||||
platformUserAgreement = "https://www.amazingseasun.com/user.html?lang=zh-Hant&gamecode=200001086",
|
||||
accountPublicKey = "",
|
||||
payChannel = (string[]?)null,
|
||||
registerPrivacyUrl = "https://xgsdk.xoyo.games:13443/seasun/privacy-agreement/200001086/register/privacy.html?language=zh-Hant",
|
||||
loginPrivacyUrl = "https://xgsdk.xoyo.games:13443/seasun/privacy-agreement/111111680/login/privacy.html?language=zh-Hant"
|
||||
},
|
||||
msg = "success"
|
||||
msg = "操作成功"
|
||||
};
|
||||
|
||||
return Ok(rsp);
|
||||
}
|
||||
|
||||
private static AccountData? ResolveAccountByUid(string? uid)
|
||||
{
|
||||
if (int.TryParse(uid, out var parsedUid))
|
||||
return AccountData.GetAccountByUid(parsedUid);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static AccountData? ResolveAccountForSdkLogin(string? email, string? uid, string? token)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(token))
|
||||
{
|
||||
var accountByComboToken = AccountData.GetAccountByComboToken(token);
|
||||
if (accountByComboToken != null)
|
||||
return accountByComboToken;
|
||||
|
||||
var accountByDispatchToken = AccountData.GetAccountByDispatchToken(token);
|
||||
if (accountByDispatchToken != null)
|
||||
return accountByDispatchToken;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(email))
|
||||
{
|
||||
var accountByEmail = AccountData.GetAccountByEmail(email);
|
||||
if (accountByEmail != null)
|
||||
return accountByEmail;
|
||||
}
|
||||
|
||||
return ResolveAccountByUid(uid);
|
||||
}
|
||||
|
||||
private async Task<string?> GetJsonBodyValue(string propertyName)
|
||||
{
|
||||
if (!Request.HasJsonContentType())
|
||||
return null;
|
||||
|
||||
Request.EnableBuffering();
|
||||
Request.Body.Position = 0;
|
||||
|
||||
using var reader = new StreamReader(Request.Body, Encoding.UTF8, leaveOpen: true);
|
||||
var body = await reader.ReadToEndAsync();
|
||||
Request.Body.Position = 0;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(body))
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
using var document = JsonDocument.Parse(body);
|
||||
if (document.RootElement.ValueKind != JsonValueKind.Object)
|
||||
return null;
|
||||
|
||||
return document.RootElement.TryGetProperty(propertyName, out var value)
|
||||
? value.GetString()
|
||||
: null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private IActionResult BuildLoginFailedResponse(string message)
|
||||
{
|
||||
object rsp = new
|
||||
{
|
||||
code = 1001,
|
||||
data = (object?)null,
|
||||
msg = message
|
||||
};
|
||||
|
||||
return Ok(rsp);
|
||||
}
|
||||
|
||||
private IActionResult BuildNotFoundResponse(string message)
|
||||
{
|
||||
object rsp = new
|
||||
{
|
||||
code = 1001,
|
||||
data = (object?)null,
|
||||
msg = message
|
||||
};
|
||||
|
||||
return Ok(rsp);
|
||||
@@ -124,40 +216,122 @@ public class RouteController : ControllerBase
|
||||
|
||||
[HttpGet("/seasun/loginByToken")]
|
||||
[HttpPost("/seasun/loginByToken")]
|
||||
public IActionResult LoginByToken(
|
||||
public async Task<IActionResult> LoginByToken(
|
||||
[FromQuery] string? uid,
|
||||
[FromQuery] string? token,
|
||||
[FromForm] string? form_uid,
|
||||
[FromForm] string? form_token
|
||||
)
|
||||
{
|
||||
string finalUid = uid ?? form_uid ?? "10001";
|
||||
string finalToken = token ?? form_token ?? Guid.NewGuid().ToString("N");
|
||||
var finalUid = uid ?? form_uid ?? await GetJsonBodyValue("uid");
|
||||
var finalToken = token ?? form_token ?? await GetJsonBodyValue("token");
|
||||
var account = ResolveAccountForSdkLogin(null, finalUid, finalToken);
|
||||
if (account == null)
|
||||
return BuildLoginFailedResponse("Account not found.");
|
||||
|
||||
var responseUid = account.Uid.ToString();
|
||||
var responseToken = account.GenerateComboToken();
|
||||
|
||||
object rsp = new
|
||||
{
|
||||
code = 0,
|
||||
data = new
|
||||
{
|
||||
associatedAccounts = new[]
|
||||
{
|
||||
new { bindStatus = false, nickname = "", thirdPartyType = "mail" },
|
||||
new { bindStatus = true, nickname = Config.GameServer.GameServerName, thirdPartyType = "google" },
|
||||
new { bindStatus = false, nickname = "", thirdPartyType = "twitter" },
|
||||
new { bindStatus = false, nickname = "", thirdPartyType = "guest" },
|
||||
new { bindStatus = false, nickname = "", thirdPartyType = "steam" }
|
||||
},
|
||||
associatedAccounts = Array.Empty<string>(),
|
||||
isFirstLogin = false,
|
||||
isNeedKoreaSciAuth = false,
|
||||
ksOpenId = $"ks_{finalUid}",
|
||||
nickname = Config.GameServer.GameServerName,
|
||||
passportId = finalUid.Length > 10 ? finalUid[^10..] : finalUid,
|
||||
ksOpenId = $"ks_{responseUid}",
|
||||
nickname = account.Username,
|
||||
passportId = responseUid,
|
||||
playerFillAgeUrl = "",
|
||||
status = 0,
|
||||
thirdPartyUid = "",
|
||||
token = finalToken,
|
||||
type = "google",
|
||||
uid = finalUid
|
||||
token = responseToken,
|
||||
type = "guest",
|
||||
uid = account.Uid
|
||||
},
|
||||
msg = "操作成功"
|
||||
};
|
||||
|
||||
return Ok(rsp);
|
||||
}
|
||||
|
||||
[HttpGet("/seasun/login")]
|
||||
[HttpPost("/seasun/login")]
|
||||
public async Task<IActionResult> Login(
|
||||
[FromQuery] string? uid,
|
||||
[FromQuery] string? token,
|
||||
[FromQuery] string? email,
|
||||
[FromForm] string? form_uid,
|
||||
[FromForm] string? form_token,
|
||||
[FromForm] string? form_email
|
||||
)
|
||||
{
|
||||
var finalEmail = email ?? form_email ?? await GetJsonBodyValue("email");
|
||||
if (!string.IsNullOrWhiteSpace(finalEmail))
|
||||
{
|
||||
var normalizedEmail = finalEmail.Trim();
|
||||
var accountData = AccountData.GetAccountByEmail(normalizedEmail);
|
||||
if (accountData == null)
|
||||
{
|
||||
if (!ConfigManager.Config.ServerOption.AutoCreateUser) return BuildLoginFailedResponse("Account not found.");
|
||||
AccountData.CreateAccount(normalizedEmail, 0, "123456");
|
||||
accountData = AccountData.GetAccountByEmail(normalizedEmail)!;
|
||||
}
|
||||
|
||||
var finalUidValue = accountData.Uid.ToString();
|
||||
var finalTokenValue = accountData.GenerateComboToken();
|
||||
|
||||
object emailLoginRsp = new
|
||||
{
|
||||
code = 0,
|
||||
data = new
|
||||
{
|
||||
associatedAccounts = Array.Empty<string>(),
|
||||
isFirstLogin = false,
|
||||
isNeedKoreaSciAuth = false,
|
||||
ksOpenId = $"ks_{finalUidValue}",
|
||||
nickname = accountData.Username,
|
||||
passportId = finalUidValue,
|
||||
playerFillAgeUrl = "",
|
||||
status = 0,
|
||||
thirdPartyUid = "",
|
||||
token = finalTokenValue,
|
||||
type = "guest",
|
||||
uid = accountData.Uid
|
||||
},
|
||||
msg = "操作成功"
|
||||
};
|
||||
|
||||
return Ok(emailLoginRsp);
|
||||
}
|
||||
|
||||
var finalUid = uid ?? form_uid ?? await GetJsonBodyValue("uid");
|
||||
var finalToken = token ?? form_token ?? await GetJsonBodyValue("token");
|
||||
var account = ResolveAccountForSdkLogin(finalEmail, finalUid, finalToken);
|
||||
if (account == null)
|
||||
return BuildLoginFailedResponse("Account not found.");
|
||||
|
||||
var responseUid = account.Uid.ToString();
|
||||
var responseToken = account.GenerateComboToken();
|
||||
|
||||
object rsp = new
|
||||
{
|
||||
code = 0,
|
||||
data = new
|
||||
{
|
||||
associatedAccounts = Array.Empty<string>(),
|
||||
isFirstLogin = false,
|
||||
isNeedKoreaSciAuth = false,
|
||||
ksOpenId = $"ks_{responseUid}",
|
||||
nickname = account.Username,
|
||||
passportId = responseUid,
|
||||
playerFillAgeUrl = "",
|
||||
status = 0,
|
||||
thirdPartyUid = "",
|
||||
token = responseToken,
|
||||
type = "guest",
|
||||
uid = account.Uid
|
||||
},
|
||||
msg = "操作成功"
|
||||
};
|
||||
@@ -172,8 +346,11 @@ public class RouteController : ControllerBase
|
||||
[FromForm] string? form_uid
|
||||
)
|
||||
{
|
||||
string uidString = uid ?? form_uid ?? "10001";
|
||||
var finalUid = int.TryParse(uidString, out int parsedUid) ? parsedUid : 10001;
|
||||
var account = ResolveAccountByUid(uid ?? form_uid);
|
||||
if (account == null)
|
||||
return BuildNotFoundResponse("Account not found.");
|
||||
|
||||
var uidString = account.Uid.ToString();
|
||||
|
||||
object rsp = new
|
||||
{
|
||||
@@ -183,9 +360,9 @@ public class RouteController : ControllerBase
|
||||
bindAccountTypes = new[] { "google" },
|
||||
channelUid = uidString,
|
||||
loginAccountType = "google",
|
||||
nickName = Config.GameServer.GameServerName,
|
||||
passportId = uidString.Length > 10 ? uidString[^10..] : uidString,
|
||||
uid = $"seasun__{uid}"
|
||||
nickName = account.Username,
|
||||
passportId = uidString,
|
||||
uid = $"seasun__{uidString}"
|
||||
},
|
||||
msg = "操作成功"
|
||||
};
|
||||
@@ -252,7 +429,11 @@ public class RouteController : ControllerBase
|
||||
[HttpGet("/account/query-uid/{appId}")]
|
||||
public IActionResult QueryUid(string appId, [FromQuery] string authInfo)
|
||||
{
|
||||
var uid = ExtractUid(authInfo) ?? "10001";
|
||||
var account = ResolveAccountByUid(ExtractUid(authInfo));
|
||||
if (account == null)
|
||||
return BuildNotFoundResponse("Account not found.");
|
||||
|
||||
var uid = account.Uid.ToString();
|
||||
|
||||
object rsp = new
|
||||
{
|
||||
|
||||
@@ -23,7 +23,24 @@ public static class SdkServer
|
||||
webBuilder
|
||||
.UseStartup<Startup>()
|
||||
.ConfigureLogging((_, logging) => { logging.ClearProviders(); })
|
||||
.UseUrls(ConfigManager.Config.HttpServer.GetDisplayAddress());
|
||||
.ConfigureKestrel(serverOptions =>
|
||||
{
|
||||
// Pre-warm cert before first TLS handshake
|
||||
_ = Utils.CertHelper.GetOrCreate(null);
|
||||
|
||||
var bindAddr = System.Net.IPAddress.Parse(ConfigManager.Config.HttpServer.BindAddress);
|
||||
foreach (var port in new[] { ConfigManager.Config.HttpServer.Port, 13443, 18443, 31443 })
|
||||
{
|
||||
serverOptions.Listen(bindAddr, port, o =>
|
||||
{
|
||||
o.UseHttps(https =>
|
||||
{
|
||||
https.ServerCertificateSelector = (_, sni) =>
|
||||
Utils.CertHelper.GetOrCreate(sni);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
var host = builder.Build();
|
||||
|
||||
84
SdkServer/Utils/CertHelper.cs
Normal file
84
SdkServer/Utils/CertHelper.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Security.Cryptography;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
|
||||
namespace MikuSB.SdkServer.Utils;
|
||||
|
||||
public static class CertHelper
|
||||
{
|
||||
private const string Password = "MikuSB.SdkServer.LocalTLS";
|
||||
private static readonly ConcurrentDictionary<string, X509Certificate2> Certificates =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
private static readonly Lazy<X509Certificate2> WildcardCert =
|
||||
new(() => LoadOrCreatePersisted("wildcard.xoyo.games", "*.xoyo.games"));
|
||||
|
||||
private static string CertificateDirectory => Path.Combine(AppContext.BaseDirectory, "sdk-certs");
|
||||
|
||||
public static X509Certificate2 GetOrCreate(string? serverName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(serverName) ||
|
||||
serverName.EndsWith(".xoyo.games", StringComparison.OrdinalIgnoreCase))
|
||||
return WildcardCert.Value;
|
||||
|
||||
var normalized = serverName.Trim().TrimEnd('.').ToLowerInvariant();
|
||||
return Certificates.GetOrAdd(normalized, host => LoadOrCreatePersisted(host, host));
|
||||
}
|
||||
|
||||
private static X509Certificate2 LoadOrCreatePersisted(string fileHost, string subjectHost)
|
||||
{
|
||||
Directory.CreateDirectory(CertificateDirectory);
|
||||
var pfxPath = Path.Combine(CertificateDirectory, $"{SanitizeFileName(fileHost)}.pfx");
|
||||
if (File.Exists(pfxPath))
|
||||
return LoadPkcs12(File.ReadAllBytes(pfxPath));
|
||||
|
||||
var certificate = CreateSelfSigned(subjectHost);
|
||||
File.WriteAllBytes(pfxPath, certificate.Export(X509ContentType.Pfx, Password));
|
||||
return LoadPkcs12(File.ReadAllBytes(pfxPath));
|
||||
}
|
||||
|
||||
private static X509Certificate2 LoadPkcs12(byte[] pfx)
|
||||
{
|
||||
return X509CertificateLoader.LoadPkcs12(
|
||||
pfx,
|
||||
Password,
|
||||
X509KeyStorageFlags.UserKeySet |
|
||||
X509KeyStorageFlags.PersistKeySet |
|
||||
X509KeyStorageFlags.Exportable);
|
||||
}
|
||||
|
||||
private static X509Certificate2 CreateSelfSigned(string host)
|
||||
{
|
||||
using var rsa = RSA.Create(2048);
|
||||
|
||||
var req = new CertificateRequest(
|
||||
new X500DistinguishedName($"CN={host}"),
|
||||
rsa,
|
||||
HashAlgorithmName.SHA256,
|
||||
RSASignaturePadding.Pkcs1);
|
||||
|
||||
var san = new SubjectAlternativeNameBuilder();
|
||||
san.AddDnsName(host);
|
||||
req.CertificateExtensions.Add(san.Build());
|
||||
|
||||
req.CertificateExtensions.Add(new X509KeyUsageExtension(
|
||||
X509KeyUsageFlags.KeyEncipherment | X509KeyUsageFlags.DigitalSignature,
|
||||
critical: false));
|
||||
|
||||
req.CertificateExtensions.Add(new X509EnhancedKeyUsageExtension(
|
||||
new OidCollection { new Oid("1.3.6.1.5.5.7.3.1") },
|
||||
critical: false));
|
||||
|
||||
var cert = req.CreateSelfSigned(
|
||||
DateTimeOffset.UtcNow.AddHours(-1),
|
||||
DateTimeOffset.UtcNow.AddYears(10));
|
||||
|
||||
var pfx = cert.Export(X509ContentType.Pfx, Password);
|
||||
return LoadPkcs12(pfx);
|
||||
}
|
||||
|
||||
private static string SanitizeFileName(string host)
|
||||
{
|
||||
var invalidChars = Path.GetInvalidFileNameChars();
|
||||
return string.Concat(host.Select(ch => invalidChars.Contains(ch) ? '_' : ch));
|
||||
}
|
||||
}
|
||||
@@ -1,34 +1,108 @@
|
||||
using Microsoft.AspNetCore.Http;
|
||||
using MikuSB.Util;
|
||||
using System.Text;
|
||||
|
||||
namespace MikuSB.SdkServer.Utils;
|
||||
|
||||
public class RequestLoggingMiddleware(RequestDelegate next)
|
||||
{
|
||||
private const long MaxLoggedBodyBytes = 1024 * 1024;
|
||||
|
||||
private static bool ShouldSkip(string path)
|
||||
=> path.StartsWith("/report") || path.Contains("/log/") || path == "/alive";
|
||||
|
||||
private static bool ShouldLogBody(HttpRequest request)
|
||||
{
|
||||
if (request.ContentLength is null or 0)
|
||||
return false;
|
||||
|
||||
if (request.ContentLength > MaxLoggedBodyBytes)
|
||||
return false;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(request.ContentType))
|
||||
return false;
|
||||
|
||||
return request.ContentType.Contains("json", StringComparison.OrdinalIgnoreCase)
|
||||
|| request.ContentType.Contains("text", StringComparison.OrdinalIgnoreCase)
|
||||
|| request.ContentType.Contains("xml", StringComparison.OrdinalIgnoreCase)
|
||||
|| request.ContentType.Contains("x-www-form-urlencoded", StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
private static string SanitizeForLog(string value)
|
||||
{
|
||||
var builder = new StringBuilder(value.Length);
|
||||
foreach (var ch in value)
|
||||
{
|
||||
if (ch == '\r')
|
||||
{
|
||||
builder.Append(@"\r");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ch == '\n')
|
||||
{
|
||||
builder.Append(@"\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (char.IsControl(ch))
|
||||
{
|
||||
builder.Append(@"\u");
|
||||
builder.Append(((int)ch).ToString("x4"));
|
||||
continue;
|
||||
}
|
||||
|
||||
builder.Append(ch);
|
||||
}
|
||||
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
private static async Task<string> ReadBodyAsString(HttpRequest request)
|
||||
{
|
||||
request.EnableBuffering();
|
||||
request.Body.Position = 0;
|
||||
|
||||
using var reader = new StreamReader(request.Body, Encoding.UTF8, leaveOpen: true);
|
||||
var body = await reader.ReadToEndAsync();
|
||||
|
||||
request.Body.Position = 0;
|
||||
return body;
|
||||
}
|
||||
|
||||
public async Task InvokeAsync(HttpContext context, Logger logger)
|
||||
{
|
||||
var request = context.Request;
|
||||
var method = request.Method;
|
||||
var path = request.Path + request.QueryString;
|
||||
var path = request.Path.ToString();
|
||||
var pathWithQuery = path + request.QueryString;
|
||||
|
||||
if (ConfigManager.Config.HttpServer.EnableLog && !ShouldSkip(path))
|
||||
{
|
||||
var body = ShouldLogBody(request)
|
||||
? SanitizeForLog(await ReadBodyAsString(request))
|
||||
: "<omitted>";
|
||||
logger.Info($"REQ {method} {pathWithQuery} body={body}");
|
||||
}
|
||||
|
||||
await next(context);
|
||||
|
||||
var statusCode = context.Response.StatusCode;
|
||||
|
||||
if (path.StartsWith("/report") || path.Contains("/log/") || path == "/alive")
|
||||
if (ShouldSkip(path))
|
||||
return;
|
||||
if (!ConfigManager.Config.HttpServer.EnableLog) return;
|
||||
if (statusCode == 200)
|
||||
{
|
||||
logger.Info($"{method} {path} => {statusCode}");
|
||||
logger.Info($"{method} {pathWithQuery} => {statusCode}");
|
||||
}
|
||||
else if (statusCode == 404)
|
||||
{
|
||||
logger.Warn($"{method} {path} => {statusCode}");
|
||||
logger.Warn($"{method} {pathWithQuery} => {statusCode}");
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.Error($"{method} {path} => {statusCode}");
|
||||
logger.Error($"{method} {pathWithQuery} => {statusCode}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ public class BasePacket
|
||||
public long Timestamp { get; set; }
|
||||
public IMessage? Message { get; set; }
|
||||
public PacketFraming Framing { get; set; }
|
||||
public int UncompressedBodySize { get; set; }
|
||||
|
||||
public BasePacket(ushort cmdId)
|
||||
{
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using MikuSB.Enums.Packet;
|
||||
using MikuSB.Util;
|
||||
using System.Buffers.Binary;
|
||||
using System.IO.Compression;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace MikuSB.TcpSharp
|
||||
@@ -63,11 +64,11 @@ namespace MikuSB.TcpSharp
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength)
|
||||
public byte[] Encode(ushort packetId, byte[] payload, PacketFraming framing = PacketFraming.FourByteLittleEndianLength, int uncompressedSize = 0)
|
||||
{
|
||||
return framing switch
|
||||
{
|
||||
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload),
|
||||
PacketFraming.TwoByteBigEndianLength => EncodeTwoByteFrame(packetId, payload, uncompressedSize),
|
||||
PacketFraming.FourByteLittleEndianLength => EncodeFourByteFrame(packetId, payload),
|
||||
_ => EncodeFourByteFrame(packetId, payload)
|
||||
};
|
||||
@@ -220,8 +221,20 @@ namespace MikuSB.TcpSharp
|
||||
return payload;
|
||||
}
|
||||
|
||||
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload)
|
||||
private const int CompressionThreshold = 60000;
|
||||
|
||||
private static byte[] ZlibCompress(byte[] data)
|
||||
{
|
||||
using var ms = new MemoryStream();
|
||||
using (var zlib = new ZLibStream(ms, CompressionLevel.Optimal, leaveOpen: true))
|
||||
zlib.Write(data, 0, data.Length);
|
||||
return ms.ToArray();
|
||||
}
|
||||
|
||||
private byte[] EncodeTwoByteFrame(ushort packetId, byte[] payload, int uncompressedSize = 0)
|
||||
{
|
||||
if (payload.Length > CompressionThreshold)
|
||||
payload = ZlibCompress(payload);
|
||||
var wrappedPayload = WrapPayload(payload);
|
||||
var buffer = new byte[HeaderSize4Byte + wrappedPayload.Length];
|
||||
|
||||
@@ -246,7 +259,9 @@ namespace MikuSB.TcpSharp
|
||||
const int wrapperHeaderSize = 35;
|
||||
var wrapped = new byte[wrapperHeaderSize + payload.Length];
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(wrapped.AsSpan(6, 2), (ushort)payload.Length);
|
||||
wrapped[11] = 1;
|
||||
if (payload.Length >= 2 && payload[0] == 0x78 &&
|
||||
(payload[1] == 0x01 || payload[1] == 0x5E || payload[1] == 0x9C || payload[1] == 0xDA))
|
||||
wrapped[10] = 2;
|
||||
payload.CopyTo(wrapped.AsSpan(wrapperHeaderSize));
|
||||
|
||||
return wrapped;
|
||||
|
||||
@@ -1 +1 @@
|
||||
v=2.0
|
||||
v=3.2
|
||||
Reference in New Issue
Block a user