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10 Commits

Author SHA1 Message Date
Kei-Luna
1051de8dcf Update version.txt 2026-05-23 18:46:54 +09:00
Kei-Luna
72126da9a5 GirlCard_UpBySpecialBreak 2026-05-23 18:42:44 +09:00
Kei-Luna
331d2dbcaa Update version.txt 2026-05-20 10:04:59 +09:00
Kei-Luna
85df98c0ae Added functionality to Rogue3D 2026-05-20 09:50:28 +09:00
Kei-Luna
a585232045 small fix 2026-05-19 17:46:53 +09:00
Kei-Luna
125dadd224 Update version.txt 2026-05-19 17:35:26 +09:00
Kei-Luna
cfca2f970c Implement BossPvP logic (I implemented this based on undownding's code. Thank you!) 2026-05-19 17:35:08 +09:00
Kei-Luna
9a9ae13da0 Character episode chapters are now playable. 2026-05-19 16:57:22 +09:00
Kei-Luna
1938095ea5 Update version.txt 2026-05-19 16:32:40 +09:00
Kei-Luna
132355d76b Fixed an issue where adding too many support cards could prevent users from logging in. 2026-05-19 16:32:25 +09:00
22 changed files with 1040 additions and 9 deletions

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@@ -0,0 +1,32 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Globalization;
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss_challenge.json")]
public class BossPvpBossChallengeExcel : ExcelResource
{
public uint ID { get; set; }
public string StartTime { get; set; } = "";
public string EndTime { get; set; } = "";
public List<uint> tbTaskID { get; set; } = [];
[JsonExtensionData] public IDictionary<string, JToken> ExtraData { get; set; } = new Dictionary<string, JToken>();
[JsonIgnore] public List<uint> BossIds { get; private set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
BossIds = ExtraData
.Where(x => x.Key.StartsWith("Boss", StringComparison.Ordinal) && int.TryParse(x.Key[4..], out _))
.OrderBy(x => int.Parse(x.Key[4..], CultureInfo.InvariantCulture))
.Select(x => x.Value.Type == JTokenType.Integer ? x.Value.Value<uint>() : 0u)
.Where(x => x > 0)
.ToList();
GameData.BossPvpBossChallengeData[ID] = this;
}
}

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@@ -0,0 +1,17 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/boss.json")]
public class BossPvpBossExcel : ExcelResource
{
public uint ID { get; set; }
public uint LevelID { get; set; }
public uint BossID { get; set; }
public List<List<int>> BossLevel { get; set; } = [];
public override uint GetId() => ID;
public override void Loaded()
{
GameData.BossPvpBossData[ID] = this;
}
}

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@@ -0,0 +1,15 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/bosspvp/num.json")]
public class BossPvpNumExcel : ExcelResource
{
public uint Week { get; set; }
public uint Num { get; set; }
public override uint GetId() => Week;
public override void Loaded()
{
GameData.BossPvpNumData[Week] = this;
}
}

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@@ -0,0 +1,14 @@
namespace MikuSB.Data.Excel;
[ResourceEntity("challenge/role/level.json")]
public class RoleLevelExcel : ExcelResource
{
public uint ID { get; set; }
public override uint GetId() => ID;
public override void Loaded()
{
GameData.RoleLevelData[ID] = this;
}
}

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@@ -0,0 +1,39 @@
using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("item/cardbreak/breaknew.json")]
public class SpecialBreakExcel : ExcelResource
{
[JsonProperty("ID")] public int Id { get; set; }
[JsonProperty("1Items1")] public List<List<int>> Items1 { get; set; } = [];
[JsonProperty("2Items1")] public List<List<int>> Items2 { get; set; } = [];
[JsonProperty("3Items1")] public List<List<int>> Items3 { get; set; } = [];
[JsonProperty("4Items1")] public List<List<int>> Items4 { get; set; } = [];
public List<List<int>> GetItems(uint breakLevel) => breakLevel switch
{
1 => Items1,
2 => Items2,
3 => Items3,
4 => Items4,
_ => []
};
public bool HasBreakLevel(uint breakLevel) => breakLevel switch
{
1 => Items1.Count > 0,
2 => Items2.Count > 0,
3 => Items3.Count > 0,
4 => Items4.Count > 0,
_ => false
};
public override uint GetId() => (uint)Id;
public override void Loaded()
{
GameData.SpecialBreakData[Id] = this;
}
}

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@@ -13,6 +13,7 @@ public static class GameData
public static Dictionary<int, BreakLevelLimitExcel> BreakLevelLimitData { get; private set; } = [];
public static Dictionary<int, RecycleExcel> RecycleData { get; private set; } = [];
public static Dictionary<uint, ChapterLevelExcel> ChapterLevelData { get; private set; } = [];
public static Dictionary<uint, RoleLevelExcel> RoleLevelData { get; private set; } = [];
public static Dictionary<uint, ArItemExcel> ArItemData { get; private set; } = [];
public static Dictionary<uint, ManifestationExcel> ManifestationData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDifficultExcel> Rogue3DDifficultData { get; private set; } = [];
@@ -20,6 +21,7 @@ public static class GameData
public static Dictionary<uint, Rogue3DTalentExcel> Rogue3DTalentData { get; private set; } = [];
public static Dictionary<uint, Rogue3DDailyBuffExcel> Rogue3DDailyBuffData { get; private set; } = [];
public static Dictionary<int, BreakExcel> BreakData { get; private set; } = [];
public static Dictionary<int, SpecialBreakExcel> SpecialBreakData { get; private set; } = [];
public static Dictionary<uint, SpineExcel> SpineData { get; private set; } = [];
public static Dictionary<uint, NodeConditionExcel> NodeConditionData { get; private set; } = [];
public static List<SupportCardExcel> SupportCardData { get; private set; } = [];
@@ -28,6 +30,9 @@ public static class GameData
public static Dictionary<int, SupportFixedExcel> SupportFixedData { get; private set; } = [];
public static Dictionary<uint, WeaponSkinExcel> WeaponSkinData { get; private set; } = [];
public static Dictionary<uint, DailyLevelExcel> DailyLevelData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossChallengeExcel> BossPvpBossChallengeData { get; private set; } = [];
public static Dictionary<uint, BossPvpBossExcel> BossPvpBossData { get; private set; } = [];
public static Dictionary<uint, BossPvpNumExcel> BossPvpNumData { get; private set; } = [];
public static Dictionary<uint, ProfileExcel> ProfileData { get; private set; } = [];
public static Dictionary<uint, CardSkinPartsExcel> CardSkinPartsData { get; private set; } = [];
public static Dictionary<uint, CallItemExcel> CallItemData { get; private set; } = [];

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@@ -0,0 +1,498 @@
using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Inventory;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Game.BossPvp;
internal static class BossPvpService
{
private const uint GroupId = 51;
private const uint ActivitySubId = 0;
private const uint ChallengeNumSid = 1;
private const uint DiffStartId = 10;
private const uint LevelStartSid = 100;
private const uint LevelStride = 10;
private const uint BossLineup1 = 15;
private const uint BossLineup2 = 16;
private static readonly JsonSerializerOptions JsonOptions = new()
{
DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull
};
public static async ValueTask<(object Response, NtfSyncPlayer Sync)> HandleGetOpenIdAsync(PlayerInstance player)
{
await EnsureBossLineupsAsync(player);
var sync = new NtfSyncPlayer();
var season = GetOpenSeason();
var seasonId = season?.ID ?? 1u;
SetStr(player, ActivitySubId, seasonId.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, ChallengeNumSid, GetDailyChallengeNum().ToString(CultureInfo.InvariantCulture), sync);
if (season != null)
{
for (var index = 0; index < season.BossIds.Count; index++)
{
var bossLevelId = season.BossIds[index];
EnsureStr(player, DiffStartId + (uint)(index + 1), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 1), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 2), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 3), EmptySnapshotJson(), sync);
EnsureStr(player, GetBossSid(bossLevelId, 4), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 5), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 6), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 7), "0", sync);
EnsureStr(player, GetBossSid(bossLevelId, 8), "0", sync);
}
}
var response = new
{
nID = seasonId,
tbTimeCfg = new[]
{
new
{
nStartTime = -1,
nEndTime = -1
}
}
};
return (response, sync);
}
public static object HandleEnterLevel(string? param)
{
var req = Deserialize<EnterLevelParam>(param);
return new
{
nSeed = Random.Shared.Next(1, int.MaxValue),
nID = req?.NId ?? 0
};
}
public static (object Response, NtfSyncPlayer Sync) HandleRecord(PlayerInstance player, string? param)
{
var req = Deserialize<RecordParam>(param);
if (req == null)
{
return (new { bRecord = false }, new NtfSyncPlayer());
}
var sync = new NtfSyncPlayer();
if (req.BRecord)
{
var historyScore = ReadInt(player, GetBossSid(req.NId, 4));
var currentScore = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (currentScore >= historyScore)
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, currentScore, sync);
}
}
return (new { bRecord = req.BRecord }, sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<SettlementParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, req.ResidueTime);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, req.NTeamId, req.NTime, score, sync);
}
return (new JsonObject(), sync);
}
public static (JsonNode Response, NtfSyncPlayer Sync) HandleFail(PlayerInstance player, JsonNode? param)
{
var req = param?.Deserialize<FailParam>(JsonOptions);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new JsonObject(), sync);
}
var totalSid = GetBossSid(req.NId, 7);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
return (new JsonObject(), sync);
}
public static (object Response, NtfSyncPlayer Sync) HandleMopup(PlayerInstance player, string? param)
{
var req = Deserialize<MopupParam>(param);
var sync = new NtfSyncPlayer();
if (req == null)
{
return (new { }, sync);
}
var totalSid = GetBossSid(req.NId, 7);
var successSid = GetBossSid(req.NId, 6);
var diffSid = GetBossSid(req.NId, 8);
SetStr(player, totalSid, (ReadInt(player, totalSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, successSid, (ReadInt(player, successSid) + 1).ToString(CultureInfo.InvariantCulture), sync);
var clearedDiff = Math.Max(ReadInt(player, diffSid), req.NDiff);
SetStr(player, diffSid, clearedDiff.ToString(CultureInfo.InvariantCulture), sync);
var positionSid = TryGetPositionDiffSid(req.NId);
if (positionSid != null)
{
var newPositionDiff = Math.Max(ReadInt(player, positionSid.Value), req.NDiff + 1);
SetStr(player, positionSid.Value, newPositionDiff.ToString(CultureInfo.InvariantCulture), sync);
}
var score = ComputeIntegral(req.NId, req.NDiff, 0);
if (score > ReadInt(player, GetBossSid(req.NId, 4)))
{
WriteBestRun(player, req.NId, 0, 0, score, sync);
}
return (new { }, sync);
}
public static object HandleGetReward(string? param)
{
_ = Deserialize<RewardParam>(param);
return new { tbAward = Array.Empty<object>() };
}
private static async ValueTask EnsureBossLineupsAsync(PlayerInstance player)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var baseLineup = lineups.GetValueOrDefault(1) ?? lineups.Values.FirstOrDefault();
if (baseLineup == null)
{
return;
}
if (!lineups.ContainsKey((int)BossLineup1))
{
await player.LineupManager.UpdateLineup((int)BossLineup1, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
if (!lineups.ContainsKey((int)BossLineup2))
{
await player.LineupManager.UpdateLineup((int)BossLineup2, baseLineup.Member1, baseLineup.Member2, baseLineup.Member3, true);
}
}
private static void WriteBestRun(PlayerInstance player, uint bossLevelId, uint lineupId, double finishTime, int score, NtfSyncPlayer sync)
{
var snapshots = CaptureLineupSnapshots(player, lineupId);
SetStr(player, GetBossSid(bossLevelId, 1), System.Text.Json.JsonSerializer.Serialize(snapshots[0], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 2), System.Text.Json.JsonSerializer.Serialize(snapshots[1], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 3), System.Text.Json.JsonSerializer.Serialize(snapshots[2], JsonOptions), sync);
SetStr(player, GetBossSid(bossLevelId, 4), score.ToString(CultureInfo.InvariantCulture), sync);
SetStr(player, GetBossSid(bossLevelId, 5), Math.Max(0, (int)Math.Floor(finishTime)).ToString(CultureInfo.InvariantCulture), sync);
}
private static BossPvpRoleSnapshot[] CaptureLineupSnapshots(PlayerInstance player, uint lineupId)
{
var lineups = player.LineupManager.LineupData.LineupInfo;
var lineup = lineups.GetValueOrDefault((int)lineupId)
?? lineups.GetValueOrDefault((int)BossLineup1)
?? lineups.GetValueOrDefault(1)
?? lineups.Values.FirstOrDefault();
if (lineup == null)
{
return [new(), new(), new()];
}
return
[
CaptureRoleSnapshot(player, lineup.Member1),
CaptureRoleSnapshot(player, lineup.Member2),
CaptureRoleSnapshot(player, lineup.Member3)
];
}
private static BossPvpRoleSnapshot CaptureRoleSnapshot(PlayerInstance player, uint characterGuid)
{
if (characterGuid == 0)
{
return new BossPvpRoleSnapshot();
}
var character = player.CharacterManager.GetCharacterByGUID(characterGuid);
if (character == null)
{
return new BossPvpRoleSnapshot();
}
var snapshot = new BossPvpRoleSnapshot
{
Role = character.Guid,
Weapon = character.WeaponUniqueId
};
var weapon = player.InventoryManager.GetWeaponItem(character.WeaponUniqueId);
if (weapon != null)
{
snapshot.Wgdpl = BuildWeaponGdpl(weapon);
snapshot.Wslot = weapon.PartSlots;
}
var supports = character.SupportSlots
.OrderBy(x => x.Key)
.Select(x => x.Value)
.Where(x => x != 0)
.Take(3)
.ToArray();
if (supports.Length > 0)
{
snapshot.S1 = supports[0];
snapshot.Sgdpl1 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[0]));
}
if (supports.Length > 1)
{
snapshot.S2 = supports[1];
snapshot.Sgdpl2 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[1]));
}
if (supports.Length > 2)
{
snapshot.S3 = supports[2];
snapshot.Sgdpl3 = BuildSupportGdpl(player.InventoryManager.GetSupportCardItem(supports[2]));
}
return snapshot;
}
private static List<uint> BuildWeaponGdpl(GameWeaponInfo weapon)
{
var gdpl = DecodeGdpl(weapon.TemplateId);
gdpl.Add(weapon.Level);
gdpl.Add(weapon.Evolue);
return gdpl;
}
private static List<uint> BuildSupportGdpl(GameSupportCardInfo? support)
{
if (support == null)
{
return [];
}
var gdpl = DecodeGdpl(support.TemplateId);
gdpl.Add(support.Level);
gdpl.Add(0);
return gdpl;
}
private static List<uint> DecodeGdpl(ulong templateId)
{
return
[
(uint)(templateId & 0xFFFF),
(uint)((templateId >> 16) & 0xFFFF),
(uint)((templateId >> 32) & 0xFFFF),
(uint)((templateId >> 48) & 0xFFFF)
];
}
private static int ComputeIntegral(uint bossLevelId, int diff, int residueTime)
{
if (!GameData.BossPvpBossData.TryGetValue(bossLevelId, out var boss) || diff <= 0 || diff > boss.BossLevel.Count)
{
return 0;
}
var info = boss.BossLevel[diff - 1];
if (info.Count == 0)
{
return 0;
}
var multiplier = info.Count > 2 ? info[2] : 0;
var baseScore = info.Count > 3 ? info[3] : 0;
var residueScore = info.Count > 4 ? info[4] : 0;
var total = (baseScore + residueScore * Math.Max(0, residueTime)) * multiplier;
return (int)Math.Floor(total + 0.5);
}
private static uint? TryGetPositionDiffSid(uint bossLevelId)
{
var season = GetOpenSeason();
if (season == null)
{
return null;
}
var index = season.BossIds.FindIndex(x => x == bossLevelId);
return index >= 0 ? DiffStartId + (uint)(index + 1) : null;
}
private static BossPvpBossChallengeExcel? GetOpenSeason()
{
var now = DateTimeOffset.Now;
var current = GameData.BossPvpBossChallengeData.Values
.OrderBy(x => x.ID)
.FirstOrDefault(x =>
{
var startAt = ParseBossTime(x.StartTime);
var endAt = ParseBossTime(x.EndTime);
return startAt != null && endAt != null && now >= startAt && now <= endAt;
});
return current ?? GameData.BossPvpBossChallengeData.Values.OrderBy(x => x.ID).FirstOrDefault();
}
private static uint GetDailyChallengeNum()
{
var now = DateTime.Now;
if (now.Hour < 4)
{
now = now.AddHours(-4);
}
var week = now.DayOfWeek == DayOfWeek.Sunday ? 7 : (int)now.DayOfWeek;
return GameData.BossPvpNumData.TryGetValue((uint)week, out var count) ? count.Num : 8;
}
private static int ReadInt(PlayerInstance player, uint sid)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid)?.Val;
return int.TryParse(attr, NumberStyles.Integer, CultureInfo.InvariantCulture, out var value) ? value : 0;
}
private static void EnsureStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
var attr = player.Data.StrAttrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
{
return;
}
SetStr(player, sid, value, sync);
}
private static void SetStr(PlayerInstance player, uint sid, string value, NtfSyncPlayer sync)
{
player.SetStrAttr(GroupId, sid, value);
sync.CustomStr[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
private static uint GetBossSid(uint bossLevelId, uint offset) => (LevelStride * bossLevelId) + LevelStartSid + offset;
private static string EmptySnapshotJson() => System.Text.Json.JsonSerializer.Serialize(new BossPvpRoleSnapshot(), JsonOptions);
private static T? Deserialize<T>(string? param)
{
if (string.IsNullOrWhiteSpace(param))
{
return default;
}
return System.Text.Json.JsonSerializer.Deserialize<T>(param, JsonOptions);
}
private static DateTimeOffset? ParseBossTime(string? value)
{
if (string.IsNullOrWhiteSpace(value))
{
return null;
}
var raw = value.Trim().Trim('[', ']');
if (!DateTime.TryParseExact(raw, "yyyyMMddHHmm", CultureInfo.InvariantCulture, DateTimeStyles.None, out var localTime))
{
return null;
}
return new DateTimeOffset(localTime);
}
private sealed class EnterLevelParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class RecordParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("bRecord")] public bool BRecord { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class SettlementParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
[JsonPropertyName("nTime")] public double NTime { get; set; }
[JsonPropertyName("ResidueTime")] public int ResidueTime { get; set; }
[JsonPropertyName("nTeamID")] public uint NTeamId { get; set; }
}
private sealed class FailParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
}
private sealed class MopupParam
{
[JsonPropertyName("nID")] public uint NId { get; set; }
[JsonPropertyName("nDiff")] public int NDiff { get; set; }
}
private sealed class RewardParam
{
[JsonPropertyName("tbTaskID")] public List<uint> TaskIds { get; set; } = [];
}
private sealed class BossPvpRoleSnapshot
{
[JsonPropertyName("role")] public uint Role { get; set; }
[JsonPropertyName("weapon")] public uint Weapon { get; set; }
[JsonPropertyName("s1")] public uint S1 { get; set; }
[JsonPropertyName("s2")] public uint S2 { get; set; }
[JsonPropertyName("s3")] public uint S3 { get; set; }
[JsonPropertyName("wgdpl")] public List<uint> Wgdpl { get; set; } = [];
[JsonPropertyName("wslot")] public Dictionary<uint, ulong> Wslot { get; set; } = [];
[JsonPropertyName("sgdpl1")] public List<uint> Sgdpl1 { get; set; } = [];
[JsonPropertyName("sgdpl2")] public List<uint> Sgdpl2 { get; set; } = [];
[JsonPropertyName("sgdpl3")] public List<uint> Sgdpl3 { get; set; } = [];
}
}

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@@ -196,7 +196,7 @@ public class PlayerInstance(PlayerGameData data)
return proto;
}
public Proto.Player ToPlayerProto()
public Proto.Player ToPlayerProto(bool includeSupportCards = true)
{
BuildPlayerAttr();
var displayName = PlayerGameData.NormalizeDisplayName(Data.Name);
@@ -217,7 +217,10 @@ public class PlayerInstance(PlayerGameData data)
foreach (var item in InventoryManager.InventoryData.Items.Values) proto.Items.Add(item.ToProto());
foreach (var skin in InventoryManager.InventoryData.Skins.Values) proto.Items.Add(skin.ToProto());
foreach (var weapon in InventoryManager.InventoryData.Weapons.Values) proto.Items.Add(weapon.ToProto());
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
if (includeSupportCards)
{
foreach (var card in InventoryManager.InventoryData.SupportCards.Values) proto.Items.Add(card.ToProto());
}
foreach (var x in Data.Attrs)
{
uint gid = x.Gid;
@@ -422,6 +425,14 @@ public class PlayerInstance(PlayerGameData data)
yield return (22, levelId, 1_700_000_000);
}
// Role fragment chapters use Condition.PRE_LEVEL against Launch.GPASSID as well.
// Mark every role level as cleared so character-specific stages beyond the first one unlock.
foreach (var levelId in GameData.RoleLevelData.Keys)
{
yield return (21, levelId, 7);
yield return (22, levelId, 1_700_000_000);
}
foreach (var guide in GameData.GuideData.Values)
{
yield return (4, guide.ID, 999);

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_EnterLevel")]
public class BossPvpLogic_EnterLevel : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpService.HandleEnterLevel(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_EnterLevel", System.Text.Json.JsonSerializer.Serialize(response));
}
}

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetOpenID")]
public class BossPvpLogic_GetOpenID : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = await BossPvpService.HandleGetOpenIdAsync(connection.Player!);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetOpenID", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_GetReward")]
public class BossPvpLogic_GetReward : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var response = BossPvpService.HandleGetReward(param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_GetReward", System.Text.Json.JsonSerializer.Serialize(response));
}
}

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@@ -0,0 +1,14 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelFail")]
public class BossPvpLogic_LevelFail : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpService.HandleFail(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelFail", response.ToJsonString(), sync);
}
}

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelMopup")]
public class BossPvpLogic_LevelMopup : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpService.HandleMopup(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelMopup", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

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@@ -0,0 +1,14 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_LevelSettlement")]
public class BossPvpLogic_LevelSettlement : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var node = System.Text.Json.Nodes.JsonNode.Parse(param);
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, node);
await CallGSRouter.SendScript(connection, "BossPvpLogic_LevelSettlement", response.ToJsonString(), sync);
}
}

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@@ -0,0 +1,13 @@
using MikuSB.GameServer.Game.BossPvp;
namespace MikuSB.GameServer.Server.CallGS.Handlers.BossPvp;
[CallGSApi("BossPvpLogic_Record")]
public class BossPvpLogic_Record : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var (response, sync) = BossPvpService.HandleRecord(connection.Player!, param);
await CallGSRouter.SendScript(connection, "BossPvpLogic_Record", System.Text.Json.JsonSerializer.Serialize(response), sync);
}
}

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@@ -1,6 +1,8 @@
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
using MikuSB.GameServer.Game.BossPvp;
using MikuSB.Proto;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Chapter;
@@ -10,17 +12,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<DealLevelSettlementParam>(param);
NtfSyncPlayer? extraSync = null;
var response = new JsonObject
{
["sCmd"] = req?.SCmd ?? "Chapter_LevelSettlement",
["tbParam"] = BuildSettlementPayload(req?.SCmd, req?.TbParam)
["tbParam"] = BuildSettlementPayload(connection, req?.SCmd, req?.TbParam, out extraSync)
};
await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString());
await CallGSRouter.SendScript(connection, "Chapter_DealLevelSettlement", response.ToJsonString(), extraSync!);
}
private static JsonNode BuildSettlementPayload(string? sCmd, JsonNode? tbParam)
private static JsonNode BuildSettlementPayload(Connection connection, string? sCmd, JsonNode? tbParam, out NtfSyncPlayer? extraSync)
{
extraSync = null;
if (string.Equals(sCmd, "Chapter_LevelSettlement", StringComparison.Ordinal))
{
return new JsonArray();
@@ -37,6 +42,20 @@ public class Chapter_DealLevelSettlement : ICallGSHandler
return result;
}
if (string.Equals(sCmd, "BossPvpLogic_LevelSettlement", StringComparison.Ordinal))
{
var (response, sync) = BossPvpService.HandleSettlement(connection.Player!, tbParam);
extraSync = sync;
return response;
}
if (string.Equals(sCmd, "BossPvpLogic_LevelFail", StringComparison.Ordinal))
{
var (response, sync) = BossPvpService.HandleFail(connection.Player!, tbParam);
extraSync = sync;
return response;
}
return tbParam?.DeepClone() ?? new JsonObject();
}
}

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@@ -0,0 +1,127 @@
using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
[CallGSApi("GirlCard_UpBySpecialBreak")]
public class GirlCard_UpBySpecialBreak : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<GirlCardUpBySpecialBreakParam>(param);
if (req == null || req.CardId == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
var card = player.CharacterManager.GetCharacterByGUID((uint)req.CardId);
if (card == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
var cardTemplate = GameData.CardData.Values.FirstOrDefault(x =>
GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == card.TemplateId);
if (cardTemplate == null)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
if (cardTemplate.BreakMatID <= 10000 ||
!GameData.SpecialBreakData.TryGetValue(cardTemplate.BreakMatID, out var specialBreakExcel))
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"error.BadParam\"}");
return;
}
var nextBreak = card.Break + 1;
if (!specialBreakExcel.HasBreakLevel(nextBreak))
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.already_max_break\"}");
return;
}
var requestedMaterials = new Dictionary<ulong, uint>();
foreach (var row in specialBreakExcel.GetItems(nextBreak))
{
if (row.Count < 5)
continue;
var templateId = GameResourceTemplateId.FromGdpl(
(uint)Math.Max(0, row[0]),
(uint)Math.Max(0, row[1]),
(uint)Math.Max(0, row[2]),
(uint)Math.Max(0, row[3]));
var count = (uint)Math.Max(0, row[4]);
if (templateId == 0 || count == 0)
continue;
requestedMaterials[templateId] = requestedMaterials.GetValueOrDefault(templateId) + count;
}
if (requestedMaterials.Count == 0)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
return;
}
foreach (var (templateId, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
if (item == null || item.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{\"sErr\":\"tip.not_material_for_break\"}");
return;
}
}
var syncItems = new List<Item>();
foreach (var (templateId, count) in requestedMaterials)
{
var item = player.InventoryManager.InventoryData.Items.Values.First(x => x.TemplateId == templateId);
item.ItemCount -= count;
if (item.ItemCount == 0)
{
player.InventoryManager.InventoryData.Items.Remove(item.UniqueId);
syncItems.Add(BuildRemovedProto(item));
}
else
{
syncItems.Add(item.ToProto());
}
}
card.Break = nextBreak;
syncItems.Add(card.ToProto());
DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
await CallGSRouter.SendScript(connection, "GirlCard_UpBySpecialBreak", "{}", sync);
}
private static Item BuildRemovedProto(BaseGameItemInfo item)
{
var proto = item.ToProto();
proto.Count = 0;
return proto;
}
}
internal sealed class GirlCardUpBySpecialBreakParam
{
[JsonPropertyName("nCardId")]
public int CardId { get; set; }
}

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@@ -0,0 +1,71 @@
using MikuSB.Data;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Enters the Rogue3D season level. Returns a random seed used by the client for map generation.
// Persists SeasonGameplayId (sid=1006) and SeasonEnterFlag (sid=1008) as player attributes (GroupId=124).
// param: {"nDiffId", "nTeamID", "tbTeam", "tbBuffList", "tbLog"}
// Response: {"nSeed": int} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_EnterSeasonLevel")]
public class Rogue3D_EnterSeasonLevel : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonGameplayIdSid = 1006;
private const uint SeasonEnterFlagSid = 1008;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<EnterSeasonLevelParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"nSeed\":0}");
return;
}
if (!GameData.Rogue3DDifficultData.TryGetValue(req.DiffId, out var cfg) || cfg.GameplayGroup.Count == 0)
{
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", "{\"sErr\":\"rogue3.massage_gameProcessError\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
SetAttr(player, SeasonGameplayIdSid, cfg.GameplayGroup[0], sync);
SetAttr(player, SeasonEnterFlagSid, 1, sync);
var seed = Random.Next(1, 1_000_000_000);
await CallGSRouter.SendScript(connection, "Rogue3D_EnterSeasonLevel", $"{{\"nSeed\":{seed}}}", sync);
}
private static void SetAttr(PlayerInstance player, uint sid, uint val, NtfSyncPlayer sync)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = sid };
player.Data.Attrs.Add(attr);
}
if (attr.Val == val)
{
return;
}
attr.Val = val;
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = val;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = val;
}
}
internal sealed class EnterSeasonLevelParam
{
[JsonPropertyName("nDiffId")]
public uint DiffId { get; set; }
}

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@@ -0,0 +1,47 @@
using MikuSB.Database.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Selects the Rogue3D season talent and persists it as player attribute (GroupId=124, TalentId=1007).
// param: {"nTalentId": int}
// Response: {} on success, {"sErr": "key"} on failure
[CallGSApi("Rogue3D_SelectSeasonTalent")]
public class Rogue3D_SelectSeasonTalent : ICallGSHandler
{
private const uint GroupId = 124;
private const uint SeasonTalentIdSid = 1007;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<SelectSeasonTalentParam>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}");
return;
}
var player = connection.Player!;
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == SeasonTalentIdSid);
if (attr == null)
{
attr = new PlayerAttr { Gid = GroupId, Sid = SeasonTalentIdSid };
player.Data.Attrs.Add(attr);
}
attr.Val = req.TalentId;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
sync.Custom[player.ToShiftedAttrKey(GroupId, SeasonTalentIdSid)] = attr.Val;
await CallGSRouter.SendScript(connection, "Rogue3D_SelectSeasonTalent", "{}", sync);
}
}
internal sealed class SelectSeasonTalentParam
{
[JsonPropertyName("nTalentId")]
public uint TalentId { get; set; }
}

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@@ -21,6 +21,7 @@ namespace MikuSB.GameServer.Server.Packet.Recv.Login;
public class HandlerReqLogin : Handler
{
private static readonly Logger Logger = new("ReqLogin");
private const int SupportCardLoginSplitThreshold = 2000;
private static string? ExtractSdkAuthToken(string? token)
{
@@ -80,7 +81,10 @@ public class HandlerReqLogin : Handler
$"Debug-{DateTime.Now:yyyy-MM-dd HH-mm-ss}.log");
await connection.Player.OnEnterGame();
connection.Player.Connection = connection;
await connection.SendPacket(new PacketRspLogin(connection.Player!));
var splitSupportCards = connection.Player.InventoryManager.InventoryData.SupportCards.Count > SupportCardLoginSplitThreshold;
await connection.SendPacket(new PacketRspLogin(connection.Player!, !splitSupportCards));
if (splitSupportCards)
await SendSupportCardsOnLogin(connection);
await connection.SendPacket(new PacketNtfCallScript(connection.Player!));
await SendDebugLoginState(connection);
@@ -90,6 +94,22 @@ public class HandlerReqLogin : Handler
await SendGirlSkinTypeOnLogin(connection);
}
private static async Task SendSupportCardsOnLogin(Connection connection)
{
var player = connection.Player;
if (player == null)
return;
var supportCards = player.InventoryManager.InventoryData.SupportCards.Values.ToList();
Logger.Info($"Split support card sync on login: total={supportCards.Count}, chunkSize={SupportCardLoginSplitThreshold}");
foreach (var chunk in supportCards.Chunk(SupportCardLoginSplitThreshold))
{
var packet = new PacketNtfCallScript(chunk.ToList());
await connection.SendPacket(packet);
}
}
private static void ApplySavedGirlSkinTypes(PlayerInstance player)
{
var inventoryData = player.InventoryManager.InventoryData;

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@@ -10,18 +10,41 @@ public class PacketRspLogin : BasePacket
{
private static readonly Logger Logger = new("RspLogin");
public PacketRspLogin(PlayerInstance player) : base(CmdIds.RspLogin)
public PacketRspLogin(PlayerInstance player, bool includeSupportCards = true) : base(CmdIds.RspLogin)
{
var characterCount = player.CharacterManager.CharacterData.Characters.Count;
var itemCount = player.InventoryManager.InventoryData.Items.Count;
var skinCount = player.InventoryManager.InventoryData.Skins.Count;
var weaponCount = player.InventoryManager.InventoryData.Weapons.Count;
var supportCardCount = player.InventoryManager.InventoryData.SupportCards.Count;
var attrCount = player.Data.Attrs.Count;
var strAttrCount = player.Data.StrAttrs.Count;
var showItemCount = player.Data.ShowItems.Count;
var proto = new RspLogin
{
Timestamp = (uint)Extensions.GetUnixSec(),
WorldChannel = 1,
AreaId = 1,
Data = player.ToPlayerProto(),
Data = player.ToPlayerProto(includeSupportCards),
NeedRename = false
};
var bytes = Google.Protobuf.MessageExtensions.ToByteArray(proto);
Logger.Info(
"RspLogin content: " +
$"characters={characterCount}, " +
$"items={itemCount}, " +
$"skins={skinCount}, " +
$"weapons={weaponCount}, " +
$"supportCards={supportCardCount}, " +
$"supportCardsInRspLogin={(includeSupportCards ? supportCardCount : 0)}, " +
$"attrs={attrCount}, " +
$"strAttrs={strAttrCount}, " +
$"showItems={showItemCount}, " +
$"protoItems={proto.Data.Items.Count}, " +
$"protoAttrs={proto.Data.Attrs.Count}, " +
$"protoStrAttrs={proto.Data.StrAttrs.Count}");
Logger.Info($"RspLogin proto size: {bytes.Length} bytes");
SetData(bytes);

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@@ -1 +1 @@
v=3.4
v=3.9