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2 Commits

Author SHA1 Message Date
Kei-Luna
12094f6dd1 VirCaptureLevel_EnterLevel 2026-05-24 08:18:41 +09:00
Kei-Luna
c3b675dc34 VirCapture can Enter 2026-05-24 08:14:19 +09:00
7 changed files with 414 additions and 0 deletions

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/captureregion.json")]
public class VirCaptureCaptureRegionExcel : ExcelResource
{
[JsonProperty("Id")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("MapId")] public uint MapId { get; set; }
public override uint GetId() => Id;
public override void Loaded()
{
GameData.VirCaptureCaptureRegionData[Id] = this;
}
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/season.json")]
public class VirCaptureSeasonExcel : ExcelResource
{
[JsonProperty("Id")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
public override uint GetId() => Id;
public override void Loaded()
{
GameData.VirCaptureSeasonData[Id] = this;
}
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/timelist.json")]
public class VirCaptureTimeExcel : ExcelResource
{
[JsonProperty("Id")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("CaptureRegionId")] public List<uint> CaptureRegionId { get; set; } = [];
public override uint GetId() => Id;
public override void Loaded()
{
GameData.VirCaptureTimeData[Id] = this;
}
}

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using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
[ResourceEntity("dlc/vircapture/trial_timelist.json")]
public class VirCaptureTrialTimeExcel : ExcelResource
{
[JsonProperty("Id")] public uint Id { get; set; }
[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
[JsonProperty("AwardTime")] public string AwardTime { get; set; } = "";
public override uint GetId() => Id;
public override void Loaded()
{
GameData.VirCaptureTrialTimeData[Id] = this;
}
}

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@@ -50,6 +50,10 @@ public static class GameData
public static Dictionary<uint, GachaExcel> GachaData { get; private set; } = [];
public static Dictionary<uint, GachaProbabilityExcel> GachaProbabilityData { get; private set; } = [];
public static Dictionary<string, List<GachaPoolItem>> GachaPoolData { get; private set; } = [];
public static Dictionary<uint, VirCaptureTimeExcel> VirCaptureTimeData { get; private set; } = [];
public static Dictionary<uint, VirCaptureSeasonExcel> VirCaptureSeasonData { get; private set; } = [];
public static Dictionary<uint, VirCaptureTrialTimeExcel> VirCaptureTrialTimeData { get; private set; } = [];
public static Dictionary<uint, VirCaptureCaptureRegionExcel> VirCaptureCaptureRegionData { get; private set; } = [];
}
public static class GameResourceTemplateId

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCaptureLevel_EnterLevel")]
public class VirCaptureLevel_EnterLevel : ICallGSHandler
{
private const uint GroupId = 128;
private const uint MapDataStart = 10000;
private const uint MaxMapCount = 3;
private const uint MaxMapDataLen = 3000;
private const uint OffMapId = 1;
private const uint OffDayNight = 7;
private const uint OffMapLevel = 8;
private static readonly Random Random = new();
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<VirCaptureEnterLevelParam>(param);
if (req == null || req.LevelId == 0 || req.TeamId <= 0)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var now = DateTime.Now;
var act = ResolveCurrent(GameData.VirCaptureTimeData.Values, now);
if (act == null || !act.CaptureRegionId.Contains((uint)req.LevelId))
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
return;
}
if (!GameData.VirCaptureCaptureRegionData.TryGetValue((uint)req.LevelId, out var region))
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"error.BadParam\"}");
return;
}
var regionStart = ParseConfigTime(region.StartTime);
var regionEnd = ParseConfigTime(region.EndTime);
if (!regionStart.HasValue || !regionEnd.HasValue || now < regionStart.Value || now >= regionEnd.Value)
{
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", "{\"sErr\":\"ui.TxtNotOpen\"}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
EnsureMapState(player, (uint)req.LevelId, sync);
var rsp = $"{{\"nSeed\":{Random.Next(1, 1_000_000_000)}}}";
await CallGSRouter.SendScript(connection, "VirCaptureLevel_EnterLevel", rsp, sync);
}
private static void EnsureMapState(PlayerInstance player, uint levelId, NtfSyncPlayer sync)
{
var slotStart = FindOrAllocateMapSlot(player, levelId);
if (slotStart == 0)
return;
EnsureMapAttr(player, slotStart + OffMapId, levelId, sync);
EnsureMapAttr(player, slotStart + OffDayNight, 1, sync);
EnsureMapAttr(player, slotStart + OffMapLevel, 1, sync);
}
private static uint FindOrAllocateMapSlot(PlayerInstance player, uint levelId)
{
uint? emptySlot = null;
for (uint i = 0; i < MaxMapCount; i++)
{
var slotStart = MapDataStart + (i * MaxMapDataLen);
var mapIdAttr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == slotStart + OffMapId);
if (mapIdAttr?.Val == levelId)
return slotStart;
if (emptySlot == null && (mapIdAttr == null || mapIdAttr.Val == 0))
emptySlot = slotStart;
}
return emptySlot ?? 0;
}
private static void EnsureMapAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr == null)
{
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid,
Val = minValue
};
player.Data.Attrs.Add(attr);
SyncAttr(player, sync, sid, minValue);
return;
}
if (attr.Val < minValue)
{
attr.Val = minValue;
SyncAttr(player, sync, sid, attr.Val);
}
}
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
{
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
private static VirCaptureTimeExcel? ResolveCurrent(IEnumerable<VirCaptureTimeExcel> configs, DateTime now)
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(x.StartTime),
End = ParseConfigTime(x.EndTime)
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null && latestStarted.End > latestStarted.Start)
return latestStarted.Config;
return null;
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
}
internal sealed class VirCaptureEnterLevelParam
{
[JsonPropertyName("nLevelID")]
public int LevelId { get; set; }
[JsonPropertyName("nTeamID")]
public int TeamId { get; set; }
}

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using MikuSB.Data;
using MikuSB.Data.Excel;
using MikuSB.Database.Player;
using MikuSB.GameServer.Game.Player;
using MikuSB.Proto;
using System.Globalization;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
[CallGSApi("VirCapture_CheckOpenAct")]
public class VirCapture_CheckOpenAct : ICallGSHandler
{
private const uint GroupId = 128;
private const uint ActIdSid = 1;
private const uint CurLevelSid = 3;
private const uint TrialActIdSid = 6;
private const uint SeasonActIdSid = 9;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var now = DateTime.Now;
var act = ResolveCurrent(GameData.VirCaptureTimeData.Values, now);
if (act == null)
{
await CallGSRouter.SendScript(connection, "VirCapture_CheckOpenAct", "{\"bOpen\":false}");
return;
}
var player = connection.Player!;
var sync = new NtfSyncPlayer();
SetAttr(player, ActIdSid, act.Id, sync);
EnsureMinAttr(player, CurLevelSid, 1, sync);
var response = new JsonObject
{
["bOpen"] = true,
["nId"] = act.Id,
["nStartTime"] = ToUnixSeconds(ParseConfigTime(act.StartTime)),
["nEndTime"] = ToUnixSeconds(ParseConfigTime(act.EndTime))
};
var season = ResolveCurrent(GameData.VirCaptureSeasonData.Values, now);
if (season != null)
{
SetAttr(player, SeasonActIdSid, season.Id, sync);
response["tbSeason"] = new JsonObject
{
["nId"] = season.Id,
["nStartTime"] = ToUnixSeconds(ParseConfigTime(season.StartTime)),
["nEndTime"] = ToUnixSeconds(ParseConfigTime(season.EndTime))
};
}
else
{
SetAttr(player, SeasonActIdSid, 0, sync);
}
var trial = ResolveCurrent(GameData.VirCaptureTrialTimeData.Values, now);
SetAttr(player, TrialActIdSid, trial?.Id ?? 0, sync);
await CallGSRouter.SendScript(connection, "VirCapture_CheckOpenAct", response.ToJsonString(), sync);
}
private static T? ResolveCurrent<T>(IEnumerable<T> configs, DateTime now) where T : class
{
var parsed = configs
.Select(x => new
{
Config = x,
Start = ParseConfigTime(GetTimeValue(x, true)),
End = ParseConfigTime(GetTimeValue(x, false))
})
.Where(x => x.Start.HasValue && x.End.HasValue)
.OrderBy(x => x.Start)
.ToList();
var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
if (current != null)
return current.Config;
var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
if (latestStarted != null && latestStarted.End > latestStarted.Start)
return latestStarted.Config;
return null;
}
private static string? GetTimeValue<T>(T value, bool start) where T : class
{
return value switch
{
VirCaptureTimeExcel time => start ? time.StartTime : time.EndTime,
VirCaptureSeasonExcel season => start ? season.StartTime : season.EndTime,
_ => null
};
}
private static DateTime? ParseConfigTime(string? raw)
{
if (string.IsNullOrWhiteSpace(raw))
return null;
var normalized = raw.Trim().Trim('[', ']');
if (normalized.Length != 12)
return null;
return DateTime.TryParseExact(
normalized,
"yyyyMMddHHmm",
CultureInfo.InvariantCulture,
DateTimeStyles.None,
out var value)
? value
: null;
}
private static long ToUnixSeconds(DateTime? value)
{
return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
}
private static void EnsureMinAttr(PlayerInstance player, uint sid, uint minValue, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val < minValue)
{
attr.Val = minValue;
SyncAttr(player, sync, sid, attr.Val);
}
}
private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
{
var attr = GetOrCreateAttr(player, sid);
if (attr.Val != value)
{
attr.Val = value;
SyncAttr(player, sync, sid, value);
}
}
private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
{
var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
if (attr != null)
return attr;
attr = new PlayerAttr
{
Gid = GroupId,
Sid = sid
};
player.Data.Attrs.Add(attr);
return attr;
}
private static void SyncAttr(PlayerInstance player, NtfSyncPlayer sync, uint sid, uint value)
{
sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
}
}