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https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 16:03:59 +00:00
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2 Commits
v4.4
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26e4d6fd0f
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26e4d6fd0f | ||
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5de3551ef3 |
23
Common/Data/Excel/BattlePassTimeExcel.cs
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23
Common/Data/Excel/BattlePassTimeExcel.cs
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@@ -0,0 +1,23 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("battlepass/timelist.json")]
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public class BattlePassTimeExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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[JsonProperty("BuyStartTime")] public string BuyStartTime { get; set; } = "";
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[JsonProperty("BuyEndTime")] public string BuyEndTime { get; set; } = "";
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[JsonProperty("Condition")] public string Condition { get; set; } = "";
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[JsonProperty("ExpStep")] public uint ExpStep { get; set; }
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[JsonProperty("MaxExPerWeek")] public uint MaxExPerWeek { get; set; }
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.BattlePassTimeData[Id] = this;
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}
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}
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21
Common/Data/Excel/DlcActivityExcel.cs
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21
Common/Data/Excel/DlcActivityExcel.cs
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@@ -0,0 +1,21 @@
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dlc/dlc_activities.json")]
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public class DlcActivityExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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[JsonProperty("StartTime")] public string StartTime { get; set; } = "";
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[JsonProperty("EndTime")] public string EndTime { get; set; } = "";
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[JsonProperty("EnterStartTime")] public string EnterStartTime { get; set; } = "";
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[JsonProperty("CloseEndTime")] public string CloseEndTime { get; set; } = "";
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[JsonProperty("Condition")] public string Condition { get; set; } = "";
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public override uint GetId() => Id;
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public override void Loaded()
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{
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GameData.DlcActivityData[Id] = this;
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}
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}
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@@ -59,6 +59,8 @@ public static class GameData
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public static Dictionary<uint, FishingFoodExcel> FishingFoodData { get; private set; } = [];
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public static Dictionary<uint, VirCaptureTowerExcel> VirCaptureTowerData { get; private set; } = [];
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public static Dictionary<uint, DreamCardActivityExcel> DreamCardActivityData { get; private set; } = [];
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public static Dictionary<uint, DlcActivityExcel> DlcActivityData { get; private set; } = [];
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public static Dictionary<uint, BattlePassTimeExcel> BattlePassTimeData { get; private set; } = [];
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}
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public static class GameResourceTemplateId
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@@ -0,0 +1,113 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Globalization;
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using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.BattlePass;
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[CallGSApi("BattlePassLogic_ClientRefresh")]
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public class BattlePassLogic_ClientRefresh : ICallGSHandler
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{
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private const uint GroupId = 25;
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private const uint CurIdSid = 1;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var now = DateTime.Now;
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var battlePass = ResolveCurrent(GameData.BattlePassTimeData.Values, now);
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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if (battlePass == null)
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{
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SetAttr(player, CurIdSid, 0, sync);
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await CallGSRouter.SendScript(connection, "BattlePassLogic_ClientRefresh", "{}", sync);
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return;
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}
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SetAttr(player, CurIdSid, battlePass.Id, sync);
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var response = new JsonObject
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{
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["nId"] = battlePass.Id,
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["nStartTime"] = ToUnixSeconds(ParseConfigTime(battlePass.StartTime)),
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["nEndTime"] = ToUnixSeconds(ParseConfigTime(battlePass.EndTime))
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};
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await CallGSRouter.SendScript(connection, "BattlePassLogic_ClientRefresh", response.ToJsonString(), sync);
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}
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private static BattlePassTimeExcel? ResolveCurrent(IEnumerable<BattlePassTimeExcel> configs, DateTime now)
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{
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var parsed = configs
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.Select(x => new
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{
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Config = x,
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Start = ParseConfigTime(x.StartTime),
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End = ParseConfigTime(x.EndTime)
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})
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.Where(x => x.Start.HasValue && x.End.HasValue)
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.OrderBy(x => x.Start)
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.ToList();
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var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
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if (current != null)
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return current.Config;
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var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
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return latestStarted?.Config;
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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CultureInfo.InvariantCulture,
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DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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private static long ToUnixSeconds(DateTime? value)
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{
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return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
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}
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private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
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{
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var attr = GetOrCreateAttr(player, sid);
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if (attr.Val != value)
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{
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attr.Val = value;
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sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
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sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
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}
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}
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private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = GroupId,
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Sid = sid
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};
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player.Data.Attrs.Add(attr);
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return attr;
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}
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}
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112
GameServer/Server/CallGS/Handlers/DLC/DLCLogic_CheckOpenAct.cs
Normal file
112
GameServer/Server/CallGS/Handlers/DLC/DLCLogic_CheckOpenAct.cs
Normal file
@@ -0,0 +1,112 @@
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using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Globalization;
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using System.Text.Json.Nodes;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.DLC;
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[CallGSApi("DLCLogic_CheckOpenAct")]
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public class DLCLogic_CheckOpenAct : ICallGSHandler
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{
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private const uint GroupId = 15;
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private const uint ActIdSid = 1;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var now = DateTime.Now;
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var act = ResolveCurrent(GameData.DlcActivityData.Values, now);
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if (act == null)
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{
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await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", "{\"bOpen\":false}");
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return;
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}
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var player = connection.Player!;
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var sync = new NtfSyncPlayer();
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SetAttr(player, ActIdSid, act.Id, sync);
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var response = new JsonObject
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{
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["bOpen"] = true,
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["nId"] = act.Id,
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["nStartTime"] = ToUnixSeconds(ParseConfigTime(act.EnterStartTime)),
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["nEndTime"] = ToUnixSeconds(ParseConfigTime(act.CloseEndTime))
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};
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await CallGSRouter.SendScript(connection, "DLCLogic_CheckOpenAct", response.ToJsonString(), sync);
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}
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private static DlcActivityExcel? ResolveCurrent(IEnumerable<DlcActivityExcel> configs, DateTime now)
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{
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var parsed = configs
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.Select(x => new
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{
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Config = x,
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Start = ParseConfigTime(x.EnterStartTime),
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End = ParseConfigTime(x.CloseEndTime)
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})
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.Where(x => x.Start.HasValue && x.End.HasValue)
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.OrderBy(x => x.Start)
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.ToList();
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var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
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if (current != null)
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return current.Config;
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var latestStarted = parsed.LastOrDefault(x => x.Start <= now && x.End > x.Start);
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return latestStarted?.Config;
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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CultureInfo.InvariantCulture,
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DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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private static long ToUnixSeconds(DateTime? value)
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{
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return value.HasValue ? new DateTimeOffset(value.Value).ToUnixTimeSeconds() : 0L;
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}
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private static void SetAttr(PlayerInstance player, uint sid, uint value, NtfSyncPlayer sync)
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{
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var attr = GetOrCreateAttr(player, sid);
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if (attr.Val != value)
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{
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attr.Val = value;
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sync.Custom[player.ToPackedAttrKey(GroupId, sid)] = value;
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sync.Custom[player.ToShiftedAttrKey(GroupId, sid)] = value;
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}
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}
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private static PlayerAttr GetOrCreateAttr(PlayerInstance player, uint sid)
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{
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var attr = player.Data.Attrs.FirstOrDefault(x => x.Gid == GroupId && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = GroupId,
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Sid = sid
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};
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player.Data.Attrs.Add(attr);
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return attr;
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}
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}
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