mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 09:23:57 +00:00
115 lines
4.6 KiB
C#
115 lines
4.6 KiB
C#
using MikuSB.Data;
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using MikuSB.Database;
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using MikuSB.Database.Character;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.Packet.Send.Misc;
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using MikuSB.Util.Extensions;
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namespace MikuSB.GameServer.Game.Character;
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public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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{
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public CharacterData CharacterData { get; } = DatabaseHelper.GetInstanceOrCreateNew<CharacterData>(player.Uid);
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public async ValueTask<CharacterInfo?> AddCharacter(ItemTypeEnum genre, uint detail, uint particular, uint level = 1, uint star = 1, bool sendPacket = true)
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{
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var characterId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,1);
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if (CharacterData.Characters.Any(a => a.TemplateId == characterId)) return null;
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var CharacterExcel = GameData.CardData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular);
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if (CharacterExcel == null) return null;
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var character = new CharacterInfo
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{
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Guid = CharacterData.NextCharacterGuid++,
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TemplateId = characterId,
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Level = level,
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Break = star,
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Timestamp = Extensions.GetUnixSec()
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};
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], CharacterExcel.DefaultWeaponGPDL[3],sendPacket: true);
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if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
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var skinInfo = Player.InventoryManager!.GetSkinItemGDPL(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level)
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?? await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN, detail, particular, level, true);
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if (skinInfo != null) character.SkinId = skinInfo.UniqueId;
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if (sendPacket) await Player.SendPacket(new PacketNtfCallScript([character]));
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CharacterData.Characters.Add(character);
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return character;
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}
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public CharacterInfo? GetCharacter(ulong TemplateId)
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{
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return CharacterData.Characters.Find(Character => Character.TemplateId == TemplateId);
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}
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public CharacterInfo? GetCharacterByGUID(uint guid)
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{
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return CharacterData.Characters.Find(Character => Character.Guid == guid);
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}
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public CharacterInfo? GetCharacterGDPL(ItemTypeEnum genre, int detail, int particular)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,(uint)detail,(uint)particular,1);
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return CharacterData.Characters.Find(Character => Character.TemplateId == templateId);
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}
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public async ValueTask RepairCharacterWeapons()
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{
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var changed = false;
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var equippedWeaponIds = new HashSet<uint>();
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foreach (var character in CharacterData.Characters)
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{
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var weapon = Player.InventoryManager.GetWeaponItem(character.WeaponUniqueId);
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if (weapon == null)
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{
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var cardData = GameData.CardData.Values.FirstOrDefault(x =>
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GameResourceTemplateId.FromGdpl(x.Genre, x.Detail, x.Particular, x.Level) == character.TemplateId);
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if (cardData?.DefaultWeaponGPDL.Count >= 4)
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{
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weapon = await Player.InventoryManager.AddWeaponItem(
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(ItemTypeEnum)cardData.DefaultWeaponGPDL[0],
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cardData.DefaultWeaponGPDL[1],
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cardData.DefaultWeaponGPDL[2],
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cardData.DefaultWeaponGPDL[3],
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sendPacket:false);
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if (weapon != null)
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{
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character.WeaponUniqueId = weapon.UniqueId;
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changed = true;
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}
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}
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}
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if (weapon == null)
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continue;
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if (weapon.EquipAvatarId != character.Guid)
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{
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weapon.EquipAvatarId = character.Guid;
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changed = true;
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}
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equippedWeaponIds.Add(weapon.UniqueId);
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}
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foreach (var weapon in Player.InventoryManager.InventoryData.Weapons.Values)
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{
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if (!equippedWeaponIds.Contains(weapon.UniqueId) && weapon.EquipAvatarId != 0)
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{
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weapon.EquipAvatarId = 0;
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changed = true;
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}
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}
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if (!changed)
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return;
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DatabaseHelper.SaveDatabaseType(CharacterData);
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DatabaseHelper.SaveDatabaseType(Player.InventoryManager.InventoryData);
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}
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}
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