Files
MikuSB/GameServer/Server/CallGS/Handlers/Weapon/Weapon_OneKeyToMax.cs
2026-05-31 05:17:08 +09:00

184 lines
6.9 KiB
C#

using MikuSB.Data;
using MikuSB.Database;
using MikuSB.Database.Inventory;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Weapon;
[CallGSApi("Weapon_OneKeyToMax")]
public class Weapon_OneKeyToMax : ICallGSHandler
{
private const uint MaxBreak = 6;
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<OneKeyToMaxParam>(param);
if (req == null || req.Id <= 0 || req.TbBreakUpgradeMat == null || req.TbBreakUpgradeMat.Count == 0)
{
await CallGSRouter.SendScript(connection, "Weapon_OneKeyToMax", "{\"sErr\":\"error.BadParam\"}");
return;
}
var weapon = player.InventoryManager.GetWeaponItem((uint)req.Id);
if (weapon == null)
{
await CallGSRouter.SendScript(connection, "Weapon_OneKeyToMax", "{\"sErr\":\"error.BadParam\"}");
return;
}
var config = WeaponUpgradeConfig.Load();
if (!config.TryGetWeaponTemplate(weapon.TemplateId, out var targetTemplate))
{
await CallGSRouter.SendScript(connection, "Weapon_OneKeyToMax", "{\"sErr\":\"error.BadParam\"}");
return;
}
var inventory = player.InventoryManager.InventoryData;
var equippedWeaponIds = player.CharacterManager.CharacterData.Characters
.Select(x => x.WeaponUniqueId)
.Where(x => x != 0)
.ToHashSet();
// Validate all materials upfront before making any changes
foreach (var stage in req.TbBreakUpgradeMat)
{
if (stage == null || stage.Count < 3) continue;
var matList = stage[1].Deserialize<List<List<int>>>();
if (matList == null) continue;
foreach (var entry in matList)
{
if (entry == null || entry.Count < 2) continue;
var itemId = (uint)Math.Max(0, entry[0]);
var count = (uint)Math.Max(0, entry[1]);
if (itemId == 0 || count == 0) continue;
if (itemId == weapon.UniqueId)
{
await CallGSRouter.SendScript(connection, "Weapon_OneKeyToMax", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
var material = FindInventoryItem(inventory, itemId);
if (material == null || material.ItemCount < count)
{
await CallGSRouter.SendScript(connection, "Weapon_OneKeyToMax", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
if (material is GameWeaponInfo materialWeapon &&
(materialWeapon.EquipAvatarId != 0 || equippedWeaponIds.Contains(materialWeapon.UniqueId)))
{
await CallGSRouter.SendScript(connection, "Weapon_OneKeyToMax", "{\"sErr\":\"tip.material_not_enough\"}");
return;
}
}
}
var syncItems = new List<Item>();
var weaponLevel = weapon.Level == 0 ? 1u : weapon.Level;
weapon.Level = weaponLevel;
// Process each break stage
foreach (var stage in req.TbBreakUpgradeMat)
{
if (stage == null || stage.Count < 3) continue;
var matList = stage[1].Deserialize<List<List<int>>>();
var doBreak = stage[2].GetInt32() == 1;
if (matList != null && matList.Count > 0)
{
// Aggregate materials, skip duplicates
var materialsUsed = new Dictionary<uint, uint>();
foreach (var entry in matList)
{
if (entry == null || entry.Count < 2) continue;
var itemId = (uint)Math.Max(0, entry[0]);
var count = (uint)Math.Max(0, entry[1]);
if (itemId == 0 || count == 0) continue;
materialsUsed[itemId] = materialsUsed.GetValueOrDefault(itemId) + count;
}
ulong totalExp = 0;
foreach (var (itemId, count) in materialsUsed)
{
var material = FindInventoryItem(inventory, itemId)!;
if (config.TryGetMaterialGain(material, out var gainExp))
totalExp += gainExp * count;
}
// Consume materials
foreach (var (itemId, count) in materialsUsed)
{
var material = FindInventoryItem(inventory, itemId)!;
material.ItemCount -= count;
if (material.ItemCount == 0)
{
RemoveInventoryItem(inventory, itemId);
var proto = material.ToProto();
proto.Count = 0;
syncItems.Add(proto);
}
else
{
syncItems.Add(material.ToProto());
}
}
// Apply exp to weapon
if (totalExp > 0)
{
var maxLevel = config.GetWeaponMaxLevel(targetTemplate.BreakLimitId, weapon.Break);
var (newLevel, newExp) = config.ApplyWeaponExp(weapon.Level, weapon.Exp, totalExp, targetTemplate.Color, maxLevel);
weapon.Level = newLevel;
weapon.Exp = newExp;
}
}
// Perform break
if (doBreak && weapon.Break < MaxBreak)
weapon.Break++;
}
syncItems.Add(weapon.ToProto());
DatabaseHelper.SaveDatabaseType(inventory);
var finalMaxLevel = config.GetWeaponMaxLevel(targetTemplate.BreakLimitId, weapon.Break);
var bMaxUnlock = finalMaxLevel > 0 && weapon.Level >= finalMaxLevel;
var sync = new NtfSyncPlayer();
sync.Items.AddRange(syncItems);
await CallGSRouter.SendScript(connection, "Weapon_OneKeyToMax",
$"{{\"bMaxUnLock\":{(bMaxUnlock ? "true" : "false")}}}", sync);
}
private static BaseGameItemInfo? FindInventoryItem(InventoryData inventory, uint itemId)
{
if (inventory.Weapons.TryGetValue(itemId, out var weapon)) return weapon;
if (inventory.Skins.TryGetValue(itemId, out var skin)) return skin;
if (inventory.Items.TryGetValue(itemId, out var item)) return item;
return null;
}
private static void RemoveInventoryItem(InventoryData inventory, uint itemId)
{
inventory.Weapons.Remove(itemId);
inventory.Skins.Remove(itemId);
inventory.Items.Remove(itemId);
}
}
internal sealed class OneKeyToMaxParam
{
[JsonPropertyName("Id")]
public int Id { get; set; }
[JsonPropertyName("tbBreakUpgradeMat")]
public List<List<System.Text.Json.JsonElement>> TbBreakUpgradeMat { get; set; } = [];
}