Files
MikuSB/GameServer/Server/CallGS/Handlers/Rogue3D/Rogue3D_RoomSettlement.cs
2026-04-27 13:27:26 +09:00

13 lines
479 B
C#

namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Called when a room is cleared. Client s2c handler is empty — just acknowledge.
// param: {"nNodeId": int, "tbKill": [...], "tbMonster": [...]}
[CallGSApi("Rogue3D_RoomSettlement")]
public class Rogue3D_RoomSettlement : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await CallGSRouter.SendScript(connection, "Rogue3D_RoomSettlement", "{}");
}
}