Files
MikuSB/GameServer/Server/CallGS/Handlers/Rogue3D/Rogue3D_SaveFightData.cs
2026-04-27 13:27:26 +09:00

13 lines
470 B
C#

namespace MikuSB.GameServer.Server.CallGS.Handlers.Rogue3D;
// Saves in-progress fight data (checkpoint). Client s2c handler is empty — just acknowledge.
// param: {"tbData": {...}, "chaosWave": int}
[CallGSApi("Rogue3D_SaveFightData")]
public class Rogue3D_SaveFightData : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
await CallGSRouter.SendScript(connection, "Rogue3D_SaveFightData", "{}");
}
}