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- giveall only weapon for now - move all item into SyncPlayer to prevent RspLogin too large
32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using MikuSB.Database;
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using MikuSB.Database.Lineup;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.GameServer.Server.Packet.Send.Lineup;
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namespace MikuSB.GameServer.Game.Lineup;
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public class LineupManager(PlayerInstance player) : BasePlayerManager(player)
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{
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public LineupData LineupData { get; } = DatabaseHelper.GetInstanceOrCreateNew<LineupData>(player.Uid);
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public async ValueTask<LineupDataInfo?> UpdateLineup(int lineupId, uint member1, uint member2, uint member3, bool sendPacket = true)
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{
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if (!LineupData.LineupInfo.TryGetValue(lineupId, out var formation))
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{
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formation = new LineupDataInfo
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{
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Index = (uint)lineupId,
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Name = lineupId.ToString()
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};
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LineupData.LineupInfo[lineupId] = formation;
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}
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formation.Member1 = member1;
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formation.Member2 = member2;
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formation.Member3 = member3;
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if (sendPacket) await Player.SendPacket(new PacketNtfSyncLineup(formation));
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return formation;
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}
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} |