mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 10:23:59 +00:00
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using MikuSB.Proto;
|
|
using System.Text.Json;
|
|
|
|
namespace MikuSB.GameServer.Server.CallGS.Handlers.Girl;
|
|
|
|
[CallGSApi("Weapon_ReplacePart")]
|
|
public class Weapon_ReplacePart : ICallGSHandler
|
|
{
|
|
public async Task Handle(Connection connection, string param, ushort seqNo)
|
|
{
|
|
var req = JsonSerializer.Deserialize<WeaponPartReplaceParam>(param);
|
|
if (req == null)
|
|
{
|
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{\"sErr\":\"error.BadParam\"}");
|
|
return;
|
|
}
|
|
|
|
var player = connection.Player!;
|
|
var weaponData = player.InventoryManager.GetWeaponItem(req.Id);
|
|
if (weaponData == null)
|
|
{
|
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "{}");
|
|
return;
|
|
}
|
|
|
|
uint partId = 0;
|
|
if (req.PartId != -1)
|
|
{
|
|
var partData = player.InventoryManager.GetNormalItem((uint)req.PartId);
|
|
if (partData != null) partId = partData.UniqueId;
|
|
}
|
|
|
|
weaponData.PartSlots[req.Type] = partId;
|
|
var sync = new NtfSyncPlayer
|
|
{
|
|
Items = { weaponData.ToProto() }
|
|
};
|
|
await CallGSRouter.SendScript(connection, "Weapon_ReplacePart", "null", sync);
|
|
}
|
|
}
|
|
|
|
internal sealed class WeaponPartReplaceParam
|
|
{
|
|
public int PartId { get; set; }
|
|
public uint Type { get; set; }
|
|
public uint Id { get; set; }
|
|
} |