Files
MikuSB/GameServer/Server/CallGS/Handlers/Lineup/Lineups_Update.cs
2026-05-24 07:44:10 +09:00

44 lines
1.4 KiB
C#

using MikuSB.Database;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
[CallGSApi("Lineups_Update")]
public class Lineups_Update : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<List<LineupUpdateBatchParam>>(param);
if (req == null)
{
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
return;
}
foreach (var lineup in req)
{
if (lineup == null)
continue;
await connection.Player!.LineupManager.UpdateLineup(
lineup.Index,
lineup.Member1,
lineup.Member2,
lineup.Member3);
}
DatabaseHelper.SaveDatabaseType(connection.Player!.LineupManager.LineupData);
await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
}
}
internal sealed class LineupUpdateBatchParam
{
[JsonPropertyName("name")] public string Name { get; set; } = "";
[JsonPropertyName("index")] public int Index { get; set; }
[JsonPropertyName("member1")] public uint Member1 { get; set; }
[JsonPropertyName("member2")] public uint Member2 { get; set; }
[JsonPropertyName("member3")] public uint Member3 { get; set; }
}