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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using MikuSB.Database;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Lineup;
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[CallGSApi("Lineups_Update")]
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public class Lineups_Update : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var req = JsonSerializer.Deserialize<List<LineupUpdateBatchParam>>(param);
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if (req == null)
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{
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await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
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return;
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}
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foreach (var lineup in req)
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{
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if (lineup == null)
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continue;
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await connection.Player!.LineupManager.UpdateLineup(
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lineup.Index,
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lineup.Member1,
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lineup.Member2,
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lineup.Member3);
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}
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DatabaseHelper.SaveDatabaseType(connection.Player!.LineupManager.LineupData);
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await CallGSRouter.SendScript(connection, "UpdateLineup", "{}");
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}
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}
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internal sealed class LineupUpdateBatchParam
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{
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[JsonPropertyName("name")] public string Name { get; set; } = "";
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[JsonPropertyName("index")] public int Index { get; set; }
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[JsonPropertyName("member1")] public uint Member1 { get; set; }
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[JsonPropertyName("member2")] public uint Member2 { get; set; }
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[JsonPropertyName("member3")] public uint Member3 { get; set; }
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}
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