mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 14:03:57 +00:00
450 lines
16 KiB
C#
450 lines
16 KiB
C#
using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Inventory;
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using MikuSB.Database.Player;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using System.Globalization;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Tower;
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[CallGSApi("ClimbTowerLogic_GetReward")]
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public class ClimbTowerLogic_GetReward : ICallGSHandler
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{
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private const uint TowerGroupId = 3;
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private const uint RewardStateSidBase = 100;
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private const uint TowerLevelStateSidBase = 10000;
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private const uint LaunchPassGroupId = 22;
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private const uint AdvancedDiffSid = 4;
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<ClimbTowerGetRewardParam>(param);
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if (req == null || req.Layer <= 0)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var cycle = ResolveCurrentCycle(GameData.ClimbTowerTimeData.Values, DateTime.Now);
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if (cycle == null)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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if (!TryResolveLayer(cycle, req.Layer, player.Data, out var towerIds, out var diff))
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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if (!GameData.ClimbTowerAwardData.TryGetValue((uint)req.Layer, out var diffMap) ||
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!diffMap.TryGetValue(diff, out var rewardCfg))
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var groups = ResolveRequestedGroups(req.Group);
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if (groups.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var claimableGroups = groups
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.Where(group => CanClaimGroup(player.Data, rewardCfg, towerIds, req.Layer, group))
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.Distinct()
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.ToList();
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if (claimableGroups.Count == 0)
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{
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", "{\"sErr\":\"error.BadParam\"}");
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return;
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}
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var sync = new NtfSyncPlayer();
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var rewardStateAttr = GetOrCreateAttr(player.Data, TowerGroupId, RewardStateSidBase + (uint)req.Layer);
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var responseRewards = new JsonArray();
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foreach (var group in claimableGroups)
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{
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rewardStateAttr.Val |= 1u << GetFlagBitOffset(group);
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foreach (var reward in rewardCfg.GetRewards(group))
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{
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if (reward.Count < 5)
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continue;
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await GrantRewardAsync(player, sync, reward);
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responseRewards.Add(new JsonArray(
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(int)reward[0],
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(int)reward[1],
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(int)reward[2],
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(int)reward[3],
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(int)reward[4]));
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}
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}
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SyncAttr(sync, player, rewardStateAttr);
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DatabaseHelper.SaveDatabaseType(player.Data);
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DatabaseHelper.SaveDatabaseType(player.InventoryManager.InventoryData);
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DatabaseHelper.SaveDatabaseType(player.CharacterManager.CharacterData);
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var rsp = new JsonObject
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{
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["tbRewards"] = responseRewards
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};
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await CallGSRouter.SendScript(connection, "ClimbTowerLogic_GetReward", rsp.ToJsonString(), sync);
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}
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private static async Task GrantRewardAsync(PlayerInstance player, NtfSyncPlayer sync, IReadOnlyList<uint> reward)
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{
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var itemType = (ItemTypeEnum)reward[0];
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var detail = reward[1];
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var particular = reward[2];
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var level = reward[3];
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var count = Math.Max(1u, reward[4]);
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switch (itemType)
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{
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case ItemTypeEnum.TYPE_CARD:
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for (var i = 0u; i < count; i++)
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{
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var character = await player.CharacterManager.AddCharacter(itemType, detail, particular, level, sendPacket: false);
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if (character != null)
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sync.Items.Add(character.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_WEAPON:
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for (var i = 0u; i < count; i++)
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{
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var weapon = await player.InventoryManager.AddWeaponItem(itemType, detail, particular, level, sendPacket: false);
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if (weapon != null)
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sync.Items.Add(weapon.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_SUPPORT:
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for (var i = 0u; i < count; i++)
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{
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var support = await player.InventoryManager.AddSupportCardItem(detail, particular, level, sendPacket: false);
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if (support != null)
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sync.Items.Add(support.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_SUPPLIES:
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{
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var templateId = (uint)GameResourceTemplateId.FromGdpl(reward[0], detail, particular, level);
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if (GameData.SuppliesData.TryGetValue(templateId, out var supplies))
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{
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var item = await player.InventoryManager.AddSuppliesItem(supplies, count, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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}
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case ItemTypeEnum.TYPE_USEABLE:
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{
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var item = AddOtherItem(player.InventoryManager.InventoryData, reward[0], detail, particular, level, count);
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if (item != null)
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sync.Items.Add(item.ToProto());
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break;
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}
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case ItemTypeEnum.TYPE_WEAPON_PART:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddWeaponPartItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_CARD_SKIN:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddSkinItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_HOUSE:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddHouseFurnitureItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_PROFILE:
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case ItemTypeEnum.TYPE_FRAME:
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case ItemTypeEnum.TYPE_BADGE:
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case ItemTypeEnum.TYPE_COVER:
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case ItemTypeEnum.TYPE_NAMECARD:
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case ItemTypeEnum.TYPE_EXPRESSION:
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case ItemTypeEnum.TYPE_BUBBLE:
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case ItemTypeEnum.TYPE_ANALYST:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddProfileItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_WEAPON_SKIN:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddWeaponSkinItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_MANIFESTATION:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddManifestationItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_CARD_SKIN_PART:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddSkinPartItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_AR:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddArItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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case ItemTypeEnum.TYPE_CALL:
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for (var i = 0u; i < count; i++)
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{
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var item = await player.InventoryManager.AddCallItem(itemType, detail, particular, level, sendPacket: false);
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if (item != null)
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sync.Items.Add(item.ToProto());
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}
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break;
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}
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}
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private static BaseGameItemInfo? AddOtherItem(InventoryData inventory, uint genre, uint detail, uint particular, uint level, uint count)
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{
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var templateId = (uint)GameResourceTemplateId.FromGdpl(genre, detail, particular, level);
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if (!GameData.OtherItemData.TryGetValue(templateId, out var otherItem))
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return null;
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var maxCount = otherItem.GMnum > 0 ? otherItem.GMnum : 99999u;
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var existing = inventory.Items.Values.FirstOrDefault(x => x.TemplateId == templateId);
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if (existing != null)
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{
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existing.ItemCount = Math.Min(existing.ItemCount + count, maxCount);
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return existing;
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}
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var item = new BaseGameItemInfo
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{
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TemplateId = templateId,
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UniqueId = inventory.NextUniqueUid++,
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ItemType = ItemTypeEnum.TYPE_USEABLE,
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ItemCount = Math.Min(count, maxCount)
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};
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inventory.Items[item.UniqueId] = item;
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return item;
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}
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private static bool CanClaimGroup(
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PlayerGameData data,
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ClimbTowerAwardExcel rewardCfg,
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IReadOnlyList<uint> towerIds,
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int layer,
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int group)
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{
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if (group is < 0 or > 3 || IsRewardClaimed(data, layer, group))
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return false;
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if (group == 0)
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return IsLayerPass(data, towerIds);
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var requiredStar = rewardCfg.GetStarCount(group);
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return requiredStar > 0 && GetLayerStar(data, towerIds) >= requiredStar;
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}
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private static bool IsLayerPass(PlayerGameData data, IReadOnlyList<uint> towerIds)
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{
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foreach (var towerId in towerIds)
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{
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if (!GameData.ClimbTowerLevelOrderData.TryGetValue(towerId, out var orderCfg))
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return false;
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var passAttr = data.Attrs.FirstOrDefault(x => x.Gid == LaunchPassGroupId && x.Sid == orderCfg.LevelID);
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if (passAttr == null || passAttr.Val == 0)
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return false;
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}
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return true;
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}
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private static int GetLayerStar(PlayerGameData data, IReadOnlyList<uint> towerIds)
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{
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var total = 0;
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foreach (var towerId in towerIds)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == TowerLevelStateSidBase + towerId);
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var value = attr?.Val ?? 0;
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for (var i = 0; i < 9; i++)
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{
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if (((value >> i) & 1u) != 0)
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total++;
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}
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}
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return total;
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}
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private static bool IsRewardClaimed(PlayerGameData data, int layer, int group)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == RewardStateSidBase + (uint)layer);
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if (attr == null)
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return false;
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var offset = GetFlagBitOffset(group);
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return ((attr.Val >> offset) & 0xFu) > 0;
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}
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private static int GetFlagBitOffset(int group) => group switch
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{
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0 => 0,
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1 => 4,
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2 => 8,
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3 => 12,
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_ => 0
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};
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private static List<int> ResolveRequestedGroups(int? group)
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{
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if (!group.HasValue)
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return [0, 1, 2, 3];
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return group.Value is >= 0 and <= 3 ? [group.Value] : [];
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}
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private static bool TryResolveLayer(
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ClimbTowerTimeExcel cycle,
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int layer,
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PlayerGameData data,
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out IReadOnlyList<uint> towerIds,
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out int diff)
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{
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var basicGroups = cycle.GetLevelGroups(1);
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if (layer <= basicGroups.Count)
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{
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towerIds = basicGroups[layer - 1];
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diff = 1;
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return towerIds.Count > 0;
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}
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var advancedIndex = layer - basicGroups.Count;
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var advancedGroups = cycle.GetLevelGroups(2);
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if (advancedIndex <= 0 || advancedIndex > advancedGroups.Count)
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{
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towerIds = [];
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diff = 0;
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return false;
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}
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var diffAttr = data.Attrs.FirstOrDefault(x => x.Gid == TowerGroupId && x.Sid == AdvancedDiffSid);
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diff = (int)(diffAttr?.Val ?? 0);
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towerIds = advancedGroups[advancedIndex - 1];
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return diff > 0 && towerIds.Count > 0;
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}
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private static ClimbTowerTimeExcel? ResolveCurrentCycle(IEnumerable<ClimbTowerTimeExcel> configs, DateTime now)
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{
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var parsed = configs
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.Select(x => new
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{
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Config = x,
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Start = ParseConfigTime(x.StartTime),
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End = ParseConfigTime(x.EndTime)
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})
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.Where(x => x.Start.HasValue && x.End.HasValue)
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.OrderBy(x => x.Start)
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.ToList();
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var current = parsed.FirstOrDefault(x => x.Start <= now && now < x.End);
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if (current != null)
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return current.Config;
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var latestStarted = parsed.LastOrDefault(x => x.Start <= now);
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if (latestStarted != null)
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return latestStarted.Config;
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return parsed.FirstOrDefault()?.Config;
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}
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private static DateTime? ParseConfigTime(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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return null;
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var normalized = raw.Trim().Trim('[', ']');
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if (normalized.Length != 12)
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return null;
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return DateTime.TryParseExact(
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normalized,
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"yyyyMMddHHmm",
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CultureInfo.InvariantCulture,
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DateTimeStyles.None,
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out var value)
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? value
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: null;
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}
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private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = gid,
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Sid = sid
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};
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data.Attrs.Add(attr);
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return attr;
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}
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private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
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{
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sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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}
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}
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internal sealed class ClimbTowerGetRewardParam
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{
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[JsonPropertyName("nType")]
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public int? Type { get; set; }
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[JsonPropertyName("nLayer")]
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public int Layer { get; set; }
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[JsonPropertyName("nGroup")]
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public int? Group { get; set; }
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}
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