Files
MikuSB/Common/Data/Excel/NodeConditionExcel.cs

42 lines
1.5 KiB
C#

using Newtonsoft.Json;
namespace MikuSB.Data.Excel;
// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
[ResourceEntity("item/skill/nodecondition.json")]
public class NodeConditionExcel : ExcelResource
{
[JsonProperty("ID")] public uint Id { get; set; }
[JsonProperty("Node1Cost")] public List<List<int>> Node1Cost { get; set; } = [];
[JsonProperty("Node2Cost")] public List<List<int>> Node2Cost { get; set; } = [];
[JsonProperty("Node3Cost")] public List<List<int>> Node3Cost { get; set; } = [];
[JsonProperty("Node4Cost")] public List<List<int>> Node4Cost { get; set; } = [];
[JsonProperty("Node5Cost")] public List<List<int>> Node5Cost { get; set; } = [];
[JsonProperty("Node6Cost")] public List<List<int>> Node6Cost { get; set; } = [];
[JsonProperty("Node7Cost")] public List<List<int>> Node7Cost { get; set; } = [];
[JsonProperty("Node8Cost")] public List<List<int>> Node8Cost { get; set; } = [];
[JsonProperty("Node9Cost")] public List<List<int>> Node9Cost { get; set; } = [];
public List<List<int>> GetNodeCost(int subIdx) => subIdx switch
{
1 => Node1Cost,
2 => Node2Cost,
3 => Node3Cost,
4 => Node4Cost,
5 => Node5Cost,
6 => Node6Cost,
7 => Node7Cost,
8 => Node8Cost,
9 => Node9Cost,
_ => []
};
public override uint GetId() => Id;
public override void Loaded()
{
GameData.NodeConditionData[Id] = this;
}
}