mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 02:43:57 +00:00
Changed the Resources folder structure to match the official one.
This commit is contained in:
@@ -1,6 +1,6 @@
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namespace MikuSB.Data.Excel;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("ar_item.json")]
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[ResourceEntity("item/templates/ar_item.json")]
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public class ArItemExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -1,8 +1,8 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("break.json")]
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[ResourceEntity("item/break.json")]
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public class BreakExcel : ExcelResource
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{
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[JsonProperty("ID")] public int Id { get; set; }
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@@ -1,6 +1,6 @@
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namespace MikuSB.Data.Excel;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("break_level_limit.json")]
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[ResourceEntity("item/break_level_limit.json")]
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public class BreakLevelLimitExcel : ExcelResource
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{
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public int ID { get; set; }
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@@ -3,7 +3,7 @@ using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("call_item.json")]
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[ResourceEntity("item/templates/call_item.json")]
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public class CallItemExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -2,7 +2,7 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("card.json")]
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[ResourceEntity("item/templates/card.json")]
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public class CardExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -2,7 +2,7 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("card_skin.json")]
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[ResourceEntity("item/templates/card_skin.json")]
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public class CardSkinExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -2,7 +2,7 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("card_skin_parts.json")]
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[ResourceEntity("item/templates/card_skin_parts.json")]
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public class CardSkinPartsExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -1,6 +1,6 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("level.json")]
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[ResourceEntity("chapter/level.json")]
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public class ChapterLevelExcel : ExcelResource
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{
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public uint ID { get; set; }
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@@ -1,6 +1,6 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("daily_level.json")]
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[ResourceEntity("daily/level.json")]
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public class DailyLevelExcel : ExcelResource
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{
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public uint ID { get; set; }
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@@ -2,7 +2,7 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("manifestation.json")]
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[ResourceEntity("item/templates/manifestation.json")]
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public class ManifestationExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -1,9 +1,9 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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// nodecondition.json: NodeConditionId → NodeXCost per sub-node (1-9)
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[ResourceEntity("nodecondition.json")]
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[ResourceEntity("item/skill/nodecondition.json")]
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public class NodeConditionExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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@@ -1,6 +1,6 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("profile.json")]
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[ResourceEntity("item/templates/profile.json")]
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public class ProfileExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -1,8 +1,8 @@
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("recycle.json")]
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[ResourceEntity("item/recycle.json")]
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public class RecycleExcel : ExcelResource
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{
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public int ID { get; set; }
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@@ -1,8 +1,8 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("dailybuff.json")]
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[ResourceEntity("dlc/rogue3d/dailybuff.json")]
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public class Rogue3DDailyBuffExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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@@ -1,8 +1,8 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_01_difficult.json")]
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[ResourceEntity("dlc/rogue3d/server_01_difficult.json")]
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public class Rogue3DDifficultExcel : ExcelResource
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{
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[JsonProperty("DifficultID")] public uint DifficultId { get; set; }
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@@ -1,8 +1,8 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_10_season.json")]
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[ResourceEntity("dlc/rogue3d/server_10_season.json")]
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public class Rogue3DSeasonExcel : ExcelResource
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{
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[JsonProperty("SeasonID")] public uint SeasonId { get; set; }
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@@ -1,8 +1,8 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("server_03_talent.json")]
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[ResourceEntity("dlc/rogue3d/server_03_talent.json")]
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public class Rogue3DTalentExcel : ExcelResource
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{
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[JsonProperty("TalentID")] public uint TalentId { get; set; }
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@@ -1,9 +1,9 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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// spine.json: SpineId → Node{i}Req (nodecondition ID per master node index)
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[ResourceEntity("spine.json")]
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[ResourceEntity("item/skill/spine.json")]
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public class SpineExcel : ExcelResource
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{
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[JsonProperty("ID")] public uint Id { get; set; }
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@@ -1,9 +1,9 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("suplies.json")]
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[ResourceEntity("item/templates/suplies.json")]
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public class SuppliesExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -1,8 +1,8 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("support_card.json")]
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[ResourceEntity("item/templates/support_card.json")]
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public class SupportCardExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -1,9 +1,9 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("upgrade_exp.json")]
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[ResourceEntity("item/upgrade_exp.json")]
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public class UpgradeExpExcel : ExcelResource
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{
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public int Lv { get; set; }
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@@ -1,9 +1,9 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon.json")]
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[ResourceEntity("item/templates/weapon.json")]
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public class WeaponExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -2,7 +2,7 @@
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon_parts.json")]
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[ResourceEntity("item/templates/weapon_parts.json")]
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public class WeaponPartsExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -3,7 +3,7 @@ using Newtonsoft.Json.Linq;
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namespace MikuSB.Data.Excel;
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[ResourceEntity("weapon_skin.json")]
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[ResourceEntity("item/templates/weapon_skin.json")]
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public class WeaponSkinExcel : ExcelResource
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{
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public uint Genre { get; set; }
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@@ -46,7 +46,7 @@ public class ResourceManager
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foreach (var fileName in attribute.FileName)
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try
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{
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var path = ConfigManager.Config.Path.ResourcePath + "/ExcelOutput/" + fileName;
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var path = ConfigManager.Config.Path.ResourcePath + "/" + fileName;
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var file = new FileInfo(path);
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if (!file.Exists)
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{
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