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https://github.com/MikuLeaks/MikuSB.git
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54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
using MikuSB.Data;
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using MikuSB.Data.Excel;
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using MikuSB.Database;
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using MikuSB.Database.Character;
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using MikuSB.Enums.Item;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Util.Extensions;
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namespace MikuSB.GameServer.Game.Character;
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public class CharacterManager(PlayerInstance player) : BasePlayerManager(player)
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{
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public CharacterData CharacterData { get; } = DatabaseHelper.GetInstanceOrCreateNew<CharacterData>(player.Uid);
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public async ValueTask<CardExcel?> AddCharacter(ItemTypeEnum genre, uint detail, uint particular, uint level = 1)
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{
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var characterId = GameResourceTemplateId.FromGdpl((uint)genre,detail,particular,level);
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if (CharacterData.Characters.Any(a => a.TemplateId == characterId)) return null;
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var CharacterExcel = GameData.CardData.Values.FirstOrDefault(x => x.Genre == (int)genre && x.Detail == detail && x.Particular == particular);
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if (CharacterExcel == null) return null;
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var character = new CharacterInfo
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{
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Guid = CharacterData.NextCharacterGuid++,
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TemplateId = characterId,
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Level = level,
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Break = CharacterExcel.InitBreak,
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Timestamp = Extensions.GetUnixSec(),
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};
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var weaponInfo = await Player.InventoryManager!.AddWeaponItem((ItemTypeEnum)CharacterExcel.DefaultWeaponGPDL[0], CharacterExcel.DefaultWeaponGPDL[1], CharacterExcel.DefaultWeaponGPDL[2], (uint)CharacterExcel.DefaultWeaponGPDL[3]);
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if (weaponInfo != null) character.WeaponUniqueId = weaponInfo.UniqueId;
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var skinInfo = await Player.InventoryManager!.AddSkinItem(ItemTypeEnum.TYPE_CARD_SKIN,detail,particular,level);
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if (skinInfo != null)
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{
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character.SkinId = skinInfo.UniqueId;
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character.UnlockedSkin.Add(skinInfo.UniqueId);
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}
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CharacterData.Characters.Add(character);
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return CharacterExcel;
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}
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public CharacterInfo? GetCharacter(ulong TemplateId)
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{
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return CharacterData.Characters.Find(Character => Character.TemplateId == TemplateId);
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}
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public CharacterInfo? GetCharacterGDPL(ItemTypeEnum genre, int detail, int particular)
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{
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var templateId = GameResourceTemplateId.FromGdpl((uint)genre,(uint)detail,(uint)particular,1);
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return CharacterData.Characters.Find(Character => Character.TemplateId == templateId);
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}
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} |